[All gamemodes]Downed changes suggestion

[All gamemodes]Downed changes suggestion

in Profession Balance

Posted by: Bragdras.9572

Bragdras.9572

The downed mechanic, wether you like it or not, seems to be in an odd position as it stands, in solo situations and duels, being downed will either be a last ditch effort if your target can be killed fast enough, or simply a slight delay for the inevitable waypointing that will occur.

This is fine and dandy for solo play and duels, it instills a sense of suspense when you can get a res on your own, and a sense of defeat when you know you’ve lost anyways.

.. In team situations, however, the downed mechanic can be too forgiving:

In PvE, being downed is little more than a temporary dps loss.
In WvW, being outnumbered by even 1 player can spell your defeat even if you down an enemy, or several, multiple times.
sPvP is similar to WvW on a smaller scale, but still very much present (and just as discouraging when on the wrong end of this mechanic).

Now here’s my suggestion for the downed mechanic, keep the downed mechanic as is, but change the rules around it:

1) Make it so that downed players can only be healed back up by ONE player at a time

- in PvE, this will prevent scenarios where you can instantly be healed back up by your group (if there is nothing to rally off of) and will be less of a free res (also small step toward nerfing stacking)
- in WvW, this will remove the free res card from being overused (4v4, one goes down, the 3 others help him up instantly), yes, poison slows down the ressing, and yes, cleaving is effective, but it matters little how much cleaving, cc and poison is applied when the target is up before you’ve even ran over to the downed target.

2) Make it so that DEAD players can only be revived by players who are OUT of combat (and also can only be revived by one player, too).

- This is something that, granted, does not happen often, but should simply never happen, this would make the defeated state a more crippling situation than losing out on a few loot bags in wvw.
- In WvW, this would give large scale fights a little sense of attrition, having a few people staying out of combat to revive in the backline could potentially be a thing (maybe make it so that healing power allows faster revives), granted, zerg fights rarely enter a state where both groups have a back and forth tug of war, still, having a dead guy suddenly being back in action because 5 players suddenly revive him is unreasonable.

TL;DR: Reviving/resurrecting one player at a time and resurrecting defeated players only when out of combat.
What do you think?

(edited by Bragdras.9572)

[All gamemodes]Downed changes suggestion

in Profession Balance

Posted by: Pleurodesed.7625

Pleurodesed.7625

Reviving/resurrecting one player at a time and resurrecting only when out of combat.

This solves the whole issue. Just like that people can keep the downed mechanics and the whole hard ressing in combat problem disappears.
It’s easy to implement and wouldn’t raise complaints around the playerbase.

Let’s hope this thread gets proper visibility and gets into the game.

[All gamemodes]Downed changes suggestion

in Profession Balance

Posted by: Dadnir.5038

Dadnir.5038

I hope this will never happen.

In combat resing is important… But yeah I mean rushing wannabe players in donjon see people dying like dps. But, You see there is room in this game for other thing then full zerk speedrun. There is room for players that actually want to enjoy donjon run even if it mean being down from time to time.

More people resing mean this will be faster. I’ve got no problem with this.

All I see here is someone complaining because he can’t achieve someone else due to active support from it’s teamate.

PS.: In wvw nobody would revive in the backline… that’s stupid. In zerg v zerg, if you’re not mobile you’re already dead. And actually it’s pretty rare to see in fight resing. People tends to rez dead player after the fight.

No core profession should be balanced around an optional elite specialization.

[All gamemodes]Downed changes suggestion

in Profession Balance

Posted by: Pleurodesed.7625

Pleurodesed.7625

Dadnir, could you describe a specific scenario in which you objectively see removing hard ressing while in combat and limiting ressing to one player as something more negative than positive? Or do you agree?

I believe you have misread the entire thread as “remove soft ressing while in combat”.
You also seem to be OKAY with limiting the ressing to 1 player.