Asura vs Charr : Engineer?
they are both very fun to play but i perfer the little guys cause there story line is more fun to me. the Charr story line is cool as well but feels more army like.
thats really the choice i made because of the story line.
I would go Asura simply because the Cultural medium armor for Asura is very, very Engineer-like.
Fits like a glove.
Do you even lift, bro?
What culture do you resonate with more? A militaristic, warrior-culture or a disorganized technocracy? I think it’s more enjoyable to play a character you can relate to on some level, so it might be worth thinking about the sort of attitudes and stereotypes attributed to each race.
As much as I love asura and I want many people to love them as I do, I personally think engineer is a better charr profession. The technologies the engineer class use far more resemble charr technology than asura technology. Besides, I have seen so many asuran engineers from the college of dynamics, and I’m starting to think people are really quite unimaginative.
I’d go for a charr engineer if I were you, the turrets you put down as an engineer just doesn’t fit the whole Asuran feel. It fits charr alot better. Now if Asuras got their own Asuran turrets, now that would be awesome.
Purely from a skills standpoint, the 3 normal racial skills for Asura outweigh any you can get from charr. As I like to roll Supply Crate for my Elite, the racial elites don’t matter as much. The Asura normal racial skills provide really nice supplemental condition damage for a pistol/pistol or pistol/shield engie. The toolbelt skills are another bonus as it allows engies to steal boons (pain inverter) and have an extra source of confusion (technobabble).
On a side note, my engie was from the college of Statics
“And also… I can kill you with my brain.”
~River Tam~
(edited by Rilke Cadmus.6829)
My main is an Asura Engineer – great fun, really enjoyed it.
Two things to be aware of:
1. The average engineer is underpowered compared with other classes. To get engineers to perform at the same level you have to master multiple kits and actively swapping them on the fly in play – something that most players (including myself) don’t seem to manage. Expect to have to work harder for less reward than you do with other classes.
2. The Asura engineer gear (turrets, kits, etc) all look like they was designed by Charr – there’s no Asura aesthetic for the Engineer. Sylvari get plant turrets, but the master engineers, Asura, have to use gear borrowed from the Charr! (ArenaNet, please do some Asura models/skins for the engineer gear.)
1/ Asuran Racials fit the engineer Asthetic…..buy that i mean you get to summon Gollums!
2/ Story. I havn’t played though the Charr story much but I can tell you that the Asura Story is based on the idea that you are an inventor of a great device.
Personally I don’t agree that the Turrets seem un-asuran. If anything I think they seem generic. the one race I would not play an engineer because of turret Ascetics would be a Slyvari. Hopefully in the future each engineer will get a turret look that conforms to race, but I think the default one is acceptable for Asurans for now.
I think engineers could work well for the Asura, but more fitting if you chose the College of Statics since they are the Asura equivalent of civil engineers. I second Saxon, just because Asura society is more magical doesn’t there aren’t those who seek to understand the physical world or appreciate watching their enemies explode.
Or watching projectiles penetrate their enemies. I can imagine that there are some questions on one of the College of Statics exam that involves calculating the proper height and velocity for a projectile to penetrate the skull of a skritt and how far it is lodged in the skull. I wouldn’t know though, I’m a College of Synergetics alumni.
As for why you should make an Asura, we’re the master race. Why wouldn’t someone want to join us? >:P
It would be a false dichotomy, at least for the asura, to separate their views of the world between the magical and non-magical. The Eternal Alchemy encompasses all things. Technological engineering is as much a magical enterprise as it is a physical scientific one. One could only be a bookah to ignore how magic operates in even the most mundane of magiscientific principles.
Feryl Grimsteel (Charr Engineer)
Tarnished Coast