Showing Posts For solarisnox.8521:

Winter's Day...

in Dynamic Events

Posted by: solarisnox.8521

solarisnox.8521

I realize this may not be the appropriate place for this, and I apologize if it’s not…but…does anyone have any idea when (and/or for how long), Toymaker Tixx will be stopping at each of the major cities?

thanks!

Let's talk traits

in Elementalist

Posted by: solarisnox.8521

solarisnox.8521

Is this not the case?
If not, has anyone been bug reporting it?

It´s been reported aye.

heheheh, I reported it too…I think they handle bugs based on the priority of how many people are kittening about it.

Let's talk traits

in Elementalist

Posted by: solarisnox.8521

solarisnox.8521

Ok I went to test Lingering Elements. The Earth 5 trait does NOT linger for 5 seconds when you attunement swap (no 80 toughness boost – not a big loss, but still a loss). Soothing Mist does gain a bit more time (variable amount), because it refreshes itself every 2 seconds if it detects the Water Attunement buff. I do not think Fire Shield lingers, but it is hard to test.

Oh and I am not sure why I thought Rock Solid was increased, because it stays at 2 seconds.

I guess the question then is: Is this skill bugged or does it just have a terrible description and we cannot intuit what it is actually doing?

I think there must be have been some proper innate boosts that each Attunement gave in the past, which were removed. Right now, Lingering Elements is basically just ‘4-6 more seconds of Soothing Mist’.

I had understood that the purpose of this trait was to maintain the bonus from changing elements for 5 seconds: i.e.: go to earth attunement-gain toughness, switch to air attunement-gain swiftness, but your toughness from earth is still there for 5 more seconds.

Is this not the case?
If not, has anyone been bug reporting it?

Let's talk traits

in Elementalist

Posted by: solarisnox.8521

solarisnox.8521

Air

Grounded: Poor. I have seen multiple reports that updraft does actually NOT benefit from this trait. This has made be downgrade it from excellent to poor. Without being able to benefit from this with updraft, we only have shocking aura and earthquake to synergize with this, and those skills don’t really lend themselves to a burst opener. As such, unless you are in a group situation where someone is just laying down tons of CC for you…this is pretty bad, and doubly bad to be a GM trait.

If you summon an air elemental, their main attack has a decent chance to cause a stun, which would put this back on the map as a viable option. I played around with this, summoning my elemental first and letting them attack the target, get their stun going and then started hitting the target myself.
it seemed to work pretty well.

Elementalists aren't hard to play.

in Elementalist

Posted by: solarisnox.8521

solarisnox.8521

it bothers me that I hear about warriors doing 30k crits…but the most an ele can get, and it’s not easy to do, and you have to be spec’d just right…is like…11k…yet ele’s get kittened on weapon swapping, and kittened on armor…and apparently kittened on damage as well.

that just doesn’t seem right.

Guild Wars 2 farming and gaining money

in Crafting

Posted by: solarisnox.8521

solarisnox.8521

ps: I agree with Rishi

Lucas, I disagree with you entirely, it is difficult enough, as it is, to get materials. No one will EVER stop farmers. It’s why they play the game. It’s why they pay for the game and spend money on the game. They do it, so that they can farm materials and gold, and horde them and make more gold.

establishing drop rates, reducing drop rates, limiting drop rates…it does NOTHING to stop farming. It only makes it that much more difficult on all the rest of us who don’t farm.

(edited by solarisnox.8521)

Guild Wars 2 farming and gaining money

in Crafting

Posted by: solarisnox.8521

solarisnox.8521

There are a lot of interesting perspectives here. I am not a farmer. I’m a relatively casual player, and I mostly enjoy exploring and getting into big events from time to time. However, I would like to be able to get the better gear, since at higher levels, and certainly for dungeons and epic meta events, it’s pretty much necessary to keep from dying every thirty seconds.

But, I don’t farm, and I certainly don’t do the same stupid event over and over for hours upon hours.

But, what I am finding is that unless one does that kind of mat and event farming, they will NEVER have the means to obtain any of the decent gear.

And what I see is that in an attempt to prevent farmers from farming, Arena Net is making it IMPOSSIBLE for those of us who don’t farm to ever enjoy having a decent set of armor or weapons.

Look, Anet…I LOVE this game…but farmers are going to farm, and there is nothing you can do about it that is not going to make the game absolutely intolerable for those of us who don’t farm. I have a hard enough time making money in real life, I don’t want to have to struggle to survive and make ends meet in my fantasy life, as well.

If that is going to be the case, I’ll stop playing and get a book from the library where I can enjoy a rich fantasy, that doesn’t stress me out about not having enough gold to buy that armor I want, or enough materials to make that weapon I want.

I think I am like most people in that I don’t want to have to play 4 hours a day, every day, for the next 5 years in order to get one piece of Exotic gear. I don’t want to spend the rest of my life trying to obtain a full set of exotic gear. And I have given up all hope of ever having a legendary weapon, since even when I do play for extended hours, (and I tried this out for 3 weeks straight…playing roughly 8-12 hours a day, every day), the most I was ever able to accumulate was 12 gold…this was extremely disappointing).

To be honest, who the hell cares if someone is out spending hours of their day running the same events over and over again?
Their reward for doing so is having a pile of gold and a ton of awesome gear. Good for them. The price they pay is that they don’t enjoy experiencing the rest of the world of the game. So be it. It’s no longer a game for them, it’s work. I don’t want my game time to be work time…it ceases to be fun at that point.

The solution is NOT to nerf the one or two events that are actually profitable. A better solution is to make ALL the events MODERATELY profitable, (and less costly to both get there and repair afterward), and interesting, so that people will be enticed to engage in many events, rather than just the one or two.

I understand the financial aspects of game mechanics. We are supposed to be enticed to play so we keep playing and spending money on the game. You know what entices me? Getting what I want. When I don’t have to spend 3000 hours to get 10 gold pieces, and can actually have the gear that I want and enjoy it in the game, that makes me happy, that makes me want to continue playing, that makes me want to spend money on the game to get other stuff.
Other stuff like, different and new armor and weapon skins. I like to change my look from time to time, as most people do. Things that I would actually spend my real money on, as well as game gold, (and I’ve actually spent real money on these things): armor skins, weapon skins, mini pets. I would gladly spend money on new, cool, additional dye colors, rather than spend 12 hours running Plinx over and over just so that I could have enough gold to buy the kitten thing from someone else.

The solution to keep people playing is not to make the game a miserable grind, it is to provide new, improved content, new skins, new gear, new IDEAS…give us something that we WANT to grind for, don’t force us to do it just to survive.
What is happening is that in order to try to prevent something you have no hope of ever actually preventing, (farming), you are making the game completely miserable for the rest of us. Please stop doing that.

It’s an awesome game, and an awesome game world. A few minor tweaks would make it absolutely outstanding. Fix the champions so they ALL have chests and loot. Make the loot WORTHY of a champion, and the hero’s who defeat it. Fix the meta events so that they are ALL moderately profitable, so that “farming” can become “playing”. If I knew that every event was about the same and was worth my time and money and effort, I would travel around and experience different events. Most people would. I would also like to be able to experience an event that is where I happen to be, and have it be just as profitable as traveling across the map, so that I don’t have to travel across the map to have fun and make some gold.

if you made it this far, please accept my apology for the length of this post.