A little analogy on the zerker "solution"

A little analogy on the zerker "solution"

in Profession Balance

Posted by: Fortus.6175

Fortus.6175

This is an old tale of my people on how you can solve a problem, I hope you find it helpful and can take it as advice.

Once upon a time there was a married couple. Every now and then the husband would come early home. One day when the husband came home he saw his wife cheating on him on the couch. The next day the couch was gone.

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

A little analogy on the zerker "solution"

in Profession Balance

Posted by: teg.1340

teg.1340

Let me get this right: The couch was gone because he uninstalled GW2 and switched to ESO? =)

A little analogy on the zerker "solution"

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

What they choose to do likely was the only solution to tone down zerker without making condition damage OP everywhere ruining over the battle system for everyone, take back the warrior shiny legendary weapon and give him a regular exotic so that the ranger using a regular wooden bow actualy doesnt feel totaly useless.

Increasing the monster armor mechanics would have the game harder for everyone but condition damage while on the other hand reducing endurance regeneration would have killed most class survivability and the active defence in general. The only way to actualy make zerker less viable without ruining the game for other builds was to cut directly at the source of the problem.

I did play ESO closed beta and ill likely do the next one to come and even buy the game. This wont stop me from playing Guild Wars 2. + the fact i now have a serious reason to run build i actualy love in pve.

My guess is zerker addict will rage like a skooma addict for about a few week because we removed their Power play drug then will settle down and play the game as it was intended to be.

I dont see zerker leaving active play and they will still likely be viable and necesary in a party because even if cond damage came to be better then zerk damage wise in pve cond damage can only stack up to 25 on bleed and once on everything else but torment wich means running more then 2 cond damage will be meaningless. So yes well keep seeing 2h sword/axe warrior sword ranger dagger thief and crit damage mesmer around, it just wont be as viable as before to run 5 of them in a party and you will likely include 1 to 2 condition damage user in the team or maybe even a support or control unit

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

A little analogy on the zerker "solution"

in Profession Balance

Posted by: Fortus.6175

Fortus.6175

Sounds to me like you are happy out of spite if anything since your favorite build, condition, isnt as effective.

good ill be watching the video with popcorns and soda, while considering how ill make my minion master and rampager build for ranger the next time i connect.
.

My guess is zerker addict will rage like a skooma addict for about a few week because we removed their Power play drug

The reason nobody wanted conditions or healers or tanks in a dungeon run is simple; nobody likes a slow run if it can be avoided.

As a guy that has always been a healer in all MMOs he has played, Im very disappointed at what they are doing. I will still run zerker only parties, but now I will enforce it because I dont want to watch an entire party group apply 2-3 conditions and start running around like headless chicken for 2 hours waiting for the boss to finally tick to death. Im sorry, but spending 2 hours in a 20 minutes run is not my definition of fun and time management.

I will only accept this change when condition damage needs 3 stats to make it do damage, when it is affected by armor and when the CD for reapplying it is the same or higher than condition cleansing skills. Also when the mosters are scaled down to fit the same speed zerker were doing before.

Whatever, I wont be another barking dude saying" i will quit if this gets implemented" etc etc. I will see it with very skeptical eyes and decide from there. I just really hope Anet takes into consideration the amount of time, and real money (that is $$) some people like me have put into their equipment and looks. Hours of gameplay, including dungeons, laurels, money to buy transmutation stones and items from the gemstore to fit my preferred looks among other things.

There are plenty of games out there that want my money and to make sure their customers are happy, and want to please those who are not. I dont think I have seen to many companies hit the pleased ones so that the sour and bitter are on the same level as them. Lets see how it all plays out, perhaps we are just over reacting, but I will NOT settle for a zerker nerf without heavy compensation

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

(edited by Fortus.6175)

A little analogy on the zerker "solution"

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

cond damage needs to be better then crit damage for 1 serious reason and its called condition cap wich utherly limit the number of effective condition user in a party to 1 or 2 at best with limited damage. Theres no point running more then 1 condition user in a party so you will likely get to run 4 zerker (Might also be support or control) and 1 cond user per party for maximum damage effectiveness.

Likely theil offer you to switch your item stat on zerk items after nerfing zerker

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

A little analogy on the zerker "solution"

in Profession Balance

Posted by: Fortus.6175

Fortus.6175

cond damage needs to be better then crit damage for 1 serious reason and its called condition cap wich utherly limit the number of effective condition user in a party to 1 or 2 at best with limited damage. Theres no point running more then 1 condition user in a party so you will likely get to run 4 zerker (Might also be support or control) and 1 cond user per party for maximum damage effectiveness.

Likely theil offer you to switch your item stat on zerk items after nerfing zerker

Once again, sounds like a problem on their end, and moreoever, sounds like your problem. The cap is not removed, hhaving 2 or more people with condition damage being capped wont change. In fact, you yourself just caught your own willy on the door with this change, because the cap will still be there and now you have to pump more damage to get the boss down.

The community will always find the path of least resistance to a problem. If condition were to be stronger then the condition meta in PvE would begin, and you see endless threads of people flooding the forums asking for conditions to be removed, and allow builds such as direct power to have a place. “LFG condi only, ping gear” etc. If you dont address the real problem; PvE AI, then the entire thign will go on in a cyclical way.

Like I said, you are just happy out of spite, and want YOUR build, condition damage to be effective, because being the best build in PvP and WvW wasnt enough, you have to bury down what other players worked on and enjoy. I dont particularly enjoy conditions, they are too slow, passive and boring for me. I prefer hands-on-action stuff.

Like I said, until the core issue isnt fixed, all we are doing is throwing away the couch.

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

A little analogy on the zerker "solution"

in Profession Balance

Posted by: AndrewSX.3794

AndrewSX.3794

What they choose to do likely was the only solution to tone down zerker without making condition damage OP everywhere ruining over the battle system for everyone

No, it’s just the lazy solution.

Neither Zerk stat or Crit Dmg mechanic have ever been broken.

What is not working is the content, but rewriting the numbers of stats and how those fit in the dmg calculations is way faster and simpler than actually changing bosses and content with new skills, new animations, new AIs, new mechanics, bugfixes everywhere, etc.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

A little analogy on the zerker "solution"

in Profession Balance

Posted by: Silferas.3841

Silferas.3841

@kyubi: No, there will be 0 support and 0 control people in any dungeon parties. There will still be zerker guardians in place of the support you so frivolously promote, and there will be zerker warriors (or rampager warriors) in place of control builds with mace offhand. And you think rampager rangers are going to be a thing? Sword mainhand warriors will outdps those, so they will be just as unwanted as they were before. There will be no real balance shift, just a nerf to berserkers to kitten us off.

[Path] of the Immortals – a guild for veterans – Join us
[S]illy [L]ittle [U]gly [T]rolls – our little dungeon forum community
“My mind has left, my body follows”

A little analogy on the zerker "solution"

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

cond damage needs to be better then crit damage for 1 serious reason and its called condition cap wich utherly limit the number of effective condition user in a party to 1 or 2 at best with limited damage. Theres no point running more then 1 condition user in a party so you will likely get to run 4 zerker (Might also be support or control) and 1 cond user per party for maximum damage effectiveness.

Likely theil offer you to switch your item stat on zerk items after nerfing zerker

Once again, sounds like a problem on their end, and moreoever, sounds like your problem. The cap is not removed, hhaving 2 or more people with condition damage being capped wont change. In fact, you yourself just caught your own willy on the door with this change, because the cap will still be there and now you have to pump more damage to get the boss down.

The community will always find the path of least resistance to a problem. If condition were to be stronger then the condition meta in PvE would begin, and you see endless threads of people flooding the forums asking for conditions to be removed, and allow builds such as direct power to have a place. “LFG condi only, ping gear” etc. If you dont address the real problem; PvE AI, then the entire thign will go on in a cyclical way.

Like I said, you are just happy out of spite, and want YOUR build, condition damage to be effective, because being the best build in PvP and WvW wasnt enough, you have to bury down what other players worked on and enjoy. I dont particularly enjoy conditions, they are too slow, passive and boring for me. I prefer hands-on-action stuff.

Like I said, until the core issue isnt fixed, all we are doing is throwing away the couch.

I never said i was against the condition cap im actualy happy theres one, it prevent the installation of a 5 cond meta because you said it yourself we dont need a 5 of the same spec meta. we likely will get a 4 zerk or 3 zerk 1 support 1 condition user team as the new meta wich is already more build friendly for everyone. Also if support and control get to become more attractive because crit damage is the second best damage option and is somewhat just above their dps then great too it means we get to make more varied team matchups. Sure they will always find a path to the least resistance but that wont be with a ridiculus 5 of the same spec team.

The very first reason people cry about the condition cap is because their dps versus the dumbed zerk gear is overly outbeaten. If zerk becomes less powerfull then condition we wont need cond cap removed from the game neither will we need to run 5 conditionmancer to begin with.

Just as a reminder your sword mainhand does only bleed (youl need to run offhand as well for torment to make it effective as well as longbow in offset to even have a third condition) rampager ranger can deal bleed poison and one thing you never will be able to pop out without behing constantly forced to switch to longbow ’’burn’’. Well also get to have direct damage coming allright from pets (never forget the pets) so go ahead and run sword mainhand if you want.

Ill be honest with you im more effraid of venom thieve (wich ill likely run) and dhumfire necro running the show then of a warrior using a pair of sword to run condition damage hybrid.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

A little analogy on the zerker "solution"

in Profession Balance

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Neither Zerk stat or Crit Dmg mechanic have ever been broken.

yeah because getting hit for 12-16k damage when you have high toughness and Armor is perfectly fine. Crit damage/zerker NEEDED adjustments everyone knows it (Talking WvW, screw PvE its terrible anyway) The problem is if they dont adjust and fix the Condition damage and burst as well EVERYONE will start running condition builds again…

A little analogy on the zerker "solution"

in Profession Balance

Posted by: AndrewSX.3794

AndrewSX.3794

Neither Zerk stat or Crit Dmg mechanic have ever been broken.

yeah because getting hit for 12-16k damage when you have high toughness and Armor is perfectly fine.

Because that’s not due to Armor/Thoughness being crap, instead of dmg being too high.
Because you’re not supposed to avoid dmg, instead of facetank it (be it pvp or pve).
Because that’s not a issue limited to few not-so-well-balanced builds and skills.

/sarcasm

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

A little analogy on the zerker "solution"

in Profession Balance

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Neither Zerk stat or Crit Dmg mechanic have ever been broken.

yeah because getting hit for 12-16k damage when you have high toughness and Armor is perfectly fine.

Because that’s not due to Armor/Thoughness being crap, instead of dmg being too high.
Because you’re not supposed to avoid dmg, instead of facetank it (be it pvp or pve).
Because that’s not a issue limited to few not-so-well-balanced builds and skills.

/sarcasm

Yeah because it is just THAT easy to defend yourself against damage from someone you can’t see and don’t know is there…

Damage IS to high when someone with high Toughness and Armor can still take more than 50% of there health in damage in under a second…

A little analogy on the zerker "solution"

in Profession Balance

Posted by: AndrewSX.3794

AndrewSX.3794

Neither Zerk stat or Crit Dmg mechanic have ever been broken.

yeah because getting hit for 12-16k damage when you have high toughness and Armor is perfectly fine.

Because that’s not due to Armor/Thoughness being crap, instead of dmg being too high.
Because you’re not supposed to avoid dmg, instead of facetank it (be it pvp or pve).
Because that’s not a issue limited to few not-so-well-balanced builds and skills.

/sarcasm

Yeah because it is just THAT easy to defend yourself against damage from someone you can’t see and don’t know is there…

Damage IS to high when someone with high Toughness and Armor can still take more than 50% of there health in damage in under a second…

Did you even read my 3-sentences post?

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.