After seeing claims that Berserker equipment was overpowered, critical damage scaled too well, and so the overall damage of someone in full berserker needed to be brought down by 10% (which is actually going to be up to 16%) to bring it in line with other armor sets, I decided to do some math to see just how overpowered it was.

First I compared typical stats of berserker to that of soldier, giving permanent fury to both parties which gives berserker a larger benefit than it does soldier, and this is what I came out with (results are determined by damage formulas rather than in game tests as to provide accurate and precise results).

**Rules used in the test:**

- All items are ascended

- Armor uses orbs and no infusions

- Major and minor stats from the weapon are taken from a 2 handed.

- Weapon damage is taken from the sword (1,000) for simplicity.

- No buffs or traits are used unless otherwise stated

- Healing (troll unguent) is assumed to be the only source of healing.

- Fury is assumed to be applied permanently throughout the fight both parties.

- Medium armor and health values are used.

- Stats from trait allocation are:

300 power, 100 precision, 10% critical damage, 300 vitality, and 300 toughness for Soldier.

300 power, 300 precision, 30% critical damage, 100 vitality, and 100 toughness for Berserk.

- The percentage bonus WvW score gives to health is ignored because it varies so much. If it was applied it would give soldier a larger benefit than it would berserker.

**The results:**

**Soldier against Berserker**

Average damage from an attack with a 1.0 modifier = 1,314.511091dmg

In no healing is used this is **8.173803575 of max health.**

If healing is used once this is **5.347% of effective health.**

If healing is used twice this is **3.971% of effective health.**

**Berserker against Soldier**

Average damage from an attack with a 1.0 modifier = 1,739.994372 dmg

In no healing is used this is **6.59788553% of max health.**

If healing is used once this is **4.989% of effective health.**

If healing is used twice this is **4.011% of effective health.**

Next I used the same rules as in the previous test, just with the following buffs to see how well soldier scaled with berserker at the highest levels:

For soldier:

Trait that gives 150 toughness

Banner of defense = 170 toughness and vitality

100 vitality and 70 toughness from food.

6% of toughness and 4% of vitality is added to power from sharpening stone.

For berserker

Trait that gives 150 precision

Banner of discipline = 170 precision, 15% critical damage

10% critical damage and 100 precision from food.

6% of toughness and 4% of vitality is added to power from sharpening stone.

This brought soldier got all the way up to 2,435 toughness and 2,315 vitality while berserker got all the way up to 98% crit chance and 138% bonus critical damage.

**The results:**

**Soldier vs Berserker:**

Average damage from an attack with a 1.0 modifier = 1,463.924086

In no healing is used this is **9.102873312% of max health**

If healing is used once this is **5.955268432% of effective health.**

If healing is used twice this is **4.425137797% of effective health.**

**Berserker vs Soldier:**

Average damage from an attack with a 1.0 modifier = 2,017.4

If no healing is used this is **6.93932306% of max health.**

If healing is used once this is **5.369424039% of effective health.**

If healing is used twice this is **4.378798403% of effective health.**

**In conclusion, berserker does not appear to be overpowered and is in-line with soldier equipment. It does not get “out of control” scaling at higher amounts of critical chance and damage compared to soldiers.**

Reducing critical damage will do nothing to remedy the issues in PvE. It will only cause a stat which is reasonably balanced compared to others, and doesn’t see much use in WvW already, to be unnecessarily weaker at all levels and see even less use.

(edited by Bri.8354)