[All] Ranger condi removal discussion

[All] Ranger condi removal discussion

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Posted by: law.9410

law.9410

Hello everyone, if they decide to add more active condi removal options for ranger, in what form would you like it? here’s a list I thought would fit the ranger’s playstyle. Feel free to add to it.

on pet skill?
on pet swap?
on survival skill usage?
on interrupting a foe?
on spirit skill activiation?
on gaining fury?
on warhorn skills?
on signet usage?
activated traps clear condis in their radius?

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Posted by: Bombsaway.7198

Bombsaway.7198

Unorthodox idea.

Add a light field on water spirit passive. That would also make the ranger water spirit used a whole lot more.

Now you just shoot your way out of conditions.

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Posted by: Cufufalating.8479

Cufufalating.8479

I think making survival skills cleanse a few conditions is the best way to go.. simple because it makes sense (I mean they are survival skills after all) but also because they are generally skills which any build can run if they want to.

If you put it on shouts, or water spirit or signets, or anything else then it only really solves the problem for one specific type of build which.. doesnt really help.

Or make Evasive Purity more far-reaching.. for example have its current function of curing poison and blind on dodge, but also cure another condition as well if you actually evade something with the dodge.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: thefantasticg.3984

thefantasticg.3984

Gotta agree with Cufu’s view on this. You put it on that useless water spirity I’ll never use it because it’ll still be bad compared to HS or TU in PVE where I spend 100% of my time.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Bombsaway.7198

Bombsaway.7198

You could put a light field on more than just a healing spirit after all.
Point is the ranger would be very interesting if he removed more conditions based on his ranged attacks and there is a mechanism (light field/projectile finisher combo for it already).

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Posted by: roamzero.9486

roamzero.9486

Make traps transfer 1 condition per pulse.

[All] Ranger condi removal discussion

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Posted by: Bombsaway.7198

Bombsaway.7198

Traps transferring conditions would be a lot of fun and makes sense theme wise.

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Posted by: Deniara Devious.3948

Deniara Devious.3948

Ranger needs more active condition removal, but making traps transfer 1 condition per pulse is NOT the solution. In fact it would be grossly overpowered considering the low cool down and 3-5 pulses of the traps.

I would say the easiest would be signets. Signet of removal already has 2 condition removals: 1 per 10 seconds on passive and transferring all the conditions from nearby allies to itself. The other signets could also remove a condition when activated. These would synchronize well with the signet related traits:
http://wiki.guildwars2.com/wiki/Signet#Ranger_2

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]