1 target limit on AoE attacks

1 target limit on AoE attacks

in Profession Balance

Posted by: ThiBash.5634

ThiBash.5634

AoE attacks should have a 3 target limit at least. They’re too much of a gamble otherwise. I’m specifically talking about Lightning Flash and Rocket Turret overcharge. Especially since the regular rocket turret attack has a 5 target limit.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

1 target limit on AoE attacks

in Profession Balance

Posted by: Liewec.2896

Liewec.2896

do you understand how ridiculously OP that would make minion masters?
imho the aoe limit needs removing, if 20 people stand in a meteorshower and decide to stay there and /dance then 20 people should die for their silliness!

why is it ok that one person acting like a fool would have died,
but 20 fools are allowed get away with it!
“safety in numbers” should not apply to stupidity!

now imagine “1 target cap” aoe with a minion master and his 7 minions, each time you try to attack him you have an 87.5% chance of one of his minions soaking up the hit instead.

cleave skills already have this problem. for example a warrior using hundred blades can only hit 3 targets, that means each attack has a 62.5% chance of missing the necro and hitting his meatwall instead.

1 target limit on AoE attacks

in Profession Balance

Posted by: Turamarth.3248

Turamarth.3248

snip

I suggest that you read the first post and not just the title.

Brandar – Kodash [DE]
[SPQR]

1 target limit on AoE attacks

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

do you understand how ridiculously OP that would make minion masters?
imho the aoe limit needs removing, if 20 people stand in a meteorshower and decide to stay there and /dance then 20 people should die for their silliness!

why is it ok that one person acting like a fool would have died,
but 20 fools are allowed get away with it!
“safety in numbers” should not apply to stupidity!

now imagine “1 target cap” aoe with a minion master and his 7 minions, each time you try to attack him you have an 87.5% chance of one of his minions soaking up the hit instead.

cleave skills already have this problem. for example a warrior using hundred blades can only hit 3 targets, that means each attack has a 62.5% chance of missing the necro and hitting his meatwall instead.

the guy u target gets priority on dmg , others r random. so a 100% chance to hit a miniomancer on aoes if u try. pls.

just my ytb channel

FeintFate~