Buff Condi and Healing Pwr for Duration

Buff Condi and Healing Pwr for Duration

in Profession Balance

Posted by: Zevix.1479

Zevix.1479

These stats are considered not as important as Berserker/Assassin. So here are a few suggestions to make them more appealing.

Condition stat to also add to Condition Duration so that it can also benefit crowd controls like Chilled or Weakness, and make it easier to stack intensity.

Healing Power to also add to Boon duration on yourself and boons shared to allies.

Toughness to add a small % bonus to Vitality.
Vitality to add a small % bonus to Toughness.

Buff Condi and Healing Pwr for Duration

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

No, no, and no.

The absolute worst idea is making Condition Damage also increase Condition Duration. This would turn it into an exponential stat, which are completely impossible to balance. Every single point would be more valuable than all prior points combined. No. Absolutely not.

Healing Power adding to Boon duration isn’t quite so bad, but it still goes exponential with regards to Regeneration. Again, exponential stats are impossible to balance, so no. This is a terrible idea.

Toughness and Vitality feeding into one another is also a bad idea, though this one is tougher to explain. Essentially, though, you would be receiving more of either stat than you actually built, plus bonus stats.

Finally, the only place the entire basis of your argument even holds is PvE where the lacking value of stats other than Power, Precision, and Ferocity is due to enemy and encounter design, not due to the stats themselves.

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Buff Condi and Healing Pwr for Duration

in Profession Balance

Posted by: Zevix.1479

Zevix.1479

No, no, and no.

The absolute worst idea is making Condition Damage also increase Condition Duration. This would turn it into an exponential stat, which are completely impossible to balance. Every single point would be more valuable than all prior points combined. No. Absolutely not.

Healing Power adding to Boon duration isn’t quite so bad, but it still goes exponential with regards to Regeneration. Again, exponential stats are impossible to balance, so no. This is a terrible idea.

Toughness and Vitality feeding into one another is also a bad idea, though this one is tougher to explain. Essentially, though, you would be receiving more of either stat than you actually built, plus bonus stats.

Finally, the only place the entire basis of your argument even holds is PvE where the lacking value of stats other than Power, Precision, and Ferocity is due to enemy and encounter design, not due to the stats themselves.

The duration could be increased as a percentage, just like how Ferocity is. Duration could help fight back how enemies shrug off condition duration.

And why not a small synergy bonus between Toughness and Vitality. It could be as much of a gain kitten – 10% to each other.

Buff Condi and Healing Pwr for Duration

in Profession Balance

Posted by: killahmayne.9518

killahmayne.9518

Depends on the game mode.

For PvE, this would not change anything at all.

In WvW roaming, you are making conditions builds more potent and powerful than they already are by adding condition duration. How much condition duration is a person with 1500 condition damage going to have. Let’s say for argument sakes that it is 1% per 100 condition damage. That is 15% condition duration, which is absurd considering food and 30 in a traitline can give you 70% condition duration. Let’s not forget to consider runes/traits/sigils that further extend that duration. You are looking at 100%+ condition duration for many conditions. Many skills in this game already have absurd length on the condition ticks with foods/traits.

With healing power, it isn’t so bad as it generally isn’t stacked, but assuming a 1:100 ratio, a build with 500 healing power will have 5% boon duration. This wouldn’t be so bad, but I am still opposed to this change.

Why does toughness need to add a small % bonus to Vitality and vice versa? All you do is promote more bunkering and stale gameplay.

Overall, your changes promote condition builds in WvW roaming, slightly emphasize more bunker specs and do little else to addressing the real problems that this game faces.

Conditions need an overhaul in its entire mechanic so that they are actually more useful in zerg play and PvE while reducing its application rate and slightly reducing its duration. More akin to making it less attrition based and more up front in its damage.

Healing Power honestly isn’t a bad stat, especially for GvG builds, zerg busting and certain other builds. It is completely fine.

Toughness and Vitality do not need to scale off of each other, it is an unnecessary change.

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https://www.youtube.com/watch?v=MoAjKtD6MLY

(edited by killahmayne.9518)

Buff Condi and Healing Pwr for Duration

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

Troll much?

Really, how would a flat buff to conditions be at all necessary at this point? I’m all for buffing them if their application is a little more skill orientated than a 10 second ICD for a 6-12 second effect. Just sayin….

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