(edited by Ganathar.4956)
Broken class mechanics: Ranger and Ele
Elementalist
The elementalist class mechanic is attunements which function a bit like weapon swap but enable you to have 20 weapon skills at the same time which offers a lot of versatility.
In theory this is very powerful and rightfully so since eles have the lowest health and lowest armor, do not have a lot of access to evades and have no access to stealth, unlike thieves.
However the drawbacks are way, way too big considering the overall squishiness of the elementalist.
*Many of the weapon skills require completely different stats to function even though they are bound to one weapon. Some need power, precision, crit damage, others need condition stats and others need healing stats. (This drawback by itself would have been fine but it’s not the only one!)
*Elementalist abilities were designed differently because of attunements. This means that Elementalist weapon skills are simply inferior to those of other classes, so you need to use more abilities to get similar or worse results. You also need to manage your attunement cooldowns and “guess” if the abilities that you need in another attunement are ready for use. And if you want to heal yourself you have to kitten your dps by going into water attunement.
*Elementalist utilities generally have longer cooldowns than equivalent utilities of other classes in order to “balance” the elementalist because being squishy and having long cooldowns on weapon skills is certainly not enough!
*Elementalist trait lines focus on single attunements and mostly provide benefits for that attunement. This is bad because the benefit isn’t that big due to the long cooldowns which force you to switch attunements. This is also the reason why the arcana line is so popular.
If the elementalist is to be improved we need to cut down cooldowns and improve abilities across the board so that the class mechanic actually starts to matter when compared to other classes. Right now attunements hinder eles instead of helping them compensate for their low defense.
The elementalist does not need higher base defensive stats like many suggest, it just needs better abilities so that they can counter their enemies more reliably.
The first step to balance is sorting out the class mechanics because if they are not in line their classes are very difficult to balance.
(edited by Ganathar.4956)