Holographic Dragonwings
I’ll be honest, after all the MMOs I’ve played I’ve kind of grown desensitized to clipping issues regarding clothes/armor and the character. ANet is actually one of the better MMO devs when it comes to clipping, IMO. I can forgive them.
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i didnt notice a major problem when previewing with 2 out of 3 asura…. my sylvari on the other hand…
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
The dragon wings seem to be wildly inconsistent with the way they’re placed. I’ve seen people say they’re perfectly fine on their characters, and other people say that the things are practically placed on their necks (or on Charr, down close to their tails). Either a lot of people need glasses, or the wings have some wonky issues.
The dragon wings seem to be wildly inconsistent with the way they’re placed. I’ve seen people say they’re perfectly fine on their characters, and other people say that the things are practically placed on their necks (or on Charr, down close to their tails). Either a lot of people need glasses, or the wings have some wonky issues.
I believe some people may be looking at the Holographic Shattered Dragon Wings, to say that they are wonky.
Earlier, when the patch was first out (before the hotfix build), the animation speed of both wings were ridiculously fast. This was fixed with the hotfix build and ceased to be a problem.
The current issue is with both wings, if your character is too small (and/or a few other variables), the wings (both) will clip through your head and/or itself. (Yes, the wings can clip through themselves.)
Also, with the Holographic Shattered Dragon Wings, they either copied the Shatterer wing animation to the dot, or didn’t test it well on ingame models because the animation is extremely derpy and not polished at all. The animation looks as if your character were on all fours and flapping, as opposed to standing straight up. Additionally, the wings clip with both your head and themselves through all preview tests I have done.