Showing Posts For zealex.9410:

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Is it s wrong if it takes you more times (at the highest toer) to get to be able to comfortably clear it? Lower toers 25 and such ahould ofc be entry lvl.

Thaumanova Fractal boss teleporting at 50%

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

So why did it started happening only recently? Also could skill launchers cause rev hammers to dissapear after colliding with them?

New 100cm made me ragequit Gw2

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Its not as rng heavy as you imply. Doing the fight miltiple time you get to see how it works and it beecomes rather simple after that.

Also the cm of w4 are kind of a joke.

but how do I "fractal"??

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Is it so wrong if the group wipes a few time before you get to undersrand how certain mechamics work and how they need to be dealt with?

new expansion has no raid?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Also just because we had no raids doesnt mean now thay we have that the gw2 raids are like the raids in other games.

Well, some of the problems that raids carry with them were brought along to gw2, because, unfortunately, they are inherent to the gamemode.

Ranked que also brought its problems in pvp

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

imo there are some issues that should be addressed:

boss 1: The sun is a visual eye sore, so bright its blinding and unpleasant to have on my screen.

boss 1: split phase: the trash mobs use cc so frequently, but they are a small hit box made of white light, not easy to actually see the tells, and so its difficult to dodge. You can’t blind or cc them, so it feels like there is no active counterplay, just spam distore/aegis/stability.

boss 3: Too much visual clutter, raids can have lots of mechanics because models are large enough you can actually see things among the sea of visual noise. In short, Ark is too small to see comfortably imo.

Arkk isnt smaller than Xera tho. And even if he is by a little you only have the clutter of 5 ppl partially stacking not 10.

New 100cm made me ragequit Gw2

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

^ this and mesmers cant so easily carry ppl in 100cm lile they can on 99cm. 100cm also requires much more focus while 99cm you only focus when theres an attack that the mesmer should distort and you w8 for the word to dodge or to not dodge.

I presonally took a few days break after i perfectly understood the fight because i never runnwitg statics only pugs and i believe 8t was the better call to let the rest learn it abit better

(edited by zealex.9410)

[Mirage] - Axe#3 as a shatter skill?

in Mesmer

Posted by: zealex.9410

zealex.9410

Im honestly fine theres no need for every elite soec to add a new shatter. I feel like the class is diff enough with ambush skills blur and the mirror mechanic.

What's your favorite new spec?

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Id say the spellbreaker and the renegate. Renegate looks boring in design but i love the animations meanwhile spellbreaker just looks like a joy to play.

I was most hyped for mirage being a mesmer main but alas, i wasnt excited with the condi aproach.

What's your favorite new spec?

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Easily the spell weaver. I don’t even main elementalist but being able to combine elements to make unique attacks sounds really cool. 4X4 elements makes for 16 possibilities!

Fire/earth could be chunks of molten rock, or Air/Water could be freezing wind. It’s just cool to imagine what’s possible here.

Actually theres 42~ skills because all the weapons have unique middle skills.

Wasted opportunity to bring back dervish.

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Iirc both dervish and paragon are very human centric classes idk how well would that work with the 5 races of today.

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

So, just did the new fractal for the first time tonight. First try was a level 75 where I joined a wiped boss on the first fight. Proceeded to wipe 3 more times and everybody left. The second attempt was in a level 25 fight and it was honestly pretty fun even if we failed at the last boss. I honestly loved most of the mechanics and didn’t mind the length of things.

But, the orb bouncing in the last fight really needs to have the mechanics looked at. In the group I was in some people just could not get the hang of it and the punishment for that was basically a instant wipe. We finished the last try getting him down to about 40%, but meh.

I’ll try again, but I don’t think I’ll worry about doing it on harder fractals for some time to come.

I treat it like the split phase at siax. We put markers where each orb will spawn so when the phase starts we know where to go. Then we move clock wise each to his pillar.

(edited by zealex.9410)

Why does raiding feel so unfriendly?

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Because it is!

Raids are unfriendly by definition and design.

I dont see anything in their definition or their design that suggests that.

Mirage dodge?

in Mesmer

Posted by: zealex.9410

zealex.9410

Did some1 already ask the actual most important question? What is with dodge jump? As I recall ‘dodge jump’ jumps a bit higher than normal jump (at least that’s what we figured when doing the adventure box thingy). So will ‘mirage cloak jump’ also jump higher?

It goes farther than a normal dodge, it doesn’t go higher than a normal jump.

Still tho iirc dodge jump helps you get to various kiting spots in pvp does this ean that mirage will just suck at it now?

Mirage should be able to straight up jump and dodge in midair while jumping. It’ll be way easier.

Well yeah i suppose you can blur mid jump but thats not what i meant.

While i was looking on guides for propper kiting and repositioning in pvp the guide said alot of jump just aint possible without the added distance of the dodgejump. Thats whay im curious about does this mean no longer dostance boost by dodgejumping?

I’m pretty certain that dodge jumping doesn’t give a distance gain over normal jumping. It protects the jump and gives a distance gain over dodging.

Then why would ppl use dodge jump skips in Sab which the normal jump cant reach?

new expansion has no raid?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I hope that will change you mind about Pof as well because it seems like the expac will be really good.

Mirage dodge?

in Mesmer

Posted by: zealex.9410

zealex.9410

Did some1 already ask the actual most important question? What is with dodge jump? As I recall ‘dodge jump’ jumps a bit higher than normal jump (at least that’s what we figured when doing the adventure box thingy). So will ‘mirage cloak jump’ also jump higher?

It goes farther than a normal dodge, it doesn’t go higher than a normal jump.

Still tho iirc dodge jump helps you get to various kiting spots in pvp does this ean that mirage will just suck at it now?

Mirage should be able to straight up jump and dodge in midair while jumping. It’ll be way easier.

Well yeah i suppose you can blur mid jump but thats not what i meant.

While i was looking on guides for propper kiting and repositioning in pvp the guide said alot of jump just aint possible without the added distance of the dodgejump. Thats whay im curious about does this mean no longer dostance boost by dodgejumping?

new expansion has no raid?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

There’s gonna be more raids and fractals, chill guys ^-^

I honestly think that abandonment of world 5-man dungeons is bad for the game. FoTM is great but it can’t replace all other 5 man content.

Both offer diff experiences and i dont think is possible to recreate them inside one another. I apreciate the bug fixes you do in dungeons but i honestly believe that they could both co exist in the game.

Why raiders should be happy with new armor

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I suppose heavy has a feel to it. I main a mesmer and a gaurd. Due to the love for the angelic knight theme i have ill prob make the heavy armor for sure but, i have the majority of my play time on my mesmer and i dont seem to be bored with the class there for light will be my go to.

Now, the thing is the lighr armor doesnt look like any of the light armor classes its theme doesnt really fit with any of them. You could argue it looks like ot could work with ele and honestly idk as i dislike the class. I do however love Necro and adore the feel and theme of the Mesmer.

But since the armor doesnt “look” mesmery or necroy my only other option is to give it the feel i want through dyes. Something black and green for my necro and something blueish purple for my mes (wierd colour palete ik) but sadly that too isnt an option. You see, neither the light, heavy or medium give you the bility to dye the glow they produce. The armors have ALOT of detail and the effects just adds more on top of it.

I expected that this armor would at least have 4 dye channels in all the pieces so you can do some crazy kitten with it.

Not only thats not the case but in the case of the light armor w/e you dye the crystals they will come of as the colour being washed off while the crystals have this white hue on them.

This basically kills any atempt to give the armor any class identity. Those armor took the not 9 months but 2 years. I would at least expect the light armor to allow me some basic costumisation instead of just the fabric while for w/e reason the armor glows white like a kittening lighthouse.

Its also funny i seem to be in the minority who likes it and clearly the devs didnt like that (any ppl liking it that is) and decided a last kitten you would be fine.

Id love tbh if even 20% of the dyes worked on it. At least Paul has acknowledged that the glow isnt working properly and i hope the crystals on the light armor are included in the whole glow thing.

(edited by zealex.9410)

Can we get some NPC Balance.

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

there are 81-2 lvl mobs?

Why does raiding feel so unfriendly?

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Op speaking about bad vibes w8 until you see the fractal pugs, the wvw squads, pvp ranked and tarrir meta maps.

Why does raiding feel so unfriendly?

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

LFG is so dead. It’ll get a temporary Boost with the expansion and then go Goodbye Quaggan again.

If thats for na lfg then maybe but inmeu i normaly see at least a couple of training groups and a bunch of normal ones.

Why raiders should be happy with new armor

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

raiders should be very angry about legendary armor, even with shadow abyss you come out looking like a pastel easter egg.

I don’t know how difficult it would be to make Legendary Armor, or any armor for that matter, work with most of the dyes in the game. I certainly don’t expect any ordinary dye, even more expensive ones, to work with Legendary Armor.

I do like to think though that most Raiders would have more thicker skin earning their Envoy Armor and not caring too much about how their favorite dyes aren’t working with it and just experimenting with the literal hundreds of other ones to get what they want.

You would expect from a main selling point to function properly. What anyone likes to look like is up to them and since many of the dyes just look washed off thats hardly possible. Exelriementing is good but simply because you are curious not just because half the otption hardly make a diff in the armor.

Mirage dodge?

in Mesmer

Posted by: zealex.9410

zealex.9410

Did some1 already ask the actual most important question? What is with dodge jump? As I recall ‘dodge jump’ jumps a bit higher than normal jump (at least that’s what we figured when doing the adventure box thingy). So will ‘mirage cloak jump’ also jump higher?

It goes farther than a normal dodge, it doesn’t go higher than a normal jump.

Still tho iirc dodge jump helps you get to various kiting spots in pvp does this ean that mirage will just suck at it now?

Mirage dodge?

in Mesmer

Posted by: zealex.9410

zealex.9410

Its replaced with blur, important distinction. Blur doesn’t keep you from contesting nodes, distortion does. So pray that ANet doesn’t nerf this to be a distortion effect (especially since that would trivialize distortion share. No longer needing a bar full of signets).

I believe its blur mainly because they thought of pvp. As with most of the elite specs of this expac there seems to be a big focus of pvp.

(edited by zealex.9410)

Why raiders should be happy with new armor

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

raiders should be very angry about legendary armor, even with shadow abyss you come out looking like a pastel easter egg.

FeelsTerribleMan

new expansion has no raid?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

There’s gonna be more raids and fractals, chill guys ^-^

That’s a shame, I quit before HoT and only just came back to play again, I made legendaries before it was made easier? (I guess) and now I find out I can only get legendary armour through raiding? ( I heard about upcoming pvp but not really into that at the moment)

I loved gw2 because it had no raiding for so long, now I find out this game turned into all the others….

Thats unfair for the game. Just because they try their take on succesful systems does that make the game a generic mmo? Also just because we had no raids doesnt mean now thay we have that the gw2 raids are like the raids in other games.

You aren’t wrong, but the one thing I always loved about gw2 and partly what it was originally always based on was not having ‘gated’ gear, sure skins were exclusive to dungeons but same quality gear was available to craft etc.

Unless your saying I can craft legendary armour then this is the issue I have with raids, I enjoyed dungeons and fractals when they came out but raids usually take more dedication and time, plus I don’t think my guild has a presence anymore, not that I have the time in one go currently.

Gw2 used to be very much inclusive of all, I loved it because during my time between fractals and dungeons I grinded 4 legendary weapons, I’d rather do that any day than raids, and would have no issue if the gear quality was available via grinding old style instead. Unless I’m wrong it isn’t and therefore I feel arenanet have gone against one of the original selling points of gw2.

You cant craft legendary weapons and trinkets either. Its something that involves a greater part of the game.

Same with legendaty armors. They invlolve 1 gamemode maynly and other parts in a smaller scale. (youc an argue that theres less freedom with this idea but the devs wanted this ti be a sign of dedication in 1 part of the game.

I fee that as long as more legendary armors come into thw game that will be better. But i also believe excusivity is good and it should exist.

They have anounced that they will add legendary armors in wvw and pvp as well so ye.

Gw2 is not a ra8d centric game in any strech of imagination it just has raids for ppl who like that. In no way raids devalue any other gamemode or pve type of content.

Gw2 brought raids but added its own twist making it something else you can do ans not the be all and end all.

But by making legendary armour requiring something from raids might as well be making it raid centric, that’s the issue and basically just copying every other game making raids the be all and end all to getting ‘best’ gear, which GW2 wasn’t about. I guess they lost players and just gave in.

I already bought HoT before I realised this, but as it looks like they have no intention of removing raids being the first and for the majority of the time being the only way to get best gear and going on with that mentality I won’t be getting the latest expansion. Once I’m bored with HoT, GW2 will just be added to the rest of raid required mmos. yawn

It’s nothing to do with the work, I probably spent longer making four legendary weapons in vanilla before the changes than it would take to get the armour or relatively, but I simply don’t have the time in blocks without interruption to raid, or honestly the inclination.

As i said you will be able to make legendary armor in wvw and pvp as well. Also by your thinking since the legedary weapons require gift of battle they might as well be obtainable from wvw only.

Also legendary armor is by no means better than ascented armor stat wise. For some ppl its just more convinient because you can sigil swap.

Its unfair to the devs just because 1 gamemode provides a way to get legendaty armor to say " i wont be buying your game". There are other methods to get legendary armor.

Also, raids were a goodanswer to something ppl asled for years and that is challenging content. Content which anet failed to deliver pre hot. Raids dont affect in any way the rest of the game, you can just ignore them and you even realise they exist.

new expansion has no raid?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

There’s gonna be more raids and fractals, chill guys ^-^

That’s a shame, I quit before HoT and only just came back to play again, I made legendaries before it was made easier? (I guess) and now I find out I can only get legendary armour through raiding? ( I heard about upcoming pvp but not really into that at the moment)

I loved gw2 because it had no raiding for so long, now I find out this game turned into all the others….

Thats unfair for the game. Just because they try their take on succesful systems does that make the game a generic mmo? Also just because we had no raids doesnt mean now thay we have that the gw2 raids are like the raids in other games.

You aren’t wrong, but the one thing I always loved about gw2 and partly what it was originally always based on was not having ‘gated’ gear, sure skins were exclusive to dungeons but same quality gear was available to craft etc.

Unless your saying I can craft legendary armour then this is the issue I have with raids, I enjoyed dungeons and fractals when they came out but raids usually take more dedication and time, plus I don’t think my guild has a presence anymore, not that I have the time in one go currently.

Gw2 used to be very much inclusive of all, I loved it because during my time between fractals and dungeons I grinded 4 legendary weapons, I’d rather do that any day than raids, and would have no issue if the gear quality was available via grinding old style instead. Unless I’m wrong it isn’t and therefore I feel arenanet have gone against one of the original selling points of gw2.

You cant craft legendary weapons and trinkets either. Its something that involves a greater part of the game.

Same with legendaty armors. They invlolve 1 gamemode maynly and other parts in a smaller scale. (youc an argue that theres less freedom with this idea but the devs wanted this ti be a sign of dedication in 1 part of the game.

I fee that as long as more legendary armors come into thw game that will be better. But i also believe excusivity is good and it should exist.

They have anounced that they will add legendary armors in wvw and pvp as well so ye.

Gw2 is not a ra8d centric game in any strech of imagination it just has raids for ppl who like that. In no way raids devalue any other gamemode or pve type of content.

Gw2 brought raids but added its own twist making it something else you can do ans not the be all and end all.

new expansion has no raid?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

There’s gonna be more raids and fractals, chill guys ^-^

That’s a shame, I quit before HoT and only just came back to play again, I made legendaries before it was made easier? (I guess) and now I find out I can only get legendary armour through raiding? ( I heard about upcoming pvp but not really into that at the moment)

I loved gw2 because it had no raiding for so long, now I find out this game turned into all the others….

Thats unfair for the game. Just because they try their take on succesful systems does that make the game a generic mmo? Also just because we had no raids doesnt mean now thay we have that the gw2 raids are like the raids in other games.

new fractal nerf?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I feel like the harder versions are more inline with their tiers. I mostly do t4 tho and once did t3 just to see so i cant give you a accurate responce for t3t2. But t4 feels ok.

Group abusing pugs to sell raids

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Im actually suprised that the buyers choose someone who would pugg their bought kills.

Confused about Season 4 Living World

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

We don’t yet? They’ve gotten far better though, so expect more of the same and hopefully more refined.

In the story telling department thay havent lul

HoT/PoF and Living Worlds

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

While posting something to my FB page about the expansions I was thinking that they would get more new players to pre-purchase the combined HoT and PoF if they sweetened the pot to included LWS2 and LWS3 unlocks with it.

There should be an incease in price for that then imo. Base game and se2 (× dollars) Hot and se3 (x dollars) PoF and se4 (+× dollars)

WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: zealex.9410

zealex.9410

I am truly happy to see legendary armor for WvWers but it better take a 6 months to a year of HARD work to get the set or it will break the economy of this game. I would even go as far as to say making the armor at lest 1000 to 3000 rank requirement.

Really?

You understand you can buy raid runs in PVE, and it takes, at most, a month or two to grind Legendary armor in PVE right?

Around 2 months ye. Around 4 hours per week in a semi decent group.

Seems about right, I’m seeing more and more videos of people downing bosses in ~5 minutes, pvp and wvw will take a lot more time.

Still, looking forward to it.

The wvw one i believe is incredibly time gated. First the hours you need to play to get diamont in a week and then the actual amount of tickets you get.

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I wonna add that the devs could go for a vg kind of fight with 100 or they chould go with a matthias fight. Both are fine with me when it comes to difficult content.

I can see ppl not liking this type of fractals but i also expect that ppl can see that other (me included) dont like the aproach on fractals like solid ocean, and the one with the drill or the orerework swanpland/snowblind.

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I’d like to add my thoughts on this matter. Eventhough I don’t like the general negative attitude of this thread I will still post here since this is one of the threads most recently active.

I would like to not mention the difficulty level of the fractals, or how challenging it is but I would like to discuss the place it is in.

Like a lot of other have mentioned before, this fractal doesn’t feel like a fractal. It feels like a raid and has a lot of mechanics of raids. I am not comfortable with this since fractals and raids are quite different kinds of content. Not only the mechanics but also the length of the fractals cause me to skip it in my dailies. I know my fractals as a 10-15 minute small dungeon if executed correctly. The new one easily takes 2-3 times as long. I am not comfortable with it taking such a long time to complete.

I do understand that this fractals is special since it has a special place, but shouldnt it then feel like a celebration or coming together of what is great about all other fractals?

Lastly I would like to say that I do really enjoy the content. I do wish it was placed in another position. 5 man raids would be the dream for me. I would like to keep enjoying fractals for what they are or rather were, and also raids for what they are.

I hope my feedback was understandable for you.

I understand where you are comming from but did arena net ever said " fractaps are supposed to be this or that"? Fractaps are manifestations of the mist they canlitterally be w/e they like.

Ppl in the past have asked for longer fractals and we already had some longer fractals like cliffside.

They have atated that theres absolutely room for oldschool style of fractals and honestly was a sure thing.

Calling the base version a raid is also unfair. What just because i cant sleep mid fractal and still win the fight doesthat make it a raid and also makes it something that fractals arent supposed to be?

As for the cm tbh its harder than w4 and thats fine cm modes exist outside the tiers and they can be as hard as they can because they are challenge modes after all.

Also iv already seen 12-15 min clears on the normal 100.

You’re missing the point I am making, and also appear to understand things I never said.

The point I am making is not about what fractals are supposed to be or what they are intended to be like. I am comparing the new fractal to the fractals we already had, its about continuation. On top of that what I say is highly subjective. This is about the way I see it, I do not claim some universal truth about all of this.

To rephrase my whole previous post: I dont like the direction this develops in. I do like the content but I dont feel like its put here in the right place because to me it feels more like raids than fractals.

Can you try and respond again to this rephrased feedback?

I dont really have anything diff to say. I can see that this is diff than what we had and it can be compaired more to raids but i believe thats fine because we got many fractals and many more are comming.

Fractals can be diff anyway the devs choose so and ppl can have a diff prespective to what is acceptable in fractals or not. I believe you can have something that would resemble a5 man raid because there wasnt ever a statement that ties fractals in a specific spot or lvl of difficulty.

Fractals are also played by alot more ppl with diff preferences. I for example hae long wanted something more tight than a stack and dps golem type of fractal.

Which i feel we got alot from the previous ones so i believe this answers my calls. Both 99 and 100 require me to be on my toes and be there and not drofting somewhere else while presing keys.

Also i wonna note that this isnt a direction. I believe this is more of an emphasis that fractals dont necessaraly have a format and theres creative freedom as to what the devs can make. Its been already stated that the next fractal will be easier which will possibly make ot look less than a raid. They have also stated that more oldschool fractals are going to be a thing.

Why raiders should be happy with new armor

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Giving Legie armor to the other game modes makes sense.

What ikpissed about is that the didnt even make a set for those. Literally went the halfarsed way and jump dumped the purple name on existing skins and riskins of those. 0 effort.

“Oh you wanted legie armor?”
“yus pls”
“Ok we’re gonna take the years long pvp skins and the reskins of the wvw track reward that have effort put into them or any effect at all and give ,en the purple tag”
“But what about cool skins like the raids once? It only took you a year (twice) to make them so now it should be faster”
“…….”

And pvpers/wvwers wonder why their game modes are the way they are.

To be fair, at least for WvW there’s a longtime investment for an Armor set which makes is one white hood away from making you Tyrael from Diablo.

I think the larger cause is twofold:

- Legendary Armor took a lot of resources, naturally we can make the argument that since the tech was made, it should be easier this time around. Even so, that’s still time taken away from players who can actually use this Legendary Armor and it’s QoL more than current raiders.

- Not everyone was happy with the result. Nearly everyone I know hated how the Light armor came out, but when you got three very different styled light-classes, I have no idea what kind of design you could make that would fit all three professions. Leather Armor was another trenchcoat, mind you a really cool looking one imo, but one nevertheless. Heavy seemed to be the only one that got some appreciation. Overall, the cosmetics are an entirely different entity and I doubt WvWers would have liked waiting another year for another cosmetic when they want the functionality.

This is a good change. This is the best compromise and it does allow rewards for future raids to be unhindered by complaints since I believe just about any Legendary Reward has the functionality available elsewhere.

I dont dissagree, this is the easiest way to go about it. Its just that raids got an actual legendary armor meanwhile pvp and wvw got somethong closer to an invisible legendary.

Its just wierd that they made the tech to only use it one to its fullest. Now what else wil ever have this transforming/living armor tech? Gemstore outfits?

Ppl can argue that one set looks ugly and the other doeasnt but i dont think anyone can argue that they had alot of work and they are unique compaired to everything else ingame.

Correct we can argue that wvwers w8ed long enough but sonce this isnt a pressing issue for pvp the devs have the freedom to fully deliver a legendary set to pvp.

WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: zealex.9410

zealex.9410

I am truly happy to see legendary armor for WvWers but it better take a 6 months to a year of HARD work to get the set or it will break the economy of this game. I would even go as far as to say making the armor at lest 1000 to 3000 rank requirement.

Really?

You understand you can buy raid runs in PVE, and it takes, at most, a month or two to grind Legendary armor in PVE right?

Around 2 months ye. Around 4 hours per week in a semi decent group.

Why raiders should be happy with new armor

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Giving Legie armor to the other game modes makes sense.

What ikpissed about is that the didnt even make a set for those. Literally went the halfarsed way and jump dumped the purple name on existing skins and riskins of those. 0 effort.

“Oh you wanted legie armor?”
“yus pls”
“Ok we’re gonna take the years long pvp skins and the reskins of the wvw track reward that have effort put into them or any effect at all and give ,en the purple tag”
“But what about cool skins like the raids once? It only took you a year (twice) to make them so now it should be faster”
“…….”

And pvpers/wvwers wonder why their game modes are the way they are.

Formal complain on POF Deluxe, Ultimate ED

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Its dissapointing how the weapons turned out and the outfit. More so for the outfit as i like some of the weapon skins.

I can understand that its a remake but the og just looks better overall. This version makes me look like the wonder woman.

Alacrity in Stacks?

in Mesmer

Posted by: zealex.9410

zealex.9410

Ah..ok it is just usefull to my party…oh wait…my guild is a little one, with 3-4 members online at a time…most time 1 or 2…..since we all work….so i solo most content and dont have a party….also i love to play solo……sadly then the Chrono is not the spec i can use for myself…since i have the aggro from the enemies and need to doge so i can´t keep it up all the time…..and since wells are placebound i just get it through shattering….and: i dont see the difference….for myself….maybe it is good for party and i really, really like the shield…but for solo-play it has to high CD´s….so Chrono is not the elite for me…sadly…but thanks for clarifying….so Chrono is more of a group spec that has more use for a group then for solo play…well i hope the new elite is something for solo players….(anyway i really like shields….i will miss it when i wear axes….well time to look what skins there will be for the new elite^^)…

Chrono has alot of dmg avoidance and if you have huge trouble with hits from mobs use thw aegis well for extra tankyness.

Decent Max Level PvE Professions?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

All the professions are ok as long as your build makes sense in the type ofncontent you play. The content also isnt so hard that classes are straight up not viable so ye.

Legendary armor acquisition [Time]

in Guild Wars 2: Heart of Thorns

Posted by: zealex.9410

zealex.9410

If your life was too busy or u didnt have time for raids that is not Anets problem tbh. I made it by hoarding gold (not farming) and raiding for 2 hours a week. 2 hours a week is a ridiculously small time for an MMO and hoarding gold is basically not buying stuff. Some people have it, some people are on their way…u on the other hand are just whining about something that doesnt cater to ur own personnal routine, i also wish Anet fixed daily reset to match my routine regardless of everyone else but thats pure entitlement right there which makes it beyond dumb…mb next year i guess….

Hmm, how does it match anyone’s routine? I whine because there is unnecessary timegate. I clearly don’t understand why is it necessary.. Well, maybe I am just too old for this kitten

It is necessary, because Anet wanted it that way. Unless they want to share why they did it that way, I don’t think you are going to find another answer.

It is necessary because arena netr wants player retention but they decided no to go the easy route with a gear treadmill and choose having cosmetics as long term goals.

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I’d like to add my thoughts on this matter. Eventhough I don’t like the general negative attitude of this thread I will still post here since this is one of the threads most recently active.

I would like to not mention the difficulty level of the fractals, or how challenging it is but I would like to discuss the place it is in.

Like a lot of other have mentioned before, this fractal doesn’t feel like a fractal. It feels like a raid and has a lot of mechanics of raids. I am not comfortable with this since fractals and raids are quite different kinds of content. Not only the mechanics but also the length of the fractals cause me to skip it in my dailies. I know my fractals as a 10-15 minute small dungeon if executed correctly. The new one easily takes 2-3 times as long. I am not comfortable with it taking such a long time to complete.

I do understand that this fractals is special since it has a special place, but shouldnt it then feel like a celebration or coming together of what is great about all other fractals?

Lastly I would like to say that I do really enjoy the content. I do wish it was placed in another position. 5 man raids would be the dream for me. I would like to keep enjoying fractals for what they are or rather were, and also raids for what they are.

I hope my feedback was understandable for you.

I understand where you are comming from but did arena net ever said " fractaps are supposed to be this or that"? Fractaps are manifestations of the mist they canlitterally be w/e they like.

Ppl in the past have asked for longer fractals and we already had some longer fractals like cliffside.

They have atated that theres absolutely room for oldschool style of fractals and honestly was a sure thing.

Calling the base version a raid is also unfair. What just because i cant sleep mid fractal and still win the fight doesthat make it a raid and also makes it something that fractals arent supposed to be?

As for the cm tbh its harder than w4 and thats fine cm modes exist outside the tiers and they can be as hard as they can because they are challenge modes after all.

Also iv already seen 12-15 min clears on the normal 100.

Mistlock Sanctuary's Fractal Access

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I’m really happy to hear a fix (or multiple fixes) are coming for MS (Mistlock Sanctuary). Absolutely love the place. As a side note I’m curious about the new POF lounge I got for preordering and what it could possibly have to make it even remotely compete with MS for me (though I imagine some new utility, and of course the “new shiny” and most likely awesome landscapes heh).

Now about the MS fractal gate/join bug.
This has been partially fixed right after the lounge was launched, as far as I’m aware. Meaning, now you can use the MS gate to join a fractal group, but ONLY if they are still in the lobby (Observatory). If your group teleports to one fractal, then the MS gate will port you to a different instance lobby (Observatory). And in that case the only way to join your group is to go to Lion’s Arch and use the on screen promt.

My question is:
Isn’t it possible to have the MS behave the same way as LA in this regard? Meaning, isn’t it possible to have the game offer you the same “type” of on screen promt when you are both in LA and MS (at least when it comes to fractals)? So that, whenever you use lfg and join a group, regardless of whether they are inside the fractal lobby or a fractal, you get an on screen promt inside MS to join them (one that actually works like the LA one and gets the job done).

Other than that, the MS is perfect!

Thats the other big bug it has. The gate should sent you in the correct instance but it doesnt. The devs are looking into it.

Legendary armors in Pvp Wvw.

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

So, these mode arent worthy of havig their own unique skin?

As for moving the utility to other places good job anet that was a good call.

Will PoF include a new renderer?

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

I always though that gw2 bad performance was more of a badly written engine issue rather than dx9 holding it back.

Will PoF include a new renderer?

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

I don’t think you’re qualified to make assumptions about me Ori, or assertions about directx performance.

If you really think modern APIs play no part in how well an engine can perform, a quick google can immediately find mountains of data to explain why that’s not correct.

Yet the devs haven’t announced any DirectX changes. Clearly you know something about their game that they don’t?

You should apply for a position at ArenaNet and tell them how to do it.

They are the same devs that said no to buildtemplates back then and now they wonna add them.

Firebrand!?!?

in Guardian

Posted by: zealex.9410

zealex.9410

healer guard is kind of a niche forebrand brings it in line with druid tempest and scourge.

Mirage is a condi spec :(

in Mesmer

Posted by: zealex.9410

zealex.9410

Id prefer it if mirage focushed one bleedings with minor confusion rather than torment confusion. At least that way you can have competitive dps in static bosses while you focus on bleeds and then competitive dps in mobile and fast attacking bosses while you focus onmtorment confusion.

When you have revs downstate pushing

in PvP

Posted by: zealex.9410

zealex.9410

We are actively looking into a lot of these issues. As ArthurDent noted, it has to do with the speed at which you’re moving.

It’s not something that’s likely ever going to be 100% resolved, but I’m hoping we can reduce the frequency by a lot.

So a reduction on the speed you are being pulled or knocked back would help reducing/fixing the issue? And would there be a trade off to it?