[Suggestion] What to do with Personality.

[Suggestion] What to do with Personality.

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Posted by: Kite.2510

Kite.2510

Upon creating a new character, one of the final choices you get to make is your character’s initial Personality. “Dignity”, “Ferocity” or “Charm”.
It was a mechanic at launch that didn’t offer anything significant to the game, and soon later A-net gave up on it, as seen by the removal of the personality meters on the Hero panel.

IMO such a choice is Fantastic for this game , but it was just underutilized.
This personality option shouldn’t have been displayed in bars and numbers, but instead as a single, unchangeable decision. Then, depending on the chosen personality, have the character’s one-liners during gameplay, along with certain Dialogues on Personal and Living story being chosen by default, but have the same results.
When on Dignity, the character will talk like a do-gooter.
When on Ferocity, the character will talk more mean, insulting and war-hungry.
When on Charm, the character will talk with a cool and laid back approach, saying one liners (most of the current ones) and jokes, along with a flirty attitude.
This could greatly enrich you bond with your character, and it will make him feel less generic.

Examples of Dignity dialogue:

  • Initiating combat:
    • You leave me no choice!
    • If we must!
    • So be it!
    • You will not turn back, will you?
    • You won’t get away with this!
    • You don’t belong in this world.
  • Being targeted by many enemies:
    • There are to many of them!
  • Facing Hard enemy/boss:
    • Be careful everyone!
    • This one is tough!
  • Defeating an enemy:
    • It didn’t have to end this way.
    • … sorry.
    • May you find rest.
    • It was the only way.
    • It was a good fight.
    • The world is better without you.
  • Group/big event/dungeon completed:
    • We made it! Somehow…
  • Reviving a Downed ally:
    • Get up solder!
    • It’s not as bad as it looks
    • Can you walk?
  • Answering with Dignity on an NPC.
    • Please think about it…

Examples of Ferocity dialogue:

  • Initiating combat:
    • Get lost punk!
    • You have a death Wish?
    • You are just an obstacle!
    • I was waiting for another fight!
    • Give me all you’ve got!
    • This one is mine!
  • Being targeted by many enemies:
    • I can take them! All of them!
  • Facing Hard enemy/boss:
    • A worthy opponent!
  • Defeating the Enemy:
    • Disappointed…
    • Is that all?!
    • I was hoping you’ll last longer.
    • HA! That was a nice Fight!
    • Whose next!
  • Group/big event/dungeon completed:
    • Ha! That was Fun!…
  • Reviving a Downed ally:
    • On your feet maggot!!
    • You better not be playing dead. You hear?!
    • Stand up and fight!
  • Answering with Ferocity on an NPC.
    • Think Again!

Examples of Charm dialogue:

  • Initiating combat:
    • Oh! How cute!
    • Learn your place!
    • What did “I” ever do to you?!
    • Haven’t your parents teach you any manners?!
    • They never learn…
    • You?! Attacking Me?!
  • Being targeted by many enemies:
    • I thought they where fewer!
  • Facing Hard enemy/boss:
    • I think we’ve just angered him…
  • Defeating an enemy:
    • Learn the hard way!
    • NEXT! (still in combat)
    • Marvelous!
    • Brilliantly Executed!
    • Done with stile!
    • Excellent!
    • Are we done here?
  • Group/big event/dungeon completed:
    • Another job well done!
  • Reviving a Downed ally:
    • Slept well?
    • And I was about to give you a healing boot to the head!
  • Answering with Charm on an NPC.
    • Please… For me!?…
…and don’t be toxic!

[Suggestion] What to do with Personality.

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Posted by: Kite.2510

Kite.2510

How to change your Personality mid-game!
While doing the Personal story ark “Forming the Pact”, there are a few instances where the character faces his/her worst fears (choice made in “A Light in the Darkness” instance). After that part is completed, Trahearne finds the character alone in fort trinity pondering.
The player then get the option to change his character’s Personality.
The character says one of the three phrases:
-“I’ve realized that the world is not always black and white…”
-“I’m tired of acting tough all the time…”
-“Up until now I’ve never been serous about anything…”
Followed by one of the other three Phrases:
-“I’ve decided to work for the right causes from now on!”
-“From now on I’ll be letting my might do the talking!”
-“I think I’m going to laid back and try to enjoy my life from now on!”

If the player want’s to change his character’s personality again, he’ll have to re-complete the episode.
__________________________________________________________________

All these suggestions are made under two assumptions.

  1. The character voice actors are still available, and since we haven’t heard a new character line in 3 years.
  2. The above lines will be talked by every race, no same line will be used by two players in a group/zerg in a 2 minute span, and having many players around will drastically decrease the frequency of an individual character’s spocken line.

If anyone has any idea for a line for a player’s personality, please add it in the comments!

…and don’t be toxic!

[Suggestion] What to do with Personality.

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Posted by: Chrury.4627

Chrury.4627

I like this idea! Could add a new edge to character customization. Getting the voice actors back would be the tricky part.

And Unfortunately, the greatest fear missions are currently missing from the game. They were removed and/or mis-shuffled when the NPE came out.

[Suggestion] What to do with Personality.

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Posted by: Donari.5237

Donari.5237

Keep in mind that you could always change it up before by picking the relevant dialogues in various interactions with NPCs. You didn’t start at 100% one of the three, and there were personality types based on mixes of the qualities. Check http://wiki.guildwars2.com/wiki/Personality for the list.

So I like the first part about customized lines based on personality even though that would a be a lot of voice acting to get in all the permutations, but would prefer not to give up the previous flexibility as you suggest in the second part.

[Suggestion] What to do with Personality.

in Audio

Posted by: Kite.2510

Kite.2510

Keep in mind that you could always change it up before by picking the relevant dialogues in various interactions with NPCs. You didn’t start at 100% one of the three, and there were personality types based on mixes of the qualities. Check http://wiki.guildwars2.com/wiki/Personality for the list.

So I like the first part about customized lines based on personality even though that would a be a lot of voice acting to get in all the permutations, but would prefer not to give up the previous flexibility as you suggest in the second part.

A-net them selfs got rid of that mechanic and its no longer visible in the hero panel. I can logically asume that they no longer track that stat and they use the bandwith and server space of something more meaningfull.

Also, if you get to choose your answers every time, the whole personality choice is meaningless.

On the other hand, making it a permanent choice at the begining with a chance to change it later on in a realistic maner (instead of using a “black lion brain damage hammer”), would make your character feel much more alive and be lighter for the game.

…and don’t be toxic!