Burst skills should give adrenaline now
Burst skill are meant to use your adrenaline… not to gain adrenaline. Let’s just say that you fill your adr bar just for the sake of landing a skill that consume this adrenaline. Gaining adrenaline on these skill would be a nonsense.
Burst skill are meant to use your adrenaline… not to gain adrenaline. Let’s just say that you fill your adr bar just for the sake of landing a skill that consume this adrenaline. Gaining adrenaline on these skill would be a nonsense.
To expand on this, it would be like if a Mesmer got a clone for landing a shatter skill. Kind of feeds into itself there.
If you spend 6 points in the last trait line you can achieve that.
10 points of adrenaline (1bar) for a lvl 3 burst skill.
Normally you get 1 adrenaline per hit, this doesnt affect a burst skills
Since Anet is changing the way adrenaline works
(you spend ALL adrenaline even when miss)I think it would be helpfull to give adrenaline when you do succesfully land a burst.
Ofc there should be a FIXED (1-5..) amount of adrenaline you get no mather what burst skill (or else flurry/combustive shot will give waaay to much ofc )
What do you think?
Does this mean cleanses should add conditions and spending gold should return gold?
The ideology here reminds me of the mortgage lenders before the crash. You wouldn’t happen to work in the lending business would you?
Normally you get 1 adrenaline per hit, this doesnt affect a burst skills
Since Anet is changing the way adrenaline works
(you spend ALL adrenaline even when miss)I think it would be helpfull to give adrenaline when you do succesfully land a burst.
Ofc there should be a FIXED (1-5..) amount of adrenaline you get no mather what burst skill (or else flurry/combustive shot will give waaay to much ofc )
What do you think?
Does this mean cleanses should add conditions and spending gold should return gold?
The ideology here reminds me of the mortgage lenders before the crash. You wouldn’t happen to work in the lending business would you?
Actualy there are at least on profession that when they dodge, they gain endurance. (they waste endurance and gain endurance by wasting it)
There is other when they enter death shroud they have a skill to gain life force. (they loose life force when in DS but they can gain life force when in DS).
To OP:
You can already gain adrenaline by spending adrenaline if you trait 6 points in the last line.
You spent 30 points and gain 10.