Showing Posts For virtualtourist.6438:

Ideas For The Wardrobe

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

Create a new char and go on a tour of all the racial home cities (including Lion’s Arch). Each map completion gets you a free Transmutation Charge. Some maps outside of the home cities also give a free charge on completion. Delete new char when done, rinse and repeat until you have as many charges as you want (or you get sick of touring).

I don't understand the new trait system

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

The new trait progression can be found on this wiki page.

Any char created before the feature pack will have all the old major traits unlocked, but any char created after will have them all locked (also applies to the new traits added with the feature pack).

Unlocking traits requires either completing some content (events, dungeons, etc) or spending coin + skill points to buy the trait from the profession trainer.

You no longer have to buy books to unlock the three tiers. Trait books that you bought before the feature pack probably don’t have any particular use anymore, but I could be wrong about that as someone was buying them on the TP.

Trait advancement and level balancing

in Guild Wars 2 Discussion

Posted by: virtualtourist.6438

virtualtourist.6438

Something I’m curious about…has anyone used a Level 80 char to complete dynamic events (not group events) in a low level zone? Haven’t had a chance to try this yet myself.

Main reason for asking: trait advancement has been pushed back and mobs in PvE have been nerfed to compensate, but if a high level char takes on low level content (e.g. while helping out lower level chars who are having trouble with that content) does that now mean the high level chars will clear that content even faster than before?

If that’s the case, then being an “event mentor” will now require more coordination to let low level chars deal enough damage before wading into the fray.

Great Sword - what class post patch?

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

Just some extras to the excellent weapon summary from Hayashi:

Longbow for Warriors has several AoE options so it’s not exclusively single target DPS.

Rifle for Warriors was omitted, and is single target ranged DPS (unless you trait Crack Shot.

[SUGGESTION] Hand health features

in Guild Wars 2 Discussion

Posted by: virtualtourist.6438

virtualtourist.6438

I’d like to see an option to toggle mouse look, instead of having to hold down left/right mouse button to rotate the camera.

Right-click once to activate camera rotation, right-click again to disable. Ground targeted skills could be a problem, but perhaps they could always orient along the camera’s z-axis and moving the mouse away/toward you will adjust the distance of the AoE.

Ranger Sword/Axe balance to A-NET

in Profession Balance

Posted by: virtualtourist.6438

virtualtourist.6438

Not a good idea to make Whirling Defense mobile – it’s already plenty powerful as it is.

Warrior’s Whirling Axe has a smaller attack radius (50 units difference, so not that significant), and Whirling Defense also slaps down both Retaliation and 12 stacks of Vulnerability for 10 seconds in addition to the missile reflect as Bargaw said. I definitely don’t want WD to gain mobility but lose the other stuff.

Just activate it after dodging/moving into a group of enemies (or use Path of Scars to pull them). If you want to mitigate damage from being in the middle of mobs, drop Healing Spring just before Whirling Defense. Water field & Whirl finisher = Healing Bolts.

Ranger’s sword is what it is. You have to learn when to trigger the evades to avoid hopping around like a cat on a hot tin roof (or disable auto attack until you get used to it).

Ranged DPS for PvE?

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

Just one note to add to Esmee’s comment about the Warrior’s rifle: trait for Crack Shot. All rifle shots pierce and skills have reduced recharge time, and benefits also apply to the harpoon gun for aquatic combat. Rifle skill #5 knocks back enemies at close range and cleaves (so it can affect up to 3 enemies). The burst skill takes a long time to activate though.

Ranged DPS for PvE?

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

Ranger shortbow is mainly a condition weapon and range is shorter than a longbow, so following Paulyntz’ advice the longbow would be a better option. Just be aware that damage drops the closer you are to the enemy, but maintaining distance shouldn’t be a problem with the pet as distraction.

Other options I can think of:

Mesmer greatsword. Similar to Ranger longbow (unless you trait to increase the longbow’s range), and you can use Clones/Phantasms to distract the enemy in place of a pet. Not as easy to pull off as with the Ranger though.

Guardian Scepter. One word: Smite (skill #2). Probably the best DPS range option, but only if you can rely on the enemy staying in the AoE. Against a single target, Chains of Light (skill #3) immobilizes. Against multiple targets, hopefully there’s a friendly meatsh…err, Warrior, around to distract them.

I would add Engi to the list except that what you stated about the Ele is also true for Engis…

If you prefer a more casual approach, Ranger with longbow is the best option. Just avoid dungeon speed runs. :-)

I main an Engi and I can say that the ranger far out does me damage wise at ranged or even melee range. Engies really have no real burst damage, the flamethrower is as close as we get and that’s still slow. I have to say tho Engis can be a very good survivalist as well as slow killer solo of champs but then again I guess any class could be in a survival build/gear.

True, but I still love using grenades, bombs and flamethrower with an engi. Burns and big boom never get old. :-)

Having said that, my favorite toon is a ranger using greatsword and twin axes.

New player looking for Class

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

Welcome to GW2. :-)

Warriors have high health and wear heavy armor, so definitely a good starting choice.

Guardians have low health and heavy armor, but they can be very durable due to heals and blocks. Also a good starting choice. These guys are a bit like clerics or paladins in other games (but not exactly).

Necromancers have high health but light armor, but are also not a bad choice.

All of the above have fairly simple class mechanics, so it depends on which aesthetic appeals to you more.

Wouldn’t recommend starting with the other professions, because their class mechanics require more effort to manage (except for Thieves, but they tend to be squishy unless you know how to dodge well).

Ranged DPS for PvE?

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

Ranger shortbow is mainly a condition weapon and range is shorter than a longbow, so following Paulyntz’ advice the longbow would be a better option. Just be aware that damage drops the closer you are to the enemy, but maintaining distance shouldn’t be a problem with the pet as distraction.

Other options I can think of:

Mesmer greatsword. Similar to Ranger longbow (unless you trait to increase the longbow’s range), and you can use Clones/Phantasms to distract the enemy in place of a pet. Not as easy to pull off as with the Ranger though.

Guardian Scepter. One word: Smite (skill #2). Probably the best DPS range option, but only if you can rely on the enemy staying in the AoE. Against a single target, Chains of Light (skill #3) immobilizes. Against multiple targets, hopefully there’s a friendly meatsh…err, Warrior, around to distract them.

I would add Engi to the list except that what you stated about the Ele is also true for Engis…

If you prefer a more casual approach, Ranger with longbow is the best option. Just avoid dungeon speed runs. :-)

Kiting

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

When using dual daggers, try skill #4 (Dancing Dagger). This will cripple the target for 5s (and also bounce to any nearby targets, crippling them as well) giving you more time to kite in a circle as was mentioned by PvM Chaos.

Dancing Dagger’s damage is not great but I’ve used it to kite bosses during personal story missions (just takes a long time to take them down but at least you’ll survive).

Damage avoidance for new players

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

Yep, agree with all that…I just figured that blinds and blocks would be useful for beginners to use until they get used to the timing for dodges. I sometimes get lag which makes trying to time a dodge pretty hard, so having something like a block on a longer channel time has saved my bacon before.

Main reason I never got used to the ranger sword is exactly what you described, the 2nd and 3rd attacks in the chain seem to lock you in place (auto-attack can be disabled but still takes a bit of adjustment). Much rather use a GS with the ranger for the built-in evade.

Damage avoidance for new players

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

Interrupt
This heading actually covers a wide range of effects, all of which are listed on the wiki page. The idea behind these is to mess with the enemy while they are in the middle of attacking (either just before the attack lands, or during a multi-attack channel).

Most of these count as Control effects, which is relevant because some enemies in PVE are immune to Control effects. The Stability boon will also protect against these effects.

Invulnerability
About as close to god mode as you can get in GW2. These effects don’t last very long and won’t prevent damage from existing conditions, but for a short time all direct damage is ignored and new conditions won’t stick.

Elementalists in particular have early access to this effect (Mist Form is available at level 5 and Obsidian Flesh is available to any Ele using a Focus if they’ve learnt the weapon skill).

Stealth
If you like sneaking around to stab your enemies in the back, this one’s for you. It’s worth noting the details about what actions break stealth (and prevent you from entering stealth again for a short time).

More reading:
Damage
Conditions
Boons
Combos

Damage avoidance for new players

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

Blind
This is a condition that causes attacks to miss their target. While affected by Blind, an enemy’s next attack will Miss (and you’ll see that appear on screen when an attack misses you or if you miss an attack from being blinded yourself).

If an enemy uses an attack that hits several times, only the first attack will Miss. I’ve noticed that if a blinded enemy uses an AoE attack that only hits once, that attack will also Miss (but if it’s something that hits several times like a Lava Font, you probably don’t want to be standing there for too long after the first attack misses).

You’ll notice that most professions have easy access to Blinds. They’re also fairly easy to get the timing right since the effect usually lasts for a few seconds.

Block
Blocks are potentially more useful than Blinds since they can negate multiple attacks rather than just one attack at a time.

Most blocks provided by a melee weapon (except shields) include a counterattack if they block a melee attack, which also ends the block. Assuming the block doesn’t end, it will prevent all projectiles from continuing on for the duration of the block, making these very useful against archers.

If you like the idea of watching your enemies hurt themselves with their own missile attacks, Reflects are closely related to Blocks.

Just be aware that some attacks are Unblockable, which affects Reflect as well.

Dodge
Every profession can Dodge, so it’s worth trying to make best use of the dodge roll in combat. A Dodge counts as an Evade as far avoiding attacks goes (see the next heading).

This has been stated by others, but it’s worth restating: you should probably disable the option to dodge on double tap of a movement key, otherwise you might unintentionally dodge roll off a platform during a jumping puzzle or when trying to get to a vista.

By default, dodge is bound to the V key on the keyboard. You might find it easier to access by binding dodge to another key or even a mouse button. Make sure you can reach it easily since you’ll probably be using it a lot.

Evade
An Evade is basically a Dodge except that it usually occurs as part of an attack, so you can strike down your foes while avoiding their clumsy efforts to hit you.

One thing worth noting is that some skills provide longer or shorter evades compared to the duration of a dodge (3/4 s for a dodge). If you’re having trouble timing your evades, look for options that provide a longer evade (e.g. Thief wielding sword and pistol, and using Pistol Whip).

Related to Evade is Retreat.

Damage avoidance for new players

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

Couldn’t find anything equivalent on the forums or the wiki, so apologies if this duplicates something else…I’ll avoid repeating info that’s in the wiki.

This is mainly just a list of the various options for avoiding damage in combat, intended for new players who might not be aware they exist. It won’t deal with options that reduce or heal damage. Main perspective is for PVE but it’s generic enough to apply to the other game modes.

The main reason why these are so useful is that their effectiveness doesn’t depend on attributes. A Block or Evade prevents damage whether you are level 1 or 80. About the only thing that can scale up with level is the duration of some of these effects. Learning to use these options means you can place less emphasis on defensive stats (Toughness, Vitality, Healing Power) while still surviving your adventures.

Each of the damage avoidance options is listed under a heading that is also a link to the relevant wiki page. Click on the headings to get more info and to identify which skills or traits provide those effects and also which professions or races they apply to. The wiki pages also provide guidance on timing these effects.

Hopefully I haven’t missed any damage avoidance effects from this list…

question about guesting

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

From the wiki (http://wiki.guildwars2.com/wiki/Guesting#Guesting):

You are eligible to guest as many times as you like, but you may only choose up to two guest worlds every 24 hours.

Ele or Mes to Help My Little Group

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

Sure, totally understand. I played Guardian for quite a while but eventually switched to a Warrior.

Mesmers are fun but Guardians and Mesmers are the only two classes that don’t have a 25% speed boost from either a Signet or a Trait (have to invest in a full set of Superior Runes of Speed/Traveler at level 60). Might find yourself being left behind. :-)

If you’re up for a challenge, I quite like playing an Engi – lots of options to choose from but needs more attention to the build than some other classes. Flamethrower kit + Bomb kit = lots of burning boom (with minimal ground targeting).

How Do You Ground Target/AOE Effectively?

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

I could be wrong about this but when holding down right mouse button, the pointer disappears but remains in the same relative position on your monitor screen.

So if the pointer is near the middle of the screen when you start holding RMB, it will appear in the same spot when you stop holding RMB. So after targeting the AoE, if you immediately hold down RMB the pointer will be where it was (on the screen) after activating the AoE.

Just what I’ve observed, not sure if it’s always the case.

Ele or Mes to Help My Little Group

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

Try using a Guardian first. Easier to play than an Ele since the class features work like Signet skills (passive effect with an active effect on cooldown), and with group heals/buffs included as part of some attacks. The mace for example has an auto attack that heals nearby allies on the third strike and can drop a Symbol of Faith that damages enemies and gives Regeneration to allies in the AoE.

Also, having a front line fighter to distract enemies will make it easier for the other two (especially the Necro) to drop AoE attacks.

If you use an Ele, you would probably want to switch to Water attunement fairly often in order to provide heals as needed.

HTH

back banner low level

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

Needs to be crafted at the Mystic Forge using components that can be acquired during the event (you’ll be up leveled and might have trouble with some of the enemies), or from the TP (assuming you have the coin).

back banner low level

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

No problem.

Almost forgot – if you do the Battle for LA event that’s currently going on, you can get a Spinal Blade Pack (http://wiki.guildwars2.com/wiki/Spinal_Blade_Pack) usable at level 20.

New Zealand Players?

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

Try guesting on Sea of Sorrows (unofficial Oceanic server), lots of players running around with an [AUNZ] guild tag

Tutorial, Combo fields, Removing Defiance

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

Heh, will do, but I’m probably not the greatest authority on dodge rolling…

:-P

back banner low level

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

Level 33 for the personal story, or if your guild has the Guild Armor Contract you can buy Guild Backpacks (http://wiki.guildwars2.com/wiki/Guild_armorer) from level 35.

Tutorial, Combo fields, Removing Defiance

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

Yep, very good point indeed – hopefully more players ask for help on the forums rather than in game. It’s not always possible to provide a detailed answer in chat especially when the chat gets suppressed…

:-)

Tutorial, Combo fields, Removing Defiance

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

True, I only started playing in Jan this year and the wiki has been a great resource…with a working search no less (unlike the forums).

Saved me from spamming map chat with such gems as “y dere no boar” in Queensdale…

Tutorial, Combo fields, Removing Defiance

in Players Helping Players

Posted by: virtualtourist.6438

virtualtourist.6438

Surely the players who truly wish to learn would RTFW (read the kitten wiki)…

;-)

Server issues - possible explanation

in Account & Technical Support

Posted by: virtualtourist.6438

virtualtourist.6438

If ANet’s infrastructure relies on Cloudflare’s content delivery network, there’s a massive DDoS attack happening:
http://arstechnica.com/security/2014/02/biggest-ddos-ever-aimed-at-cloudflares-content-delivery-network/

Swift Arrow skill challenge won't activate

in Bugs: Game, Forum, Website

Posted by: virtualtourist.6438

virtualtourist.6438

Just confirmed that this has now been fixed.

:-)

Swift Arrow skill challenge won't activate

in Bugs: Game, Forum, Website

Posted by: virtualtourist.6438

virtualtourist.6438

Server: Piken Square

Swift Arrow skill challenge won't activate

in Bugs: Game, Forum, Website

Posted by: virtualtourist.6438

virtualtourist.6438

There’s a sad crowd of players hanging around Swift Arrow (Caledon Forest) trying to start the conversation to initiate the skill challenge, but all anyone can do is “greet” him.

Might be server specific, or maybe not…