(edited by Maja.2053)
Hi everyone I’m new here and I thought months about balance on this game. For start i wan’t to show you / ask some questions
1. Why summoned minions on elementalist and guardian ( elementals and spirit weapons) start cooldown when minion dies ? While eg. conjured weapons from elementalist can be used just in time, when duration ends ? I love games, when i can travel everywhere with my elemental, and now i have to use 2 slots to have elemental always on, while playing my elementalist.
2. Signet od Resolve is deleting one condition per 10 sec. When I start fighting and got first condition, does it delete it immediately or it waits 10 sec and then cures the condition ? If it does second way – this is useless i think, cause in fight it will cure one condition, than most times fight is over
3. Please make lighting hammer useful in pvp – when i use staff, and enemy eg. ranger comes to me i wear my lighting hammer, but it’s so immobile, that ranger can go back shooting at me, and i can’t get to his range – it is only good to kill enemy, when he is afk, and stay in one place – please make it’s attacks to be more mobile. And for what are there limits of attacks on conjured weapons ?
4. Why ranger has so low dmg on his weapons ? How he can fight against anyone, when other classes can hit me about 1k dmg per strike, and i hit them 500 with crit ? Greatsword attack should do more dmg and strike in larger area, cause it’s hard to fight with it against anyone But i like idea of his greatsword skill bar
(edited by Maja.2053)
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