[ALL] Thought on Warrior Condition Cleansing

[ALL] Thought on Warrior Condition Cleansing

in Profession Balance

Posted by: Bombsaway.7198

Bombsaway.7198

Right now warriors cleanse conditions using adrenaline. That creates a situation with cleansing ire where the warrior’s key weakness of being subject to a lot of condition damage no longer applies.

Two changes to Cleansing Ire and Berserker Stance could make warriors more fun to play and play against.

1. Change Cleansing Ire to:

On a kill for the next 5-10 (tbd) seconds, the warrior can remove 1 condition for every bar of adrenaline spent.

Why? You eat conditions if you can’t get a kill. When you run away, you are very susceptible to conditions (warriors fight they don’t run).

2. Berserker’s Stance should be 50% condition immunity UNTIL you get a kill while activated (in which case it would then be 100%). You might increase the duration.

In other words, tie warrior condition cleansing to rushing in and slaughtering enemies.

[ALL] Thought on Warrior Condition Cleansing

in Profession Balance

Posted by: Chaith.8256

Chaith.8256

Right now warriors cleanse conditions using adrenaline. That creates a situation with cleansing ire where the warrior’s key weakness of being subject to a lot of condition damage no longer applies.

Two changes to Cleansing Ire and Berserker Stance could make warriors more fun to play and play against.

1. Change Cleansing Ire to:

On a kill for the next 5-10 (tbd) seconds, the warrior can remove 1 condition for every bar of adrenaline spent.

Why? You eat conditions if you can’t get a kill. When you run away, you are very susceptible to conditions (warriors fight they don’t run).

2. Berserker’s Stance should be 50% condition immunity UNTIL you get a kill while activated (in which case it would then be 100%). You might increase the duration.

In other words, tie warrior condition cleansing to rushing in and slaughtering enemies.

I’m definitely of the same opinion that Warriors are currently too resilient to conditions, however I don’t think I can get behind your suggestions.

On-kill mechanics are extremely wonky and, in my opinion, never good to balance skills around. Consider multiple game modes.. Berserker stance that gets extended by kills would be unfathomable in the difference in WvW zerg value, compared to tPvP value.

Cleansing Ire is no doubt a super strong trait… a contender for best Master Trait in-game. With the crazy adrenaline increase it offers, the high condition removal seems pretty over the typical budget for Master-tier traits.

  • Cleansing Ire: Possible shaves..

Cleansing Ire: Gain Adrenaline when hit. Remove 2 conditions when spending full Adrenaline.

This provides further incentive to Warriors to only use fully charged Burst attacks, and is not deleting the trait from all but WvW zerg builds.

  • Berserker Stance: Possible shaves..

Berserker Stance, like all the condition immunities, should not be a straight up immunity, but actually reduce conditions by 100% duration. But this is a dead horse that all balance posters have beaten to death, with no Arenanet response (as far as I know).

An alternative would be to reduce Berserker Stance to 6 seconds duration, base, 7.5s with Surefooted adept trait.

I am positive that the sustain warrior in it’s current iteration can take a few more nerfs to the face and still be highly competitive.

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