The Dhuumfire thread
[Balance] Warrior stance vs stealth
The Dhuumfire thread
How does stealth make them useless?
Are you seriously asking that? Going in stealth and waiting for the skill to fade is what is making the utility skill useless.
Waiting the stance out what your suppose to do though,
Too direct counter but the idea of light fields revealing seem balanced it would make guardian a better support class or maybe OP support.
Like a guardian needs to be a better support class? Def would make them op as hell.
Highest ranked reached 28 soloq
Isle of Janthir
Actualy every stance have counters.
One takes conditional damage and all CC, another you take physical damage and hard CC, other gives you stability that can be stolen/riped and you take all tipe of damage and the last one makes you attack faster but you take more damage of any kind.
And if they use 3 of them togeteher? Just back off/port/stealth/evade and come back after 5 seconds.Stances have more “counters” than stealth.
Those aren’t counters, that’s just counterplay. This game is lacking hard counters for just about everything, stances and stealth included. And to be honest, I like it that way, and apparently so do the game devs. Hard counters make individual player skill less important, and the more they add to this game, the worse it’s going to feel to play squishy classes that have easy counters.
Counterplay is good, hard counters are not. Every anto-thief supporter needs to see that or this discussion will never go anywhere.
Maguuma
- These utility skills have 60 second cool down and are of vital importance to warriors. Stealth makes them completely and utterly useless.
walking out of a necro well makes the skill useless too. according to your logic wells should also apply root every 0.1 sec
How does stealth make them useless?
Are you seriously asking that? Going in stealth and waiting for the skill to fade is what is making the utility skill useless.
OOhhh
OOOHH I LOVE THIS LOGIC!!
Ok… so…
Stances should put up revealed. yea?
Cripple and chill should stop you from leaping.
Necro well’s should apply a root every half second.
Ranger spirits should apply there benefits 100% of the time.
Thief should be able to backstab through blocks
Elementalist should have attunements cooldown be a base of 7 seconds
Engineer should be able to have two weapon sets
and Mesmer should have auto attacks apply confusion.
YAY LOGIC!