Big Patch!!!! Time To fix ELE's :)

Big Patch!!!! Time To fix ELE's :)

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Posted by: Astorm.5496

Astorm.5496

so apparently i was about to post something about ele’s a LONG, Long time ago but decided not too at the last time.. this time i have too…. a Big patch is coming and what better time to get this balance going?


This is mainly about sPVP —-———————-!!!!!!!!!!!!!!!!!!!!

I’ve been playing Ele since beta, its seems during beta some ppl got their kitten kicked by some ele’s and cryed nerf, nerf all over…. those(kind of players) are problably the same persons that in every Elementalist section post about balance get in there… Ele is fine! l2p
Ele has the highest DPS…. lolz( no freaking comment) against who? static oponents who dont dodge or happily (slowly) move out of your red circles with 2/3/4 seconds to actually dmg someone skills, i’ve been playing staff ele recently… you’re only usefull staying back in team fights and waiting for everyone to be distracted to get massive dmg…. yes i’ve said it… “massive damage”… this with a FULL DMG build

now the problem is… you’ll lose every single 1v1 against Every other class that knows what their doing ( unless they disengage… you get a moral win)… its come to the ridiculous situation when you’re a FULL tank Ele and ppl take you down in 3/4 sec
O.o
if you decide to attack then, im not sure but i think ur attacks actually heal your opponents

now the l2p dudes come along and start talking all kind of kitten… let me explain you…
if finished a lot of sPvP matches in top Place both in losing and winning team, you know what 80%, times i feel short to every other class

i’ve played 1 sPvP tournament… ppl invited me to and asked what are you going to play… i said mesmer (was just starting to play mesmer, was lvl 20’s something) we went in there and won 3 rounds

I been playing recently Necro in sPVP…. 1st impressions? OMFG im invincible!!!! SOOOO much sustain and sOO much dmg, want to condition me? take them back!

when i die with those classes i say…. i got outplayed, outnumbered, not why do i die in 2 sec or my attacks heals my oponent as tank Ele (jk… you just need to attack them for 2 min without them attacking you to take them out.. 5 min if they heal by mistake during the test)

so about this patch my question is… why wont those new healing traits also affect the Ele himself? Do we have a lot a armor or HP? can we evade/(shorten distance) to other players better then any one else?
—————— i’ll leave more comments for after the patch —-——————-

i really hope you balance or start balancing Ele this next big patch and stop listening to persons that play warriors/whatever saying Ele’s are fine l2p…. after playing Ele for 2 years and other classes in the off time, after that i can say… Ele’s Really Need a Fix

(edited by Astorm.5496)

Big Patch!!!! Time To fix ELE's :)

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Posted by: Astorm.5496

Astorm.5496

Big Patch!!!! Time To fix ELE's :)

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Posted by: MercilessLemurs.7459

MercilessLemurs.7459

First of all, all classes have their different applications for spvp. Typically, at least at mid to low level (not meaning to insult you but you said that you have only done a few tourneys), elementalists and guardians are bad at 1v1s. That being said, staff ele’s are amazing for off-pointing in midfights, and a good one can typically help hold mid point all game. Also, bunker elementalists are crazy tank, especially with a 0 0 10 30 30 cantrip cleric build. Elementalists can heal crazy amounts already if they trait into it, which is why they don’t have the new grandmaster trait for healing applying to them. All of this being said, I’m not saying that ele isnt one of the weaker classes in the game at the moment (for spvp). Also, in the current state of the game (spvp) necro’s are broken, which is what you are reacting to, and you shouldn’t base what all classes should be like off of that.

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Posted by: Kyon.9735

Kyon.9735

There’s a reason why nobody takes a staff Ele in high level competitive PvP. Everything an Ele can do, others can do better – and is much less of a risk.

DD 0/0/10/30/30 bunker cantrip Ele can’t be considered “viable” anymore in competitive tPvP. That build has roughly 14k HP with around 2.6k armor which can’t be considered tanky at the current meta where Thieves deal massive damage with just a few clicks of a button (most top tier teams usually have a thief in their lineup). Healing only works if you can survive long enough to actually take advantage of your sustain healing.

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Posted by: infantrydiv.1620

infantrydiv.1620

There’s a reason why nobody takes a staff Ele in high level competitive PvP. Everything an Ele can do, others can do better – and is much less of a risk.

DD 0/0/10/30/30 bunker cantrip Ele can’t be considered “viable” anymore in competitive tPvP. That build has roughly 14k HP with around 2.6k armor which can’t be considered tanky at the current meta where Thieves deal massive damage with just a few clicks of a button (most top tier teams usually have a thief in their lineup). Healing only works if you can survive long enough to actually take advantage of your sustain healing.

One of the best NA teams is currently running a staff ele.

Ranger//Necro

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Posted by: oZii.2864

oZii.2864

One of the best NA teams is currently running a staff ele.

Apex prime

15 char

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Swim.6830

Swim.6830

There’s a reason why nobody takes a staff Ele in high level competitive PvP. Everything an Ele can do, others can do better – and is much less of a risk.

DD 0/0/10/30/30 bunker cantrip Ele can’t be considered “viable” anymore in competitive tPvP. That build has roughly 14k HP with around 2.6k armor which can’t be considered tanky at the current meta where Thieves deal massive damage with just a few clicks of a button (most top tier teams usually have a thief in their lineup). Healing only works if you can survive long enough to actually take advantage of your sustain healing.

One of the best NA teams is currently running a staff ele.

Ok, so why not re-balance all classes to have only one viable weaponset and make it of one type (support or damage or bunker etc.) and only one build viable with it?

Yeah that’s what I thought…

Zwim Elementalist
Consigliere
The Dragoon Brotherhood

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Posted by: Carighan.6758

Carighan.6758

While I agree with the general idea, I really don’t think any class is any less (or more) wanting for changes or fixes.

I’m overall happy with the state of class development and class balance (quite so, but keep in mind I compare stuff like EQ1 or DAoC), though not so much with class identity. And in fact I’d readily sacrifice more balance for more identity.

But there’s a host of all-class issues to be dealt with first. Pathing, skill delay, interrupts in general, condition-awareness (like the little arrows on the health bar in GW1), etc etc.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: GoodWithGravy.8019

GoodWithGravy.8019

Sad thing is, when you add up the the useless GM traits, lack of any other trait news, at best token changes to other abilities followed up by the much bigger hit that is the rune and sigil changes, we are getting net nerfed again this patch.

I have seen the devs say we could do with help, I have seen #Elepocalypse. The thing is, last time round they thought they would open up some builds – by moving Elemental Attunement up a tier. Yeah.

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Posted by: Nutshel.7264

Nutshel.7264


I have seen the devs say we could do with help, I have seen #Elepocalypse. The thing is, last time round they thought they would open up some builds – by moving Elemental Attunement up a tier. Yeah.

I’m afraid that #Elepocalypse in anets head mean all eles running full support boringass staff to support all these masterace warrior/thieves

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I remember in GW1 when elementalsits usually trumped warriors. Warriors had ways around. But you didn’t see all professions looking at you and quickly going for you as if you were the easiest target. People actually had to study your party and see the skills you were using and change their tactics according to that.

In GW2, the tactics is basically: “Spam all your skills on the weakest profession, then move to the next”. And the sad thing is how often that works.

[…]

One of the best NA teams is currently running a staff ele.

Correlation does not imply causation.

One of the best teams having a clearly underpoered profession with an unusual build does not mean elementalists are in a good position.

If ANet takes metrics of the game, they have to see how often and how fast elementalists go down. Because is what everyone sees in the game.

Why do you think everyone goes for the elementalist first? Because it’s a threat? No. It’s not a threat. I’ve seen elementalists chasing warriors around attacking them constantly, while the warriors don’t even bother with the elementalists just to showoff how they can do that. Once I saw an elementalist getting bored of attacking a warrior at the Skyhammer, who didn’t even noticed he was being attacked. The guy had several stacks of bleeding and also burning, and his health didn’t go down at all.

They go for the elementalist first because for them, elementalists are a profession that either runs away as soon as it’s targeted, or becomes free +5 score.

That’s how bad elementalists have it right now in the game on average.

[…]

I’m afraid that #Elepocalypse in anets head mean all eles running full support boringass staff to support all these masterace warrior/thieves

And well, and #elepocalypse should be more like this:
https://www.youtube.com/watch?v=31Sx90HIcB0

Everyone dying because of worldwide firestorms.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Astorm.5496

Astorm.5496

mithran explains in a logic way what i couldn’t put out what the problem is….. until developers understand this there’s no hope…..


MithranArkanere.8957

The problem with the elementalist is their potential.

They are balanced considering their maximum potential… but not many people reaches that.

They can heal more than anyone else. So they get less health. But they won’t bring that healing potential to the max most of the time.
And they can do more damage than anyone else. So they get very long recharges and activation times, and reduced damage per hit on average, as they won’t bring that damage potential all the time, and even if they bring the builds that do the most damage, they have to be used under certain conditions and in certain ways to be effective.
And they have lots of control and abilities to take a beating without flinching like Obsidian Flesh, but how long do they last, and how often can they use them, and do they always bring those abilities with them?

Elementalists have higher numbers, but much lower averages.

It’s like having a 1-150 damage weapon while the rest have a 100-110 one, and a shield with that can absorb 3000dmg on block but only 5% block chance while the rest have a 1000 absorption shield with a 25% chance. The higher numbers become useless in practice, and actually work against the elementalist.

They have been handicapped as if they had their maximum potential in all aspects, all at the same time, but no one does bring all of that. When you bring damage, you sacrifice more survivaility that any other profession. When you bring survivability, you bring less survivability than other professions, and sacrifice more damage than others too.

So when people mix and match stuff and try to find new combinations, they will be underwhelming.

Elementalists need to be brought more in line with the other professions before going further into balance. Otherwise it’ll be like trying to solve a Rubik’s cube with squares of 8 different colors. It won’t match no matter how much you move stuff around.
****************************************************************

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Posted by: Mbelch.9028

Mbelch.9028

Fix chill only hurting eles 10x more than other classes, and we’ll truly be peachy.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

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Posted by: Astorm.5496

Astorm.5496

ok i had my serious doubts but now i too am starting to believe believe this balance team is just totally biased

the justification for not giving the healing effect of aquatic benevolence to the Ele is on a kindness spirit to give others, not yourself…. is that a new approach to all classes and skills…?? like with(already Squishy) Necros new Unholy Sanctuary where you regen health while in death shroud?

NOTE —- at the warrior section they compare the same sharing spirit of Aquatic Benevolence with the warrior Phalax Strenght… let me Copy Paste…. "When you grant *yourself might, grant it to nearby allies as well " O.o…. so i must be really stupid in not understanding the sharing spirit comparison with Aquatic Benevolence wich DOES NOT effect self… no freaking comments… just 1 comment… i understand they both “share” just not in the same way ^^

i watched the video on twitch about new changes in patch so is the warrior getting 1000!!!! yes 1000 toughness when breaking stun for 4 sec in that spirit? the “variable” 100% crit chance on burst skills? must be on the candid spirit of sharing their dmg with the oponents too… they did lack on that ^^

i mean a warrior or thief can usually kill me before i cast my main heal so whats the point of healing yourself anyhow… just stay back and heal your warriors/etc if someone goes for you, too bad… they can close distance better then you too …

just go back to Play Ele in PvE where you can cast all your 3/4 sec casts on top of each other on stupid opponents(mobs, against someone in PvP those 3 to 4 sec are more then enough to get you killed) and be the highest dmg class on the game lolz

(edited by Astorm.5496)

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Posted by: Astorm.5496

Astorm.5496

ok made my disappointment go away now lets try some constructive posting

1st of all i want to say i like the whole more support changes

suggestion
-: if you feel all the heals having a 35 % boost is too much… just make aquatic benevolence give that boost? not the rune so that way its just 25%? that feels something that could help balance Ele a LOT…. is that 25 % too much compared to warrior HP/heal/defense …. a ranger pet taking all the dmg for a while? a necro 2nd HP pool… and so on….?
(sigil of benevolence keep it as it is since in PVP its hard to make a significant difference reliably)

(edited by Astorm.5496)