Balance Survey For Players
Doubt anybody is gonna read or answer your wall of text bud.
Hypothesis: In an MMO, you want to find key performance areas (e.g. cleanse, evade, condition damage, single target melee, AE, range, heal, toughness, etc) and split between classes who is most effective.
Drill Down:
In a game of 8 classes, each performance area should have
2 classes at the top
4 in the middle
2 classes at the bottom (this is the Achilles’ Heel of the class).
(Debated looking at it 3 2 3 or even 1 6 1 but in a game with 8 classes this seemed most logical so amuse me for a minute).
Balance would be when the net of where a class is at the top versus where they are at the bottom is zero. In other words, every time you are at the top tier in one area, you are at the bottom tier in another.
This is called counterbalance which is essential in an MMO.
You CAN have a class that is completely middle of the road in everything. That may well be what defines say an engineer. That is just fine and you would be net zero assuming you don’t have some outlier where you are top or bottom.
It isn’t access to a specific condition, trick or trait that matters. The key performance areas should be broad and for the entire game (all modes need healing, melee damage etc). We will move into modes of play in a subsequent thread at a later date.
REQUEST: (For Your Class Please Would be Most Helpful)
1. What is your list of key performance areas in the game (ex. single melee damage, AE, crowd control, cleanse, evade, ability to engage, healing, toughness, etc)? These should be across all areas of the game versus focusing on one. Melee damage works in WvW, PvP and PvE as does healing. (Will get to modes of play later after this thread finishes).
2. What is your class?
3. Which of the key performance areas you listed is your class in the Top 2?
3. Which of the key performance areas you listed is your class in the Bottom 2?
4. What is the net score?
(It will be bloody obvious if you are stacking the deck. Would be hard to argue a warrior doesn’t do good melee damage and a thief can’t escape and evade well).
Balance is not equality. Balance is about having an equal number of strengths and weaknesses.
Doubt anybody is gonna read or answer your wall of text bud.
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