Audio delay after porting since the patch.

Audio delay after porting since the patch.

in Audio

Posted by: Behellagh.1468

Behellagh.1468

I’ve noticed that since the patch it takes something in the order of 15 or more seconds before various ambient/effect sounds (foot falls, NPC dialog, environment sounds) are mixed in after use a gate/waypoint. I’ve also noticed that my attack sounds are also missing during large events. Before I always heard my weapon attacks going off, now I hear everyone else over me.

Is anyone else noticing this?

We are heroes. This is what we do!

RIP City of Heroes

Audio delay after porting since the patch.

in Audio

Posted by: Ohnodeadagain.2840

Ohnodeadagain.2840

Yes I found all the background music and all the creatures are now silent and only when I take an action do I hear anything.

Audio delay after porting since the patch.

in Audio

Posted by: Esplen.3940

Esplen.3940

I also have no voice, apparently. My friend will be like “IF YOUR CHARACTER SAYS THAT ONE MORE TIME, I’LL DO IT, I’LL HIT YOUR CHARACTER.”

Me: “What?”

Friend: " ‘Go ahead, hit me!’ "

Me: “Oh…” T_T

Audio delay after porting since the patch.

in Audio

Posted by: kokocabana.8153

kokocabana.8153

I don’t know if it has anything to do with the patch, but that delay is because the game loaded up the graphics into memory before the audio and let you move around too early instead of keeping you in the loading screen. I think it is to reduce load screen times as being able to see is more important than hearing.