Another unjust ranger nerf

Another unjust ranger nerf

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Posted by: andy.7813

andy.7813

I don’t understand, as stated by devs ranger is the class that needs lots of buffs, and all we got was few fixes fluff changes, and huge PB nerf.
PB was nefed because to many rangers use LBs now , what about staff necros, guards or eles or dagger thieves or hammer warriors all the popular weapons should be nerfed because people use them ???
Oh wait PB was an instant cast that must be the reason than , but following this way of reason I understand we have to expect nerfs to all INSTANT cast skills in the game now. Let see all teleports , entering stealth skills , thief pistol interrupts, all f1-f4 skills etc etc ets lots of nerfing is needed looks like. Why only ranger got hit by nerf bat to instant cast skill, btw f1-f3 skills on ranger are not instant since day one,.
I am confused that you have time to change shortbow animations GS norn aa
animation( now it is harder to dodge out of it ) Pb animation , But for hell you wont fix root animation on sword.

  • shouts long cds on them and low functionality , you cant use it to help friendly players unless you triat for it . RADIUS IS ONLY 360 why on guard and war its 600??
  • why guard is not similar to shadow ref skill or why it does not lock down area to give friendly players buff or de buff of some sort ?
  • SOR
    does not work when pet is dead or out of range also cd is way to long,we simply don’t have good cond remove skill

*pet is dead most of the time , pets cant keep up nor attack moving targets

  • we don’t have triat that would give ranger moving speed buff.
  • short bow flanking restrictions, if its so awesome please add this to all 900 ranged weapons in the game.
  • why we cant pick diferent f2 skills for our pets? and why some of the skill are on such long cds ? 45 sec cd on 2 sec wolf fear lol, why we cant have fear roar on bears well? etc
  • boar foarage why the hell it does not pop up in f2 slot so its rdy to use when I need it ( thief steal works sweet tho.)
  • sword 2 why it is not forward jump with 2nd part of it to be a backward roll and why the hell it is on such a short timer? Thief sword skill works sweet as an instant teleport.
  • traps have only 600 range , wells 900
  • LR way to long cd and its bugged with chill.
    etc etc ets

Warriors and thieves get sweet buffs and skills only ranger I treated like garbage.
Whoever is in charge of ranger fixes simply does not have a clue about the class, for the love of good use that lvl up scroll on ur ranger and move it out of starting area already,2 years of garbage treatment is plenty.

ps . pardon for my spelling but English is not my native language,

(edited by andy.7813)

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Posted by: Solori.6025

Solori.6025

It’s like 1 am so I am going to skip the first part of your post because it holds very little meat imo.

*pet is dead most of the time , pets cant keep up nor attack moving targets

That is the fault of the player micro managing the pet. If your pet is dead most of the time you need to learn how to play the ranger better

  • we don’t have triat that would give ranger moving speed buff.

And most classes dont have a signet that gives a movement speed buff..

see what i did there

  • short bow flanking restrictions, if its so awesome please add this to all 900 ranged weapons in the game.

Sure, if all 900 range weapons get the rate of fire that ranger SB has.
Mesmer scepter would be amazing.

  • why we cant pick diferent f2 skills for our pets? and why some of the skill are on such long cds ? 45 sec cd on 2 sec wolf fear lol, why we cant have fear roar on bears well? etc

Because that would make most tank pets vastly overpowered?
Because then there would be no reason to picking different pets?
Why even ask this question?

  • boar foarage why the hell it does not pop up in f2 slot so its rdy to use when I need it ( thief steal works sweet tho.)

Because its a bundle for the player not the pet?
It’s cute you want to be like a thief though…
If only you had a character slot ..

  • sword 2 why it is not forward jump with 2nd part of it to be a backward roll and why the hell it is on such a short timer? Thief sword skill works sweet as an instant teleport.

because you’re a ranger, that helps people reposition themselves and weapon swap to be “gasp” at range, and if you want to be back in melee it has a “gasp” leap forward.
Who would have thought they wanted the ranger to be at range..
Of course LB buffs were for nothing.

  • traps have only 600 range , wells 900

Sure..lets start by adding that 20-30 additional seconds on to most of the ranger traps for the range increase.
Good trade!

  • LR way to long cd and its bugged with chill.
    etc etc ets

Oh you’re right that is too long of a CD, I cant believe a stun break that leaps you backwards, putting you in the domain where you are most dominant at is on such a long CD. Clearly we need to make that kitten CD to compensate for the horrendous nerf to PBS animation.

Warriors and thieves get sweet buffs

HAHAHAHAHAHAHAHAAHHAAHHAAHAHA-
Lets overlook the nerfs the classes have been getting for almost a year.
Lets also forget the massive LB and elite skill buffs ranger got
Lets ignore the signet buffs
Oh and forget the axe buffs ever happened.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Tao.5096

Tao.5096

I dunno how you do it, but my pet died only twice.
It was when 2 guardians and warrior jump on me and started their chainsaw skills.
Dumb pet happened to be in between.

I find making your pet to die an achievement.

Did I ever tell you, the definition, of Insanity?

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Warriors and thieves get sweet buffs and skills only ranger I treated like garbage.

Cherry picking isn’t fun…

Guild channel with PvP uploads
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Posted by: Necrotize.2974

Necrotize.2974

Warriors and thieves get sweet buffs and skills only ranger I treated like garbage.

Cherry picking isn’t fun…

Those sweet venom buffs are too strong. Now every thief is venomshare.

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Posted by: Azel.4786

Azel.4786

I dunno how you do it, but my pet died only twice.
It was when 2 guardians and warrior jump on me and started their chainsaw skills.
Dumb pet happened to be in between.

I find making your pet to die an achievement.

Wow… I imagine you don’t play ranger much or only play it in very specific situations. Unless you know some sweet trick in playing in big fights – e.g., ZvZ when you are storming a keep or something in WvW or how you can keep your pet alive and useful during Fractal boss fights.

In all seriousness, show us how you deal with those situations so that we can all learn from you, as these two situations amongst others, all reduce the effectiveness of the ranger class significantly as we either have to keep our pets in passive so they don’t die (i.e., substantial loss of DPS for ranger) or use them and they die (i.e., get a few hits in, if lucky, and then same substantial loss of DPS for ranger).

Going back on track, yes I am also baffled by this recent change. I don’t go out of my way to create a huge ruckus because I honestly hope they make balance changes more frequently than 1-2 times.

The fact they go around making QoL improvements to elementalist pet skill and completely ignore the ranger garbage class mechanic is shocking…. it’s been 2 years now and, although it got a bit better, I still suffer in pressing the F2 button and seeing my pet do nothing , not to mention my pet hitting nothing but air despite constant swiftness.

Also, my greatest problems with it are the terrible control options we have with the F1 and F3 mechanic and that in several situations the pet only function is to kitten the class and not to improve it in anyway (contrary to all other class mechanics that provide benefits for the class).

Honestly, I don’t mind the class mechanic being the pet and the ranger losing DPS because of it, as long as they make the thing work and make it work in all situations like every other class mechanic in this game can. If going now to the 3rd year of the game ANET doesn’t have a kitten clue on how to fix it, it’s past time to consider scratching the whole thing and making a new mechanic.

On the weapons side, yes the LB change is quite frustrating, particularly has it came with the “too many rangers using LB” comment – well surprise ANET you sell the ranger in your site as a ranged specialist but nerf to the ground the other bow option what did you expect would happen?

The fact still remains that many of the weapon skills in the ranger class work bad or need some good improvements to be useful. Axe got better with the might stacking, but duration is so short it is not a good way to be a might stacking build – not to mention the weapon damage is quite poor – plus Axe 3 skill is complete garbage. Using Axe off-hand is a very bad idea as both skills are badly designed – the pull fails most of the time due to terrain and the reflect ability grants no stability, hits only 3 targets and locks the ranger in place. Warhorn is also terrible option for off-hand.

Also:

Lets ignore the signet buffs
Oh and forget the axe buffs ever happened.

The signet buff? What you mean the fact that now ranger is able to benefit from the active of its signets without having to get a Grandmaster trait for it? Okay, all other classes can have that buff too – oh wait they had it since 2 years ago! Maybe we should just revert it then and have every class need a Grandmaster trait for that.

On the topic of traits, how about we discuss how most ranger traits are garbage and we only have a real handful to pick from? Check almost every different build and you will see the ranger is going to have a couple of different trait picks depending on the build, but most of the traits will be exactly the same because rangers have so few decent options to pick from.

The axe bit has been commented above, and the LB changes yes they were substantial buffs, but they were needed buffs to bring the weapon to a decent state and actually start pulling the ranger from the bottom of barrel it was in. The LB was a weapon that was used before not because it was good, but because well, what other weapon did rangers have to use in long distances? SB? With the last 2 years ANET fulfilled its goal on nerfing the SB to the ground and shifting all players to the LB – not sure why they are now surprised they succeeded in their task.
Rangers now have 1 well designed weapon, hopefully we get others before they decide ranger had too much fun already and throw then back in the mud to be the laughing stock of the game and only verbally abused or flat out rejected when joining PUG parties for dungeons.

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Posted by: andy.7813

andy.7813

Yes solori I do see that you didn’t read first part of the post, do you have a ranger class or you just trolling here.

  • Pet micro managing huh did you ever been www fight before or you just a pve player?
  • No flanking needed on thief and eng pistol aa , I guess rate of fire is much much slower than short bow.
  • forage pops up randomly on the ground I bet you have lots of time during the fight to find it and pick it up and use it, I wonder if steal did drop bundle on the ground in random spot how would that work. I don’t wont range to be like a thief it just shows that similar skills on thief work properly but not on ranger.
  • LR is on way to long cd and it should not be affected by chill because it is escape skill.
    Look at the eng rocket boots, ok it does not brake stunt but it does have lots of functions on low cd. Or thief withdraw look how neatly the packed all good stuff in to healing skill on short cd.
  • and if you consider might on axe aa , and ROF faaster cast as a huge buff than fine you can have ur own opinion as well, To me rof change was just almost totally wiped by PB nerf.

Tao if ur pet died only twice so far that means you are new to www. Wait a bit and than you will see that to keep ur pet alive and keep it on target so it could do some dmg is achievement for sure

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Posted by: Tao.5096

Tao.5096

Yea, certainly I have to be new.
Because there is no way to heal your pet meanwhile and manually control it.

:c

Did I ever tell you, the definition, of Insanity?

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Posted by: Jelzouki.4128

Jelzouki.4128

Yes solori I do see that you didn’t read first part of the post, do you have a ranger class or you just trolling here.

  • Pet micro managing huh did you ever been www fight before or you just a pve player?
  • No flanking needed on thief and eng pistol aa , I guess rate of fire is much much slower than short bow.
  • forage pops up randomly on the ground I bet you have lots of time during the fight to find it and pick it up and use it, I wonder if steal did drop bundle on the ground in random spot how would that work. I don’t wont range to be like a thief it just shows that similar skills on thief work properly but not on ranger.
  • LR is on way to long cd and it should not be affected by chill because it is escape skill.
    Look at the eng rocket boots, ok it does not brake stunt but it does have lots of functions on low cd. Or thief withdraw look how neatly the packed all good stuff in to healing skill on short cd.
  • and if you consider might on axe aa , and ROF faaster cast as a huge buff than fine you can have ur own opinion as well, To me rof change was just almost totally wiped by PB nerf.

Tao if ur pet died only twice so far that means you are new to www. Wait a bit and than you will see that to keep ur pet alive and keep it on target so it could do some dmg is achievement for sure

You must be crazy to criticize ranger shortbow. May be you should start rolling condi ranger because condi ranger blows longbow ranger out of the water in terms of damage + sustainability.

You have to realize that an abundance of your skills aren’t always intended for PvP, or rather not as efficient in PvP, but excel in different areas of the game. You also can’t compare other classes skills to yours because every class has different mechanics and advantages over each other. In this case a good example would be the ranger longbow having really long range. You should capitalize on your professions advantages and mechanics and learn how to counter other players as opposed to complaining about not having your skills up to par with other skills of different classes (such as shouts, as you have described). If anything you should make forum posts that talk about adding skills or fixing skills that synergize your traits & skills better.

This is clearly a learn2play issue.

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

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Posted by: andy.7813

andy.7813

No offense tao but claim that ur pet died only twice tells me how often you are in pvp/ www. Please post clip how do you keep ur pet alive in fights with more than 2 people. I would like to see how you navigate ur pet thru all the aoe and spash dmg and keep it on target and alive.

Jelzouki how is the shout radius long cds broken sor signet shortbow flanking restriction a LTP issue??? . Each time someone posts about ranger broken skills its trolled down to LTP you noob. wth. And similar skills on each class shoud work the same and should have similar cds for fair play don’t you think?
Please post clip where you can fight on ur ranger vs 3 -6 players and get kills or simply run away prove me wrong,. somehow you can do it on war/ thief. But wait its a LTP issue and a only pros play thief/war rest of use are simply noobs.

I did pointed out problems that I see with ranger class and all you do you just tell me ltp . Last time I died to a ranger 1v1 in www was in march 2013 , never while on my eng nor guard. I must suck big time or I must LTP for sure. If it is as you state LTP issue so wth PB was nerfed and it was not presented as LTP problem. It was not op in any aspect of the game yet got hit by nerf bat and no other instant skill got this treatment because only on ranger instant interrupt is game breaking that must be it.

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Posted by: Solori.6025

Solori.6025

Yes solori I do see that you didn’t read first part of the post, do you have a ranger class or you just trolling here.

I have a ranger, thus why i replied.
Have you actually played any spvp or wvw? Do you roam?
Have you actively played your ranger or did you just jump on it when it got buffed?

  • Pet micro managing huh did you ever been www fight before or you just a pve player?

Yes I do WvW, I roam, and I do spvp and some tpvp. Pet micromanagement isn’t hard, you have to be aware of what is happening to your pet and probably try not to run with a cat until you know the system.
Pet management=l2p issue.

Bear bow is noob friendly, start there.

  • No flanking needed on thief and eng pistol aa , I guess rate of fire is much much slower than short bow.

Do you use a shortbow?
Have you actually played a condi ranger at all?

  • forage pops up randomly on the ground I bet you have lots of time during the fight to find it and pick it up and use it, I wonder if steal did drop bundle on the ground in random spot how would that work. I don’t wont range to be like a thief it just shows that similar skills on thief work properly but not on ranger.

First , they are two different class mechanics. I am very sure a thief would love to have a pet follow them around and deal non stop damage (with the added CC) permanently , the bundle dropped by boars is random,
half the time they aren’t useful in actual combat,
and if you want a pet that does decent CC,
Canine or Spider
Besides the fact I hate pigs with a passion, the attacks they do are pretty much useless in actual combat, while the dogs at least put cripple on there target which will allow the crappy AI pathing to actually hit something once in a while.

  • LR is on way to long cd and it should not be affected by chill because it is escape skill.
    Look at the eng rocket boots, ok it does not brake stunt but it does have lots of functions on low cd. Or thief withdraw look how neatly the packed all good stuff in to healing skill on short cd.

You cant have cake and eat someone elses pie too.
The thief heal doesn’t break stun, they cant use it to be put in there most damaging domain.
Rocket boots doesnt break stun, they don’t use it to be put in there most damaging domain.

LR breaks stun, evades, grants vigor, and puts the ranger in the area where a ranger shines at. IN RANGE

  • and if you consider might on axe aa , and ROF faaster cast as a huge buff than fine you can have ur own opinion as well, To me rof change was just almost totally wiped by PB nerf.

Obviously you don’t play the condi ranger spec.
Might is currently a huge buff to give to a class, the fact it boost both power and condi damage is currently a big deal as far as roaming and dueling go.
But if you took a moment to not be a zergling you would know that.

Tao if ur pet died only twice so far that means you are new to www.

That means he doesn’t send his pet to die in the front line.
Like a smart player would.

It’s not rocket science

5+ war and guards + 1 pet = Dead pet

A simple recall and passive setting would fix your issue, something any good player has hotkeyed


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

PBS got nerfed? Are you trolling? The only “nerf” was that they added an animation which changes nothing. The skill is still 1/2 induction which is not enough for someone to react, especially when done at range. If your oponent evades PBS, he will have 1 evade less for the skill he wanted to evade in the first place (aka RF).

So stop QQ’ing and play the game instead.

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Posted by: Shaogin.2679

Shaogin.2679

I can never take a post seriously when all I see is “that class has this so my class should have it too! QQ”

Doc Von Doom – Asuran Necromancer
Gate of Madness
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Posted by: OGDeadHead.8326

OGDeadHead.8326

I dunno how you do it, but my pet died only twice.
It was when 2 guardians and warrior jump on me and started their chainsaw skills.
Dumb pet happened to be in between.

I find making your pet to die an achievement.

Lol!

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: OGDeadHead.8326

OGDeadHead.8326

A simple recall and passive setting would fix your issue, something any good player has hotkeyed

Having the pet on passive = a good player? Oooh, alrighty then.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Shanks.2907

Shanks.2907

I don’t think rangers are in a good enough place to warrant only a nerf (PBS tell) on a patch where every other class received some sort of buff. Would of been nice to see the shortbow get some love to help build some diversity. Dropping the flanking requirement would have certainly pulled many rangers off of longbow.

I do think the tell was appropriate though. It looked too much like any other shot on the longbow. Can always use hunter’s shot (stealth) to set up a PBS > RF anyways. Can even pop SotW while in stealth so it’s not so obvious what’s coming.

A buff on another weapon though would have done way more to fix the “way too many rangers using longbow” issue over giving a tell to PBS. Any changes short of nerfing RF into the ground won’t get results.

(edited by Shanks.2907)

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Posted by: Ragnar.3916

Ragnar.3916

ranger, especially power ranger is not even a meta profession.
and ranger at all is the most weak profession again at the moment.

but anet nerf the ranger again.
and buff ele and engi.
verry interesting.

of course it happend again because the forum is full of ranger hating persons.
but when warriors running completly broken around for almost 1 year it’s not a huge problem.
it’s seems to be also ok to let celestial d/d eles running completly broken overpowered around for the next year i guess.
not to forget s/d thief and the steal on thief generally, everyting completly fine.
but when a beastmaster ranger build was viable for some month in the verry past, of course it was important to instantly nerf it to become completly useless.
same for spirit ranger. (got even much nerfs when warrior was completly broken op and warrior was not touched by nerfs in this time)

as main ranger player you will never get something good for this profession.
just to less peoples play this profession as main.
much peoples don’t want to face a ranger or even still don’t know the traits of this profession and play in good tpvp teams…

says much about the knowledge about this profession in this game.
nobody cares.

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Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

ranger, especially power ranger is not even a meta profession.
and ranger at all is the most weak profession again at the moment.

but anet nerf the ranger again.
and buff ele and engi.
verry interesting.

of course it happend again because the forum is full of ranger hating persons.
but when warriors running completly broken around for almost 1 year it’s not a huge problem.
it’s seems to be also ok to let celestial d/d eles running completly broken overpowered around for the next year i guess.
not to forget s/d thief and the steal on thief generally, everyting completly fine.
but when a beastmaster ranger build was viable for some month in the verry past, of course it was important to instantly nerf it to become completly useless.
same for spirit ranger. (got even much nerfs when warrior was completly broken op and warrior was not touched by nerfs in this time)

as main ranger player you will never get something good for this profession.
just to less peoples play this profession as main.
much peoples don’t want to face a ranger or even still don’t know the traits of this profession and play in good tpvp teams…

says much about the knowledge about this profession in this game.
nobody cares.

Power ranger is the weakest profession atm? Apparently there’s a universal game mode which includes open world PvE, sPvP, tPvP, WvW(roaming), WvW (zerging), dungeon and fracts.

Awesome!

PS: Not that the rest of the post made any kind of sense but oh-well.

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Posted by: Kraljevo.2801

Kraljevo.2801

PB nerf is justified. Deal with it.

I agree with your forage argument though.

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Posted by: Solori.6025

Solori.6025

A simple recall and passive setting would fix your issue, something any good player has hotkeyed

Having the pet on passive = a good player? Oooh, alrighty then.

When the alternative is putting your pet to attack and having it run into a zerg?
Oh I forgot.
Managing a pet is way to hard.
It should be invul right?


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Azel.4786

Azel.4786

A simple recall and passive setting would fix your issue, something any good player has hotkeyed

Having the pet on passive = a good player? Oooh, alrighty then.

When the alternative is putting your pet to attack and having it run into a zerg?
Oh I forgot.
Managing a pet is way to hard.
It should be invul right?

No, no one here said anything about being invulnerable buddy. But it should not be something that is detrimental to the class in various scenarios – a concept you do not seem able to grasp.

A class mechanic is supposed to add to the class not be a nerf… They will not necessarily work at their optimal in every situation, but they are not supposed to kitten the class in several situations – their effect should be neutral or positive. Case in point, when is adrenaline bad for Warrior? Never. When are illusions bad for Mesmer? Never. When are the elemental swaping bad for Eles? Never. When is steal bad for rogues? Never. When are kits bad for Engi? Never. When are virtues bad for Guardiands? Never. When is Death Shroud bad for Necros? Never.

Then go to ranger and when are pets bad to rangers? Dungeons, PVE boss events, WvW zerg fights and, although to lesser extent now with some of the improvements, PVP fights when opponent knows how to move its character. When are pets good to rangers? Slightly good against standard PVE mob (slightly because they still reduce the damage potential of the ranger) or in PVP when the opponent broke his “WASD” keys on the keyboard or is downed.

But I guess that is what you prefer right? Your idea of a balance game is a game where you have a 100% win rate against anyone… maybe you should just ask ANET to build a class for you and have it be unkillable that seems to be the goal you are reaching for in this topic with your contributions.

And yes, once again we go back to the same problem. Ranger lacks build diversity, it is a poorly designed patchwork of a class. We do not ask that the Devs give the ranger everything other classes have, we ask the Devs to give us a working class and not a hastly put together class that no one in Anet has any clue where they should go with it or how to fix it – and after 2 years I wonder if ANET is simply hoping people will move away from it and they can scratch it.

Case in point: according to the CDI ranger are supposed to excel in single target DPS, yet they only have two alternatives for that: (a) go power ranger with the LB (only decently designed weapon at this moment) and burn through all skills to do that killing damage – then go into long cooldowns for your skills and try to survive only with the bow skills; or (b) be a condi ranger that has almost no build diversity (aka, you will be basically running either S/T, S/D, A/T or A/D) and either go with traps – which involves more risky play – or go bunker, which is the easier option.

Notice the substantial GS, SB, Warhorn and Axe off hand in all of that? Notice also the complete lack of build diversity? Go around the forums and check how many different builds you find and then came back to this topic and show us decent builds that don’t use about 70% of the exact same traits – most ranger traits could even go extinct due to how useless they are (Strider’s defense is one of them – who the hell thought that was a Grandmaster worthy trait)- and the rest of those that have somewhat of a purpose most are not that impressive at all unlike for other classes.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

^ its called Sarcasum and it don’t come across well on fourms.

pets are just like all class machanics , if improperly used they are nurfing themselfs or playing ineffectively.
so people can complain all they like , the pbs changes are acceptable, not great , not a nurf or a buff, but a Qol change.

rant all you want the Op’s been answered already.

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Posted by: Atherakhia.4086

Atherakhia.4086

The only legitimate complaint about adding the telegraph to the attack was ANet didn’t stick with the theme they’ve used on all other ranger telegraphs and use an animal aspect.

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Posted by: Azel.4786

Azel.4786

^ its called Sarcasum and it don’t come across well on fourms.

pets are just like all class machanics , if improperly used they are nurfing themselfs or playing ineffectively.
so people can complain all they like , the pbs changes are acceptable, not great , not a nurf or a buff, but a Qol change.

rant all you want the Op’s been answered already.

Right…. Guess I should make a new ranger and check that part in the new player experience where they teach you how to make your pet dodge AOE right? Cause after all, pets are capable or succeeding in those parts that I mentioned without the genius idea of keeping it on passive and only losing out on a substantial part of the ranger DPS.

Sure is a learn to play issue. Please post a link of the video teaching me and all other rangers your gosu moves on how to keep pet alive in PVE world boss events, dungeon/fractal bosses and WVW Zerg fights, in which your pet is actually contributing and not just there to neuter your damage potential.

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Posted by: Shanks.2907

Shanks.2907

The only legitimate complaint about adding the telegraph to the attack was ANet didn’t stick with the theme they’ve used on all other ranger telegraphs and use an animal aspect.

+1. I thought it should have been an eagle spirit arrow for the tell, no wind up. It would of made it easier to dodge from medium-long range, but still effective close range like it’s name implies. It would of solved the issues of setting up a SotW RF from long distance.

Instead, they just recycled pin down and sped it up a bit.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

^ its called Sarcasum and it don’t come across well on fourms.

pets are just like all class machanics , if improperly used they are nurfing themselfs or playing ineffectively.
so people can complain all they like , the pbs changes are acceptable, not great , not a nurf or a buff, but a Qol change.

rant all you want the Op’s been answered already.

Right…. Guess I should make a new ranger and check that part in the new player experience where they teach you how to make your pet dodge AOE right? Cause after all, pets are capable or succeeding in those parts that I mentioned without the genius idea of keeping it on passive and only losing out on a substantial part of the ranger DPS.

Sure is a learn to play issue. Please post a link of the video teaching me and all other rangers your gosu moves on how to keep pet alive in PVE world boss events, dungeon/fractal bosses and WVW Zerg fights, in which your pet is actually contributing and not just there to neuter your damage potential.

you can QQ all you want, i’d post a video if my graphics card had enough streaming cores to record a video.

on the higher end of the class , its simple enough to get your pet to avoid these Aoes and building correctly to support your pet will allow it to survive a few aoes, but just like players if they are Caught in the middle of a Aoe hammer more than 3+ damaging aoes they will die regardless of tactics.

and ya sure you can put them on passive ect but i simple choose a target away from the Aoes near me and Tell the pet to attack it , moving it away from the Effected Areas while i continue my attack vs the previous target untill the Aoes Subside or the target is no longer near the said Aoes.

Anything that enters a Zerg head will die Espcialy if its a Summon/Minion/pet

Because you know what i have been over this many times with Less Experienced rangers and the pet not having a dodge is unavoidable, but making sure it can take some damage if availiable for use.

If people are still running 6,5,0,3 in WvW that is not the Most optimal build for that game mode , it lacks pet support and only supports the Dps Portion of the ranger.

the player is better off using , 6,2,6,0,0 or 6,0,2,6,0 or even 0,2,6,6,0 for better survival for both ranger and pet with only a minor loss in damage that Guard stacks make up for.

I can ramble all day, posting a video won’t solve anything sure you can learn a few things by watching it and trying to copy its combat tactics but its always better to learn through Experience and make it instinctive to your own Combat style.

a copied combat style will never beat a person that has trained with a build his built from stratch and altered it to Survive.

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Posted by: Solori.6025

Solori.6025

Sure is a learn to play issue. Please post a link of the video teaching me and all other rangers your gosu moves on how to keep pet alive in PVE world boss events, dungeon/fractal bosses and WVW Zerg fights, in which your pet is actually contributing and not just there to neuter your damage potential.

I can take that challenge.
I’ll run a fractals tomorrow evening on my ranger.

Hopefully before then you can actually learn how to play the game?

Or maybe Anet will design a class for you that’s invul to everything that you can roll your face on the keyboard and contribute to a high end group.

Oooor maybe you can take the time and learn how to play the class..

….I’m guessing the vid and the NPE anet class will happen before the last one.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Azel.4786

Azel.4786

Let’s break down your post about to see what you are defending as a decent class mechanic. And let’s not forget that the pet takes away between 25%-30% of the ranger effectiveness.

What I mentioned as game modes that the pet is a loss for the range: PVE event boss, dungeon/fractal boss, wvw Zerg fights.

You mention to keep the pet alive I need to target something else away from the AOE, ok, tell me, how you do that in those situations? How you go to the fractal boss with the lightning room and tell the pet to attack somewhere else? How you fight against the energy instability boss and have the pet attack something else? Or when you are fighting the two pirates boss and they start to blow the entire room?

You simply can’t and every time you are pulling the pet back to try and avoid AoE damage you are losing between 25%-30% of your damage for nothing during the whole time you send it back, keep it away and then send it in again. And on dungeon/fractal bosses the amount of AOE is usually absurd so if you keep this back and forth, well you are definitively losing out a lot of your damage potential simply because of how the class was designed.

If you go to a Zerg fight, yea you can send it to attack that player that can’t stay in a tight formation, but again, if he doesn’t have a broken brain or keyboard he will quickly fall back into formation. Once again you need to call off your pet and again you are down by 25%-30% of your damage. Not to mention during this call off the pet runs to you in the dumbest of lines, you are then missing focus on the fight to try and navigate your pet with poor commands to try and keep it away from the stack and alive – once again losing effectiveness to try and deal with the poorly designed mechanic.

And you touch another great topic, build diversity. First I honestly don’t see where you get this great pet survivability from your trait allocation. Nothing in those traits provide any relevant boon to the pet besides the protection on dodge if you at least take 4 in wilderness survival. Except obviously, for the bunker build 0,2,6,6,0, which once again goes to the build diversity. Basically what you are saying is that for the ranger to not be kitten by its class mechanic by 25%-30% you need to run a condition bunker build – great, I am sure all other classes are also pigeon holed to a build due to their class mechanic – and we all also know how condition builds are awesome for Zerg fight or big boss fights.

I run a 4,4,0,6,0 build, tried to do a long time a 0,4,0,6,4 build or some variations to keep some points in the beast mastery line and for what? Realizing most of the time I was focusing on keeping 25%-30% of my damage alive and trying to get it to hit something, having a faulty f2 mechanic, etc whilst diverting attention from my ranger for only a meager boon and at a great loss.

You can try to defend the pet as much as you want, but as it stands it is poorly designed and it is a negative effect to the ranger in several situations – until you can post a video showing how the pet can be good in those scenarios, I will continue to consider it as a liability and not an actual benefit or, at worst, 0 loss to the class – as class mechanics are for all other classes.

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Posted by: Azel.4786

Azel.4786

Sure is a learn to play issue. Please post a link of the video teaching me and all other rangers your gosu moves on how to keep pet alive in PVE world boss events, dungeon/fractal bosses and WVW Zerg fights, in which your pet is actually contributing and not just there to neuter your damage potential.

I can take that challenge.
I’ll run a fractals tomorrow evening on my ranger.

Hopefully before then you can actually learn how to play the game?

Or maybe Anet will design a class for you that’s invul to everything that you can roll your face on the keyboard and contribute to a high end group.

Oooor maybe you can take the time and learn how to play the class..

….I’m guessing the vid and the NPE anet class will happen before the last one.

Go for it buddy, run a fractal with some different final bosses, then go on a PVE world event boss and then a big Zerg fight. Show me your pet alive and actually contributing to your damage during those fights and I will come back here, applaud you and say that I will study your videos to try and learn to play and stop simply, qqing.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

what is andy.7813 going on about?

ranger long bow skill 4 point blank shot only got a skill activation animation update right?

what is the nerf?

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Posted by: Solori.6025

Solori.6025

Sure is a learn to play issue. Please post a link of the video teaching me and all other rangers your gosu moves on how to keep pet alive in PVE world boss events, dungeon/fractal bosses and WVW Zerg fights, in which your pet is actually contributing and not just there to neuter your damage potential.

I can take that challenge.
I’ll run a fractals tomorrow evening on my ranger.

Hopefully before then you can actually learn how to play the game?

Or maybe Anet will design a class for you that’s invul to everything that you can roll your face on the keyboard and contribute to a high end group.

Oooor maybe you can take the time and learn how to play the class..

….I’m guessing the vid and the NPE anet class will happen before the last one.

Go for it buddy, run a fractal with some different final bosses, then go on a PVE world event boss and then a big Zerg fight. Show me your pet alive and actually contributing to your damage during those fights and I will come back here, applaud you and say that I will study your videos to try and learn to play and stop simply, qqing.

I said *A * fractals.

If I can find a good comm when I get back I’ll run some WvW zerg fights.

But if not, you get A full fractals run.

Try not to drown in your own tears before then.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Azel.4786

Azel.4786

Very well, you want just one fractal, alright do a run on 20+ for fun, have a last boss that won’t be Jade Maw and don’t forget to keep your log for damage of you and your pet. Remember, so the net effect is at least 0 your pet must compensate for 25-30% damage loss the ranger has for having it.

Then I will be sure to take care and not drown in my tears when you post your single full fractal run with a pet having a net effect of 0 – see that I am not even requiring you to do your gosu plays of showing the pet even having a positive effect on the boss battle.

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Posted by: sminkiottone.6972

sminkiottone.6972

Sure is a learn to play issue. Please post a link of the video teaching me and all other rangers your gosu moves on how to keep pet alive in PVE world boss events, dungeon/fractal bosses and WVW Zerg fights, in which your pet is actually contributing and not just there to neuter your damage potential.

I can take that challenge.
I’ll run a fractals tomorrow evening on my ranger.

Hopefully before then you can actually learn how to play the game?

Or maybe Anet will design a class for you that’s invul to everything that you can roll your face on the keyboard and contribute to a high end group.

Oooor maybe you can take the time and learn how to play the class..

….I’m guessing the vid and the NPE anet class will happen before the last one.

Go for it buddy, run a fractal with some different final bosses, then go on a PVE world event boss and then a big Zerg fight. Show me your pet alive and actually contributing to your damage during those fights and I will come back here, applaud you and say that I will study your videos to try and learn to play and stop simply, qqing.

I know it’s hard to belive but pets can do more than just attack. You really think you can make a melee pet autoattack inside a WvW zerg and then pretend it to survive the hammer train ? or pretend to tank a world boss ?

I usually don’t zerg much, but when I do I usually set the pet in massive mode and choose some with support abilities like the fern hound and the wolf, HaO is very good in zerg fights for both you and your pet.

Wold bosses arent my thing, but I managed to keep my pets alive 90% of the time when fighting them.

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Posted by: Azel.4786

Azel.4786

Sure is a learn to play issue. Please post a link of the video teaching me and all other rangers your gosu moves on how to keep pet alive in PVE world boss events, dungeon/fractal bosses and WVW Zerg fights, in which your pet is actually contributing and not just there to neuter your damage potential.

I can take that challenge.
I’ll run a fractals tomorrow evening on my ranger.

Hopefully before then you can actually learn how to play the game?

Or maybe Anet will design a class for you that’s invul to everything that you can roll your face on the keyboard and contribute to a high end group.

Oooor maybe you can take the time and learn how to play the class..

….I’m guessing the vid and the NPE anet class will happen before the last one.

Go for it buddy, run a fractal with some different final bosses, then go on a PVE world event boss and then a big Zerg fight. Show me your pet alive and actually contributing to your damage during those fights and I will come back here, applaud you and say that I will study your videos to try and learn to play and stop simply, qqing.

I know it’s hard to belive but pets can do more than just attack. You really think you can make a melee pet autoattack inside a WvW zerg and then pretend it to survive the hammer train ? or pretend to tank a world boss ?

I usually don’t zerg much, but when I do I usually set the pet in massive mode and choose some with support abilities like the fern hound and the wolf, HaO is very good in zerg fights for both you and your pet.

Wold bosses arent my thing, but I managed to keep my pets alive 90% of the time when fighting them.

Sigh…. you are missing the point as well.

I know the pet can do more than do damage, but you as many others here believe it is totally acceptable that the ranger loses 25%-30% of its damage potential to have the pet just sitting there or, at best, doing a shout to give a bit of fury, regen, or what have you.

You are siding with the people that go: “well obviously you can’t send your pet to a 50 men zerg and expect it to survive!!! Even a player can’t survive that going alone!” or “obviously in some World Boss Events the pet can’t tank it or in some cases can’t even be used to damage it!”

But you miss the whole point of my argument – I am not saying either that the pet should do that or that the pet should be perfect in all situations – I am saying that it is not alright for a class mechanic to take away 25%-30% of the ranger effectiveness because some situations the class mechanic doesn’t work to its utmost – obviously you can’t send your pet to go alone on a zerg train, as any thief would be brain damaged if he just used steal to jump onto the zerg train – but the thief doesn’t lose 25%-30% of its effectiveness because it would be unwise to use his class mechanic in that situation – the ranger does. That is the core issue I am trying to get through to you people.

So you can say that I should use a pet that has support abilities and keep it on passive, or we can follow the other strategy of sending it to kill the guy who didn’t stick in the tight formation all you want – and honestly, those are things that any ranger worth its salt would do – but at the end of the day you are losing substantial damage potential to have a pet that all it can do is give you a 1k healing and some regen if you use the fern hound or a few secs of might or fury – a tradeoff that results in a net loss for the ranger and not, at the very least, a neutral effect like all other class mechanics work in the game (i.e., they either have a neutral effect or they give a bonus to the class)

So to sum my position – which Solori is going to prove is totally wrong with his soon to come video – the Ranger is the only class that takes a loss because of its class mechanic due to the fact that, as it is designed, the ranger loses around 25%-30% of its effeciency in several situations (World Bosses, Zerg fights, Fractals) whilst, for other classes, the class mechanic either is a plus or a neutral effect.

Edit: Oh, and just to add one more thing, the problem I am raising here is this loss of efficiency and not just keeping the pet alive – that can be accomplished in several ways with several strategies although in some situations it might be inevitable that it dies – but keeping it alive is not the same as not losing 25%-30% of your efficiency because of it.

Unless you are a professional player like Solori, that guy is like Brood War Jaedong in gw2 and he can keep that loss of efficiency to 0% in all situations and – if you ever manage to reach his godlike status – you will also be playing a class which class mechanic has only either a neutral or a positive effect in every single game situation.

(edited by Azel.4786)

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Posted by: Harper.4173

Harper.4173

Hammer on warrior was already nerfed. Multiple times.

I’m loving these tears.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: DiamondMeteor.8345

DiamondMeteor.8345

Having been playing Ranger religiously since the betas I don’t really see this “huge PBS nerf.” They added an animation tell with the projectile. The function of the skill is still the same… 1/2s cast and 900 range. Am I missing a secret patch note?

Ranger / Revenant – Crystal Desert

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Posted by: sminkiottone.6972

sminkiottone.6972

Having been playing Ranger religiously since the betas I don’t really see this “huge PBS nerf.” They added an animation tell with the projectile. The function of the skill is still the same… 1/2s cast and 900 range. Am I missing a secret patch note?

People like to exaggerate things, it actually looks cool the animation lol

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Posted by: Ragnar.3916

Ragnar.3916

ranger, especially power ranger is not even a meta profession.
and ranger at all is the most weak profession again at the moment.

but anet nerf the ranger again.
and buff ele and engi.
verry interesting.

of course it happend again because the forum is full of ranger hating persons.
but when warriors running completly broken around for almost 1 year it’s not a huge problem.
it’s seems to be also ok to let celestial d/d eles running completly broken overpowered around for the next year i guess.
not to forget s/d thief and the steal on thief generally, everyting completly fine.
but when a beastmaster ranger build was viable for some month in the verry past, of course it was important to instantly nerf it to become completly useless.
same for spirit ranger. (got even much nerfs when warrior was completly broken op and warrior was not touched by nerfs in this time)

as main ranger player you will never get something good for this profession.
just to less peoples play this profession as main.
much peoples don’t want to face a ranger or even still don’t know the traits of this profession and play in good tpvp teams…

says much about the knowledge about this profession in this game.
nobody cares.

Power ranger is the weakest profession atm? Apparently there’s a universal game mode which includes open world PvE, sPvP, tPvP, WvW(roaming), WvW (zerging), dungeon and fracts.

Awesome!

PS: Not that the rest of the post made any kind of sense but oh-well.

i’m speaking about tpvp that’s why this post make no sense for you.
seems like you don’t even know what professions dominating in tpvp at the moment.

the point blank shot is a nerf because this animation is easy to dodge now.
for pve boys it doesn’t matter of course, for pvp players it’s a nerf.

oh and peoples calling power ranger op, should really start to think about how to play this game when they heave troubles to 1vs1 this spec.

loosing vs a power ranger because he comes from behind (2vs1 situation) with a rapid fire simply don’t count.
every profession outnumbers a fight should get a nerf then.

when peoples struggle in 1vs1 situations vs power rangers then it’s a hard player skill issue.

a thief and mesmer will also come from behind and burst you when they go to outnumber fights.
most time harder then a power ranger ever can do and if they want out of stealth of course.

(edited by Ragnar.3916)

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Posted by: OGDeadHead.8326

OGDeadHead.8326

+1 to Azel.4786.

Anyone not understanding what you wrote in that last post of yours must have reading comprehension issues.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Solori.6025

Solori.6025

So you can say that I should use a pet that has support abilities and keep it on passive,
So to sum my position – which Solori is going to prove is totally wrong with his soon to come video – the Ranger is the only class that takes a loss because of its class mechanic due to the fact that, as it is designed, the ranger loses around 25%-30% of its effeciency in several situations (World Bosses, Zerg fights, Fractals) whilst, for other classes, the class mechanic either is a plus or a neutral effect.

“s”

I was actually unable to prove you wrong.
Me playing the ranger actually made the fractal group wipe multiple times on bosses, almost to the point where we were unable to do certain bosses because they had to carry me.
The pet also died at every encounter, like I couldn;t save it from red circles at all.

I fully agree. The ranger needs a lot of buffs to everything, they are currently the elementalist pre-buff

No room for anything meta
#rangersneedhelp

“/s”

Here are the vids, I’ll wait for your vids showing me how you play the ranger and why you can do it so much better.
Convince me why the class mechanic is sooooo much worse than everyone elses.
Bandicam is free

http://youtu.be/56ORVy-fx-k?list=UUW05z2va1hUWRM4Nk439mRQ

http://youtu.be/bda-ljzMcrA?list=UUW05z2va1hUWRM4Nk439mRQ


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

(edited by Solori.6025)

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Posted by: Atherakhia.4086

Atherakhia.4086

I can’t even tell what side you 2 are arguing. Are we trying to pretend Ranger pets are great or are we trying to pretend they’re useless?

Fact of the matter is they’re neither, but they’re certainly no where near acceptable and are easily the worst implemented class mechanic in the game. I’d go so far as to say that seeing as how the game has been out 2 years and the problems still persist, ANet should probably consider waving the white flag of defeat and changing the mechanic at this point. Despite the fact that I’d much prefer it stay.

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Posted by: Solori.6025

Solori.6025

I can’t even tell what side you 2 are arguing. Are we trying to pretend Ranger pets are great or are we trying to pretend they’re useless?

.

I don’t think PBS was a nerf, and I already made my stance on the Original OP,

I don’t think pets are perfect, in fact, i think ALL AI in this game needs help with pathing and attack connection, but that is a mechanic issue that needs to be addressed for everyone.

I DO NOT think ranger pets are so terrible that they are un-manageable and make the class sub-par.

I do think some pets are better than others and that needs to be addressed ( pig class)

I don’t think playing with your ranger pet in a smart way makes you less efficient, and what the OP described in the original OP, and something Azel keeps re-iterating is that the ranger class mechanic is so bad, it makes the class unplayable

Any poorly played class is inefficient.
If you know that your pet needs to stay alive, micromanage to keep it alive and help your team.
I used a bear as a body block for the rest of my group to DPS a boss.
NOT ONCE DURING THAT ENCOUNTER DID MY PET DIE WHILE TAKING THE MAJORITY OF THE DAMAGE.

But that makes my class mechanic inefficient, when i use it as a utility and not for pure dps I guess.

Picking my targets for my pet is apparently not efficient,
Pulling my pet out of AoE’s and using utilities to keep it in a fight to aid in overall group DPS is apparently too hard.

I agree whole heartedly that the ranger needs help in some area’s ( like empathic bond shouldn’t be an upgraded signet and should just remove conditions from you and the pet)

But the class is not so bad that it’s too hard to effectively use and properly place the additive to your class.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: OGDeadHead.8326

OGDeadHead.8326

There have been a numerous suggestions on how to improve pets when it comes to survival, making it possible to get them the hell out of heavy aoe for example without resorting to swapping, and doing that spontaneously and reactively without studying a boss so that you know beforehand when to pull the pet back.
The one thing that would probably be easiest for Anet to implement is to add some form of evasion mechanic to F3, with an icd. For example 3 seconds of evasion when called back, 15 seconds cooldown. I think something like that could work (numbers would need to be tweaked after testing).
Thing is, when your pet’s focused from that hard hitting boss, crippled and slowed, there’s no saving it unless the pet swap is up, or you run signet of stone and give it another six seconds. Guard could in combination with passive mode and recall is another option, but that skill is so kitten slow to use, many times it’s too late. I believe an evasion mechanic of some sort would go a long way to help out in those situations.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Solori.6025

Solori.6025

There have been a numerous suggestions on how to improve pets when it comes to survival, making it possible to get them the hell out of heavy aoe for example without resorting to swapping, and doing that spontaneously and reactively without studying a boss so that you know beforehand when to pull the pet back.
The one thing that would probably be easiest for Anet to implement is to add some form of evasion mechanic to F3, with an icd. For example 3 seconds of evasion when called back, 15 seconds cooldown. I think something like that could work (numbers would need to be tweaked after testing).
Thing is, when your pet’s focused from that hard hitting boss, crippled and slowed, there’s no saving it unless the pet swap is up, or you run signet of stone and give it another six seconds. Guard could in combination with passive mode and recall is another option, but that skill is so kitten slow to use, many times it’s too late. I believe an evasion mechanic of some sort would go a long way to help out in those situations.

I think they could actually add that to the F3.
It could be a leap towards the ranger that evades , this can be thematic for all pets and would look boss on a spider.

This would make recall faster, and more responsive.
That would also solve a lot of issues with ranged pets having to walk through mobs to get to you.

Like what happened to my spider in the harpy fractal.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I should clarify that the main reason to use guard to try and save your pet, is not for protection and trying to position it in a safe spot (since you will have to call it back, otherwise it will reengage as soon as it reached it’s destination), but for the 10 seconds of stealth. That will give your pet valuable time to recover, granted you actually got the time to cast this kitten slow skill when the going gets tough…

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Azel.4786

Azel.4786

Here are the vids, I’ll wait for your vids showing me how you play the ranger and why you can do it so much better.
Convince me why the class mechanic is sooooo much worse than everyone elses.
Bandicam is free

http://youtu.be/56ORVy-fx-k?list=UUW05z2va1hUWRM4Nk439mRQ

http://youtu.be/bda-ljzMcrA?list=UUW05z2va1hUWRM4Nk439mRQ

Okay, let’s check your videos out:

- First Battle against the boss, you used double bears for the fight – good alternative to keep your pet alive. But your pet drew 0 agro from your melee train companions, meaning you went defense losing offense for no gain.

Pet efficiency, by no means 0, but also by no means compensating for the 25%-30% loss of ranger effiency.

-Second battle – champions:

- For a good portion of the start you kept your ranged pet on passive, doing zero damage. Then after your melee focused group drew all the agro you stayed for the majority in a ranged battle with your pet doing ranged damage – efficiency again not 0%, but not compensating the 25%-30% loss in ranger effiency.

Again, in part of the battle you switched to bear, keeping it away for a good portion and when trying to send it to draw aggro, drew 0 aggro. You then revert to ranged to use the damage from it from a distance.

Result: Again a loss of efficiency.

- Third battle: Golem, you pull up double bear for tankiness.

You position the bear nicely, the team falls behind it well and you manage to tank it well. Great situational use of the pet applying the mechanic to be efficient.

Result: A positive gain for the ranger class mechanic. Hey, after two negative effiency results we get a plus.

- Fourth battle:

- First golem, pet doesn’t even attack it and is kept on passive. Second golem, pet uses the poison cloud and doesn’t do anything, third and forth golem, your melee doom party kills them while you rez your team mate.

Same goes when all other golems are activated. Your pet barely does anything, as you barely do anything as well.

Result: Hard to say due to low participation.

Fourth battle (start of video 2).

Melee tank pulls aggro you and your pet stay ranged. Despite ranged pets known loss of damage I will give you a net result of 0 in the loss of efficiency so you don’t think I am being biased.

Result: Neutral effect.

Fifth battle:

Your pet stayed on passive for the most part of it. It did a total of 20 attacks, at most in the whole span of the battle. Besides that it just watched. Kudos, it stayed alive and only 1 of the two died, it contributed almost nothing to the fight – actually, no, it contributed negatively to the fight because it still reduces the damage you are capable of doing as the ranger damage is split between pet and ranger and your pet wasn’t doing its part.

Result: Loss of efficiency.

Sixth battle: You pick double bears for the tankiness, but losing damage. Your pet once again draws 0 aggro. You sacrificed DPS for no tankiness.

Result: once again a loss of efficiency.

Seventh (Fractal Boss battle):

Same old same old. Double bear for tankiness at the cost of DPS. Bear draws 0 aggro – or didn’t you notice the fact your bear health almost never goes down – specially in the second part?

Result: Loss of efficiency. Your pet cost you 25%-30% of your damage, granted as it was alive and hitting a still target, your loss wasn’t the full 25%-30%, but it was still a loss for no gain.

Another unjust ranger nerf

in Profession Balance

Posted by: Azel.4786

Azel.4786

I don’t think playing with your ranger pet in a smart way makes you less efficient, and what the OP described in the original OP, and something Azel keeps re-iterating is that the ranger class mechanic is so bad, it makes the class unplayable

Oh really, guess your reading comprehension skills are indeed lacking. I never said that.

Let me quote what I said:
“The Ranger is the only class that takes a loss because of its class mechanic due to the fact that, as it is designed, the ranger loses around 25%-30% of its effeciency in several situations (World Bosses, Zerg fights, Fractals) whilst, for other classes, the class mechanic either is a plus or a neutral effect.”

And then let me use my evidence:
http://youtu.be/56ORVy-fx-k?list=UUW05z2va1hUWRM4Nk439mRQ
http://youtu.be/bda-ljzMcrA?list=UUW05z2va1hUWRM4Nk439mRQ

You see, in these videos, although in some few cases the pet produces a positive result, in several cases there is a loss of efficiency.

The class mechanic, unlike with other classes, does not produce the net 0 or the positive effect only, in fact, it ranges from negative (as can be seen in several situations) or in some cases is able to produce positive results. Ergo, the class mechanic is faulty and needs to be corrected.

Edit: To complement. The ranger is a class that is negatively affected by its class mechanic in several situations. It can produce good results (as all class mechanics should), but unlike all other class mechanics it carries with it a loss of efficiency for a ranger that no other class suffers.

When my valuable assistant produces the WvW Zerg fight videos and the World boss event videos, I will once again demonstrate my argument – "The pet mechanic negatively affect the ranger in several situations – something no other class mechanic does. Ergo, it needs to be fixed to produce only a neutral or positive effect – the class should not be hindered by its class mechanic.

For example, if you look at the evidence videos, you can note that if the warriors there never used their adrenaline, the effect of their class mechanic would be 0. But if they used it, either with the traits or the actual use of the burst, they produce a positive effect. The same does not hold true to the ranger.

Oh, and by the way, have to retract my statement of your gosu skills. But I do appreciate your help in confirming my argument. Thanks.

(edited by Azel.4786)

Another unjust ranger nerf

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

I don’t think playing with your ranger pet in a smart way makes you less efficient, and what the OP described in the original OP, and something Azel keeps re-iterating is that the ranger class mechanic is so bad, it makes the class unplayable

Oh really, guess your reading comprehension skills are indeed lacking. I never said that.

Let me quote what I said:
“The Ranger is the only class that takes a loss because of its class mechanic due to the fact that, as it is designed, the ranger loses around 25%-30% of its effeciency in several situations (World Bosses, Zerg fights, Fractals) whilst, for other classes, the class mechanic either is a plus or a neutral effect.”

And then let me use my evidence:
http://youtu.be/56ORVy-fx-k?list=UUW05z2va1hUWRM4Nk439mRQ
http://youtu.be/bda-ljzMcrA?list=UUW05z2va1hUWRM4Nk439mRQ

You see, in these videos, although in some few cases the pet produces a positive result, in several cases there is a loss of efficiency.

The class mechanic, unlike with other classes, does not produce the net 0 or the positive effect only, in fact, it ranges from negative (as can be seen in several situations) or in some cases is able to produce positive results. Ergo, the class mechanic is faulty and needs to be corrected.

Edit: To complement. The ranger is a class that is negatively affected by its class mechanic in several situations. It can produce good results (as all class mechanics should), but unlike all other class mechanics it carries with it a loss of efficiency for a ranger that no other class suffers.

When my valuable assistant produces the WvW Zerg fight videos and the World boss event videos, I will once again demonstrate my argument – "The pet mechanic negatively affect the ranger in several situations – something no other class mechanic does. Ergo, it needs to be fixed to produce only a neutral or positive effect – the class should not be hindered by its class mechanic.

For example, if you look at the evidence videos, you can note that if the warriors there never used their adrenaline, the effect of their class mechanic would be 0. But if they used it, either with the traits or the actual use of the burst, they produce a positive effect. The same does not hold true to the ranger.

Oh, and by the way, have to retract my statement of your gosu skills. But I do appreciate your help in confirming my argument. Thanks.

you seriously took those videos for Ranger game play Solori is clearly trolling you.
I’ll record a video for you , it will be Crude 480p maybe 720p if it don’t become too blurred , i use a lot of Camra postioning.

Another unjust ranger nerf

in Profession Balance

Posted by: Azel.4786

Azel.4786

you seriously took those videos for Ranger game play Solori is clearly trolling you.
I’ll record a video for you , it will be Crude 480p maybe 720p if it don’t become too blurred , i use a lot of Camra postioning.

Please do, it can be PVE World Boss Events, Fractal Runs (20+ to keep it interesting), WvW zerg fights. I welcome anyone to show case their ranger skills and how the ranger does not lose efficiency in several of those situations by having a poorly construed class mechanic.

Due to people like Solori I have to speak in plain simple English to make sure people of all ages and capabilities can understand my argument:

“The Ranger is the only class that takes a loss because of its class mechanic due to the fact that, as it is designed, the ranger loses around 25%-30% of its effeciency in several situations (World Bosses, Zerg fights, Fractals) whilst, for other classes, the class mechanic either is a plus or a neutral effect.”

Also keep in mind that keeping your pet alive is different than compensating that loss of efficiency – something Solori didn’t seem to grasp – your pet must actually compensate for the 25%-30% efficiency or even contribute to improve your class. But I will settle for now for a net effect of 0.

Preferably post your video with log battle for your damage and your pet damage. I gave Solori some handicap by going easy on him on the analysis when he used the ranged pets, but that is only because it was just fun jabs with him. For next videos I hope its something to contribute more to my argument.

Another unjust ranger nerf

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

For next videos I hope its something to contribute more to my argument.

i Reguarly run 20+ fractals with my guildies so no problems , i’ll do some WvW for you too , though im not using Optimal gear builds here
http://gw2skills.net/editor/?fNAQNBjYDbkRlWWLZxiFuWDQIUrDg3NybFDuHikYrzYpJmJB-TxTBABUcEAea/BLVFIRdAFqZAH1ci4BAclSCPVJoLlQdcQAwS5QZKRWUJIAXAgAAIA38mZz2MoQHa4m3coDdo3sUARsMC-e

this is what i run for Pve, WvW , fractals I have a second set of Trinkets with Agony resistance so expect a1% drop in crit hits and a 20 power stat increase.

i’ll have it ready for you be the end of the week Due to work so i hope you don’t mind waiting.

also don’t talk like this “For next videos I hope its something to contribute more to my argument.”

you sound and read so Arragant its not needed we’re not lawyers here.