Option to disable combat music

Option to disable combat music

in Audio

Posted by: dimgl.4786

dimgl.4786

Can we please be able to disable combat music? It is so annoying and repetitive… The only times when this is acceptable is during meta events. Please implement this! I want to listen to beautiful Guild Wars tunes while I’m bashing mobs!

Option to disable combat music

in Audio

Posted by: eremos.8142

eremos.8142

Yes please. I play GW2 to relax, the combat music stresses me out so much, if it persists for more than 30 seconds I have to relog.

Xander Moss
Gandara

Option to disable combat music

in Audio

Posted by: Hermes.7014

Hermes.7014

I get combat music only while engaging more than three mobs at once. Is that weird?

Whether something is either wrong or right, someone will always complain about it.

Option to disable combat music

in Audio

Posted by: Gallian.7630

Gallian.7630

I get combat music only while engaging more than three mobs at once. Is that weird?

I believe it’s supposed to.

The combat music specifically triggers when a number of enemies attack you at once, and indeed I think that it triggers with 3 enemies at once.

As for removing combat music, there could be a way to do it potentially, but I haven’t tried it myself. What one could do to achieve that goal at least for now (until an official in-game option to do that is created, if ever) would be to use the custom playlist feature as an indirect method.

You’d create a playlist named “Battle” (without quotes), and that playlist would only contain one single file. That file would have to be a silent audio file. Then you’d save that playlist to the Music folder, usually located under: » User » Documents » Guild Wars 2 » Music.

The folder itself named “Music” would then contain the playlist that you would have saved in it. The playlist itself should not be inside any sub-folder of its own. Just leave that playlist inside the Music folder itself. Then launch the game, and wait until you battle 3+ mobs at once to see if anything triggers.

It might “trick” the game into constantly trying to seek a track following the silent audio file, without being able to find anything, therefor remaining silent under combat conditions. But this is just a theory I haven’t tested it yet.