Sound of pets annoyingly high compared to other effects
I would add the tiny jagged horror minion that gets created by the Reanimator Trait. Actually this doesn’t live very long and is almost worthless but has the volume of a huge horse galloping. The sound, as with the fire spirit summoning is amplified in an enclosed area to a point of me having to temporarily remove my headphones.
My girlfriend is an ele and loves her fire summon, but when she uses it in caves it is simply deafening. This needs to be fixed.
Happens both on my ranger and necro. It doesn’t happen to any particular pet but seems to happen most when I summon bone minions on the necro.
I think it’s just random and can happen when you summon any pet but yes that is one bug in game that severely annoys me and forces me to turn off sound some point.
Unfortunately I haven’t found any particular concrete cause. As I said it seems to be a random audio glitch upon the summon of any pet.
Happens both on my ranger and necro. It doesn’t happen to any particular pet but seems to happen most when I summon bone minions on the necro.
I think it’s just random and can happen when you summon any pet but yes that is one bug in game that severely annoys me and forces me to turn off sound some point.
Unfortunately I haven’t found any particular concrete cause. As I said it seems to be a random audio glitch upon the summon of any pet.
I agree with your assessment. I’ve also noticed that it seems to be client-specific, as in my wife sometimes hears it on her computer when I can’t.
I was able to fix it once as a ranger, but I don’t remember what I did… Either I swapped pets, entered/left the water, minimized and restored the screen, or changed maps. I can’t remember which it was that fixed it, but those are some options to try (probably in that order).
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis
There is an audio bug where sometimes pet sounds are ridiculously louder than normal. Usually just swapping pets fixes it.
Sound Designer
Today’s patch notes did not mention it, but a fix was introduced for the issue where movement sounds from Ranger pets, Necromancer minions and Elementalists’ summoned elementals would on occasion fail to respect the Master Volume and Effect Volume faders in the Sound Options panel.
If anyone happens to encounter this issue from now onward, please reply to this thread with any more information.
Thank you to everyone who has taken the time to post about this very annoying issue!
(edited by Cody Crichton.7516)
Thanks for fixing this, that was REALLY annoying since I mainly play Ranger and Necro.
why dont you mention ALL the stuff in the patch logs?
Gunnar’s Hold