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The lack of Hype isnt helping GW2

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zealex.9410

The bottom line is this: Hype is nice, but we want results. Given what happened with HoT before and after, silence is the better course. The next expansion will make or break Guild Wars 2 . . . and there’s no getting around that.

Why they put themselves in this position in the first place, especially given their earlier success with a different model, is still beyond me. But here we are . . . and time will tell if they survive it. Guild Wars 2 is the MMO I’ve played the longest, and even I can see they’re in trouble.

Hype isn’t going to save them, but an amazing expansion might.

I basically agree with this.

yeah i can already see a forum post from MO “next week the second expansion releases” ~and trailer drops at the same time~

And no a great expansion wont save them if nobody knows about it or expects it…

The lack of Hype isnt helping GW2

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zealex.9410

I think that for a great deal of things they promised they did not say that these might not come but if we manage to implement them then hurray.

Mesmer is Horribly Underpowered

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Posted by: zealex.9410

zealex.9410

What sophiewhite said. None of the pros take this game seriously anymore.

sophie didnt say that but i guess anyone sees what they want to see.

The lack of Hype isnt helping GW2

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zealex.9410

tbh season 3 would be the best so far if it only had like 2 3 maps which were more thought out and filled with more content and longterm goals for players but regardless gratz for keeping their schedule on point.

Suggestion: Fractals Skins

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zealex.9410

ehh i iny think mre currencies hurt esp if they are in the wallet rather than the inventory

Deimos Tears no longer strip aegis CM, why?

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zealex.9410

This has nothing to do with precog. It has to do with Aegis in general. Before this change Precog was the ONLY reliable way to do CM. Now, you could use 2 guardians in your DPS slot and dont need Precog at all.

This is the very first thing I thought of when I saw the change as well. Hello “Retreat!” my old friend. This change is a tiny step on removing some OPness of chronos in raids.

tbh this change wont make chronos any less powerful

Deimos Tears no longer strip aegis CM, why?

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Posted by: zealex.9410

zealex.9410

Ehh having 2 ppl with self blocks going for the tears as soon as they spawn and have the block just in case they go the same time the aoe comes up. Yee scrap that

Bring back LS S1 content as guild challenges

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Posted by: zealex.9410

zealex.9410

having the keybevents from s1 translated to gmissions would be a great idea i support dis

WTB actual balance

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Posted by: zealex.9410

zealex.9410

How about unbinding weapons and utilities from Elite specs? Keep it so you need the expac to use said weapons but allow them to be used without having to use said Elite spec.

interestimg suggestion, made the same one for only the weapons tho because i believe that it will get hard to balance from there. So i feel like having the weapon unlocked is the sweet spot

Deimos Tears no longer strip aegis CM, why?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

i suppose its hard when a tear pops up for someone from the group to go and deal with it.

WTB actual balance

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Posted by: zealex.9410

zealex.9410

Balance is bad in every game.

go play ff14

Mesmer is Horribly Underpowered

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Posted by: zealex.9410

zealex.9410

ehh what you expect to hear from a potato

Deimos Tears no longer strip aegis CM, why?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

idk maybe ppl should care about mechanics rather than crying because skills such as pregoc well cant carry them through mechanics.

Love the new starting screen, except...

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zealex.9410

new screen? wut?

Bring back Crystalline Dragon Wings!

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Posted by: zealex.9410

zealex.9410

kms my body might have been ready but my wallet sure wanst

The lack of Hype isnt helping GW2

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Posted by: zealex.9410

zealex.9410

nah ppl could say about what they expectd for bioms for the gen 2 legendaries and the legendary armor.

Anyone can say anything they want about anything. I’m not sure what you are getting at as it pertains to what I said.

we were given information in these matters what we got was far less what we were hyped for tbh. Tbh it has become a meme today that gen 2 leggies will be a sellimg point of expac 3 LUL

What's current most valuable condi class ?

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Posted by: zealex.9410

zealex.9410

condi guardian (bootzywootzy)))))

Suggestion: Fractals Skins

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zealex.9410

ehh tracks are fine i means pvpers do pvp so they are free to do that but if you do pve you do most of it.

The lack of Hype isnt helping GW2

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Posted by: zealex.9410

zealex.9410

Any hype they have given in the past usually winds up biting them in the kitten here and on reddit. They get crushed when content doesn’t live up to people taking the hype and blowing it into something bigger than it actually was. So they stopped altogether. People can’t say it wasn’t what they expected when there was no information given to expect anything out of.

I think there could be a happy medium to get people excited, but I have no idea what that could be. Maybe they could vague something up that would interest people and get them excited without giving any real information or clues away.

I will agree that something should be done to keep us interested other than LS content we have come to expect.

As far as the new zones go. Like pre-HoT zones, they can easily send us back to these places for other things and new events. Maybe we don’t have much reason to go back after the LS, it doesn’t mean we will have no reason in the future.

nah ppl could say about what they expectd for bioms for the gen 2 legendaries and the legendary armor.

WTB actual balance

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Posted by: zealex.9410

zealex.9410

@Bearhugger – The balance patch frequency would be fine if we received real balance patches instead of this nonsense where each class has a few skills whose CD had a few seconds shaved off. But since that’s all we get, we really need to be having “balance” patches monthly at least, if not biweekly.

ehh the last balance patch made so many more classes viable but ye… nonsense

Bring back Crystalline Dragon Wings!

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Posted by: zealex.9410

zealex.9410

yes pls my body is ready for them

How is GW2 doing?

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Posted by: zealex.9410

zealex.9410

every game that has anpvp whether its teambased or not should be balanved around 1v1 that open the way for diff gametypes as well like arenas with 3v3 2v2 1v1s

The lack of Hype isnt helping GW2

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Posted by: zealex.9410

zealex.9410

he OP hasn’t produced any evidence that the lack of hype matters that much. It’s clear that they want more hype; it’s not clear whether it matters to the majority of players.

idk pll quiting the game coz its stale feels like a legit reason to me

The lack of Hype isnt helping GW2

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Posted by: zealex.9410

zealex.9410

Also where are all the random blogposts the guild chats and every i dont mimd not talkimg for new contemt all the time but at least talk for what you think of the present the future, looking at past and what you could do differently, talk about how great cooked quagans smell idk just talk to us about stuff

The lack of Hype isnt helping GW2

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Posted by: zealex.9410

zealex.9410

the thing is.. communication of this sort would be ok in my book if the updates we got every lw update lasted for more than 3 days. The new maps feel uninspired whith 1 time things you can do in 1 day then just remaine there as daily farm which serve no puprpose and feel disconectedfrom the world. Idk homestly each new map takes spot where a good map could have been. The maps look great but looks alone aimt keeping me bussy for 3 months or at least 3 weeks. Frankly i wouldnt trade sylverwastes or drytop for any of the new maps. I had far more hours of content there with rare mobs, titles and the skins that were long term goals. Also the multiple visits on the same map made them feel all that more existing and importand like an actual part in tbe world.

I commend them for the productivity tho but i would take 3 maps in 8 episodes that are well thought out and give me a reason to be there for weeks.

(edited by zealex.9410)

Suggestion: Fractals Skins

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Posted by: zealex.9410

zealex.9410

ehh their biggest warr in terms of skins are armor weapons from what iv notice slide faster in the game. Also pls no these tokens is what keep the dungeons even relevant if you make it so ppl that loved that content will never find ppl to do them with. It will be the final nail on a pretty well shut coffin. The only thing i never understood was finedont support dungeons but why nerf the rewards ppl love them let them do them for as long as they like it doesnt hurt anyone.

La fractal

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Posted by: zealex.9410

zealex.9410

I would rather see it as a raid, it gives more value to the threat, and 10 people fighting the trio-holograms would be much nicer than 5 people.
The Vale Guardian would’ve been good pre-training for fighting The Prime Hologram

I’d rather have it be a fractal. Only a few people in GW2 raid compared to the total population, certainly far fewer than do fractals.

id rather have the maryonete as a raid which in scale was bigger and scarlet as a fractal. Also basing your arguement on baseless fact isnt the best way to get your point across

How about a new type of groups:
Parties: 5 people
Raid units: 10 people
Squads: 50 people
Mission units: 20 people

Difficulty can be a bit below raids, but should still require all 20 people to carry their weight. It’s just a random number, but 20 seems like a perfect balance between big groups and decent organizability.

I dont think making a new type of pve content is less of a pain to make rather than make 2 events of the past a raid and a fractal. While yes the idea of missions i would love i still think that ppl would complain coz frankly raids are easy pll just dont want to do anything else than aa.

Tl dr its more work thats what stops it imo, other than that i would love 20 man missions but ppl would still find it hard

Suggestion: Fractals Skins

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Posted by: zealex.9410

zealex.9410

loads of work yes but also load of stuff for players to go for . And yes, i would love armor but think that armor takes 9 konths while pulling out 5 to 7 weapons each time is far less work. And the current skins are already ingame so no extra work on those few new thing from here on out.

Fractal armor tho ;-;

(edited by zealex.9410)

Balance Changes That Would Improve Raids

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Posted by: zealex.9410

zealex.9410

I didn’t make anything up, and I even said that 8 seconds quickness would be ok (even though thats still a bit high considering the short CD). I said, when traited and exclusively using TW inside of CS, you only get around 30% uptime on quickness. 24 seconds every ~76 seconds is about 30% uptime on quickness. And that is exactly what I said, so thanks for confirming my math for me man. And again, 2 chronos would only provide about 60% uptime on quickness by blowing both the longest CD elite spec mechanic in the game and their elite skills. And they would still only be able to equal the %uptime on quickness that a single guard could put out for an entire subgroup. And this doesn’t even take into account that a guard can apply this quickness in a radius that is larger than anything the chronomancer can do. So not only does a chronomancer have to work far harder to get high quickness uptime, they have a much more limited area of application.

10 sec quickness on a 36 sec CD is way too kittening much. Way too much. You can have 8 seconds, or you can get the CD reduced back to 30 seconds (which is still over 40% uptime on quickness, again in a radius that is almost twice as large as TW is………, so its still kittening ridiculous uptime for almost no investment). This is not how you achieve role diversity. Not even close.

And about chrono not being the go to tank. That’s on the community, not on class balance. It goes to tank so often because on top of being good at it, it doesn’t lose anything to do so. It can still get off its quickness and alacrity rotation while tanking, and its DPS is so small that you don’t notice it losing any. So, adding another class that can output quickness won’t begin to touch that problem, because it won’t change chronomancer at all. So chrono would still be the go to tank.

TLDR: Don’t take my chrono’s OPness away.

That’s not at all what I said. Its not at all balanced that chrono has to invest in and work hard on their quickness rotation to get high uptime, if guards were able to handout ~60% uptime from a single kitten skill. I have no problem with other classes getting high quickness output, if they have to invest in it like chronomancer does. But as it stands, a guard doesn’t have to sacrifice much from their DPS to slot in FmW and get ridiculously easy quickness uptime compared to a chrono that has to devote their entire build to it.

I’ll make it as short as possible since you refuse to accept logic that is served in too long form.

Chrono elite = 10 people affected.
Guardian elite = 5ppl affected.

Two guardians = 100% quickness uptime for raid? Only with:

a) two revs (alacrity + soothing bastion extra duration)
b) doubling the potency of their elite – either via number of targets (10) or base duration.

And even then it’s close, but not perfect 100% uptime.
It’s already bad enough that it takes 2 professions to team up (and with major boost to elite needed) to replace a single chrono. Don’t gimme me that OP sob story, that’s like crying you ain’t got a pistol at home, when you got a kitten cannon sitting on your lawn.

if we only with current gaurd no it doesnt need to change maybe add a few seconds of quickness. So basically you have the main mesmer giving quickness with timewarp to 10 and toping his 5 man group. While the guard compliments the tw quickness with feelmy wrath and achieves 100 boon on the other 5 man group. That would require tho more quickness on feel my wrath.

Balance Changes That Would Improve Raids

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Posted by: zealex.9410

zealex.9410

I’ll make it as short as possible since you refuse to accept logic that is served in too long form.

Chrono elite = 10 people affected.
Guardian elite = 5ppl affected.

Two guardians = 100% quickness uptime for raid? Only with:

a) two revs (alacrity + soothing bastion extra duration)
b) doubling the potency of their elite – either via number of targets (10) or base duration.

And even then it’s close, but not perfect 100% uptime.
It’s already bad enough that it takes 2 professions to team up (and with major boost to elite needed) to replace a single chrono. Don’t gimme me that OP sob story, that’s like crying you ain’t got a pistol at home, when you got a kitten cannon sitting on your lawn.

But guardian dps is way higher. And people can’t accidentally step out of your wells. It is true that giving an alternative to chrono would make it utterly useless. See revenant’s state for reference.

It wouldnt. having a class with the same quockness outpit but higher dmg and no alacrity is the same with having chrono it all comes to the numbers of dmg that class can pull of ao it will balance out woth the dmg ppl get from alacrity. Theres also such thing as futire classes or specs not benefiting much from alacrity (re or teef) so for comps woth such classes a quickness generator with higher personal dmg to cover the alck of alacrity is just as good

Balance Changes That Would Improve Raids

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Posted by: zealex.9410

zealex.9410

My proposition to the druid healer conundrum is to give each healer a very different dps option.

druid – current top dog in party wide dps buffs (Gotl, frost, solar, spotter, glyph of empowerement). No need to fix anything, if nerf is needed one could start with slight nerf to GotL duration, to reduce it’s power via it’s uptime.

guardian – high personal damage for healing builds is what I’d recommend – a trait that adds ferocity based on healing power is a good start. It ought to be strong (like 14-20%). Perfect for zealot guards, though as i’m no guard myself some more steps to make dps healer a reality (and not out of line in terms of other guard builds) may need to be taken.

revenant – basically i’m in a spot here. Ventari is pretty amazing healer. Heal away from yourself, heal when cc’d, heal when low on energy (#6) just HEAL!!
Also assassin’s presence, alacrity and soothing bastion for those who opt for them.

I would say maybe something like this:
Monsters in range of energy explusion’s knockback effect receive debuff increasing damage done to them. Debuff formula:
(Outgoing healing effectiveness/10).

So if you stack up on healing effectiveness with traits and runes you can get around 7% extra damage on enemies hit by energy expulsion.

Duration: 8s.

So if you got 70% outgoing healing effectiveness, energy expulsion will inflict 7% extra damage on affected monsters debuff.

elementalist – i know little of this guy. Except that he has to switch attunements and water attunement is rock bottom dps if i recall right. I’ll let you guys throw some ideas here, I’m not qualified for ele balancing here.

@apharma – i personally don’t play mesmer, let alone chronobunker so sadly i can’t throw suggestions how to balance their dps issue. Though know i’m all hands on deck to give chronos damage. Because like many more i want them to move outta raid tank spot. There are tons of others who are just as good as tanks -jalis revs, minstrel druids, any-way-you-wanna-build-them reapers, guards, bunker eles, who knows if even not engies. But never see light of the day because of chrono’s insane utility and usefulness only as a tank because of horrid damage you mentioned.

I don’t mind chrono being an option for a raid tank. I hate it being the only option!

@Zealex – good news bro, near 100% guard quickness duration is possible after all. With help from a rev mind you. In that regard i would suggest to keep 5s and even cooldown, but up the target limit to 10.

Here’s how it works:
100% boon duration on guard = 10s quickness.
Trait lowering cd = 36s cd.
Alacrity on top of that (let’s say 66% alacrity uptime) – 30s

two guards casting it = 20s outta 30s you get quickness.

In comes the rev with soothing bastion, adding 4s to first stack of quickness and maybe 2s or 4s to the next..and you get around 26~28s quickness on 30s cooldowns if everyone does their job right.

It won’t be that easy in rl scenario – rev has to struggle with energy costs and careful management of all his skills. But done right it is possible.

so basically 2 guard 1 rev and 1 mesmer by default? It sounds bad man ;-;

Suggestion: Fractals Skins

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Posted by: zealex.9410

zealex.9410

EDIT a nice touch would be to give these new weapons to npc like the char in the lobby or the mobs inside the fractals ( ascalonian knights have their own battleground weapons, inquest their own taumanova ones, sons of svanir their own snowblimd ones). Maybe also have a chance for 1 mob can have a weapon from a diff fractal to go along with the instability that the fractals start merging.

Suggestion: Fractals Skins

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Posted by: zealex.9410

zealex.9410

Ehhh day after day the game.. no. I believe the game would benefit massively from such auggestion.

What i ask for is the system that pretty much exists in dungeons to somewhat appear in fractals. Specifically i ask for the introduction of a set of skins to each fractal. Each new fractal pretty much like 100cm will come with a number of weapon skins (or even armor parts) for ppl to aim to get while doing the main endgame content.

Each fractal could have a collection alof like 5 to 8 weapon skins which you could buy with their own fractal specific currency from the gold golem on their own tab.
Each reworked fractal wil also get its own tab woth afew weapon skins and a collection for getting all the skins which could reword an armor skins ( a shoulder or w/e) (example : soldi ocean fractal gets reworked an with the rework come a nymber of jade based weapon skins, and a collection to get all these with reword a jafe themed armor part (a shoulder a backpiece w/e or a trinket which you can choose what ever stats (hot or future expac for newer fractals that come at that time))).

This will not be gove for free with aimple achievements except maybe if you do all the achievements you get 1 (if the fractal ces with each own achievements) and then you farm the currency to get the rest yourself.

Also there will be ofc the big daddy an achievement whoch will require you to obtain all the fractal related skins ( thats the fractal weapons gold and normal the backpieces capacitor and ad infinitum and all the skins you will het from each fractal specific currency) that achievement comes with like 100 ap and a kitten title. Like dungeoneer.

Yes this will require all the reworked ones to get a set of a few skins to go along with.
Yes this will require chaos fractal tk get a few more since it already has the gs and all the new fractals that we gonna get.

This does not require cm to exost but it could complement future cms with a recolour of the ones the normal mode will come with ^^.

The reason for the existance of fractal unique curencies. Simple enough so pll who hoard existing ones cant insta buy everything the day they are out. Well they can also have a new universal currency added but it doesnt make much sense to farm lets say molten duo for solid oceab skins. But thats for the devs to decide on.

Yes i do realise this is alot of work but this also is ALOT of content that will keep ppl bussy for a long time. Seems fitting for the main pve endgame everyone does every day of the week. Like how it was with dungeons ^^

ehh you are free to make sugestions.

Suggestion: Fractals Skins

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Posted by: zealex.9410

zealex.9410

Ehhh day after day the game.. no. I believe the game would benefit massively from such auggestion.

What i ask for is the system that pretty much exists in dungeons to somewhat appear in fractals. Specifically i ask for the introduction of a set of skins to each fractal. Each new fractal pretty much like 100cm will come with a number of weapon skins (or even armor parts) for ppl to aim to get while doing the main endgame content.

Each fractal could have a collection alof like 5 to 8 weapon skins which you could buy with their own fractal specific currency from the gold golem on their own tab.
Each reworked fractal wil also get its own tab woth afew weapon skins and a collection for getting all the skins which could reword an armor skins ( a shoulder or w/e) (example : soldi ocean fractal gets reworked an with the rework come a nymber of jade based weapon skins, and a collection to get all these with reword a jafe themed armor part (a shoulder a backpiece w/e or a trinket which you can choose what ever stats (hot or future expac for newer fractals that come at that time))).

This will not be gove for free with aimple achievements except maybe if you do all the achievements you get 1 (if the fractal ces with each own achievements) and then you farm the currency to get the rest yourself.

Also there will be ofc the big daddy an achievement whoch will require you to obtain all the fractal related skins ( thats the fractal weapons gold and normal the backpieces capacitor and ad infinitum and all the skins you will het from each fractal specific currency) that achievement comes with like 100 ap and a kitten title. Like dungeoneer.

Yes this will require all the reworked ones to get a set of a few skins to go along with.
Yes this will require chaos fractal tk get a few more since it already has the gs and all the new fractals that we gonna get.

This does not require cm to exost but it could complement future cms with a recolour of the ones the normal mode will come with ^^.

The reason for the existance of fractal unique curencies. Simple enough so pll who hoard existing ones cant insta buy everything the day they are out. Well they can also have a new universal currency added but it doesnt make much sense to farm lets say molten duo for solid oceab skins. But thats for the devs to decide on.

Yes i do realise this is alot of work but this also is ALOT of content that will keep ppl bussy for a long time. Seems fitting for the main pve endgame everyone does every day of the week. Like how it was with dungeons ^^

ehh you are free to make sugestions.

La fractal

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Posted by: zealex.9410

zealex.9410

I would rather see it as a raid, it gives more value to the threat, and 10 people fighting the trio-holograms would be much nicer than 5 people.
The Vale Guardian would’ve been good pre-training for fighting The Prime Hologram

I’d rather have it be a fractal. Only a few people in GW2 raid compared to the total population, certainly far fewer than do fractals.

id rather have the maryonete as a raid which in scale was bigger and scarlet as a fractal. Also basing your arguement on baseless fact isnt the best way to get your point across

Balance Changes That Would Improve Raids

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Posted by: zealex.9410

zealex.9410

I agree on the profession buffs affecting 10 people. Anet has said that they want to avoid doing this because its taxing on the server in larger zergs (WvW and world bosses), but couldn’t they just have it apply in Raid maps? This would really open up class diversity by reducing the amount of players needed for buffing.

As for guards elite, I think 10 seconds is way too much considering that its only a 36sec CD when traited. 55% uptime (assuming no alacrity) on quickness from a single skill is absolutely huge! 8 sec of quickness is still a huge amount, especially for the low cooldown of this skill, and provides much more fair quickness uptime. I mean seriously, if you want to run without a chrono but still have good quickness uptime, it should be much harder than just using 1 skill and getting over 50% uptime. Maybe if the CD in PvE was increased a bit 10sec of quickness would be fine, but if the CD stays the same as it is now, 10sec quickness is way too much for FmW

I think it’s quite fair. Both chrono and guard provide quickness for 5 ppl. One has to work his magic, but gets 100% uptime on quickness (with ethereal combo fields + putting them where party is side effects).

Other would get simple, effective, no strings attached 66% uptime solution. Chrono still has his invulnies and alacrity to boot. But at least chronopoly on quickness (after alacrity) would go away and allow off meta comps to get their faces outta dirt. No chrono? No problem, let’s get a boon guard and healer rev!

Exactly…. Chrono has to work hard to provide quickness uptime. Guard would literally have to cast his elite off CD, and 2 guards could provide more than 100% quickness uptime.

10 seconds on a 36sec CD is way too kittening much for a single skill. I mean look at TW. Its on a 180 kittening second CD and provides 24 seconds of quickness max, and to get that it limits where you can move. I mean even using it during CS and use CS off CD, it still only has around 30% uptime on quickness, and you are proposing giving guards a 600 radius skill (that’s 60% bigger than TW btw) that would literally hand out ~60% uptime on quickness, without limiting the area people can move around in. If you can’t see why that’s too much then I don’t know what else to tell you. Because that’s not at all balanced, not even close.

Even if feel my wrath was to give 10 sec of quickness having 2 guards would still not be enough to have 100% quickness up time until they back off cd. having 1 chrono on 1 group using timewarp and a guard on the other with maybe some food and a rev for the 30 boon durr casting feel my wrath will be enough. The chrono stil remains the main quickness generator the guard just gives that little boost to make it to 100 for the whole group. And no tw is on what ever cd csplit is.

(edited by zealex.9410)

Is GW2 Worth Getting Into? (2017)

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Posted by: zealex.9410

zealex.9410

So it’s not just a matter of play time. That is there’s more to this game that differentiates it from other games, besides just it being casual.

Of course, but personal like/dislike isn’t something you can quantify for someone else. Hence that’s hardly a useful recommendation to the OP. For every person liking GW2 more than FF14 personally, there is probably someone for which it is the other way around.

Yes it’s a huge factor of which game you can get into, but it’s not useful to base advise on it.

And yet your comment of only get into it if you dont’ have time to play, while essentially recommending over this game two other MMOs that are subscription MMOs seems to bit weird to me.

What you said was if you have to play an MMO, and you’re not casual give this a pass, without even referring to the fact that it’s different from most MMOs, and it is.

That to me is sort of like saying I didn’t like it and other MMOs I liked better. But most other MMOs I’ve played are cut from a similar cloth, this one isn’t.

Surely that’s worth a mention.

you missed his point, it wasnt wow and ffxiv are better games, it was that the games maintenance and development has not improved the game much.
essentially he is saying is the overall product has great potential, but the continued service hasnt realized that potential in 4.5 years.

I’d disagree with that too, but I guess that depends on what you consider important. There are many quality of life features that exist in this game that don’t exist in most others that make this game more playable for me to begin with.

However, that’s till irrelevant to my point.

He’s saying the only reason to play this game over others is if you don’t have a lot time to play the game. I’m not missing any points at all. It’s what he said.

And that I absolutely don’t agree with. Because I have all the time in the world to play and I still prefer this game to those other games.

Edit: Here’s the exact quote:

Unless you absolutely have to play a MMO, and you’re limited on time so it needs to be one which is super-casual-friendly. Then GW2 is the right choice, yes.

but this game right now is at its core a game you play casually.

Torch on Rangers seems a bit overpowered.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

You say ranger is easy to play, try some D/Wh Tempest, now that’s some incredible damage for pressing 8 buttons in a very repetitive pattern. Or Power Engi….

i find placing wildfire correctly while in real raid scenario harder than playing ranger tbh

(edited by zealex.9410)

Any idea if Anet has any big reveals?

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

nah they choose not to say much for updates etc so its the occational messege on the forums and the trailer a week before the update

How is GW2 doing?

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Hey mate, welcome back. Yeah, I’m still here. Not as happy with the direction of the game, but still happy with quite a bit of the stuff that’s come out. For example, a new zone with each living story chapter. The stories are better than the were too, at least to me.

If you own Heart of Thorns, there’s more challenging content in both the open world and raids. Gliding has changed the game quite a bit for me, and my guild hall is fully upgraded, and happily chugging along.

I still play every day.

whats the direction that the game is taking that you dont like?

How is GW2 doing?

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

newcomers and returning players can’t even enjoy the new story without paying

This is a major problem. In fact I think it is highly underestimated how bad this is for Anet’s bottom line.

Anet pays a team of people to develop content that they give away for free for two weeks before charging money for that labor. The only way they recoup that loss is through gem store sales and hoping returning players will purchase it.

On top of that they don’t even market the old living world content at all. No advertisements on this website or reddit. No banner ad in the gem store panel. Nothing. Even then, each episode is only 200 gems ($2.50 USD) which is tiny compared to the thousands of dollars in man-hours it cost them to develop each episode.

Anet should at least put up a banner ad for old episodes. I personally think season 2 is worth every penny for the story (it’s about $20 USD in total). They should market that and put it on sale once or twice a year for returning players. I know a lot of returning or brand new players who don’t even know about season 2 and they miss out on some great content.

Now I know some people might argue that returning players should get it for free, but I just don’t agree. It was free for active players as a courtesy for actively supporting the game at the time it was released. $2.50 for an episode is more than fair price for returning players (considering minipets are triple that price and no one complains).

Everyone is always worried about Anet’s budget. Well, I think this would help them and it baffles me they don’t market their own product…

current storyisnt only available for 2 weeks for free

How is GW2 doing?

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Posted by: zealex.9410

zealex.9410

I cant tell you for your self if the game is good for you to play now but for me, ehhhh its ok ^^

next class weapon you want and why

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

I really don’t want a wimpy dagger on mesmer. Give us something exciting, like an axe, or something unique like MH focus, or something unheard of for spellcasters (like shortbow).

take my moneyz for anythimg related to bow tbh

Balance Changes That Would Improve Raids

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I like that people think might stacking is what makes warrior so valuable.

What was it then for power ps? Because for condi ps is the fact they are overpowered atm.

Torch on Rangers seems a bit overpowered.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

tbh iwould rather nerd condi warr over ranger

Should GW2 Have an "Offline" Mode?

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Posted by: zealex.9410

zealex.9410

Oh yeah it would be totally simple. No problem at all moving all that authorization stuff client side, won’t be any problems with duping or exploits. Let’s just make this game totally single player, why even bother with chat at all? Clearly the OP is among a growing majority of players who don’t want contact with others, even in a game that was billed as an MMO which they knowingly signed up to. Afterall, it’s easier to force one’s ideas unto others to make oneself comfortable than to change themselves.

To be fair, if there are enough people who want to play this as a single player game and already do so, then changing the game to fit that large population isn’t really unreasonable. Not that what the OP is asking for is ever going to happen, but you can’t really fault players for coming here to play how they want…especially because before this game launched, in the FAQ, they even had a question addressing people who wanted to solo. They did say you can reach max level without having to group.

Of course they also said we believe that in an MMO there needs to be challenges where the community needs to come together.

But saying someone shouldn’t play an MMO as a solo game when so many obviously do, isn’t really going to get much traction. It’s just too prevalent for anyone to change that.

ok let me tell you what revelation online has done. The have that option where the game takes away all the players they are no more visible to use not their skill effect no nothing. But they can still walk around and kill stuff and youncant see them (only mob bats going down in the case of them killing a mob). Idk isnt that a good alternative? Its also a system that deals with lag.

I feel so clever I must brag!

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Idk i named my necro Quilam Blackthorn and i was surprised it wasnt taken LUL

Nerfing Taimi

in Guild Wars 2: Heart of Thorns

Posted by: zealex.9410

zealex.9410

Asura

That’s a funny way to spell Charr.

They’re next…

let me guess female human? -.-

No expansion - disadvantage?

in Guild Wars 2: Heart of Thorns

Posted by: zealex.9410

zealex.9410

If you’re short on cash, don’t worry about buying the expansion. Wait to find it for an extreme discount.

  • For PvE, you can go entirely without HoT to enjoy the core content.
  • In PvE & WvW, you’ll have to work harder to remain competitive. Limiting yourself to a subset of builds is always more difficult, regardless of the reasons.

The main things that you’ll miss out in PvE on won’t prevent you from participating & enjoying the game. To a certain extent, you won’t miss what you haven’t experienced yet.

second bullet point you must mean PvP & WvW

viability of classes.

in Guild Wars 2: Heart of Thorns

Posted by: zealex.9410

zealex.9410

First old specs are not elite specs (elite specs are stronger specs whoch augment your playstyle and role therefore are more impactful and strong than the core specs).

That’s not how they were described by devs when they were introduced. According to the original info they are a branching out, not an upgrade. Both options are supposed to be equally strong and useful.
Of course it didn’t end up like that, but that’s not because of official design. It’s either a result of Anet’s inability to balance things (coupled with the desire to not make the new specs subpar), or a result of Anet wanting to persuade players to buy the expac.
Whichever option is true, it’s likely going to remain equally true with the next expac.

that does not mean the next elite specs need to be stromger than the current ones.

You haven’t actually read what i wrote, right? That’s exactly what it means. From the Anet’s point of view they will need to be better. They won’t allow the new specs to be outshined by the old ones, and they lack the balance skills to make the new elite specs just equally good (because they’re really bad at finetuning, and prefer the hammer style balancing).

That means that they will either make them intentionally better (because they’d like to push players in buying expac), or they will try to make them as good as the previous ones. In the second case, they’re definitely not going to be worse, because Anet’s not going to undercut the new expac in this way. Because of their balancing skills however, “not worse” will not mean “equal”, it will always end up as “better”. So, whichever reasoning they will follow, until something drastically changes compared to the previous expac design methods, the new elite specs will end up better than HoT ones.

after hearing you calling that the next elite specs will be stronger i wonder if you actually play the game.