Boon/Condition to Weaken Condition Damage...

Boon/Condition to Weaken Condition Damage...

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

So we have a Boon and Condition that affect physical damage Weakness and Protection. I was thinking why not add another Boon or condition that reduces the amount of Condition taken/done as well? Seeing as how in WvW and S/TPvP conditions pretty much dominate everything

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Posted by: Cygnus.6903

Cygnus.6903

Good idea.

Conditions really need to be toned down a bit.

I only state my opinion unless stated otherwise.
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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I think a boon would likely work that little bit better as some classes can use conditions to heal, turn into boons and such.

Needs Name : All condition damage you take is reduced by 33%. Stacks Duration

This 33% reduction would be per a tick of ALL damaging conditions. The problem would be how to get it into the classes in a balanced way. This could also replace the condition immunity traits with a long duration application of the boon when the person reaches 90% Health (ele) and 25% health (Engi) so they still take damage but at a reduced rate though them being traits the reduction i think would have to be increased say 2stacks (66% reduction) for x number of seconds

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Posted by: Proven.2854

Proven.2854

If they put any mechanic to counter conditions in the form of a boon, it should be a 33% reduction for all condition duration, not just condition damage.

Call me Smith.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

If they put any mechanic to counter conditions in the form of a boon, it should be a 33% reduction for all condition duration, not just condition damage.

See, i was thinking about that but then i think if it reduced damage AND duration then it would become to strong a condition. Maybe if the condition duration foods were removed then i could see it having a place but currently It just wouldn’t be balanced enough

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Posted by: Proven.2854

Proven.2854

I disagree. Condition builds don’t just use condition damage. They also use things like cripple, chill, and immobilize to snare you and keep you locked down for that damage to go through. Plus, lowering duration for all conditions allows the boon to be more multi-purpose.

Call me Smith.

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Posted by: kylwilson.9137

kylwilson.9137

I’d rather they -add- condition resistance to a boon such as vigour. No super crazy vigour up-times as of the upcoming patch. A 20% (?) reduction in condition damage whilst affected by Vigour is kind of appealing, to me at least.

Matches the definition of Vigour thematically at least. I’m just really afraid of another boon or condition being added to the game.

\o/

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Posted by: Advent.6193

Advent.6193

Before we even consider some sort of Condition-weakening Boon and/or Condition, we first need to finally get to a point where Condition builds are equally valid in all game modes. As is, they’re only “problematic” in WvW or PvP. In PvE, they’re not even usable. Fix that issue, and then we can actually have a fair discussion on such things.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

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Posted by: DanSH.6143

DanSH.6143

The only problem with condition builds in pvp and wvw is that people don’t take enough condition removal traits/skills or simply cannot.

Griften

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

The only problem with condition builds in pvp and wvw is that people don’t take enough condition removal traits/skills or simply cannot.

Its not they don’t in almost all cases it is they can’t. you can EASILY be burst with conditions in mere seconds and the condition removals are rather weak except of course Consume Conditions but that has a big cool down to counter it.

Within the first 5-10seconds of a fight you can EASILY be burst with all the damaging conditions in the game. and then on top of that every second you are getting more and more and those you removed with condition removal is replaced by new ones in seconds and it just goes on and on.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Before we even consider some sort of Condition-weakening Boon and/or Condition, we first need to finally get to a point where Condition builds are equally valid in all game modes. As is, they’re only “problematic” in WvW or PvP. In PvE, they’re not even usable. Fix that issue, and then we can actually have a fair discussion on such things.

They are more than “Problematic” in both WvW and S/TPvP they are simply put killers with very little you can do to counter it. Take -40% food? they take +40% food.

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Posted by: Advent.6193

Advent.6193

Before we even consider some sort of Condition-weakening Boon and/or Condition, we first need to finally get to a point where Condition builds are equally valid in all game modes. As is, they’re only “problematic” in WvW or PvP. In PvE, they’re not even usable. Fix that issue, and then we can actually have a fair discussion on such things.

They are more than “Problematic” in both WvW and S/TPvP they are simply put killers with very little you can do to counter it. Take -40% food? they take +40% food.

Which, doing so, at least levels the playing field back to 0% duration increase.
This, before we even begin to discuss the differences between condition removal options.

  • High Vitality and Melandru/Hoelbrak Runes further cut into condition duration.
    Traits such as Dogged March slice it down further.
  • Other Traits, depending on class, remove certain conditions entire when triggered (Pain Response on Thief comes to mind).
  • Stability interrupts the application of certain CC and conditions when used, and many classes have access to said Boon (Sorry, Necros, but there went your Fear/Terror procs. Especially if we’re discussing WvW at all; how many Guardians are in even a “small” Zerg, again?)

Now, what do I -as a Condition user- get in return?

  • I can’t damage objects for bupkiss, unless I’m actually a Condi/Power hybrid.
  • I’m frigging Epic Fail in any “group” PvE content, due to how ANet’s condition stack system works.
  • I need to wait longer to see the full effects of my work, compared to a straight Power-DPS player. (This part is fine, and segues into the whole “DoT” concept.)

As I said: the big issue is getting the downsides of (PvE) Condition specs fixed. This absolutely needs handled, ASAP. If not, then “fixing” PvP/WvW Condition specs can, and assuredly will further screw over a build type that is -at best- marginal
in PvE content. Considering that PvE is the largest population of players in game, this is a major concern.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

How so? seeing as they will take traits for longer duration, weapons also offer longer duration, sigils, runes and everything else offer longer duration as well…

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Posted by: Advent.6193

Advent.6193

We may as well leave Rune/Sigil effects out of this conversation, considering we do not know exactly how ANet’s impending changes to both will effect the overall balance of
either.
As for the food business, that’s only an issue in WvW, specifically. PvP never allowed consumables, at all. And a goodly number of the Rune/Sigil sets that further crank
duration aren’t present. (A good example being Perplexity.)

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior