[ALL] Ele Attunement Apearance
What does this have to do with profession balance?
What does this have to do with profession balance?
Nothing. But they removed the suggestion forum. So rather it be placed in Ele forum and ignored by all the devs (which it would be) i placed it here so that maybe, just maybe they will actually read it…
Yeah, make our already telegraphed weapon sets more telegraphed. That’ll really help eles get the jump on people and leave bottom tier.
Yeah, make our already telegraphed weapon sets more telegraphed. That’ll really help eles get the jump on people and leave bottom tier.
Everyone knows all the skills anyway, i see no problem in them making it more visually appealing. I mean if the ONLY reason you win a fight is because they didn’t know anything about Attunements then you won against a bad player.
The MOMENT you use a skill they know what attunement you are in.
It takes a lot of work for a non-functional change, so don’t hold your breath waiting for it.
Also, you gotta take into account that not everyone wants to ‘look like their attunement’ all the time. I for one like this system, it’s subtle.
Yeah, make our already telegraphed weapon sets more telegraphed. That’ll really help eles get the jump on people and leave bottom tier.
Everyone knows all the skills anyway, i see no problem in them making it more visually appealing. I mean if the ONLY reason you win a fight is because they didn’t know anything about Attunements then you won against a bad player.
The MOMENT you use a skill they know what attunement you are in.
They know what attunement you are in from a distance, before you can even use a skill, assuming they pay attention. Don’t make it easier with a change that is really not necessary for functionality.
I’m against this. It’s hard enough to carefully match my dyes to an attunement, so I can /dance while wiggling my staff around and still look okay. Making attunement animations more obvious will totally cramp my style.
More seriously... this isn’t at all to do with balance, and I quite like the existing animations - they’re subtle but visible, so if you’re looking at an ele you can tell what attunement they’re in (maybe also which they were last in, if traited with Lingering Elements) but in no way do the animations distract from combat or clutter up the screen.
We have enough clutterjunk problems, and I’m against getting more - especially if we’re going to end up with unnecessary UI changes like Tuesday’s one. After a few days of playing, I’m very definitely against the changes to the right-hand-side of the HUD, with yet more distracting and unnecessary animation, and those weird white lines between elements to add to the ick.
The rings around the hands should be removed. When switching people will know what to expect. No need for the tiny animation, when they can see the attunements when the ele is targeted as well.
How about making the weapon(s) they are using have a sort of Aura or affect about them. I mean it isn’t exactly had to tell what attunement the ele is in anyway. I just think it would be visually appealing to a class that is rather bland visually.
How about making the weapon(s) they are using have a sort of Aura or affect about them. I mean it isn’t exactly had to tell what attunement the ele is in anyway. I just think it would be visually appealing to a class that is rather bland visually.
So all the elemental effects that go off during spells are bland? Why do idle animations suddenly have to be stunning? You know as well as anybody who plays ele that there are much more pressing matters at hand.
Yeah, I have to agree with Leuca. There is more than enough telegraphing going on.
Like i said, EVERYONE knows your attunement by looking at the player nameplate, it says what attunement you are in. So that really negates the “telegraph” idea. The fact it is just rubbish little things around your wrist that you barely even see most of them time anyway.
When i see another ele – i look at the name plate, it says what attunement they are in and boom i now am ready for what to really expect. What is so wrong with wanting the class mechanic to look a little less like it took 5 seconds to make?
Such a minor quality-of-life suggestion can sit at the bottom of the priority list. Fixing the class as a whole comes first.
Like i said, EVERYONE knows your attunement by looking at the player nameplate, it says what attunement you are in. So that really negates the “telegraph” idea. The fact it is just rubbish little things around your wrist that you barely even see most of them time anyway.
When i see another ele – i look at the name plate, it says what attunement they are in and boom i now am ready for what to really expect. What is so wrong with wanting the class mechanic to look a little less like it took 5 seconds to make?
Because mid-combat that animation will make all the difference to people who can see you but don’t have you directly targeted. It’s completely unnecessary considering there is a more intense flash of color as you enter any given attunement to begin with. There is also the matter of your profession mechanic including all 20 of your weapon skills, on-attunement trait visual effects, etc.
If this is something you think the ele earnestly needs, I think you need to sort out your priorities a bit better.