Boon and Condition Reworking
Part 2:
Concentration
A Boon, that should improve the unique features for each class differently.
Warriors could gain like 10% more adrenalien while being concentrated
Necros could isntead receive 10% more Life Fore
Virtues could have 10% stronger passive/active Effects
Initiative could recharge 10% faster
Tools could be 10% stronger
Pets could be 10% stronger
Clones/Phantoms could have 10% more Health
Focus
Players under Focus could have increase Critical Hit Chance and increased Critical Damage for 5% each.
Haste
Could reduce the Cooldown Time of Skills and give Thiefs instead a little Chance to receive Quickness when being hit.
Foresight
Could increase the Maximum Range of ranged Skills by +300
Blindness on the other hand could get balanced alot better by simply reducing the Range of Skills siginificantly, that way would be Blindness alot more usefull in overall like thta Blindness could halve the Range of all Skills.
Weakness & Vulnerability should get merged
The Endurance Reduction Effect should get moved to Cripple.
Cripple should not reduce Movement Speed, it should reduce Attack Speed instead, because it isn’t so easy to fight efficiently with crippled hands. Chill is already there for movement speed reduction.
Chills effect should get reduced to the effect of the old cripple, therefore its duration gets increased.
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I think, if changes like these would be made, the game would become alot more fun, more balanced.
And it would create space for some new interesting conditions again, because at the current state adding more conditions to the game would be imo way too much conditions in the game, without reducing first some of the current ones.
By removing Immobilization and merging Weakness with Vulnerability, we would create space for 2 new conditions for example. Interesting conditions like:
Cursed
Lets a victim for a short duration become unable to receive new Boons
Sickness
A spreading AoE Damage over Time Condition, that has no stacks, but becomes more powerful, so more it spreads out by the amount of victims that suffer on it. A condition, that would be only cureable with skills, that can clean it directly.
With this one would have to be all condition cure skilsl get changed, that simply can ccure all conditions, or into their descriptions has to get implemented the phrase (except Sickness) Could be extremly interestign for WvW I think ^^
Apathy
Could be used to DECREASE the chance for critical hits significantly and also decrease siginificantly the Critical Damage one can dish out through critical hits.
Demoralisation
Decrease of maximum Boon Durations by 33%
oh if these thigns could find their ways into the Game, GW2 combats could be alot better I think.
What do you think ?
Part 2:
Concentration
A Boon, that should improve the unique features for each class differently.
Warriors could gain like 10% more adrenalien while being concentrated
Necros could isntead receive 10% more Life Fore
Virtues could have 10% stronger passive/active Effects
Initiative could recharge 10% faster
Tools could be 10% stronger
Pets could be 10% stronger
Clones/Phantoms could have 10% more Health
Just pointing out that you missed a class. Or do elementalist not get this new boon?
Elementalist
#Ele
Ya, I forgot them.. Concentration could lead to 10% faster Attunement Recharges
There, please ^^