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This game feels more like a OLG

in Guild Wars 2 Discussion

Posted by: stjf.7180

stjf.7180

question: how can a game be addictive, but not fun?

GW2 is, in the end, the victory of humanity over donkeys. Too bad some people want donkeys to win.

I think that sums up my feelings on GW2 pretty well. The moaning about not being able to farm or the lack of certain features that may have been expected to be shipped across from other MMORPGs depresses me more than anything.

Guild Wars is special because it is not other games, it is the humanity winning over the donkeys. For me, Guild Wars is all about the journey. There’s great moments on the journey, just as Fatfox says.

This misses the point entirely. We’re not trying to turn it into other games, but rather communicate what features we found fun and that made sense in virtual game worlds.

Farming for example… as long as there were critters alive that dropped something you needed, you could optionally farm them to your hearts content. Here, in GW2, there’s an artificial DR mechanism that stops you from doing that.

That’s not for the good of the players; that’s for the good of the cash shop.

It’s those kinds of things that they have no business doing in an MMO that is supposed to represent and open persistent world. Just one example.

I think you miss the point really. You mention farming; what is the eventual aim of any farming? It is almost always for the attainment of something exclusive, for instance exotic armors. The narrow pursuit of exclusive items is not what GW is about, its about enjoying your journey through the world and through that journeying you are rewarded loot that allows you to progress with equipment that will stand you in good stead for the next areas. There is no need to farm, and introducing farming would be undoing much of what makes GW special to many people.

(edited by stjf.7180)

This game feels more like a OLG

in Guild Wars 2 Discussion

Posted by: stjf.7180

stjf.7180

question: how can a game be addictive, but not fun?

GW2 is, in the end, the victory of humanity over donkeys. Too bad some people want donkeys to win.

I think that sums up my feelings on GW2 pretty well. The moaning about not being able to farm or the lack of certain features that may have been expected to be shipped across from other MMORPGs depresses me more than anything.

Guild Wars is special because it is not other games, it is the humanity winning over the donkeys. For me, Guild Wars is all about the journey. There’s great moments on the journey, just as Fatfox says. Some of my fondest memories are from lower leveled areas, where the players seem to work together the best (I’ve had situations in lvl 80 areas before where countless players have walked on past an event that would have taken them under a minute to help out in and which I really needed help in). Thats why I have quite a few lower lvl characters that I like to play as lots, because the low leveled areas have a great feel to them and you can explore them your own way and do your own things.

I don’t think GW is too much like an OLG. GW is what you make of it, if you want to focus on dungeons so that you can get that dungeon armour that looks special and has a slightly higher stat to it then fine, but I much more enjoy playing what I enjoy (not the narrow pursuit of the exotic equipped lvl 80 but a fun time within a nice community). I think that really is GW’s greatest strength, it is accessible to all to make it what you want, play it like an OLG, play it soloing through or even just enjoy the journey and the beautiful scenery/soundtrack along the way.

(edited by stjf.7180)