Boon and Condition Reworking

Boon and Condition Reworking

in Profession Balance

Posted by: Orpheal.8263

Orpheal.8263

With this Thread I want to discuss here, that the Game could need also some important boons more, that could significantly help in overall Game Balance.

The Game has so far only received New Conditions from Torment to Agony.
However, there are much lesser Boons in this game, than the game as conditions.

I think its best for the game Balance, if we would receive some new Boons, that could fresh up the Game Balance, as also removing some Conditions or rework some Conditions, because I definetely think this game currently has way too much Damage over Time Conditions.
The lesser Damage over Time Conditions there are, so easier is the Game to Balance, because you don’t have to fear into running the problems of getting Condition Damage Overkills by having too much of them on you at the same time, that could kill you in seconds, if you don’t get all removed quickly and the game doesn’t allow you to choose, which conditions we want to remove exactly with our condtion removals by clicking on the Condition Symbols to makr them as the Condition that should get removed if the condition remove skill doesn’t remove by its description only some restricted conditions, like for example the thief healing skill that stealths the player clearly says, that it removes ONLY burning, bleeding and poison and nothing else.

Immobilized is a Condition that I thing absolutely needs to get removed!!
Make Stun instead its official replacement with a red condition icon.

The next Effect that has to get removed is definetely Fear
Its effect should get changed with something more useful, like stopping for some time the unique class effects, like that a Warrior won’t gain Adrenaline under Fear, a Thief will gain much slower Initiative under Fear, a Mesmer can’t shatter their clones under fear or can’t create clones under fear, a guardian can’t activate his virtues under fear, necros don’t receive life force under fear, ranger pets get weaker, while their master suffers under fear, engineers can#t use their tools under fear

Thats a far better effect for Fear, than this silly forced running away, but the codition youl stay as it is in PvE, but for everythign PvP related it should definetely get an other effect..

Petrification needs to become finally an official condition with its own red icon and a different effect, than beign just a silly stun clone and it should become a condition, that earth eles should deal also. Currently we see this silly niche condition only through Basilisk Venom. If you added that condition basically only for that Elite Skill, I say, totally scrap it and exhange basilisk Venom with a complete new Elite Skill and remove Petrification out of the game, if you have no intentions of making Petrification ever into an official red icon condition with an unique own effect.
We have Burning, we have Chill, we have Blindness basically as 3 of 4 elemental based conditions, so why not make petrification for Earth finally the 4th and last one???
—-

Boons that this game could really need:

Sturdiness
Make it work like a counterpart to Might.
Sturdiness should increase Toughness and Healing Power, like Might increases Power and Condition Damage.

Healthiness
A Boon, that should decrease temporarely the maximum durations of Damage over Time Conditions like Bleeding, Poison, Confusion, Burning and Torment by siginificant 66%

Reincarnation
A Boon, which should work like that new Healign skill of the Engineer, which heals the player for a real big amount of Health, if he gets hit by an attack, that would normally be deadly so that players can avoid getting downed while that boon is active with its short duration so that it works only, if it gets timed at a good moment.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Boon and Condition Reworking

in Profession Balance

Posted by: Orpheal.8263

Orpheal.8263

Part 2:

Concentration
A Boon, that should improve the unique features for each class differently.
Warriors could gain like 10% more adrenalien while being concentrated
Necros could isntead receive 10% more Life Fore
Virtues could have 10% stronger passive/active Effects
Initiative could recharge 10% faster
Tools could be 10% stronger
Pets could be 10% stronger
Clones/Phantoms could have 10% more Health

Focus
Players under Focus could have increase Critical Hit Chance and increased Critical Damage for 5% each.

Haste
Could reduce the Cooldown Time of Skills and give Thiefs instead a little Chance to receive Quickness when being hit.

Foresight
Could increase the Maximum Range of ranged Skills by +300

Blindness on the other hand could get balanced alot better by simply reducing the Range of Skills siginificantly, that way would be Blindness alot more usefull in overall like thta Blindness could halve the Range of all Skills.

Weakness & Vulnerability should get merged
The Endurance Reduction Effect should get moved to Cripple.
Cripple should not reduce Movement Speed, it should reduce Attack Speed instead, because it isn’t so easy to fight efficiently with crippled hands. Chill is already there for movement speed reduction.
Chills effect should get reduced to the effect of the old cripple, therefore its duration gets increased.
——

I think, if changes like these would be made, the game would become alot more fun, more balanced.

And it would create space for some new interesting conditions again, because at the current state adding more conditions to the game would be imo way too much conditions in the game, without reducing first some of the current ones.

By removing Immobilization and merging Weakness with Vulnerability, we would create space for 2 new conditions for example. Interesting conditions like:

Cursed
Lets a victim for a short duration become unable to receive new Boons

Sickness
A spreading AoE Damage over Time Condition, that has no stacks, but becomes more powerful, so more it spreads out by the amount of victims that suffer on it. A condition, that would be only cureable with skills, that can clean it directly.
With this one would have to be all condition cure skilsl get changed, that simply can ccure all conditions, or into their descriptions has to get implemented the phrase (except Sickness) Could be extremly interestign for WvW I think ^^

Apathy
Could be used to DECREASE the chance for critical hits significantly and also decrease siginificantly the Critical Damage one can dish out through critical hits.

Demoralisation
Decrease of maximum Boon Durations by 33%

oh if these thigns could find their ways into the Game, GW2 combats could be alot better I think.
What do you think ?

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Boon and Condition Reworking

in Profession Balance

Posted by: Ancient Ranger.3276

Ancient Ranger.3276

Part 2:

Concentration
A Boon, that should improve the unique features for each class differently.
Warriors could gain like 10% more adrenalien while being concentrated
Necros could isntead receive 10% more Life Fore
Virtues could have 10% stronger passive/active Effects
Initiative could recharge 10% faster
Tools could be 10% stronger
Pets could be 10% stronger
Clones/Phantoms could have 10% more Health

Just pointing out that you missed a class. Or do elementalist not get this new boon?

Éleura Elementalist’s on YB
Elementalist
#Ele

Boon and Condition Reworking

in Profession Balance

Posted by: Orpheal.8263

Orpheal.8263

Ya, I forgot them.. Concentration could lead to 10% faster Attunement Recharges
There, please ^^

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside