Barrage & Meteor EXPLOIT

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Posted by: Zefrost.3425

Zefrost.3425

These skills should not keep being cast once the player starts moving. If this isn’t an exploit, then:

- Life transfer should continue channeling if I use it and get disabled.

- Stomps should continue channeling even if you’re interrupted.

etc.

If we’re going to have 2 skills that do that, might as well be consistent and do it for them all. Only makes sense.

Edit
I don’t think I explained my point well enough.

These skills should not last past the channelling bar, at all. These skills should only be doing damage while the player is in the animation. The way they currently act is totally different from the rest of the game.

If a ranger is no longer in the animation where he’s shooting arrows, then arrows should no longer fall. Same with meteor from elementalist.

(edited by Zefrost.3425)

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Posted by: shadowpass.4236

shadowpass.4236

they cant be cast while moving

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Zefrost.3425

Zefrost.3425

they cant be cast while moving

You can walk away about half way through and they continue going off.

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Posted by: Bogy.2953

Bogy.2953

they cant be cast while moving

You can walk away about half way through and they continue going off.

no they don’t

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Posted by: shadowpass.4236

shadowpass.4236

for the next pulse or two. if u finish channeling, they last a lot longer.

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Zefrost.3425

Zefrost.3425

they cant be cast while moving

You can walk away about half way through and they continue going off.

no they don’t

I’m really not going to waste my time uploading proof for you lol.

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Posted by: Ehecatl.9172

Ehecatl.9172

As Shadowpass said, if you cancel the channel prematurely you won’t get the full number of meteors/arrows to fall, which means you’re getting maybe half the total damage potential out of it and still putting it on the full cooldown.

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Posted by: Zefrost.3425

Zefrost.3425

I don’t think I explained my point well enough.

These skills should not last past the channelling bar, at all. These skills should only be doing damage while the player is in the animation. The way they currently act is totally different from the rest of the game.

If a ranger is no longer in the animation where he’s shooting arrows, then arrows should no longer fall. Same with meteor from elementalist.

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Posted by: Columbo.5924

Columbo.5924

A simple 5 second google search would have solved your “issue” !

Let me quote the wiki for you: "Movement interrupts the channeling time, resulting in fewer meteors. "

http://wiki.guildwars2.com/wiki/Meteor_Shower

Abaddon’s Mouth (DE)

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Posted by: RyuDragnier.9476

RyuDragnier.9476

TC, l2p. If they’re doing that, they’re open for YOU to interrupt the skill or beat the hell outta them while they’re casting. The move’s casting time is a giant window to where they can easily get taken down, use it and abuse it.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Atherakhia.4086

Atherakhia.4086

If you don’t want them to deal damage beyond the channel, then they shouldn’t have a wind up time either. I press the button damage starts instantly. When I move, damage stops. Heck, make them permanent! It will channel forever and ever so long as I continue to stay still! Now that’s something this game needs!

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Posted by: Zefrost.3425

Zefrost.3425

If you don’t want them to deal damage beyond the channel, then they shouldn’t have a wind up time either. I press the button damage starts instantly. When I move, damage stops. Heck, make them permanent! It will channel forever and ever so long as I continue to stay still! Now that’s something this game needs!

I agree with the no wind up time and damage stopping once you move. If you don’t want meteor or barrage to cause you to kill yourself against retaliation, you should be able to stop it if you want. If this means that it starts 1 second earlier, good.

Disagree with the obvious sarcastic permanent channel though lol.

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Posted by: Atherakhia.4086

Atherakhia.4086

If you don’t want them to deal damage beyond the channel, then they shouldn’t have a wind up time either. I press the button damage starts instantly. When I move, damage stops. Heck, make them permanent! It will channel forever and ever so long as I continue to stay still! Now that’s something this game needs!

I agree with the no wind up time and damage stopping once you move. If you don’t want meteor or barrage to cause you to kill yourself against retaliation, you should be able to stop it if you want. If this means that it starts 1 second earlier, good.

Disagree with the obvious sarcastic permanent channel though lol.

Do you realize how powerful a Ranger would be if they had access to an instant case, AE pulsing cripple?

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Posted by: Necrotize.2974

Necrotize.2974

Move out of the area while they’re channeling? Think of it as windup. Meteor if you don’t channel the full duration drops a pitiful amount of meteors and is highly likely to miss your enemy completely. It is a high risk high reward skill. Both require you to stand still with an incredibly obvious animation(the fact that you’re standing there shooting/waving your hand in the air plus the whole, meteors falling from the sky thing) and only reach their full potential if you commit to it.

Your comparison with life transfer is faulty as life transfer doesn’t require you to stay still while channeling it, making it less risky than meteor or barrage. Stomps is definitely not a logical comparison since it isn’t even a skill but an action, and pretty much all actions in this game are interrupted by being knocked about unless they’re instant.

Another thing, don’t try bringing real world logic into a game where people can summon meteors from space or shoot dozens of arrows in a few seconds.

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Posted by: Rym.1469

Rym.1469

If you do that, the duration will be much, much shorter (1-2 pulses) and the skill will go on regular cooldown. Not worth it, unless you have to react quickly.

Flag for Thread solved → deleted.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Peureki.3647

Peureki.3647

I main staff ele and what I have to say is..just move out of the aoe or kill the person casting it. Making it stop all together halfway through is just nonsense for the staff ele because our slow auto attacks and lava font can only do so much in fire. If meteor shower stopped after cast, that gives you a few meteors in 3 seconds? That’s TERRIBLE results. That’d make you an open target right there.

Take the opportunity to kill the caster. Since neither the ranger or ele can move while casting for about 3 seconds, use that time to burst them down.

Or..do the same thing when someone is about to stomp an ally, INTERRUPT them. Stomping and life transferring should be the same as it is. Sorry that you got interrupted but there’s a reason why Stability exist.

Staff Elementalist – Caesar of [SOS] Darkhaven

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Posted by: Jim Hunter.6821

Jim Hunter.6821

. These skills should only be doing damage while the player is in the animation. The way they currently act is totally different from the rest of the game.

I know right? You don’t see necro’s dropping wells that pulse for 5-6 seconds, guardians dropping symbols, warriors dropping a huge fire field, etc.

I mean clearly no other professions can drop fields that do damage and use other skills at the same time. If they could they might be able to perform combos in their own fields! How broken would that be?!

Also known as Puck when my account isn’t suspended
LGN

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Posted by: coglin.1867

coglin.1867

Man, that is all this OP does, is make threads telling everyone else how things should work. How wrong you are if you disagree. Going out of his way to prevent any actual conversation on his topic.

There is no reason a channel skill cannot or should not function after the caster finishes the channel. It all depends on how long the devs feel the channel should last in comparison to how long they feel the skill effects should last.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Wranglerist.5489

Wranglerist.5489

Wait… what!?

Are you seriously asking for an indirect nerf to Staff Ellie?

I mean, if you don’t channel the skill for the entire duration, you’ll only get a few meteors, which is really not worth it. You cast Meteor Storm for a reason, and that’s to get the full effect, but the tradeoff is that you’re literally a free kill ( Unless you use Arcana Shiel, but w/e ). High Risk, high reward skill. That’s what we want, right??

#ELEtism

(edited by Wranglerist.5489)

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Posted by: Purple Miku.7032

Purple Miku.7032

Lol @ the OP and the title.

I don’t really have much to say that wasn’t already said. Only thing to add is that it’s really annoying how often the words toxic and exploit are misused and overused on these forums.

(edited by Purple Miku.7032)

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Posted by: Coldtart.4785

Coldtart.4785

Apparently it’s not okay for a 3.75s stationary cast to be the most powerful skill in the game. >.>

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Posted by: Carighan.6758

Carighan.6758

Apparently it’s not okay for a 3.75s stationary cast to be the most powerful skill in the game. >.>

Heh. I used to have single target interrupts which cast longer than that. The youth these days. :P

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Liewec.2896

Liewec.2896

If a ranger is no longer in the animation where he’s shooting arrows, then arrows should no longer fall.

i’ll let Anguy explain how arrows work for you…
https://www.youtube.com/watch?v=JlBwHLPyihQ

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Posted by: Leo G.4501

Leo G.4501

It’s okay everyone, just a bit of miscommunication. I’ll fix it.

Op, you misunderstand what the skills accomplish. Barrage and meteor storm aren’t simply channel skills, but summon skills. They summon an Aoe s l whose effective duration depends on if you complete the channel or not. These aren’t the only skills that do this either.

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Posted by: Roe.3679

Roe.3679

These skills also force you to cast while rooted, so yes, they are different from other skills in the game. You’re highlighting their benefits while ignoring the downsides.

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Posted by: Belzebu.3912

Belzebu.3912

The thing is that both skills 1st pulse starts after a while you started the channeling, so it also last a couple more pulses after the channeling is complete.
So to compensate the time you were vulnerable and not doing any damage in the beginning, you get a time doing damage and able to move again in the end.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: Marmatt.8590

Marmatt.8590

Even though you can “summon” them (i agree with what Roe.3679 said) and the spell will continue, the downfall that you fail to notice is the cooldown on the skills. Skills such as life transfer would become extremely OP, because they have a shorter cooldown, and have a higher chance of damage because the enemy simply has to be within range of you, while with meteor shower or barrage they would have to stay within a set range, based on where you put the spell down.

Mystogen 80 Mes
Knights Of The Knightmare
S3 Legend

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Posted by: robertul.3679

robertul.3679

They are huge duration roots. Without plan and position they are suicide maneuvers. You want to shave their damage further?

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Posted by: Kharr.5746

Kharr.5746

I’m a little confused by this thread:

Necro wells keep going for a long period after the animation stops. Every staff mark skill stays on the ground after the cast animation has stopped.

Elementalist Lava Font keeps going after the cast animation stops. Most of the other staff skills also keep going after the cast animation stops.

Engineer bombs keep going after the cast animation stops.

The list goes on. Barrage and Meteor Shower have slightly higher damage than skills like Lava Font in exchange for a much longer cooldown and the downside of a short root during the initial cast. There’s nothing wrong with them persisting post animation — in fact most aoe skills persist after the initial cast animation

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Posted by: Leo G.4501

Leo G.4501

I’m a little confused by this thread:

Necro wells keep going for a long period after the animation stops. Every staff mark skill stays on the ground after the cast animation has stopped.

Elementalist Lava Font keeps going after the cast animation stops. Most of the other staff skills also keep going after the cast animation stops.

Engineer bombs keep going after the cast animation stops.

The list goes on. Barrage and Meteor Shower have slightly higher damage than skills like Lava Font in exchange for a much longer cooldown and the downside of a short root during the initial cast. There’s nothing wrong with them persisting post animation — in fact most aoe skills persist after the initial cast animation

That’s why I believe the OP is simply mistaken in how he understands the workings of these skills.

That said, I think there should be more variances in how skills work to offer more and different kinds of risks for their rewards. The OP feels that there should be less variances, if I’m understanding his request correctly.

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Posted by: NinjaEd.3946

NinjaEd.3946

Zerker ele must stand still while casting meteor shower, NO EXCUSES!

I don’t think the OP knows what these skills warrant when you channel them.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: STRanger.5120

STRanger.5120

One sentence to OP.

Working as intended, actually Meteor was nerfed already (indirectly by tornado nerf) and also the ability to knockdown an opponent (known from GW1) was removed before the Beta, which is really a pity, it would make meteor true area denial spell which it should be.

/solved
/thread

#ELEtism 4ever

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Posted by: The Game Slayer.7632

The Game Slayer.7632

http://wiki.guildwars2.com/wiki/Lava_Font
http://wiki.guildwars2.com/wiki/Symbol_of_Faith
http://wiki.guildwars2.com/wiki/Symbol_of_Judgment
http://wiki.guildwars2.com/wiki/Symbol_of_Protection
http://wiki.guildwars2.com/wiki/Symbol_of_Swiftness
http://wiki.guildwars2.com/wiki/Symbol_of_Wrath
http://wiki.guildwars2.com/wiki/Glyph_of_Storms
http://wiki.guildwars2.com/wiki/Fire_Bomb
http://wiki.guildwars2.com/wiki/Smoke_Bomb_
http://wiki.guildwars2.com/wiki/Poison_Grenade
http://wiki.guildwars2.com/wiki/Choking_Gas
http://wiki.guildwars2.com/wiki/Caltrops
http://wiki.guildwars2.com/wiki/Uncatchable
http://wiki.guildwars2.com/wiki/Combustive_Shot
http://wiki.guildwars2.com/wiki/Impale_
http://wiki.guildwars2.com/wiki/Acid_Bomb
http://wiki.guildwars2.com/wiki/Napalm
http://wiki.guildwars2.com/wiki/Box_of_Nails
http://wiki.guildwars2.com/wiki/Purging_Flames
http://wiki.guildwars2.com/wiki/Entangle
http://wiki.guildwars2.com/wiki/Muddy_Terrain
http://wiki.guildwars2.com/wiki/Frozen_Ground
http://wiki.guildwars2.com/wiki/Ice_Spike
http://wiki.guildwars2.com/wiki/Static_Field_
http://wiki.guildwars2.com/wiki/Ring_of_Fire
http://wiki.guildwars2.com/wiki/Flamewall
http://wiki.guildwars2.com/wiki/Ice_Storm
http://wiki.guildwars2.com/wiki/Firestorm
http://wiki.guildwars2.com/wiki/Well_of_Corruption
http://wiki.guildwars2.com/wiki/Well_of_Darkness
http://wiki.guildwars2.com/wiki/Well_of_Power
http://wiki.guildwars2.com/wiki/Well_of_Suffering
http://wiki.guildwars2.com/wiki/Fetid_Ground
http://wiki.guildwars2.com/wiki/Chaos_Storm

Well kitten.. We are all exploiting. Good point OP. Nerf all these skills too.

(did I miss anything?)

/thread

I am a teef
:)

(edited by The Game Slayer.7632)

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Posted by: Marmatt.8590

Marmatt.8590

http://wiki.guildwars2.com/wiki/Lava_Font
http://wiki.guildwars2.com/wiki/Symbol_of_Faith
http://wiki.guildwars2.com/wiki/Symbol_of_Judgment
http://wiki.guildwars2.com/wiki/Symbol_of_Protection
http://wiki.guildwars2.com/wiki/Symbol_of_Swiftness
http://wiki.guildwars2.com/wiki/Symbol_of_Wrath
http://wiki.guildwars2.com/wiki/Glyph_of_Storms
http://wiki.guildwars2.com/wiki/Fire_Bomb
http://wiki.guildwars2.com/wiki/Smoke_Bomb_
http://wiki.guildwars2.com/wiki/Poison_Grenade
http://wiki.guildwars2.com/wiki/Choking_Gas
http://wiki.guildwars2.com/wiki/Caltrops
http://wiki.guildwars2.com/wiki/Uncatchable
http://wiki.guildwars2.com/wiki/Combustive_Shot
http://wiki.guildwars2.com/wiki/Impale_
http://wiki.guildwars2.com/wiki/Acid_Bomb
http://wiki.guildwars2.com/wiki/Napalm
http://wiki.guildwars2.com/wiki/Box_of_Nails
http://wiki.guildwars2.com/wiki/Purging_Flames
http://wiki.guildwars2.com/wiki/Entangle
http://wiki.guildwars2.com/wiki/Muddy_Terrain
http://wiki.guildwars2.com/wiki/Frozen_Ground
http://wiki.guildwars2.com/wiki/Ice_Spike
http://wiki.guildwars2.com/wiki/Static_Field_
http://wiki.guildwars2.com/wiki/Ring_of_Fire
http://wiki.guildwars2.com/wiki/Flamewall
http://wiki.guildwars2.com/wiki/Ice_Storm
http://wiki.guildwars2.com/wiki/Firestorm
http://wiki.guildwars2.com/wiki/Well_of_Corruption
http://wiki.guildwars2.com/wiki/Well_of_Darkness
http://wiki.guildwars2.com/wiki/Well_of_Power
http://wiki.guildwars2.com/wiki/Well_of_Suffering
http://wiki.guildwars2.com/wiki/Fetid_Ground
http://wiki.guildwars2.com/wiki/Chaos_Storm

Well kitten.. We are all exploiting. Good point OP. Nerf all these skills too.

(did I miss anything?)

/thread

Well someone did their homework :p

Mystogen 80 Mes
Knights Of The Knightmare
S3 Legend

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Posted by: Tyreal.5230

Tyreal.5230

I don’t think I explained my point well enough.

These skills should not last past the channelling bar, at all. These skills should only be doing damage while the player is in the animation. The way they currently act is totally different from the rest of the game.

If a ranger is no longer in the animation where he’s shooting arrows, then arrows should no longer fall. Same with meteor from elementalist.

When an elementalist starts channeling meteor shower it takes a few seconds for a meteor to actually touch the ground. They’re summoning a meteor shower from the sky. The meteors take time to fall out the sky. Hence the long delay of the first actual impact.

Ranger is physically shooting arrows, if your not shooting arrows how could they possibly fall?

TL;DR Elementalist is a ‘magician’. Pretty sure magic isn’t tide to such simple logic.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

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Posted by: Carighan.6758

Carighan.6758

These skills should not keep being cast once the player starts moving. If this isn’t an exploit, then:

- Life transfer should continue channeling if I use it and get disabled.

- Stomps should continue channeling even if you’re interrupted.

Hrm, you may want to read up on Velocity and Projectile .

Meteor Storm’s meteors, and in fact all projectiles and projectile-like objects, do behave like they should in this game.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Jerus.4350

Jerus.4350

Lol @ the OP and the title.

I don’t really have much to say that wasn’t already said. Only thing to add is that it’s really annoying how often the words toxic and exploit are misused and overused on these forums.

That’s a very toxic attitude!

I bet you use exploits like these all the time.

:D

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Posted by: yiksing.9432

yiksing.9432

Can’t really stop the meteor from falling when then the ele moves at half cast coz u know… gravity is still acting on them.

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Posted by: Celestina.2894

Celestina.2894

they cant be cast while moving

You can walk away about half way through and they continue going off.

no they don’t

I’m really not going to waste my time uploading proof for you lol.

No, they don’t. I have tested it many times on my ele. It may LOOK like the full cast was finished, but keep in mind multiple “pulses” are cast as the ele is channeling. As a result, if a ele cancels it early the ele actually loses out on damage and makes it easier to dodge.

Barrage functions in the same way.

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Posted by: STRanger.5120

STRanger.5120

Also, if Barrage and Meteor Shower are exploits, what are traps? OMG those things are almost instantly activated and those also WAIT for the victim to come along. kitten , some huge expoitin’ there

/sarcasm

#ELEtism 4ever

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Posted by: nagymbear.5280

nagymbear.5280

An exploit would be to make use of a bug/unintended utility that is not allowed. So please change the title of the thread becuase it is very misleading.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

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Posted by: Ehecatl.9172

Ehecatl.9172

Ranger is physically shooting arrows, if your not shooting arrows how could they possibly fall?

TL;DR Elementalist is a ‘magician’. Pretty sure magic isn’t tide to such simple logic.

When one fires an arrow into the air it takes time to travel upward before reaching it’s maximum height, at which point it falls downward with the point facing down as it is the heaviest part of the arrow.

So basically the arrows keep falling because the ranger has already fired those arrows into the sky. They just haven’t fallen down yet.

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Posted by: Justine.6351

Justine.6351

Title/op is something reminiscent of a tabloid frontpage

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

I don’t think the OP understands how these skills work.

Lets take Barrage for example.

These symbols symbolize the channel
[ ][ ][ ][ ][ ]

These symbols symbolize the hits
x x x x x

If both of those were placed on a timeline you will see that there is a hit corresponding to each moment the skill is channeled, and the hits are delayed.

[ ] [ ] [x] [x] [x] x x

So to an uneducated person it appears the skill is still going off after it has been interrupted …. but the actual hits and the channeling are skewed.

Life Transfer works like this

[x][x][x][x][x][x][x][x]

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Posted by: Alienmuppet.1942

Alienmuppet.1942

I cannot tell if the OP is serious… So many casts work like this, the list above proves that. Conditions is another example. I think of the meteor shower as during the cast the meteors are being conjured high up and start falling immediately. If the casting is interrupted, less meteors are conjured so less fall. Pretty simple really.. It’s a also like the arrow leaving a rangers bow.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

http://wiki.guildwars2.com/wiki/Lava_Font
http://wiki.guildwars2.com/wiki/Symbol_of_Faith
http://wiki.guildwars2.com/wiki/Symbol_of_Judgment
http://wiki.guildwars2.com/wiki/Symbol_of_Protection
http://wiki.guildwars2.com/wiki/Symbol_of_Swiftness
http://wiki.guildwars2.com/wiki/Symbol_of_Wrath
http://wiki.guildwars2.com/wiki/Glyph_of_Storms
http://wiki.guildwars2.com/wiki/Fire_Bomb
http://wiki.guildwars2.com/wiki/Smoke_Bomb_
http://wiki.guildwars2.com/wiki/Poison_Grenade
http://wiki.guildwars2.com/wiki/Choking_Gas
http://wiki.guildwars2.com/wiki/Caltrops
http://wiki.guildwars2.com/wiki/Uncatchable
http://wiki.guildwars2.com/wiki/Combustive_Shot
http://wiki.guildwars2.com/wiki/Impale_
http://wiki.guildwars2.com/wiki/Acid_Bomb
http://wiki.guildwars2.com/wiki/Napalm
http://wiki.guildwars2.com/wiki/Box_of_Nails
http://wiki.guildwars2.com/wiki/Purging_Flames
http://wiki.guildwars2.com/wiki/Entangle
http://wiki.guildwars2.com/wiki/Muddy_Terrain
http://wiki.guildwars2.com/wiki/Frozen_Ground
http://wiki.guildwars2.com/wiki/Ice_Spike
http://wiki.guildwars2.com/wiki/Static_Field_
http://wiki.guildwars2.com/wiki/Ring_of_Fire
http://wiki.guildwars2.com/wiki/Flamewall
http://wiki.guildwars2.com/wiki/Ice_Storm
http://wiki.guildwars2.com/wiki/Firestorm
http://wiki.guildwars2.com/wiki/Well_of_Corruption
http://wiki.guildwars2.com/wiki/Well_of_Darkness
http://wiki.guildwars2.com/wiki/Well_of_Power
http://wiki.guildwars2.com/wiki/Well_of_Suffering
http://wiki.guildwars2.com/wiki/Fetid_Ground
http://wiki.guildwars2.com/wiki/Chaos_Storm

Well kitten.. We are all exploiting. Good point OP. Nerf all these skills too.

(did I miss anything?)

/thread

This can’t be bumped enough.

Barrage & Meteor EXPLOIT

in Profession Balance

Posted by: storiessave.3807

storiessave.3807

I don’t think the OP understands how these skills work.

Lets take Barrage for example.

These symbols symbolize the channel
[ ][ ][ ][ ][ ]

These symbols symbolize the hits
x x x x x

If both of those were placed on a timeline you will see that there is a hit corresponding to each moment the skill is channeled, and the hits are delayed.

[ ] [ ] [x] [x] [x] x x

So to an uneducated person it appears the skill is still going off after it has been interrupted …. but the actual hits and the channeling are skewed.

Life Transfer works like this

[x][x][x][x][x][x][x][x]

^ Best foolproof explanation imo.

Anyone who’s actually played these classes and used these skills can see how it actually works. They’re not instant like Life Transfer.

Not to mention, you’re a very visible sitting duck when casting these skills; the Barrage animation isn’t quite as visible as Meteor, but you can’t move during either of them…unlike with LT. They both also have huge AoE rings so they’re not exactly difficult to see, or to avoid.

Tarnished Coast

Catorii | Lustre Delacroix | Catorii Desmarais | Synalie

(edited by storiessave.3807)

Barrage & Meteor EXPLOIT

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

I don’t think the OP understands how these skills work.

Lets take Barrage for example.

These symbols symbolize the channel
[ ][ ][ ][ ][ ]

These symbols symbolize the hits
x x x x x

If both of those were placed on a timeline you will see that there is a hit corresponding to each moment the skill is channeled, and the hits are delayed.

[ ] [ ] [x] [x] [x] x x

So to an uneducated person it appears the skill is still going off after it has been interrupted …. but the actual hits and the channeling are skewed.

Life Transfer works like this

[x][x][x][x][x][x][x][x]

Bingo.

As was stated with the Ranger skill with the falling arrows, projectiles have a skewed landing rate from when they were fired. Rangers and arrow carts also have skills that work like:

[ ] [ ] [x] [x] [x] x x

It looks like the ele is getting away with free hits, but he isnt.

He just channeled those hits before he moved.

Meteor is fine as is.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Barrage & Meteor EXPLOIT

in Profession Balance

Posted by: cheese.4739

cheese.4739

http://wiki.guildwars2.com/wiki/Lava_Font
http://wiki.guildwars2.com/wiki/Symbol_of_Faith
http://wiki.guildwars2.com/wiki/Symbol_of_Judgment
http://wiki.guildwars2.com/wiki/Symbol_of_Protection
http://wiki.guildwars2.com/wiki/Symbol_of_Swiftness
http://wiki.guildwars2.com/wiki/Symbol_of_Wrath
http://wiki.guildwars2.com/wiki/Glyph_of_Storms
http://wiki.guildwars2.com/wiki/Fire_Bomb
http://wiki.guildwars2.com/wiki/Smoke_Bomb_
http://wiki.guildwars2.com/wiki/Poison_Grenade
http://wiki.guildwars2.com/wiki/Choking_Gas
http://wiki.guildwars2.com/wiki/Caltrops
http://wiki.guildwars2.com/wiki/Uncatchable
http://wiki.guildwars2.com/wiki/Combustive_Shot
http://wiki.guildwars2.com/wiki/Impale_
http://wiki.guildwars2.com/wiki/Acid_Bomb
http://wiki.guildwars2.com/wiki/Napalm
http://wiki.guildwars2.com/wiki/Box_of_Nails
http://wiki.guildwars2.com/wiki/Purging_Flames
http://wiki.guildwars2.com/wiki/Entangle
http://wiki.guildwars2.com/wiki/Muddy_Terrain
http://wiki.guildwars2.com/wiki/Frozen_Ground
http://wiki.guildwars2.com/wiki/Ice_Spike
http://wiki.guildwars2.com/wiki/Static_Field_
http://wiki.guildwars2.com/wiki/Ring_of_Fire
http://wiki.guildwars2.com/wiki/Flamewall
http://wiki.guildwars2.com/wiki/Ice_Storm
http://wiki.guildwars2.com/wiki/Firestorm
http://wiki.guildwars2.com/wiki/Well_of_Corruption
http://wiki.guildwars2.com/wiki/Well_of_Darkness
http://wiki.guildwars2.com/wiki/Well_of_Power
http://wiki.guildwars2.com/wiki/Well_of_Suffering
http://wiki.guildwars2.com/wiki/Fetid_Ground
http://wiki.guildwars2.com/wiki/Chaos_Storm

Well kitten.. We are all exploiting. Good point OP. Nerf all these skills too.

(did I miss anything?)

/thread

Well someone did their homework :p

Well, they get half marks.

You know how projectiles continue to move, and can do damage or have other effects, after their cast-channel is completed?

We should remove those from the game too.

Barrage & Meteor EXPLOIT

in Profession Balance

Posted by: Eurantien.4632

Eurantien.4632

So, OP wants insta cast barrage and meteor shower? Yes please!