You’ll have difficulty raiding while blind
Anyway mute is basically no handicap at all unless you want to lead. Half the people I raid with will be in voice chat and listening but type for anything they want to say.
Assuming you’re staff… they are both utterly useless. It makes no difference at all. None of the three traits in that slot will have any impact on your dps in a raid.
if you’re fresh air, then obviously the precision and cooldown trait is better
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2) Viable condi spec, not counting gimmicks like Perplexity runes.
ele already has a viable pve condi spec, but what’s this about perplexity runes?
air/earth/tempest dagger fresh air — you can have permanent protection, good condition resistance, and still do tons of damage. spam air overload and your auras
in addition to aftershock, glyph of storms (in earth) is also a great defensive utility
Even then, I still don’t think they would be competitive with other utilities, because Ele needs utilities to survive, and none of the conjures bar flame sword offer any survivability either.
u wot
what is earth shield?
flame axe also has an evade
and the two remaining weapons have disables
Ice themed build with as much dps as I can get into it:
Unfortunately your two ice storms have rather long cooldowns, though they do nice damage, and your damage in between in so-so. It’s actually pretty alright damage as far as ranged dps goes, and you can probably do more dps than the average player, but you’ll only pull half as much dps as an optimal melee dps elementalist. Also you have no capacity to self buff might and fury.
It isn’t good, but it can work
Elementalists are elementalists in the end and not some type of fire or ice mages.
This hasn’t really been true since the introduction of tempest. There are very good builds that focus mostly on one attunement. The top dps build uses only fire (plus ice bow). The other meta dps build is 85% air 15% fire. The staff heal build is almost entirely water
In a reddit survey, over 70% of the respondents had tried spirit vale and 30% intended to keep raiding?
Erm, not exactly. Yes, that’s true, that almost 80% had tried spirit vale. Out of 2362 participants. On Reddit, the place where people too casual to raid haven’t generally had a chance to even see that survey. But even if we pass over the fact that the polled group was hardly representative for the community, out of this 2362 participants only 162 said they will continue raiding. The 30% value comes from most of the participants not even bothering to answer that question. Which in itself is telling.
No, that’s incorrect. Only 162 said they plan to try out raiding in the future (not that they will continue) because that question was only asked of the people who said they did not try Spirit Vale.
Of 2362 respondents,
1034 had beaten every SV boss
839 had tried SV but not beaten every boss
162 had not tried SV but planned to try it or another raid in the future
185 had not tried SV and were unsure of trying raiding in the future
142 had not tried SV and had no plans to ever try raiding
Also do note that I am not disputing the fact that the pool of people kittenponded in the first place is biased.
edit: Anet filters are top tier
people who <filter spacer> responded
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Raids aren’t really hard in the way that a precison platformer or a high APM game or a deep thinking strategic game are hard. It’s about all 10 people being on the same page and doing their part. It’s something that just about anyone has the capacity to do. Each individual mechanic is pretty simple, and you don’t have all that many that you need to watch for at a time; maybe like 5 different things at most. Once all 10 people learn those mechanics, it’s just a matter of each person paying attention to them and executing the group’s strategy. It just takes practice and each person being serious about learning the encounter.
failing the svanir shaman chief should grant everyone a legendary, since it’s impossible to do
just set your mastery track to gliding, and you’ll get the xp you need just from raiding
ele favorite
thief best, for open world. specifically daredevil, with unhindered combatant and shortbow. get from A to B in literally half the time of other classes
nah, thief still uses Bound for max dps. need to keep your damage mods up
and yeah it’s kinda dumb, but thief doesn’t use initiative to do more dps, except with Unload
I run marauder+zerker fire/water/tempest staff most of the time (build). Tempest means your damage doesn’t drop to zero when fire attunement is on cooldown, so you can use the other attunements more freely. I can swap to water or earth for some utility or heals and then to air and overload for massive damage and then back to fire (optionally swapping through water again before going to fire)
and no, staff is still great. The only thing is chak will attempt to move out of your AoEs when they aren’t currently attacking, so you have to be careful about that. You can actually use it to your advantage though. Like if you’re at max range and lay down a lava font between a ranged chak and yourself, it will run away from you to get out of it, and then back towards you and back into it to get back in attack range (and then die). so you can zone them. but in a more chaotic fight it can be annoying
The other build I run is a tanky dagger/warhorn burning focused build. earth/water/tempest for maximum tanky. fire/water/tempest or fire/earth/tempest for more burning. It’s good at soloing difficult content, and a lot of mobs have a lot of armor, so it’s good against those. Also dust storm is an amazing skill. Does big damage and provides good defense with the pulsing blind. Takes a long time to do all its damage though.
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Use a macro that taps and instantly releases spacebar when you press spacebar, making it impossible to hold down spacebar. You will be unable to glide.
what I mean is I wouldn’t say it’s the worst weapon
maybe worst for dps, but not worst
but has much better support
oh! very nice
this is good
yeah backstab isn’t worth going out of your way to use
There was a split, but it was removed.
I think to make it easier for newer players to understand
some classes get boons just by doing their rotations.
That’s the point, dude
The idea is to see how much dps you can get while soloing with that class
small golem: 11.3k full asc marauderzerk staff ele, 2nd best food, no infusions
large golem: 14.1k
Compare a full T4 run today with a full 50+ run before. Let’s give it a go.
Pre-patch 50+ run had:
-Better odds
-Took less
-Was significantly easier.Easier, yes. Swamp x3 is much easier.
Better odds, no. Odds now are roughly 50% better than they were before.So let’s put it this way. You had better odds for the time and effort you put in.
You could have fractal dailies that give you odds double what you get today on drops that keep you in FOTM for 4-5 hours – would you say that’s a buff?
If you’re trying to say that it’s now a worse investment of time, then that’s something else altogether, and I won’t argue with that (though I don’t agree). But the chances of getting good drops from the dailies have definitely improved. That’s the only thing I am refuting.
As for why I don’t agree:
-Swamp 3 (or 6) times a day is boring. I sometimes did the other fractals anyway just because of that. I would much rather spend my time doing different fractals than the same one over and over.
-5 fractals gets you all of your dailies now, while it took 9 before
-Each t4 usually doesn’t even take that much longer anyway if you know what you’re doing.
The timer doesn’t really hinder practice
Compare a full T4 run today with a full 50+ run before. Let’s give it a go.
Pre-patch 50+ run had:
-Better odds
-Took less
-Was significantly easier.
Easier, yes. Swamp x3 is much easier.
Better odds, no. Odds now are roughly 50% better than they were before.
[KING]’s data is what I was referencing. Previously, doing your dailies gave you about a 16% chance to get an ascended chest. Now, doing them gets you about a 24% chance for one.
Nah, if you look at the drop rates, that bolt of damask did not used to be an ascended chest. Drop rates of ascended chests are actually higher than they were before. All that other stuff is there so that you don’t get literally nothing but a few stabilizing matrices 85% of the time. Maybe you would prefer to get nothing instead of a medium value item. I wouldn’t.
Yeah, the AoE can be good, but the dps isn’t great. Impaling Lotus can do about 4k, plus another 2.5k if something stands in the tiny caltrops it drops, and Death Blossom can do 10k. And this is over a long duration. Meanwhile Bound can do 7k instantly, and Vault 15k, and with strong autoattacks in between (vs 2200 armor).
it isn’t bad, but the dps can be a lot higher
It takes about 2-8 minutes to get to the boss, and then if you succeed in one try, 8 min to kill the boss.
not including time it takes for everyone to get ready (everyone to get in squad, get on voice chat, use food, be on the right class, etc.)
In practice, a moderately experienced group seems to take 1-2 hours per raid wing. Highly experienced and coordinated groups can do it faster. Inexperienced groups can take much longer or, more typically, fail to clear at all. Each wing has 3 bosses, and each boss can be done in a separate session if desired. You could do one boss per day, each week.
(and btw I have no idea how WoW’s raids work)
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evade spam condi thief has been a thing since day 1, and yes, it is quite effective, but also the dps is notably lower than other thief builds
If everything you said is true, and you didn’t omit any relevant facts, then that’s a 1 in a million chance occurrence. so don’t worry about it.
1. Farming and gathering. I do this as much as I can and it’s around 10-15g in an hour if I’m lucky.
you can improve on this quite a bit
gather only in areas with valuable resources, and use a daredevil with shortbow and dash
but generally speaking, metabattle pve builds are for use in coordinated groups. You should not use them when roaming solo. Elementalist is the top dps class, so a metabattle build is going to give you maximum possible dps, assuming that your party is going to take care of defense and utility for the most part. That said, it can be good for forcing you to learn how to avoid damage as you’ll die repeatedly until you do.
your link is not to a build
nah, asking about burst is perfectly reasonable. Most enemies in this game die within moments.
But ele beats other classes by even more if you’re trying to maximize burst, because of all the instant skills
Hmm… I think I’ll make a burst build for my next gear set.
I’m sure Rata Sum is air conditioned.
unless asura are comfortable with heat
also it’s elevated by quite a distance
Also I reckon The Grove is much cooler than that as well. It’s well shaded by the Pale Tree, and imbedded in a mountain or something on one side, with the sea to the otoher side. And especially the lower levels, which are effectively underground.
Save the necromancy for in game
It’s so unbelievably sad that the economy in this game is just the same as in real life. The poor will always stay poor and the rich will forever get richer.
False. Unlike real life, anyone can get a job at any time. No matter how poor you are, you can at least make 15-20g an hour. And then once you have 100g or so and want to start playing the trading post, there’s nothing to say you can’t.
yeah, try to say “a scale 50”, as in “do a scale 50 fractal”, but abbreviating “scale” to “s”, and you’ll get kitten
dude is talking about spvp for some reason
So ele does the highest dps… But if we just consider the burst (First 3-5 seconds), his dmg is not that op.
Maybe the guard or power engi have the highest?
scepter/dagger arcane non-tempest ele
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I’d rather see different icons for different node types first
makes mining in areas with silver ore annoying. have to mouseover every node to see if it’s even worth the time it takes to mine it. so I simply avoid all maps that have silver ore
This thread is about dps ranking…
Read the first post in the thread, not just the title.
@reikken
Even on small hitboxes? Most of the meteors wont hit the target
Meteor shower is good dps even on small hitboxes, yes.
It seems to hit an average of 8 times on small hitboxes. That’s a 10.4 coefficient, for a 4 second channel. ie 2.6 dps. Combine with lava font for roughly 3.4 dps over that 4.5 seconds. Factor in staff’s 10% higher weapon damage than dagger, and that is on par with overload air. Overload fire is also 10 over 4 seconds. same deal.
Which weapons does the ele use to be the leader of the ranking?
all of them
but mostly staff
thief doesn’t self buff to 25 might but does have free permafury, and stacks a lot of vulnerability. and 25 might is only a 25-30% dps increase anyway. In group settings, thief does 60% more dps than warrior. Solo thief is still more dps.
everything I do not on an alt
Engineer is the hardest to play optimally, but it has nothing to do with risk/reward. It’s all about managing massive number of cooldowns you have.
If you’re looking for risk/reward, thief is a better fit
how does a necro mitigate damage?
I mean I don’t see why an untraited Bandit’s Defense isn’t just as good for this.
Oh sorry. All I meant was take bandits defense as a utility.
Alright.
then you should use a different word. Traits are separate from skills, so “traited” typically means taking the trait that buffs the skill.