[All]What if developers could not "tweak"...

[All]What if developers could not "tweak"...

in Profession Balance

Posted by: Goorman.7916

Goorman.7916

Imagine if the developers could not “tweak” existing skills, lowering their cooldowns or increasing damage a bit, and the only thing they could do was to add new skills that counter existing ones.
What would happen with the game, what do you think? I believe it would have made the game much better, without this stupid number-tweaking metagame changes, but with substantial changes and a lot of existing counterplays and depth.

Ash Goorman, 80 level ranger
Lavern Goorman, 80 level thief
Spvp rank 41

[All]What if developers could not "tweak"...

in Profession Balance

Posted by: Doctor Orderly MD PhD DDS.7625

Doctor Orderly MD PhD DDS.7625

I don’t think it’s that relevant. You can do a good or bad balancing job through tweaking just as you can with introducing new skills.

[All]What if developers could not "tweak"...

in Profession Balance

Posted by: ZoroDaOtter.3859

ZoroDaOtter.3859

It would end up like GW1: constant flow of flavor of the month builds and hundreds of skills in the useless pile.

[All]What if developers could not "tweak"...

in Profession Balance

Posted by: Anymras.5729

Anymras.5729

There would be a hundred different skills, many of them almost identical, except they’d be good against different things. Also, skills that just weren’t good to begin with, due to having too long cooldowns and dealing too little damage, etcetera? Well, they’d never get better. There’d just be other skills that were almost identical, except that they were the ‘tweaked’ version.

I don’t think it would improve anything, aside from giving people with every skill and no interest in Legendaries to spend their skill points on. It would probably make things worse, balance-wise, and lead to such a cluttered, tangled mess of skills and code that it would be almost impossible to balance or bugfix (going by the current treatment and proliferation of Turret issues).

[All]What if developers could not "tweak"...

in Profession Balance

Posted by: zapv.8051

zapv.8051

They’d run out of names real fast.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

[All]What if developers could not "tweak"...

in Profession Balance

Posted by: Carighan.6758

Carighan.6758

It would end up like GW1: constant flow of flavor of the month builds and hundreds of skills in the useless pile.

Aye. One of my main issues with GW1 was just how many skills got added, seemingly for absolutely no purpose.

Complexity != depth.

Plus it really doesn’t help a newcomer if they have 500 skills and have to understand which 20 are useful.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.