Resident Thief
Music: Am I missing something?
Resident Thief
The soundtrack’s priorities for playing in this game are completely messed up.
To demonstrate this, google “Guild wars 2 playlist” and follow the instructions to place music of your own in the game.
There should be a few things you immediately notice:
1. Ambience plays way too kitten much, and is rarely if ever cancelled out of. This means you can enter a city, do crafting, and in many cases start a battle and still have the ambience soundtrack playing instead of the correct playlist.
2. Battle only starts up in mid size battles and up. The requirement is fighting around 4-5 mobs at once for the soundtrack to start up. To be fair, I’d rather have this than the battle soundtrack start when fighting Every. Single. Mob, but I think the requirement could be brought down to 3, maybe even 2 mobs.
3. If you’re downed during a fight, and then rally, the battle soundtrack tends to start the next battle song instead of continuing where you left off from the first one. This can lead to some rather jarring audio in cases where you are downed/rally several times in quick succession.
4. The city playlist doesn’t like to play when it’s supposed to. You have to be inside a city when you log on or another song ends. On top of that, it seems to ALWAYS start at the first song in the playlist, no matter what. The same rule also goes for the Boss Battle playlist. I’ve been told the crafting playlist does the same thing, but I don’t use it so I wouldn’t know.
5. As for hearing the same tracks over and over, the playlists seem to start from the first song in the list an abnormally high amount. In fact I’ve never heard anything but the first song. in my Boss Battle playlist more than once, because only one has ever lasted more than 4 and a half minutes.
Well for one in your options turn down the bar on “Music Interval” it allows it to play a lot more often. Found that out.