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This "Meta" has to end

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Posted by: spoj.9672

spoj.9672

Its well established that meta in gaming has nothing to do with the actual definition. :P

In this environment, Full glass comps can still suffice and tanky people still require as much if not more active play to achieve their current objective.

And in this case full class comps would be the meta and all others wouldnt. So my original statement still stands.

Solo Belka 46.480s

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

Yes thats the same reason many of us quit aswell. Nerfing fgs didnt make the game anymore fun so there was no reason to stay. :P

This "Meta" has to end

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spoj.9672

If im not mistaken he meant many metas such as compositions using some defensive stats. I was simply meaning a single meta as in full glass. But obviously within that it is vastly different for each individual instance. The meta is always going to be full glass of some sort for each path. Anything that isnt, isnt a meta. The only way it would be different is to force hard trinity and make glass gear impossible to survive in. Which will destroy the game.

What i was getting at is meta is the wrong term for him to use. Because he simply wants less picky LFG descriptions.

(edited by spoj.9672)

This "Meta" has to end

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Posted by: spoj.9672

spoj.9672

As for the zerker meta, it can remain unaffected at the end of the day. The goal would be to allow many metas to be seen in the same light so that the content becomes more attractive to more different types of people. I’m sure the OP would be just as happy.

You cant have many metas. That simply doesnt make sense. You just want there to be less exclusion and more balanced standards for pug groups. But that has nothing to do with the meta. Thats just a result of the games current difficulty combined with player behaviour.

Like we have said. It probably wont change even if the game gets much harder. So in the end you will just have to solve the problem for yourself by creating your own groups.

This "Meta" has to end

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spoj.9672

I dont see how that equates to hard trinity but ok. Nor do i see how a build for solo/casual groups effects the meta.

Stun Breaks

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Posted by: spoj.9672

spoj.9672

2 eles is enough. Other classes have some blasts. And you also have banner #5 from the warrior which the rest of the team can also use 1 after the other for prestacking might to save combat blasts.

(edited by spoj.9672)

Stun Breaks

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Posted by: spoj.9672

spoj.9672

Shorter duration with quicker pulses would probably be better for PvE. But for PvP i think 3s duration and 3s pulses is better. Obviously CPC is quite weak as it is. Its a mediocre area denial. Which is why a lot of people want it to projectile destruct as bonus. But i dont think the duration and pulses is the problem. The self weakness is definately not justified in the skills current state though.

Stun Breaks

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Posted by: spoj.9672

spoj.9672

Does CPC not pulse already? I thought it did.

Solo Belka 46.480s

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

Its not a bug. Its intended to work like that because if you place an aoe on the edge of a platform or next to a cliff it is only supposed to hit in the area possible. It would be stupid if half your aoes just did nothing because the splash dmg cant proc if you placed the aoe on a thin bridge for example. This is simply exploiting that mechanic to focus the aoe. You can say its cheesy (matter of opinion) but its definately not a bug, glitch or illegal exploit.

I personally think its pretty smart use of mechanics and not in the slight be cheesy. But thats because i dont make up my own rules when playing games. As far as im concerned anything goes as long as you arent hacking/cheating or abusing a serious bug such as item duping or whatever.

Obviously setting rules to demonstrate or create challenge is a different matter entirely.

(edited by spoj.9672)

Stun Breaks

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Posted by: spoj.9672

spoj.9672

Consider something like this, too:

WoP light field replaced by a water field.
WoC dark field replaced by a retaliation/reflection dome
WoS dark field replaced by AoE cripple
WoB light field replaced by AoE 1 condition removed per pulse
CPC poison field replaced by AoE weakness

WoP is a dark field not light.
CPC already does AoE weakness in addition to the poison + poison field.
And I dont really like these changes except for the reflection dome. But I would put that on WoD not WoC. Although i think it would be better to have reflect on spectral wall and projectile destruction on CPC instead. Id also quite like to see projectible block on enfeebling blood/weakening shroud. It would be similar to how Ring of Earth does it.

But were getting off topic lol. Just realised this thread was about stun breaks.

(edited by spoj.9672)

Small Question

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Posted by: spoj.9672

spoj.9672

Using two of the exact same sigils doesnt stack. Using two different damage modifiers does stack. Obviously night only gives the bonus when the instance is night though. You can have two conditional stacking sigils working together (night + nightmare court for example).

Stun Breaks

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spoj.9672

Blasting dark fields for blind is kind of weak though. Id prefer aoe 3 stacks of vuln on blast instead of blind.

That would be a huge nerf in PvP for us. And I don’t think it would make us any more viable in PvE since we use a single well every 35 seconds and we would rely on other classes blasting it who are usually perma stacking vuln anyway.

I dont see how that would be a huge nerf. We have limited blasts as it is. And how many people blast wells for blind in PvP? I suppose i can see it as a cover for a stomp instead of slotting WoD or using dagger OH. But what blast are you going to use for that? Staff 4 doesnt work on downed state (or did it get changed?). If you are going to rely on teammates for the blast then it seems like a pretty niche use. You probably wouldnt need to waste a dark field for a single stomp blind in that situation. :P

In terms of PvE. It would be pretty strong. You prestack might before a fight. Then in the fight your eles can spam blasts on top of dark fields for 25 stacks of vuln. I would assume it would have similar duration to blasted might as well.

(edited by spoj.9672)

I figured out how UW could return!

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

I dont think its an entirely serious post. Just sayin.

Stun Breaks

in Necromancer

Posted by: spoj.9672

spoj.9672

The problem with blind on bosses is that it has 10% chance to work. Its complete RNG whether it works. If it was 10% change to apply rather than 10% chance to work then it might not be so bad for bosses.

Stun Breaks

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Posted by: spoj.9672

spoj.9672

Blind is really easy to get from other sources without messing with fields and one of our fields already pulses blind. So its kind of pointless. Vuln suffers from duration reduction on bosses and is always useful. So just replacing blind on blast and leap with vuln and you instantly make dark field a decent offensive debuff field. People wouldnt start using necros for that. But it would make them slightly less useless and people wouldnt be bothered about field overlaps as much.

Stun Breaks

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Posted by: spoj.9672

spoj.9672

I like dark fields. If we had more low hp bosses with invuln phases then they could become pretty useful. Blasting dark fields for blind is kind of weak though. Id prefer aoe 3 stacks of vuln on blast instead of blind. It would then be the opposite of fire fields.

CPC just needs extra utility. Projectile destruction is the obvious choice.

General Dungeon Discussion Thread - Part 2

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spoj.9672

Did ya’ll see that new Rytlock picture? Totes confirmation of Dark Ritualist as 3rd heavy class and totes confirmation of FOW/UW Elite dungeon content incoming.

kittenolol.

Dont even joke about that. :<

Necromancer Forum Specialist

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Posted by: spoj.9672

spoj.9672

I also have a far too colourful posting history.

And I dont like the idea of being a dedicated white knight for free.

General Dungeon Discussion Thread - Part 2

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Posted by: spoj.9672

spoj.9672

Hobbits.

This "Meta" has to end

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Posted by: spoj.9672

spoj.9672

So this is a “Learn to play” issue with the game.
Dont make the game something it is not.

The ones who have spent time learning things are entitled to create metas (They Are uber dedicated and generally nice people and should be thanked for making things “easier” for all of us by passing on there infinite knowledge and wisdom instead of keeping it all locked away in the head).

HAHAHA you really should cut the flattery. Besides, knowledge is dangerous in the wrong hands as the rampant arguments about this ‘meta’ can attest.

But I’m going to assume you’re just joking in an exaggerated manner (infinite knowledge? LOL). You know if these gw2 virtuosos kept to themselves, perhaps the community wouldn’t be so ready to rend each other limb from limb yet and FGS might yet to be a thing. The only thing you really have to show for your knowledge is more virtual loot which I guess is something. . .

I think ignorance is far more dangerous in the wrong hands. Weve had evidence of that in the past. Fortunately most of those examples have since stopped playing the game and ceased the spread of misinformation.

Im not really sure why anyone would think its dangerous to share knowledge. Maybe the way in which they share it might be unfavourable but the knowledge itself should be valued, respected and shared. If you mean its dangerous in the hands of people who dont really know what they are talking about so they spread misinformation then I agree. But I didnt get that impression from your post.

(edited by spoj.9672)

Stun Breaks

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Posted by: spoj.9672

spoj.9672

But remember guys! Before the last feature patch our lowest stunbreak was 60s. We should be praising anet. /s

Nah, Well of Power was 50 seconds for a while before that.

Oh yes forgot about that. Even so Well of Power originally wasnt a stunbreak.

Stun Breaks

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Posted by: spoj.9672

spoj.9672

But remember guys! Before the last feature patch our lowest stunbreak was 60s. We should be praising anet. /s

This "Meta" has to end

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spoj.9672

Melee zerk is not optimal for the harder Silverwastes content, just like carrion isn’t optimal for 5man dungeon content.

It actually is. But the content is new enough that people haven’t mastered all the mobs’ and bosses’ moves so they die. The only possible exception is the husk boss, where if you were soloing him you’d want Sinister. But the best DPS you’re going to do is with melee berserker, and so long as you don’t die thats what you should be doing. If you aren’t capable of not dying because you aren’t skilled enough thats a personal issue and has nothing to do with what’s optimal and what isnt.

That’s nice theory, as far as it goes. It’s speculative though, there’s a number of things that are more easily argued to be specifically bad for the playstyle I’m talking about though.

You have to be VERY on point to consistently deliver the damage, the tools you use in dungeon content simply aren’t reliable anymore.

At the very least it’s approaching the original goal. The difference is that we can’t mitigate the risk into meaninglessness, it would be too slow and inefficient to set up the situations.

And you’re assuming eventual perfect play. Some of the scenarios get extremely hard.

Its not speculative. I could do it first time i went up against those mobs. I didnt have to change anything and it was easy. I assume its the same for many others. :P

Evidence my idea is necessary!

We have too many survival tools so some need to be locked up :p

If you think it was over abundance of survival tools that allowed me to do that you are severely mistaken. I was using necro and necro has pretty much nothing in the way of active defence. Positioning + awareness + adaptation > active defence spam. However against some bosses active defence is needed for full avoidance. So no your idea would be a bad idea.

(edited by spoj.9672)

This "Meta" has to end

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spoj.9672

Its not speculative. I could do it first time i went up against those mobs. I didnt have to change anything and it was easy. I assume its the same for many others. :P

If you’re talking about individual mobs you’re missing the point entirely. One of the features of the new content is throwing mixtures of enemies with mixtures of abilities. There are situations in-game now where NOBODY can survive for very long, but it’s not single enemies. It’s a scenario where too many different things are being thrown at you all at once (and note the bit about self-selection above).

The Characteristic of the old content is that you could pretty much reduce any fight to a simple manageable bite that you could mitigate.

It wasnt individual mobs. You can take on pretty huge groups if you actually pay attention and its not like you need to know what the mobs do, their tells are really obvious compared to older mobs. For the game to be genuinely challenging for the higher skilled players the average player would cry a river of tears at how hard it is. Im all for more challenging content. But i know that if we got it you would see far more “QQ too hard” posts than we have currently been seeing for the Living story releases.

Mordrem are barely any more dangerous than your standard old trash mobs. Yet everyone regards them as some massive step up in difficulty. I find that odd. They are well designed, they have more variety and they look cool. But they arent really any harder. Most fractal trash mobs are far more unforgiving than mordrem. And thats not even including the non vet trash mobs.

(edited by spoj.9672)

This "Meta" has to end

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spoj.9672

Melee zerk is not optimal for the harder Silverwastes content, just like carrion isn’t optimal for 5man dungeon content.

It actually is. But the content is new enough that people haven’t mastered all the mobs’ and bosses’ moves so they die. The only possible exception is the husk boss, where if you were soloing him you’d want Sinister. But the best DPS you’re going to do is with melee berserker, and so long as you don’t die thats what you should be doing. If you aren’t capable of not dying because you aren’t skilled enough thats a personal issue and has nothing to do with what’s optimal and what isnt.

That’s nice theory, as far as it goes. It’s speculative though, there’s a number of things that are more easily argued to be specifically bad for the playstyle I’m talking about though.

You have to be VERY on point to consistently deliver the damage, the tools you use in dungeon content simply aren’t reliable anymore.

At the very least it’s approaching the original goal. The difference is that we can’t mitigate the risk into meaninglessness, it would be too slow and inefficient to set up the situations.

And you’re assuming eventual perfect play. Some of the scenarios get extremely hard.

Its not speculative. I could do it first time i went up against those mobs. I didnt have to change anything and it was easy. I assume its the same for many others. :P

This "Meta" has to end

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spoj.9672

I want new explorable dungeon content in our expected framework, those of you of the zerker meta clearly don’t.

Who said those who play the meta don’t want new content?

I’m pretty sure most of the meta players want new content/new dungeons as much as the phiw.

Actions speak louder than words. You can say you want it all day, but if the metrics don’t support our claims, words fall flat. Metrics are just numbers yes, but Anet looks at metrics and media, we need whatever it is they pay attention to or look at to say something that plays in our favor.

This doesnt make sense. Pretty much everyone in every top speedrun guild has been asking for new content and more difficulty. And we dont believe theres a problem with the meta in terms of core design. Weve embraced the game for what it is. We just want better content which compliments it.

If anything the anti meta people dont care about new dungeons as much as they dont do them as much. And they would be satisfied with completely revamping the game. But thats getting into broad generalisions. Although i have noticed a very large proportion of aggressive anti meta players have indicated in their posts that they actually barely touch dungeons and fractals and that they focus more on open world and world bosses. Kind of interesting dont you think? Should also point out that they often have flawed arguements based on a lack of knowledge towards dungeon strategies.

What you mean anti meta don’t want new dungeons and content? I want new dungeons can content but not doing the meta, I.E. exploiting AI in a corner (stacking) and spamming 1 in all zerker gear.

If I or anyone else knows every tactic, and how to fight every boss, I or they should be able to fight them normally without issues and kill them just as fast 5/5, with various classes (not 5 warriors), not stacking, and not exploiting the AI.

This is what you all don’t get. We think its cheap and un-intuitive. And it has to end. Period.

I do a dungeon the meta way and I am so bored with it. There is no challenge at all sitting behind a wall with the boss on you.

I admitted I was getting into broad generalisations. Which isnt fair. Although its kind of ironic coming from someone who thinks reflects are only used for karka.

I only know instances of using reflects where I frequent most, and Karka was the hardest foe that came to mind that needed a good reflect to counter. I dodge most projectiles even in low areas.

Reflect was used to block Kohler in AC (yet we just stack behind a wall now and exploit him), I used reflect in pvp/wvw when it was needed. Those nasty foes in Orr with projectile pulls? I got you now kitten! a la Scorpion: “Get over here!”

Forgive me for only giving the most dangerous example.

You’re just proving my unfair generalisation further. It shows you dont do fractals, you dont do most dungeons and you spend most of your time in open world. Which means you really dont have much ground to argue against the meta when you dont really know anything about it.

(edited by spoj.9672)

General Dungeon Discussion Thread - Part 2

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Posted by: spoj.9672

spoj.9672

https://forum-en.gw2archive.eu/forum/game/gw2/This-Meta-has-to-end/page/15#post4617073

It was nice of him to wave a big flag over his own head. He was actually one of the posters i was referring to in the orignal post as an ignorant anti meta player. Lol.

This "Meta" has to end

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Posted by: spoj.9672

spoj.9672

I want new explorable dungeon content in our expected framework, those of you of the zerker meta clearly don’t.

Who said those who play the meta don’t want new content?

I’m pretty sure most of the meta players want new content/new dungeons as much as the phiw.

Actions speak louder than words. You can say you want it all day, but if the metrics don’t support our claims, words fall flat. Metrics are just numbers yes, but Anet looks at metrics and media, we need whatever it is they pay attention to or look at to say something that plays in our favor.

This doesnt make sense. Pretty much everyone in every top speedrun guild has been asking for new content and more difficulty. And we dont believe theres a problem with the meta in terms of core design. Weve embraced the game for what it is. We just want better content which compliments it.

If anything the anti meta people dont care about new dungeons as much as they dont do them as much. And they would be satisfied with completely revamping the game. But thats getting into broad generalisions. Although i have noticed a very large proportion of aggressive anti meta players have indicated in their posts that they actually barely touch dungeons and fractals and that they focus more on open world and world bosses. Kind of interesting dont you think? Should also point out that they often have flawed arguements based on a lack of knowledge towards dungeon strategies.

What you mean anti meta don’t want new dungeons and content? I want new dungeons can content but not doing the meta, I.E. exploiting AI in a corner (stacking) and spamming 1 in all zerker gear.

If I or anyone else knows every tactic, and how to fight every boss, I or they should be able to fight them normally without issues and kill them just as fast 5/5, with various classes (not 5 warriors), not stacking, and not exploiting the AI.

This is what you all don’t get. We think its cheap and un-intuitive. And it has to end. Period.

I do a dungeon the meta way and I am so bored with it. There is no challenge at all sitting behind a wall with the boss on you.

I admitted I was getting into broad generalisations. Which isnt fair. Although its kind of ironic coming from someone who thinks reflects are only used for karka.

General Dungeon Discussion Thread - Part 2

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spoj.9672

I wont complain. I usually just log on to see if theres anything i feel like doing. Then log off 5 minutes later. :P

Place for necro in PVE

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Posted by: spoj.9672

spoj.9672

Other classes are even better in the hard bits though.

This "Meta" has to end

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spoj.9672

This "Meta" has to end

in Guild Wars 2 Discussion

Posted by: spoj.9672

spoj.9672

I want new explorable dungeon content in our expected framework, those of you of the zerker meta clearly don’t.

Who said those who play the meta don’t want new content?

I’m pretty sure most of the meta players want new content/new dungeons as much as the phiw.

Actions speak louder than words. You can say you want it all day, but if the metrics don’t support our claims, words fall flat. Metrics are just numbers yes, but Anet looks at metrics and media, we need whatever it is they pay attention to or look at to say something that plays in our favor.

This doesnt make sense. Pretty much everyone in every top speedrun guild has been asking for new content and more difficulty. And we dont believe theres a problem with the meta in terms of core design. Weve embraced the game for what it is. We just want better content which compliments it.

If anything the anti meta people dont care about new dungeons as much as they dont do them as much. And they would be satisfied with completely revamping the game. But thats getting into broad generalisions. Although i have noticed a very large proportion of aggressive anti meta players have indicated in their posts that they actually barely touch dungeons and fractals and that they focus more on open world and world bosses. Kind of interesting dont you think? Should also point out that they often have flawed arguements based on a lack of knowledge towards dungeon strategies.

(edited by spoj.9672)

Expansion wont satisfy me

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spoj.9672

I will tell you what is going to happen.

January 13, finally we finish S2. so everyone go hype about next Season 3. That only will happen after 4-5 Months.

In the meantime they will add: nothing

Fixed that for you.

Convenient of you to ignore factions and nightfall. Both were released in 2006.

Im talking about “real expansion”. No campaign.

The campaigns were also expansions. And they were very real.

I know im still playing GW1, what im saying is maybe we have and “expansion” at same time in GW2. talking only about “expansion”

Factions and nightfall were both much larger than your regular expansion. And they were released after only a year. They were also considered “real” expansions. They just had the advantage of being standalone at the same time. EotN was pretty small but its still more than what weve got in 2 years in gw2.

Expansion wont satisfy me

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spoj.9672

Guild Wars 1 Release the First expansion after 2 years and 4 months .

Guild Wars Prophecies Release date : April 28, 2005
Guild Wars EOTN expansion Release date : August 28, 2007

If we do not get an expansion in this period , we never will..

Convenient of you to ignore factions and nightfall. Both were released in 2006.

Expansion wont satisfy me

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Just because people will never be fully satisfied doesnt mean you should never give them anything.

Expansion wont satisfy me

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spoj.9672

Just having 1 new weapon per class would probably satisfy me for about a month. Add some new skills on top of that and maybe a few months. If you then start introducing new content like new fractals and better rewards for fractals. I could easily see myself coming back actively for maybe half a year at least. I mean i still really enjoy fractals. Im just a little bored with all the classes at the moment (need things to get shaken up a bit) and the rewards really arent worth the time. With how stale things have gotten and the poor rewards i just dont have much incentive to log in anymore.

Please consider a Necromancer rework

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Personally I think all the necro’s weapons autos should give LF on their chains to help with LF buildup with the only difference being how much actually builds up based on attack animation.

Ive always felt that lifeforce should build up in pretty much the same way as adrenaline. But obviously not as quickly. So there would be no lifeforce tied to skills (could maybe have some exceptions such as scepter 3). But every hit gives some. Traits could obviously boost this.

Dagger would still have faster lifeforce generation because of its attack speed. But condi builds would be slightly better off. Obviously this could be very overpowered if lifeforce is too generous. So you might have to make DS a bit weaker as well as make the lifeforce per hit very low.

Please consider a Necromancer rework

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I really want hexes and orders but i doubt we will ever get anything on that level.

No Patch Next Week please reconsider

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It surprised me to be honest. But i dont think its worth causing drama over.

This "Meta" has to end

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spoj.9672

I think we should dig up some of those screenshots of the toxicity coming from non meta players who got kicked after ignoring LFG descriptions. We had a whole thread of them in the dungeon subforum. They were far more vile and disgusting than the standard elitist toxicity ive witnessed.

This "Meta" has to end

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spoj.9672

The people that consistantly witness those things are often to blame. If you are too lazy to make your own group you are obviously going to see it when you force your way into others.

If you make very specific requirements then you are likely to see plenty of people trying to get in anyway and if you are stubborn (you have a right to be) its likely to cause disputes.

The whole thing is unsolvable. You cant fix human stupidity. People are entitled to run their groups however they want. And noone should fault them for it. You certainly shouldnt pin the blame on generalised groups of people.

The true unjustified toxicity comes from an incredibly small minority and its on both sides. The majority of toxicity is caused by people failing to respect each others playstyles. Which is absurd.

(edited by spoj.9672)

This "Meta" has to end

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spoj.9672

Let’s say there are some fields that kids like to play on, and Marty wants to play Soccer (football for those of you outside the US). The sign outside the fields says that you can play whatever you want, and so Marty goes over to the kids playing baseball and says that they should all play soccer. The kids tell him that they don’t want to play soccer, they want to play baseball. There are some kids a few fields over playing soccer, but instead of going and playing with them, or finding some other kids to play soccer with, he keeps arguing with the kids who want to play baseball. “The sign says I can play what I want, and I want to play soccer!” He tells the other children, and so the other children ignore him and go back to their game of baseball. Marty tries to play soccer on the same field as the children playing baseball and runs into another child. The children kick him off of the field they’re playing on, and go back to their game. Instead of going and playing soccer with the children who are still playing soccer, he goes to the parents, and tells them how the other children are bullying him and excluding him. The parents scold their children for excluding poor Marty. Marty still isn’t satisfied, and demands that the parents make their children play soccer with him. What do you think the parents are going to do?

10/10. The entitlement is strong with these Martys, innit?

Cant believe i missed this masterpiece of a post. x)

This "Meta" has to end

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spoj.9672

I think we should avoid further generalisations at this point.

This "Meta" has to end

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spoj.9672

Well the conclusion is clear: those that hate the meta should all form a guild designed to play with those that hate it.

I’m ready to open up my dead bank/RP guild for this purpose if I can get enough to join it.

House of Ishida [Ishi] will become such a guild for those that want to play the game the way it was meant to be played: NO ZERKER META!

Are you purposely trying to incite further arguements by making this comment? (bolded part)

General Dungeon Discussion Thread - Part 2

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spoj.9672

That may be true but you should keep in mind that many of us who have already left or play very inactively dont actually have any alternative games to play. So if anet sort their kitten out a lot of us will come back.

And thats why we still linger on the forums. x)

Epidemic

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Epidemic is one of those really good skills. But pretty much no where to use it.

General Dungeon Discussion Thread - Part 2

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spoj.9672

Well i wasnt really suggesting it to show difficulty. It was just proving that the time difference isnt much different when you stack might and other buffs and use the same tactics. Gear is a pretty small contribution in the grand scheme of things.

Anyway its completely up to whoever can be bothered to do it. If i was doing it I would want a fast and relatively simple/easy path.

This "Meta" has to end

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spoj.9672

Wouldnt be an issue if people just started their own groups. :P

This "Meta" has to end

in Guild Wars 2 Discussion

Posted by: spoj.9672

spoj.9672

Actually the meta is different for different things. Its just pug groups dont quite go as far as specifying exact party compositions and specialised builds. You should be grateful for that. :P

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

I would recommend doing it on a shorter path. And preferably a path that casual players would actually pug. I mean most of the people who complain about the meta dont even do arah so they wouldnt have a clue whats going on. Plus if i were doing the runs id probably get annoyed repeating arah with crap gear.

To be honest i kind of feel like just saying go do se p1 with all those scenarios. That way each run even when done badly shouldnt take long.

The other choice I would pick would either be TA up or a CM path.