[Balance] Warrior stance vs stealth

[Balance] Warrior stance vs stealth

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

Couldn’t agree more OP!
Also sometimes when I burst, thieves just dodge it, making my attack useless. So I suggest making thieves unable to dodge, evade or move whenever a warrior attacks.

100b should apply 1s immobilizes for the duration of the channel so the thief doesn’t move.

I’m dying of laughter right now thieves are supposed to be hard to hit and war is supposed to endure the fight we can’t break class roles. I’m not walking around saying " Look at my toughness let me tank through those few skills and play with you."
Make thieves unable to evade burst just for you is very personal you have other skills too and they can help landing that burst skill. Don’t rely on one skill only at least I have to time everything right or I die. It will not matter if 100B immobilizes just stealth of you or I use Shadow Strike.
This is not creativity it feels like we are in anger management don’t let anger blind you that’s thief’s ability.

i think u never heard of sarcasm^

Oh believe me some war would want to that happen. Sure stealth only as one counter skill just be counter player.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

[Balance] Warrior stance vs stealth

in Profession Balance

Posted by: vincecontix.1264

vincecontix.1264

How does stealth make them useless?

Are you seriously asking that? Going in stealth and waiting for the skill to fade is what is making the utility skill useless.

Waiting the stance out what your suppose to do though,

Too direct counter but the idea of light fields revealing seem balanced it would make guardian a better support class or maybe OP support.

Like a guardian needs to be a better support class? Def would make them op as hell.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

[Balance] Warrior stance vs stealth

in Profession Balance

Posted by: godz raiden.2631

godz raiden.2631

Actualy every stance have counters.

One takes conditional damage and all CC, another you take physical damage and hard CC, other gives you stability that can be stolen/riped and you take all tipe of damage and the last one makes you attack faster but you take more damage of any kind.
And if they use 3 of them togeteher? Just back off/port/stealth/evade and come back after 5 seconds.

Stances have more “counters” than stealth.

Those aren’t counters, that’s just counterplay. This game is lacking hard counters for just about everything, stances and stealth included. And to be honest, I like it that way, and apparently so do the game devs. Hard counters make individual player skill less important, and the more they add to this game, the worse it’s going to feel to play squishy classes that have easy counters.

Counterplay is good, hard counters are not. Every anto-thief supporter needs to see that or this discussion will never go anywhere.

Godz Raiden (Thief)
Maguuma

[Balance] Warrior stance vs stealth

in Profession Balance

Posted by: Du Bist Schuld.8097

Du Bist Schuld.8097

  • These utility skills have 60 second cool down and are of vital importance to warriors. Stealth makes them completely and utterly useless.

walking out of a necro well makes the skill useless too. according to your logic wells should also apply root every 0.1 sec

[Balance] Warrior stance vs stealth

in Profession Balance

Posted by: Solori.6025

Solori.6025

How does stealth make them useless?

Are you seriously asking that? Going in stealth and waiting for the skill to fade is what is making the utility skill useless.

OOhhh

OOOHH I LOVE THIS LOGIC!!

Ok… so…
Stances should put up revealed. yea?

Cripple and chill should stop you from leaping.

Necro well’s should apply a root every half second.

Ranger spirits should apply there benefits 100% of the time.

Thief should be able to backstab through blocks

Elementalist should have attunements cooldown be a base of 7 seconds

Engineer should be able to have two weapon sets

and Mesmer should have auto attacks apply confusion.

YAY LOGIC!


The world needs more KUNG FURY!
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