(edited by Bragdras.9572)
[All gamemodes]Downed changes suggestion
Reviving/resurrecting one player at a time and resurrecting only when out of combat.
This solves the whole issue. Just like that people can keep the downed mechanics and the whole hard ressing in combat problem disappears.
It’s easy to implement and wouldn’t raise complaints around the playerbase.
Let’s hope this thread gets proper visibility and gets into the game.
I hope this will never happen.
In combat resing is important… But yeah I mean rushing wannabe players in donjon see people dying like dps. But, You see there is room in this game for other thing then full zerk speedrun. There is room for players that actually want to enjoy donjon run even if it mean being down from time to time.
More people resing mean this will be faster. I’ve got no problem with this.
All I see here is someone complaining because he can’t achieve someone else due to active support from it’s teamate.
PS.: In wvw nobody would revive in the backline… that’s stupid. In zerg v zerg, if you’re not mobile you’re already dead. And actually it’s pretty rare to see in fight resing. People tends to rez dead player after the fight.
Dadnir, could you describe a specific scenario in which you objectively see removing hard ressing while in combat and limiting ressing to one player as something more negative than positive? Or do you agree?
I believe you have misread the entire thread as “remove soft ressing while in combat”.
You also seem to be OKAY with limiting the ressing to 1 player.