The Sound Volume

The Sound Volume

in Audio

Posted by: Durandal.6089

Durandal.6089

It is terribly annoying sometimes when you hear voices from the off that have nothing do with you or you current location. And to make matters worst these voices are a lot louder then the normal dialogues. And the voices in the cutscenes are also much louder.

This also seems to be a general problem with the audio engine. The effect volume is sometimes poorly balanced. Some effects are way too loud compared to others.

I have set the quality to highest quality and adjusted the volume differently. But I believe this has nothing to do with the issue I described.

I would appreciate if the Devs can look into this and fix this.

The Sound Volume

in Audio

Posted by: Bonzoso.7014

Bonzoso.7014

Yeah, I’m not a big fan of how NPCs a half-mile away give Dynamic Event status updates at regular volume as if they’re standing right next to you. They need to come up with a way to adjust volume levels by proximity while also being able to update players participating in an event about its progress in a way that makes more sense. It isn’t just spoken dialogue, either. I was wondering what the incredibly loud “booms” were in one of the little camps in Diessa Plateau, until I realized they were being made by trebuchets that were way off in the distance. Audio mixing needs a lot of work in this game.