[All Professions] What defines the profession

[All Professions] What defines the profession

in Profession Balance

Posted by: Jine.6130

Jine.6130

Hello guys,
i want to start a discussion about the defining aspects of the professions.

Which aspects do you think defines a profession in GW2?

  • Is it the things you can do with F1, F2, F3 and F4?
  • Is it the fact that the class mechanic exists in the first place? If you use it or not.
  • Might it be the lack of certain boons or conditions?
  • Skills and/or traits that are basically the same on other professions too but feel stronger at your profession?
  • Is it the armor type you can wear, i. e. soldier, adventurer and scholar?
  • Is it how mobile you are with your profession?

Maybe state at the beginning of you post about which professions you talk specifically.
Like

[Warrior] …

[Ranger]…

and so on.

Maybe this give the devs and us an insight what the playerbase (or the percentage of it which is active in the forums) sees in the professions. Might help out the balancing progress.

Thanks.

[All Professions] What defines the profession

in Profession Balance

Posted by: Jine.6130

Jine.6130

The double post is intended to separate the starting post from this one.

[Ranger] For that professions it´s certainly the classmechanic, i.e. the pet for me that defines the professions. Without it i would just feel like a weaker version of a warrior.

[Engineer] The ability to switch fast between kits. To go bombkit, elixier gun, rifle and back again to the bombkit in no time. I like that a lot.
The F1 till F4 i don´t feel that defining. It´s basically a 6th button on your kit.

[Necro] Here it´s the death shroud which defines the profession for me. To use it for the aoe (#4) in a power build or the aoe torment (#5) in a condi build.

[Warrior] The healing Signet… nah just a joke
It´s the straight forward play style. If i wanna have might and fury i take FGJ. If i want stability i use Balanced Stance or Dolyak Signet.

As said in the OP. That´s my opinion about these professions and will certainly differ from the point of view from other persons.

[All Professions] What defines the profession

in Profession Balance

Posted by: KickBitBeatBorg.7941

KickBitBeatBorg.7941

Hey,

[Mesmer] Clone and Phantasm creation. Like blackwater mesmers: they rarely use f1-f3, but they still feel “mesmerish”

[ele] attunement swaps and constant comboing through the elements

[Necro] The Condition access (most of all fear in combination with Terror). Can’t imagine a Power necro.

[Warrior] The critical hits and CC options. Also the game around landing the f1 or not (not counting for longbow / pve)

[Guardian] The inbuild, inevitable defense. The defense options are just to accessible to left out of any build.

[thieve] stealth and teleports

[All Professions] What defines the profession

in Profession Balance

Posted by: NornBearPig.9814

NornBearPig.9814

[Ranger] Passive-automated action.
1. Heavily defined by passively triggered traits, effects, and u-skills
2. Primary class mechanic is an AI controlled minion

“You have to actively react to all the passive things going on, so its still very reactionary and there is still a LOT of skill in spirit ranger” – Jon Peters

(edited by NornBearPig.9814)

[All Professions] What defines the profession

in Profession Balance

Posted by: TurtleDragon.3108

TurtleDragon.3108

(PvE only)
[Warrior] Banner bot and GS camper
[Guardian] Clerics/tanks
[Ranger] Ranger is for ranging. Bearbow!
[Necro] Useless
[Thief] Probably going to die a lot
[Mesmer] Timewarp is their only good skill
[Elementalist] “What’s a blast finisher?” Ice-bow dispenser.
[Engineer] “There are 8 classes in this game?” Flamethrower/EG engi.

Did I do it right?