All ur minds on new balancing

All ur minds on new balancing

in Profession Balance

Posted by: snow.8097

snow.8097

Elementalist

Fire – Blinding Ashes : Blind a foe for 5s when you burn them. (5s CD)

Air – Lightning Rod : Interrupts cause an enemy to be hit by a damaging lightning bolt that weakened for 5s.

Earth – Stone Heart : You cannot be critically hit.

Water – Aquatic Benevolence : You heal your allies for 25% more (not yourself).

Arcane – Elemental Contingency : Can a boon when you are hit based on your attunement. 10s CD. Fire – 3.5s of Retaliation. Air – 5s of fury. Earth – 2.5s of Protection. Water – 3s of Vigor.

Engineer

Explosives – Synaptic Overload : Can 3s of quickness whenever you hit an opponent with a knockback skill. (20s CD)

Firearms – Bunker Down : Whenever you critically hit, you create a proximity mine at your feet. Mines have a 10s duration, 2s CD.

Investions – Fortified Turrets : When placing a turret, it gains a reflective shield for 4s. Shield disappears if it’s picked up or destroyed.

Alchemy – Experimental Turrets : Turrets apply boons in a 600 radius every 10s. Thumper – 3s protection, Net – 10s of swiftness, Rifle – 5s of fury, Healing – 3s of vigor, Rocket – 3s of retaliation, Flame – 3s of might.

Tools – Gadgeteer : Gadgets grant boons on use. AED – 3s retaliation, Battering Ram – 5s of fury, Rocket Boots – 4s of vigor, Slick Shoes – 8s of regen, Throw Mine – 6s of aegis, Goggles – 8 might for 5s.

Guardian

Zeal – Amplified Wrath : Burning deals 33% more damage.

Radiance – Radiant Retaliation : Retaliation Damage scales with condition damage instead of power.

Valor – Communal Defenses : Grant 5s of Aegis to allies in a 360 radius when you block an attack. 20s CD.

Honor – Force of Will : Gain up to 300 vit based on your level.

Virtues – Purity of body : Resolves passive effect increases endurance regeneration by 15%

Mesmer

Domination – Power Block : Interrupted skills now have a CD of 10s. (Previous was ~4s)

Dueling – Triumphant Distortion : Gain 3s of distortion on killing an enemy.

Chaos – Bountiful Disillusionment : Gain boons each time a shatter is used. Mind Rack – 3s of retaliation. Cry of Frustration – 3 stacks of might for 15s. Diversion – 5s of fury, Distortion – 8s of regen

Inspiration – Disruptor’s Sustianment : Gain 1000 healing power for 4s on interrupting a foe.

Illusions – Maim the Disillusioned : Enemies hit by shatter skills are tormented.

Necromancer

Spite – Parasitic Contagion : A percentage of your condition damage heals you. (5%, not affected by healing power)

Curses – Path of Corruption : Dark path now additionally converts 2 boons into conditions.

Death Magic – Unholy Sanctuary : Regenerate while in Death Shroud.

Blood Magic – Unholy Martyr : Draw 1 condition from allies every 3s while in Death Shroud. Each time you draw a condition, gain 5% life force.

Soul Reaping – Renewing Blast : Life Blast heals allies it passes through

Ranger

Marksmanship – Read the Wind : Longbow and Harpoon gun velocities increased by 100%.

Skirmishing – Strider’s Defense : You have a 15% chance to block ranged attacks while meleeing.

Wilderness Survival – Poison Master : Poison you apply deals 50% extra damage. Your pets first attack deal poison damage when swapped to.

Nature Magic – Survival of the Fittest : Remove 2 condis and gain fury when you use a survival skill.

Beast Magic – Invigorating Bond : Your pet heals in an area when using its skill.

Thief

Deadly Arts – Revealed Training : Gain up to 200 power when you are revealed, based on your level. (duration is that of revealed)

Critical Strikes – Invigorating Precision : You are healed for 5% of your critical hits.

Shadow Art – Resilience of Shadows : Stealths you apply to you and your allies reduce incoming attacks by 50%. (does not affect condis)

Acrobatics – Assassin’s Equilibrium : Gain 1s of stability when you are revealed.

Trickery – Bewildering Ambush : Stealing applies 5 stacks of confusion for 5s.

Warrior

Strength – Burst Precision : Burst skills have an increased chance to critically hit. (Currently 100%. Could be reduced for nerfing.)

Arms – Dual Wield Agility : Your attack speed is increased by 10% when wielding a sword, axe, or mace in your offhand.

Defense – Rousing Resilience : Gain 1000 toughness for 4s when you break out of a stun.

Tactics – Phalanx Strength : When you grant yourself might, grant it to nearby allies as well (6s of might).

Discipline – Brawler’s Recovery : Remove blindness when you swap weapons.

Safi/Clio Del Ray |Ranger, Elonas Reach,
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!

All ur minds on new balancing

in Profession Balance

Posted by: selan.8354

selan.8354

mes interrupts is ok but not really gonna help me as i only play wvw raids. i dont care about spvp, nor do i care about pve, i dont care about tpvp. i play wvw and no i dont care about roaming at all.
these changes, will make war even more godlike, ele perma blind us(weird as the mesmer trait blinding befuddlement was nerfed with a big icd and now ele can perma blind), and guards still strong. the only thing that will change is, that necro might get back into the meta.

rangers will still be unwanted, mesmers are still veilbots that can now interrupt if lucky( all other traits are absolutely useless in wvw raids as they all again require illusions or shatters to work and why healingpower?) i mean sry anet do u even play mesmer, like ever in kitten wvw raids? i mean seriously. u think we should all be greateful that we finally get our over 20 bugs fixed after all these months? and what will u break next?
do u think bug fixes is all we need. i dont care about the stupid 1v1 spvp mesmer. i care about my game mode and im still a veilbot and portal bot. but u anet fail to acknowledge that!

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood