Balance patch done anything yet?

Balance patch done anything yet?

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Posted by: Axialbloom.8109

Axialbloom.8109

Seems the only change was to bring back dagger/dagger elementalists in PvP, and that was due to the implementation of the overpowered Strength runes and Celestial amulet.

Has there been anything else? Maybe profession change related?

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Posted by: Shockwave.1230

Shockwave.1230

It’s done a lot, the power creep allowed nearly all professions to trait and slot defensive abilities while offense gets carried by equipment.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Balance patch done anything yet?

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Posted by: Axialbloom.8109

Axialbloom.8109

That sounds bad.

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Posted by: Numot.3965

Numot.3965

Combat is more decisive and intense now. Power builds gained many options in rune sets, making possible to make more bruiser builds as well as full on glass cannons. I see far more diversity in the builds people use compared to pre-patch where I could accurately guess what people were using and never be surprised.

Overall I think things are in a good spot, its not like release where burst damage was absurd, or how its been since power/burst builds were nerfed and everything was conditions/bunkers for like the past 6+ months.

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Posted by: Shockwave.1230

Shockwave.1230

Combat is more decisive and intense now. Power builds gained many options in rune sets, making possible to make more bruiser builds as well as full on glass cannons. I see far more diversity in the builds people use compared to pre-patch where I could accurately guess what people were using and never be surprised.

Overall I think things are in a good spot, its not like release where burst damage was absurd, or how its been since power/burst builds were nerfed and everything was conditions/bunkers for like the past 6+ months.

Most builds are still bunker/sustain. The difference is that damage was buffed so much that it doesn’t seem like it anymore.

If you try to run old glass cannon builds you’re setting yourself up to have to play perfectly or lose.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Balance patch done anything yet?

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Posted by: Axialbloom.8109

Axialbloom.8109

Combat is more decisive and intense now. Power builds gained many options in rune sets, making possible to make more bruiser builds as well as full on glass cannons. I see far more diversity in the builds people use compared to pre-patch where I could accurately guess what people were using and never be surprised.

Overall I think things are in a good spot, its not like release where burst damage was absurd, or how its been since power/burst builds were nerfed and everything was conditions/bunkers for like the past 6+ months.

Power builds have Strength runes and…?

Balance patch done anything yet?

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Posted by: Liewec.2896

Liewec.2896

they fixed slow clunky turret AI so now turret engis are EZmode.

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Posted by: Kiriakulos.1690

Kiriakulos.1690

Combat is more decisive and intense now. Power builds gained many options in rune sets, making possible to make more bruiser builds as well as full on glass cannons. I see far more diversity in the builds people use compared to pre-patch where I could accurately guess what people were using and never be surprised.

Overall I think things are in a good spot, its not like release where burst damage was absurd, or how its been since power/burst builds were nerfed and everything was conditions/bunkers for like the past 6+ months.

Power builds have Strength runes and…?

Pretty much this.
Power builds use Strength runes, no matter which profession it is. There isn’t even a whisper of doubt about it.

Attrition – A pretty name for taking longer than anyone else to kill something.

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Posted by: Julie Yann.5379

Julie Yann.5379

Power builds have Strength runes and…?

So much for build diversity. They made the changes to runes because the wanted to see people use a variety of runes. Really screwed that one up.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

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Posted by: frans.8092

frans.8092

Power builds have Strength runes and…?

Runes of Strength work best if you already get some 6-10 (or more) might stacks going without them, otherwise Rage is probably better (fury easily adds 15% to damage, might about 1,5% per stack on a power build).

Balance patch done anything yet?

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Posted by: Kiriakulos.1690

Kiriakulos.1690

Power builds have Strength runes and…?

Runes of Strength work best if you already get some 6-10 (or more) might stacks going without them, otherwise Rage is probably better (fury easily adds 15% to damage, might about 1,5% per stack on a power build).

Strength is more reliable and there are many party wide might applying skills.

Attrition – A pretty name for taking longer than anyone else to kill something.

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Posted by: TyPin.9860

TyPin.9860

Power builds use Strength runes, no matter which profession it is. There isn’t even a whisper of doubt about it.

Nope I use traveler runes, cuz I hate slow mesmer

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: silvermember.8941

silvermember.8941

Power builds have Strength runes and…?

So much for build diversity. They made the changes to runes because the wanted to see people use a variety of runes. Really screwed that one up.

I hate to tell you but:
1. They will always be that IT rune or sigil.
2. Runes are a part of build diversity NOT ALL OF IT. I mean, who knew.
3. Runes of strength at least for the ele, have allowed new builds that were no possible before the patch. So build diveristy has increased in some classes.

So whenever you scream but LOL build diversity, please remember runes and sigils a part of diversity NOT all of it. Secondly, remember they will always be that 1 rune that is preferred over all runes because a lot of builds are simply copied. Very few players attempt to create their own builds.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: frans.8092

frans.8092

Power builds have Strength runes and…?

Runes of Strength work best if you already get some 6-10 (or more) might stacks going without them, otherwise Rage is probably better (fury easily adds 15% to damage, might about 1,5% per stack on a power build).

Strength is more reliable and there are many party wide might applying skills.

You need many stacks of might to get the same effect as fury and you’d need to maintain them, which could make fury more reliable. You need 6-10 stacks before the additional effect of the strength runes surpass fury runes and not every build will have those, or they’ll require adjustments to a build in order to generate those 6-8 stacks.

Not all power builds will automatically prefer Runes of Strength.