Q:
Two minutes and thirty seconds?
A:
Because those 2:30 appear to be the chosen sweet spot for all intervals in GW2 (gameplay design wise). You have no dialogs which take longer than 2:30, and most fights in open world (except for champions) also don’t take much longer.
You will rarely be in the same situation for more than 2:30, so it wouldn’t make any sense to add any characteristic tunes beyond that point.
That has a drawback, of course. You will never have any “continuous” background music or longer themes. Thats why (just an example, but one of the best!) Valve used a different concept for Portal 2, instead of just stitching together various songs for different situations, they used ONE single theme, but assigned each partition of the track to different entities / conditions which could be present in the scene. So you always had the same main theme, but it sounded completely different, based on what type of scene you were in.
Because those 2:30 appear to be the chosen sweet spot for all intervals in GW2 (gameplay design wise). You have no dialogs which take longer than 2:30, and most fights in open world (except for champions) also don’t take much longer.
You will rarely be in the same situation for more than 2:30, so it wouldn’t make any sense to add any characteristic tunes beyond that point.
That has a drawback, of course. You will never have any “continuous” background music or longer themes. Thats why (just an example, but one of the best!) Valve used a different concept for Portal 2, instead of just stitching together various songs for different situations, they used ONE single theme, but assigned each partition of the track to different entities / conditions which could be present in the scene. So you always had the same main theme, but it sounded completely different, based on what type of scene you were in.
I think that answered my question pretty well! I didn’t think about that actually but you’re right in that battles don’t last very long. I still kinda wish some tracks might’ve been longer for out of battle situations since typically I find myself staying out of battle for times longer than the ‘sweet spot’ (especially when crafting).