Showing Posts For wwDefuser.2056:
Why they nerf Sigil of Energy ?!
Did you ever seen a good thief this season ? They dodge with Initiative, they dodge with Dodge and when they go out of dodges they press Signet and they Dodge again.
So, if you face a thief without Invulnurability, Blocks or Massive Heal, u have no chance to beat them after the Dmg-Buff coming in Season 2.
I cant imagine any other Reasons for this, since Dodges got less usefull for any other characters ( DH-Traps, Chrono-wells/-interrupts, Provoke (especially Druid pet) ).
Ok here is my opinion to the Balance-goals.
I play necro and i am on diamond with a wins% of about ~64% .
The situation now is that u have a few choices to play necromancer successfull (which is a improvement to some other professions) – i prefer the carrion Frostfire build with some little changes(Rune,Sigil).
But whatever u play, u are forced to pick the “Soul Reaper” + “Reaper” skill-path to play successfull on higher MMR. You cant ignore them cause these 2 ones give the necro all its power ( Lifeforce, Damage, Chill, Might, Surviveability, …).
When u only change or improve the new* grandmaster trait* u dont intend players to play different styles u force people a lot more to the same builds and play styles.
The most important boon for players in the current meta is to have a source of stability due to massive CC of DH traps, pulls, Mesmer fountains, Ranger/Druids, Engineer Slick Shoes, … .
If u dont pick Reaper shroud or “Chilled to the Bone” u cant press any buttons in a teamfight cause of continious interruptions. Even the “Lich Form” is useless, cause 1 Stack Stability is a joke. Dodging is hardly possible with the new aoe-cc-skills of HOT (e.g. DH-elite trap is too small to dodge within it’s area cause u are struck down when hitting it, but it becomes too powerfull when u increase its aoe.
So please look at all Skill-paths and try to switch/change traits in overall – not only the grandmaster one. And maybe you can find a way to give players the choice to choose their favorite Shroud-form regardless of the chosen skill-paths !
Edit.:
general improvements:
- Amuletts are not listet in every categorie they should be listet yet (regarding their benefits)
- There are many Runes but no real difference in picking Runes for Condition builds
—> adding/changing some Runes to get more use of effects/auras (giving boons like aegis, regeneration, stability, speed, …) – who cares that Duration increases ?!
- furthermore i feel that those %-bonus on some attributes of Runes in PvP could be stronger in general to get more use of them.
- pls increase the Super-Speed Duration of the Sigil (1 second feels not very usefull)
ps.: i am sorry for my english
(edited by wwDefuser.2056)