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Bugs or intended?

in Warrior

Posted by: vorpal.1497

vorpal.1497

That and “Fear Me”.

Bugs or intended?

in Warrior

Posted by: vorpal.1497

vorpal.1497

I find it very strange that offensive shouts fail to work if you’re blinded, or if you don’t have line-of-sight to your target. Sight does not equal Sound. Or is this just ArenaNet’s way of putting more importance on positioning / giving blindness more potency?

(edited by vorpal.1497)

Can Warrior beat a Guardian 1vs1?

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Posted by: vorpal.1497

vorpal.1497

I can kill guardians usually (rifle, hammer, wacky custom build) but it can last 5+ minutes to whittle them down. Their teammate(s) almost always arrive before then ;-P

I’ve not played guardian so I don’t know abilities and whatnot, but the ones that do heavy blindness are the ones that take me down.

Warriors need serious fixes now!

in Warrior

Posted by: vorpal.1497

vorpal.1497

Yeah bolas are pretty terrible (like how they can’t function in the Z plane, only X/Y… so if you and your target on are a hill… “welp”). Overall though I think warrior is pretty solid, and somewhat misunderstood.

I think the biggest problems right now are with other classes, namely guardian and elementalist extreme tank/condition removal. Mainly elementalist though, since they also have amazing escape capability. Oh and thief underwater is broken with that permanent evasion thing, although it makes them immobile and useless, it can still mean they prevent a point from capping for a very long time.

My experience with warrior

in Warrior

Posted by: vorpal.1497

vorpal.1497

Yeah I don’t like Frenzy either, to make it reliable you need to devote 3-4 of your 5 of your skills to it (endure pain, stability of some form, and probably a charge/bolas which can easily miss), and even then there are plenty of abilities available to your opponent like various invulns or simply dodge rolling.

Shouts are pretty rad and you’ve wisely gravitated toward them, especially the cooldowns, so you are more use in a lengthy fight (as opposed to the Frenzy builds which are get-in get-out one trick ponies). Although personally I wouldn’t devote all 3 utility slots to shouts, stability is too important to the way I play so I need that Balanced Stance / Dolyak Signet, though I prefer the stance due to the signet being interrupted at the worst possible time, all the time.

As far as cripple goes, it is pretty much ubiquitous on me during fights and I just accept it for an inevitability ;-P. A warrior commits to the fight, because the devs didn’t really give us a way out aside from the combo: warhorn swiftness → sword leap → GS dash/whirlwind. When you end up having to melee, try not to be out in the open… use the environment pillars/trees/walls to break line of sight – you’re going to be crippled but make them work to get you down.

Dealing with stealth?

in PvP

Posted by: vorpal.1497

vorpal.1497

Incurafy: I’m mainly talking about sPvP.

It seems that all the posts about stealth (mainly in regards to thieves) are polarized between, “wow I can’t ever see what’s hitting me” and “learn to play, you’re terrible, there’s no problem, working as intended, deal with it”. This makes me think that there’s a disconnect between the two viewpoints, like the percentage of people saying there isn’t a problem, perhaps their game renders the targetable enemy once they exit stealth.

Dealing with stealth?

in PvP

Posted by: vorpal.1497

vorpal.1497

What do you mean by “track”? I know that melee hits can still hit stealthed targets, but you wouldn’t know (unless you landed an immobilize before the stealth). Channeled abilities “track” stealthed targets… for the 2 seconds or so the channel lasts.

Generally though, once a thief stealths, there’s about 4-5 seconds of nothing happening (just me swinging at the air), then another 3-4 seconds of me losing health from a nontargetable source. I might see their targetable model for a second or two before they teleport or use another stealth.

Dealing with stealth?

in PvP

Posted by: vorpal.1497

vorpal.1497

Is it intended for thieves to be able to attack/stomp while invisible? I’ve read that it’s a bug, but have never seen any official acknowledgement as such, and the game has been out for months… so I am lead to believe it is intended.

It’s not lag related, as the packets are arriving just fine to inform me my health is dropping by an invisible source, haha. And I dont think it is an issue with my computer’s performance, as it runs constant 40-60 fps and 8GB of RAM…, so again I feel that it’s an intended mechanic.

So, how do you deal with it? If I 1v1 against a thief, I can only target them for about 10 seconds out of a 45 second fight, even the finishing stomp just happens from the magical land of invisibility.