Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Here’s the current number of weapon sets combinations;
Ele – 5 (x4 attunements)
War – 19
Ran – 11
Nec – 10
Gua – 12
Thief – 7
Eng – 3 (+4 kits)(total 6 kits)
Mes – 10
As you can see, the distribution of weapon set number is not balance. Thieves has the least number of weapon set combination that results in limited, often gimmicky, builds.
Suggestions:
Torch (off hand) – this is an appropriate off hand for Thieves. The Torch skills given to Ranger makes more sense on Thieves.
Sword (off hand) – dual-daggers, dual-pistols — where’s dual-swords? Having the dual-wield ability justifies that Thieves a duelist, thus dual-swords are appropriate.
Rifle – long-range weapon is necessary for a lot of encounters in PvE and WvW. The nerf on Thieves shortbow range leaves nothing for the Thieves to use at long-range. Longbow doesn’t makes any sense for Thieves. Rifle skills given to Warrior are more appropriate and makes more sense on Thieves.
Dude! Thieves are OP as it is. With high damage output and EXTREME precision and critical hit chance weapon’s don’t matter! Stealth helps too. Be happy for theif to be amazing anyway.
Yup… this isnt going to go anywhere… since we’re “OP”…
To add to the chaos … “but you have steal to give you moar abilities… aren’t you thankful? and i mean stealth… STEALTH!!!! OOOO PEEE” (Man… Iron Maiden should rename “Fear of the Dark” to “Fear of the Stealth”….)
Would love to have a rifle (1200 range ) or dual swords…
(edited by Zero Day.2594)
Dude! Thieves are OP as it is. With high damage output and EXTREME precision and critical hit chance weapon’s don’t matter! Stealth helps too. Be happy for theif to be amazing anyway.
This is not about being OP or not, this is about expanding the build diversity. With limited choices on weapon sets, most Thieves run the same build.
Do you believe then that it is fair and balance that other professions have access to a wide variety of skills from weapon sets while the Thief profession is singled-out and pigeon-holed into few weapon set choices?
If Anet wants to balance the professions, then Thieves deserve at least 10 weapon sets.
I’d settle for a useful p/p non stealth spamming build That doesn’t reak of weak.
Dude! Thieves are OP as it is. With high damage output and EXTREME precision and critical hit chance weapon’s don’t matter! Stealth helps too. Be happy for theif to be amazing anyway.
This is not about being OP or not, this is about expanding the build diversity. With limited choices on weapon sets, most Thieves run the same build.
Do you believe then that it is fair and balance that other professions have access to a wide variety of skills from weapon sets while the Thief profession is singled-out and pigeon-holed into few weapon set choices?
If Anet wants to balance the professions, then Thieves deserve at least 10 weapon sets.
But dude, you don’t get it. Thieves are OP as it is! Their builds are OP. If you give them more diversity they will have more diverse OP builds. And stealth helps too. Be happy we have many OP builds, and EXTREME stats in precision and critical hit chance that trumps whatever weapon we use. Like nerf them more till balanced, maybe take away a weapon since they have too many OP builds.
(Like I said this thread isn’t going to go anywhere… mainly due to “thief OP”)
I agree. Thief needs more weapon sets so we have more builds to choose from (hopefully less stealth and position requirements).
I would love to see:
A rifle. Thief needs a long range weapon in WvW.
An offhand sword. For the simple reason that dual wielding is cool. I’d love to see lots of boons from it to give a completely different play style. Hello regen, protection, and stability.
A scythe. Medium-short range w/ lots of cleave, aoe, conditions, and teleports.
Stealth Attack) Inflict confusion on all nearby foes. Additional stacks given to each foe based of the number of conditions already applied to them.
1a) Quickly swing your scythe. Crit chance and Crit damage for this skill are greatly increased for every condition on your opponent, but greatly decreased for every boon on your opponent.
b) Inflict a random condition on every opponent hit.
c) Life steal. The amount stolen is multiplicatively increased for every condition on your foe.
2) Teleport to selected location where you inflict cripple + torment to all adjacent foes.
3) All nearby crippled foes are dazed (1/4 second) and begin bleeding.
4) All nearby foes are poisoned, and you gain protection, regen, and stability for 2 seconds for every foe with 4 or more conditions that was hit.
5) All nearby enemies are pulled to you. You lose all of your boons. For every boon lost, all nearby foes lose a boon, and have 1 random condition inflicted.
^ That last weapon is what I really want.
One thing that should be maintained across all new thief weapons is lack of stealth on weapon skills. Of course balanced to allow for way more non stealth builds.
Dude! Thieves are OP as it is. With high damage output and EXTREME precision and critical hit chance weapon’s don’t matter! Stealth helps too. Be happy for theif to be amazing anyway.
This is not about being OP or not, this is about expanding the build diversity. With limited choices on weapon sets, most Thieves run the same build.
Do you believe then that it is fair and balance that other professions have access to a wide variety of skills from weapon sets while the Thief profession is singled-out and pigeon-holed into few weapon set choices?
If Anet wants to balance the professions, then Thieves deserve at least 10 weapon sets.
But dude, you don’t get it. Thieves are OP as it is! Their builds are OP. If you give them more diversity they will have more diverse OP builds. And stealth helps too. Be happy we have many OP builds, and EXTREME stats in precision and critical hit chance that trumps whatever weapon we use. Like nerf them more till balanced, maybe take away a weapon since they have too many OP builds.
(Like I said this thread isn’t going to go anywhere… mainly due to “thief OP”)
I disagree. Thieves are not inherently “OP”. People just greatly dislike dealing with stealth. If thieves had more viable weapons that involved far less stealth, then there would be far less complaining about thieves. Unfortunately as it is, most thief builds outside of PVP involve stealth spamming, which infuriates many people. Without stealth in WvW, a thief is a walking loot bag, I think that’s what most of the complainers really want.
Dude! Thieves are OP as it is. With high damage output and EXTREME precision and critical hit chance weapon’s don’t matter! Stealth helps too. Be happy for theif to be amazing anyway.
This is not about being OP or not, this is about expanding the build diversity. With limited choices on weapon sets, most Thieves run the same build.
Do you believe then that it is fair and balance that other professions have access to a wide variety of skills from weapon sets while the Thief profession is singled-out and pigeon-holed into few weapon set choices?
If Anet wants to balance the professions, then Thieves deserve at least 10 weapon sets.
But dude, you don’t get it. Thieves are OP as it is! Their builds are OP. If you give them more diversity they will have more diverse OP builds. And stealth helps too. Be happy we have many OP builds, and EXTREME stats in precision and critical hit chance that trumps whatever weapon we use. Like nerf them more till balanced, maybe take away a weapon since they have too many OP builds.
(Like I said this thread isn’t going to go anywhere… mainly due to “thief OP”)
I disagree. Thieves are not inherently “OP”. People just greatly dislike dealing with stealth. If thieves had more viable weapons that involved far less stealth, then there would be far less complaining about thieves. Unfortunately as it is, most thief builds outside of PVP involve stealth spamming, which infuriates many people. Without stealth in WvW, a thief is a walking loot bag, I think that’s what most of the complainers really want.
I think he was being facetious. And to the OP – yes, all classes need more weapons but Thieves especially feel lacking.
sword offhand first ,plz
I want something new for my stealthless survival acrobatic pew-pew-ban-bang build
Before anything else, I want dual pistols on my elementalist. I started a thief yesterday (with the resolution to ignore stealth, I already play a squishier class that doesn’t have it anyway and get along moderately well) and I feel so neglected in kittenery.
I mean really, how awesome would it be to shoot fire/lightning/ice/…rocks i guess out of twin pistols?
I’d say they’re all within fair range of each other… Other than Warrior, of course, but that’s no surprise.
I’d say they’re all within fair range of each other… Other than Warrior, of course, but that’s no surprise.
You do realize that Elementalist have 5 weapon sets multiple of 4 attunements, right?
How is 7 within the fair range of 19 or 20? A fair range would be 10 or 12 — not 7 — wouldn’t you agree?
If we look back at GW1, the build diversity is based on the number of available skills. Since our main skills are based on weapon sets, it just make sense that if Anet is to promote build diversity, is to add more weapon sets which would add more skills, meaning more builds.
Both thief and ele could use more, honestly.
Would be nice to see ele have the ability to focus on an attunement with a given weapon as a primary means of fighting and switching into the other attunements for desired utility effects. Of course, that’s asking or immense class rework that we all know well ANet will never do because the only implementations regarding classes are “low-hanging fruit” fixes despite the fact these are often caused by larger, looming problems.
It would, however, be nice to see offhand sword or longbow. Longbow would likely resolve more overall issues seeing as it would address the archer community’s problems, for it would fix a major problem with the ranger playstyle in a low-hanging fruit fix (woah), but it would also give thieves a means of longer-range combat for WvW’s sake in regards to tower offense/defense. The fact we can no longer hit players except when spamming cluster bomb/gas at max range is kind of disappointing.
Both would work well for flavor, too, seeing as offhand sword would work well with the whole pirate/swashbuckler theme the armor presents, and bows are both quiet and mobile.
I’d like to see a melee condi weapon, I was thinking axe might fit that role. I’d also like to see a two handed acro based weapon. Maybe staff/greatsword or scythe or something.
But yes, I do feel that thieves are very limited when it comes to weapon choices.
If we look back at GW1, the build diversity is based on the number of available skills.
Actually it’s based on the number of viable and synergistic skills. There are a lot of skills that pretty much never showed up in a successful build. There are also a lot of skills which were identical to others, and so the build was no different no matter which one you took.
Don’t get me wrong, I’d love to have more weapons available on thief (particularly offhand sword, a sniper rifle, and a viable unarmed or fist weapon option). However, I don’t think it’s a balance issue…. rather, it’s a content issue.
If we look back at GW1, the build diversity is based on the number of available skills.
Actually it’s based on the number of viable and synergistic skills. There are a lot of skills that pretty much never showed up in a successful build. There are also a lot of skills which were identical to others, and so the build was no different no matter which one you took.
The point is, more skills makes for more builds and the main source of skills are the weapon sets.
Don’t get me wrong, I’d love to have more weapons available on thief (particularly offhand sword, a sniper rifle, and a viable unarmed or fist weapon option). However, I don’t think it’s a balance issue…. rather, it’s a content issue.
The difference between the Necro and the Thief in terms of weapon set is not just 3 weapon sets, rather it’s 15 weapon skill set difference. Now compare the difference between the Warrior and the Thief — that’s 60 weapon skill set different.
How is that not a balance issue when the number of weapon sets available to other profession is significantly greater than what is available to Thieves?
…
However, I don’t think it’s a balance issue…. rather, it’s a content issue.
I actually kinda can see that…
That, plus, adding an extra weapon set means more skills means more (skill) balancing issues…
One could also say… “Don’t add any more weapons/skills until you fix/balance the class”… which will be never (for lots of various reason…).
I’m surprised that there’s only one post that says we shouldn’t get a weapon because we’re OP (the post also include STEALTH!!!!!!)…
(edited by Zero Day.2594)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.