The Sound Volume
Yeah, I’m not a big fan of how NPCs a half-mile away give Dynamic Event status updates at regular volume as if they’re standing right next to you. They need to come up with a way to adjust volume levels by proximity while also being able to update players participating in an event about its progress in a way that makes more sense. It isn’t just spoken dialogue, either. I was wondering what the incredibly loud “booms” were in one of the little camps in Diessa Plateau, until I realized they were being made by trebuchets that were way off in the distance. Audio mixing needs a lot of work in this game.