NPC dialogs cycle way too fast

NPC dialogs cycle way too fast

in Audio

Posted by: Aenaos.8160

Aenaos.8160

You need to increase the replay cycle of static NPC dialogs
to at least 5 min.I suggest 10 minutes.
I’m tired of listening to them repeating the same stuff again
and again.Or give them more things to say.
The way they replay now,takes away from the experience and
the immersion.
Btw “do you remember the sylvari that used to live here?”
I guess you do because you say so every 2 minutes which is 30
times every hour x 24 =720 times a day and it’s been about 3 days
since I started asking so you’ve already answered that more or less
2160 times.
And counting.
You got talking NPCs and that is better than NPCs that just moan and
hum.But after a while hearing them repeat them selves I wish they were
just moaning and humming.

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

NPC dialogs cycle way too fast

in Audio

Posted by: Ascimator.6735

Ascimator.6735

Some NPCs do have issues with that. The asura in the lab north of Tequatl spawn point repeat their dialogue about the experimental oozefying weapon with almost NO PAUSE, and I mean like a few seconds. That’s right, they say all this stuff again and again and again.

NPC dialogs cycle way too fast

in Audio

Posted by: OmaiGodman.2098

OmaiGodman.2098

Anyone remember Raisinface? That piece of dialog never got old

Any plan that involves dead quaggans is, by design, foolproof. I’m an unmitigated genius!