23 Months...

23 Months...

in Profession Balance

Posted by: Luke.4562

Luke.4562

…Of tooltip ‘fixing and polishing’…

…and now…

Necromancer
Lich Form:
Deathly Claws: Added a pierces skill fact.
Marked for Death: Updated the damage skill fact to correctly scale with the Spiteful Marks trait.

Where “Spiteful Marks” is one of the most useless traits which NOBODY is going to use and ever used it.
You are expending efforts into the tooltip of something nobody is going to use.

I feel ashamed for the employee you assigned this pathetic task.

I think there isn’t anything more to say.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

23 Months...

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

Yeah. Out goes any hopes anyone has of them actually changing useless traits.

Yay.

23 Months...

in Profession Balance

Posted by: Shaogin.2679

Shaogin.2679

They are working on making less used traits, weapons, and abilities more desireable. Don’t see what the big deal is. They took forever to fix a tooltip you deem useless, so what? Last I checked this game was free for me to play, so I have no intentions of holding Anet to some silly schedule.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

23 Months...

in Profession Balance

Posted by: Yamsandjams.3267

Yamsandjams.3267

I feel ashamed for the employee you assigned this pathetic task.

I think there isn’t anything more to say.

To be fair, it could have easily been an intern.

23 Months...

in Profession Balance

Posted by: Kiriakulos.1690

Kiriakulos.1690

They are working on making less used traits, weapons, and abilities more desireable. Don’t see what the big deal is. They took forever to fix a tooltip you deem useless, so what? Last I checked this game was free for me to play, so I have no intentions of holding Anet to some silly schedule.

I remember paying for a copy of the game.

Attrition – A pretty name for taking longer than anyone else to kill something.

23 Months...

in Profession Balance

Posted by: Zelyhn Lekovitch.2867

Zelyhn Lekovitch.2867

They are working on making less used traits, weapons, and abilities more desireable. Don’t see what the big deal is. They took forever to fix a tooltip you deem useless, so what? Last I checked this game was free for me to play, so I have no intentions of holding Anet to some silly schedule.

I remember paying for a copy of the game.

You did not. You paid for the manifesto. Then they gave you gw2 instead.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

23 Months...

in Profession Balance

Posted by: Kiriakulos.1690

Kiriakulos.1690

They are working on making less used traits, weapons, and abilities more desireable. Don’t see what the big deal is. They took forever to fix a tooltip you deem useless, so what? Last I checked this game was free for me to play, so I have no intentions of holding Anet to some silly schedule.

I remember paying for a copy of the game.

You did not. You paid for the manifesto. Then they gave you gw2 instead.

Silly me.

Attrition – A pretty name for taking longer than anyone else to kill something.

23 Months...

in Profession Balance

Posted by: Shaogin.2679

Shaogin.2679

They are working on making less used traits, weapons, and abilities more desireable. Don’t see what the big deal is. They took forever to fix a tooltip you deem useless, so what? Last I checked this game was free for me to play, so I have no intentions of holding Anet to some silly schedule.

I remember paying for a copy of the game.

You paid for a copy and you got a copy. You do not pay monthly fees that assure prompt updates however. Not like it matters. People will complain no matter what.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

23 Months...

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

They are working on making less used traits, weapons, and abilities more desireable. Don’t see what the big deal is. They took forever to fix a tooltip you deem useless, so what? Last I checked this game was free for me to play, so I have no intentions of holding Anet to some silly schedule.

I remember paying for a copy of the game.

You paid for a copy and you got a copy. You do not pay monthly fees that assure prompt updates however. Not like it matters. People will complain no matter what.

Monthly fees don’t assure prompt updates. They definitely do not assure quality updates, as all the developers have to do is make it “good enough” to make you not disgusted with it. No subscription fee and based on microtransactions means they have to make it good enough to want to spend money on it.

However, Luke does have a point in that the change was to a trait that needs way more than a tooltip fix (deletion and replacement is what it really needs).

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

23 Months...

in Profession Balance

Posted by: spoj.9672

spoj.9672

Its not a balance patch so all class stuff is tooltips and bug fixes. How have you not realised thats how it always is? Just because they fixed a tooltip doesnt mean it wont be altered in the very next balance patch. In fact it may have been corrected ready for a change.

23 Months...

in Profession Balance

Posted by: Volrath.1473

Volrath.1473

What makes me mad is the fact that they said that they can change things on the fly without having to take down servers and that they would change and tweak professions little by little “baby steps” whenever necessary.

What they are doing is the exact opposite! 6 months without 1 single tweak or change besides “skill facts” then BAM huge balance patch that completely changes meta.

so much for “baby steps” and “changing things on the fly”.

GJ, keep it up!

They also said that every time something is ready to be added to the game that they would do it!
What they are actually doing is packing every thing up and deliver it all at once in the same patch, with the result of tones of bugs, lag issues, crashes and disconnects…

If they had stick to they’re word we wold not have these problems…

Again GJ and keep it up A-net!

(edited by Volrath.1473)

23 Months...

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

What makes me mad is the fact that they said that they can change things on the fly without having to take down servers and that they would change and tweak professions little by little “baby steps” whenever necessary.

What they are doing is the exact opposite! 6 months without 1 single tweak or change besides “skill facts” then BAM huge balance patch that completely changes meta.

so much for “baby steps” and “changing things on the fly”.

GJ, keep it up!

They also said that every time something is ready to be added to the game that they would do it!
What they are actually doing is packing every thing up and deliver it all at once in the same patch, with the result of tones of bugs, lag issues, crashes and disconnects…

If they had stick to they’re word we wold not have these problems…

Again GJ and keep it up A-net!

What you hope you’d do, sometimes doesn’t end up being what you do. This is why Anet doesn’t talk anymore.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

23 Months...

in Profession Balance

Posted by: Coxy.5269

Coxy.5269

Its not a balance patch so all class stuff is tooltips and bug fixes. How have you not realised thats how it always is? Just because they fixed a tooltip doesnt mean it wont be altered in the very next balance patch. In fact it may have been corrected ready for a change.

+1. They change things in big feature packs in the hope of drawing players back into the game. Big changes attract more people than small, gradual tweaks

Nyiiooxxxxxxxeeeyyyyy

23 Months...

in Profession Balance

Posted by: Coxy.5269

Coxy.5269

Its not a balance patch so all class stuff is tooltips and bug fixes. How have you not realised thats how it always is? Just because they fixed a tooltip doesnt mean it wont be altered in the very next balance patch. In fact it may have been corrected ready for a change.

+1. Anet’s policy is to introduce changes with big feature packs in the hope of drawing old and new players. Big changes are a lot more exciting and attractive than small, gradual tweaks.

Nyiiooxxxxxxxeeeyyyyy

23 Months...

in Profession Balance

Posted by: Brighteluden.2974

Brighteluden.2974

Its not a balance patch so all class stuff is tooltips and bug fixes. How have you not realised thats how it always is? Just because they fixed a tooltip doesnt mean it wont be altered in the very next balance patch. In fact it may have been corrected ready for a change.

+1. Anet’s policy is to introduce changes with big feature packs in the hope of drawing old and new players. Big changes are a lot more exciting and attractive than small, gradual tweaks.

I personally feel if changes were made gradually. It would keep players from moving onto other games and keep them interested in GW2 for longer periods of time.

I for example have not played much GW2 in a long time because of the lack of changes to my necromancer. I’m not talking about every few weeks but atleast every month or 2, not 6 months….

23 Months...

in Profession Balance

Posted by: spoj.9672

spoj.9672

The gradual changes arent anything to make me keep playing. Back when they were doing them, some made me thought “hmm thats nice” for a day. But after that it was a case of nothing interesting and the same old necro.

23 Months...

in Profession Balance

Posted by: Zelyhn Lekovitch.2867

Zelyhn Lekovitch.2867

I guess I wouldn’t mind the slow and gradual change if every time they touched something they did not break 10 others! That, their absurd communication, and the fact that they have fallen into a cater-to-the-masses philosophy instead of building a game that is worth standing.

Actually that last points bothers me a lot.
It is like in politics: if you try to please a broad elector base you will achieve nothing. History will not remember you. It is called mediocrity.

They are simply sleeping, relying on a formula that generates comfortable cash.
I think Anet lacks courage.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

23 Months...

in Profession Balance

Posted by: Romek.4201

Romek.4201

sad part is they have new tooltip changes every 2 weeks for months now – seriously – how slow they are?

this is work for not even 1 day and only 1 man is enough but arenanet need months

23 Months...

in Profession Balance

Posted by: Esplen.3940

Esplen.3940

sad part is they have new tooltip changes every 2 weeks for months now – seriously – how slow they are?

this is work for not even 1 day and only 1 man is enough but arenanet need months

As an intern at a tech company, I agree wholeheartedly.

23 Months...

in Profession Balance

Posted by: Luke.4562

Luke.4562

People will complain no matter what.

Sorry, but if you mean "that kind of people ", it’s clearly a directed insult to me.
I’m not part of any mass, I use my brain and my knowledges.

I gave GW2 and anet a lot of chances. I was really enthusiastic at the release.

I can accept that I made the error buying the manifesto instead of waiting patiently to see what was coming out.
I can accept that mantaining an MMO with 8 classes is an huge work to do.
I can accept that managing a so big “universe” requires huge amounts of work and efforts.
I can’t accept people engaging projects they aren’t competent to do and earning a kittenload of money by fooling customers for so much time.

Now, after almost 24 months “we” are at a certain point where “complain” is legitimate, because they had plenty of time to fix things and change meta, but everything they do is fixing tooltips, watering down the soup, (im)balance patch every 6 months, kitten armors every once and then, updating and upkeeping that kitten Trading Post.

Clear I’m not saying they didn’t do anything. They wasted a lot of potential.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

23 Months...

in Profession Balance

Posted by: Carighan.6758

Carighan.6758

What you hope you’d do, sometimes doesn’t end up being what you do. This is why Anet doesn’t talk anymore.

I like the progression Blizzard had with this the most:

  1. Oh, let’s talk to our players, they will surely value our constant discussions.
  2. Sadly, we couldn’t keep our word on this idea we talked about a year ago.
  3. Oh, now everyone is mad at us, and just posts hate under every post of us.
  4. Better if we don’t say anything then.
  5. They post the same amount of hate. Hrm, might as well save the work of posting in that case.
  6. (years later) Let’s post a bit again but not discuss much. All dev→player.
  7. They’re posting hate, but I don’t care. Same as they did the past years, why should we give a sh*t?

Now ultimately, they kinda discuss again but since the late GC days they do it with a strict “you’re wrong if we disagree”-attitude. So it’s not much different from purely dev→player input.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

23 Months...

in Profession Balance

Posted by: woeye.2753

woeye.2753

I guess that for things like adjusting skills or reworking traits you need a real software developer. Someone who can mess around with the code. Whereas for things like tooltips it could be that only a trained content writer is needed. Of course I haven’t seen their code, so I might be wrong. But from my own experience with larger software systems it’s often the case that some things (especially text related stuff) can be changed easily whereas core functionality requires serious software engineering.

I guess that at some point ANet kicked out many of their software engineers because management decided the tooling is ready for producing ongoing content (aka Living Story) and that only a handful of software engineers is all they need in order to maintain GW2. Therefore things like balance updates take forever, because ANet simply lacks the man power in this area.

Content writers/producers are not the same as software engineers.

23 Months...

in Profession Balance

Posted by: TokyoGhost.6492

TokyoGhost.6492

I feel ashamed for the employee you assigned this pathetic task.

I think there isn’t anything more to say.

Couldn’t say better. 90% of skills of each class is never ever used, specially racial skills, so I have nothing more to add or say.

I made so much mistakes that I now make mistakes without mistake.