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Posted by: Keown.9210

Keown.9210

Calling All Elite Players!

If you happen to be an elite player, Guild Wars 2 needs your help. As we all know, class balance is a very delicate and touchy subject. I read the class forums for every profession and it seem to me that every class feels like they are underpowered or missing some sort of necessary skill/utility. That’s where you come in. Now I know most people have a specific class that they like to stick to and that’s fine, but we need you to play other classes as well. The more good players we have playing more classes, the better. I feel like this will give more unbiased perspective for everyone playing a particular class and I’m sure the devs would appreciate this. As a person who plays his main only fractionally more than his alts, I wish I could be a part of this, but a shame I’m not anywhere close to being elite. So my challenge to you is to take a moment to stop destroying nubs in WvW or whatever it is that you do and roll a class that you haven’t played with yet. If you have played all the classes and you got 8 level 80s, then great! Tell us what you think! Do you have more trouble in one aspect of the game with a particular class than with another class? Not only am I curious about the results, but I’m sure other people are as well.

Thanks in advance!

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Posted by: Bombsaway.7198

Bombsaway.7198

Most people play multiple classes already. This is a bit odd of a request really.

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Posted by: robocafaz.9017

robocafaz.9017

I have 8 80’s but I main a Warrior so people don’t allow me to have an opinion.

Deany Kong – #magswag
Head Deany Kong of Deany and the Kongs [Kong]
http://www.youtube.com/user/RoboCafaz

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Posted by: Mbelch.9028

Mbelch.9028

Lol at Deany.

I have 5 80s, working on the last three slowly (They nerfed craft leveling.)

I think mobility is the king. If you’re not mobile, you’re nothing in an outnumbered situation.

I think that’s what makes warriors so great at the moment. They have great mobility. I don’t think they should be nerfed even (just GS rush). I think other classes like necro should be brought up to join them. (I do not play necro).

I think this should bring into account balance. You should spec for more mobility at a cost of some of your fighting ability. Don’t ask me how, it’s just an opinion.

Before I say what I say next I’d like to note that I am a roamer in wvw. I never run with more than 15, and even then that high of a number is a rare occasion. I prefer 5 mans or duo roaming. I enjoy solo roaming when people leave me alone lol.

So I’d like to say the health of roamer classes based on my perspective is Warrior>Thief>Ele/Ranger/Engineer>Mesmer/Guardian>Necro.

That’s where I believe the overall health is at, but I will also say conditions have an unhealthy position at the moment. They’re far too strong in a solo/small team position, yet far too weak in zergs. That needs to be addressed, as classes that downright shouldn’t touch condi specs are trying conditions out and sticking with them (for roaming and dueling.)

My best,
Nex

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

(edited by Mbelch.9028)

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Posted by: style.6173

style.6173

I think there are really only 4 good roamer classes. First, I classify roamers as people who run either solo or with a max of one other person. Anyone who runs 3 or more is a havoc squad. For roaming classes, the best, in no particular order, are:

warrior, ele, thief, mesmer

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Posted by: oZii.2864

oZii.2864

I will never make a ranger but I have every other class at 80. You get perspective having multiple classes but not everyone really digs into their alts like their main. Really what is ideal is people playing their alts and reading the forums of their alts at the same time.

Also people like to do different things.

I roam mostly and what annoys me depends on what class in playing usually what annoys people is what they complain about on the forums.

The only class I love fighting no matter what I’m playing is a thief yet they are probably the most complained about class even before people qq’d about warriors.

Hate pu mesmers? Sure I hate them when I’m on my ele or my Mesmer or warrior

Hate warriors? Sure when I’m on my ele

Hate necro’s? When I’m on my ele, or Mesmer, guardian, or engi

Hate engi? When I’m on my thief? Or pu Mesmer, or warrior.

I main elementalist but I play my alts enough to realize some are weak and some are stronger but they are all either beatable or ignorable if I’m out roaming.

I don’t put much stock into dueling balance because it’s usually p/d thieves, d/d Eles, hambow, mace warriors, perp engis, pu mesmers, terrormancers.

I have ran or run the popular dueling roaming builds for all of them. The funny thing is what bothers you changes depending on what your playing. You realizes nothing is unbeatable.

There is no balanced builds there is only jack of all trade master of none builds in roaming because nobody is specializing. That’s why you can take any of your classes maker it bunker and the popular roaming builds can’t kill you if you don’t want them to.

Anyway my personal view is that balance is pretty good in gw2. Your build never should be the end all be all for every encounter you will come across your counter you can overcome that if you are better then them. This isn’t chess or pong.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

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Posted by: Durzlla.6295

Durzlla.6295

I have 8 80’s but I main a Warrior so people don’t allow me to have an opinion.

HAHAHAHAHAHAHAHA! The warrior thinks we’re listening to him!! lol j/k , couldn’t resist…

@OP I’m a Ranger main (like 90% playtime on him most likely…) but I still have a mesmer, engi, and ele i play and would say i’m pretty good on.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Moshari.8570

Moshari.8570

I have 8 level 80’s all classes. I have mained different ones at different times….I started with Ele, then went to Ranger when they nerfed ele, then went Guardian, then thief, then Warrior, then mesmer, then Warrior again, then necro until that got nerfed, then guardian again, then mesmer again…recently engi.

I go through phases where I like one more than another, or simply want to change things up. All are running the current meta for their individual class (I spend time in each forum).

My opinions right now: Warrior is OP, I get bored with my warrior since it is too powerful….you can only 1-2 hit things so many times before you want a challenge. I run zerker warrior in full scholars…its OP plain and simple. I agree with nerfing it some.

Guardian is actually in a good place: It is useful in every aspect of the game, and does both decent damage and has decent defense…I run it full zerker with Travelers runes though because as someones said, mobility is key in this game. I do kind of wish the spirit weapons weren’t so useless though….and it could do for a bit of a damage buff (when compared to my warrior or ele). I use every weapon on my guardian which I love…I think it is the only class where I run with every weapon at all times and swap out regularly depending on situation.

I love the speed and mobility of my dagger dagger ele (scepter dagger with a group), it is just fun zipping around….but you have to be super careful since you can be one-hit pretty easily…but my goodness, the damage you do is beautiful when running full celestial with full divinity runes and zerker weapons. Things simply melt.

My Mesmer is Meh….I am thinking of switching from zerker with scholars running sword / torch or sword / focus to zerker with travelers for more mobility. I love sword for its mobility combined with the teleport to bounce around the battlefield…but so many mesmer abilities are bugged or bug out (cough warden cough) that otherwise would be awesome…still love running with my mesmer for guild puzzles though, they are just so useful. I just think mesmers are slow.

I used to love my thief in WvW, running around invis and backstabbing…not to mention the mobility is simply awesome…but lately she bores me. no real complaints about it…just bored with thief.

I mained my ranger for a long time…It makes a fantastic roamer in WvW, and is also a great solo in PVE. I did one of my full world map completions with my ranger. I get frustrated though since there is so much hate for rangers out there…and so many of the other classes are simply more dynamic in play. I love GS on my ranger, but both bows as well as sword / axe are all MEH. Ranger really needs some buffing in all of their weapons. I would love it if a full melee ranger were an option, but the only decent weapon they have right now is greatsword…and even that is pretty boring without the full burst capabilites that the warrior or guardian have.

Necro….oh necro….so much potential, so much fun, but so much uselessness when in groups or zergs….I really wish they would do something with condition damage….and necro could quickly become one of my favorites….I just love throwing out conditions and then spreading them around…so much fun to sit back and watch the world bleed….but then you’re in a group…and your measily damage compared to the other classes really starts to weigh on you.

I cannot comment on Engi yet….still getting my feet wet with this one…still learning.

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Posted by: Simon.3794

Simon.3794

Thief is a god in wvw roaming, engi and mesmer come next, i might be wrong about mesmer because i dont play it. again wvw is never balanced.

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Posted by: Castaliea.3156

Castaliea.3156

I have 8 80’s but I main a Warrior so people don’t allow me to have an opinion.

This is one of the most true things I have ever read…. lmao.
It’s good you know your place though.

Guild Leader
Sempai Said I Was A [QTpi]
Apply @ | http://sempaisaid.enjin.com |

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Posted by: Prysin.8542

Prysin.8542

there is no elite players in GW2, it’s a casual gamers game y’know

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Swagger.1459

Swagger.1459

Calling All Elite Players!

If you happen to be an elite player, Guild Wars 2 needs your help. As we all know, class balance is a very delicate and touchy subject. I read the class forums for every profession and it seem to me that every class feels like they are underpowered or missing some sort of necessary skill/utility. That’s where you come in. Now I know most people have a specific class that they like to stick to and that’s fine, but we need you to play other classes as well. The more good players we have playing more classes, the better. I feel like this will give more unbiased perspective for everyone playing a particular class and I’m sure the devs would appreciate this. As a person who plays his main only fractionally more than his alts, I wish I could be a part of this, but a shame I’m not anywhere close to being elite. So my challenge to you is to take a moment to stop destroying nubs in WvW or whatever it is that you do and roll a class that you haven’t played with yet. If you have played all the classes and you got 8 level 80s, then great! Tell us what you think! Do you have more trouble in one aspect of the game with a particular class than with another class? Not only am I curious about the results, but I’m sure other people are as well.

Thanks in advance!

or, ya know, maybe the devs could go to each profession thread and read posts from over a year ago and get to work first before players waste even more time and gold.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: insanemaniac.2456

insanemaniac.2456

a minute in the mind of a scout:
my preferred game mode has taught me to stick with 1 class cuz ill feel useless if i dont. no account bound wxp? no alts.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: MiLkZz.4789

MiLkZz.4789

I have 5 lvl 80s aswel, only know to play 3 at a high level. I have dueled a lot and my playtime is now closing in to 4k hours (I don’t do PvE). I have many discussions with highly skilled players asking for their opinion and views on different situations and I’ll list a few of our conclusions. Warning, might be a long read. Might contain spelling mistakes, can’t be bothered to reread the thing. Sorry that it takes so long, just my take on ingame balance for WvW.

Classes I know to play are guardian, warrior and engineer. So I start of with these.

-Guardian
The guardian is indeed a really balanced profession, they offer great group support and can be both build to tank as to deal damage. The meditation guard is really strong for roaming but is difficult to play. It survives by utilizing your blinds and blocks on the right times. But if you can pull this off, he is enourmously strong with some big burst too. In the right hands he’ll rarely lose a 1vs1. Mobility can be complained about, but he uses teleports which are instant. The only thing lacking is the movement speed buff. Guardian can maybe use some small tweeks but that is it. They are in a perfect spot.

-Warrior
I am not going to lie, this is the class I main and know inside and out. The warrior is a know it all at the moment. They got good roaming/ condi/ zerging/ tanking/ DPS/ support builds. That is why I have 10 armor sets and over 30 weapons on him. This makes it hard to counter a warrior as the build diversity is enourmous. But against what many think, every build has its trade offs and weaknesses. I rarely lose to another warrior (on any class) because I can identify their build quite fast by playing defensively in the beginning to see what they got and go offensive as soon as I know, abusing their weaknesses.

Most warrior builds still have as greatest weakness conditions. Pretty much ALL roamers only use cleansing ire to remove conditions. Using shouts and/or warhorn to remove conditions will greatly cut your DPS. Cleansing ire is amazingly easy to counter as their are only 2 skills you have to dodge which are all enourmously telegraphed. 40% condi duration food and well times slows roots will make sure the warrior can’t escape and will melt without dealing damage to you. But enough on this.

Changes I could see on a warrior are a cleansing ire CD of 7s to balance out the condi removal of hambow warriors in PvP and a nerf to Rush (GS 5) to 900 units instead of the current 1200. That is all. Warriors really don’t have the greatest mobility ingame, thiefs still win. I once raced a thief and went a kittened build to gain max mobility and the thief still won. So please stop complaining about these broscience claims. An average warrior build out there has average mobility aswel. But again enough about this, I can elaborate more and sum up more tactics to kill warriors but that would make this post too long.

-Engineer
Enourmously strong dueling class and even has a few (tho limited) builds for zerging and GvGing. A perplexity engi can kill multiple foes solo and his condi spam is the 2nd best ingame. He is tricky to catch, lacks a few stunbreakers imo. But he has a decently tanky nature and can be build to 100% destroy hambow warriors. Engi is enourmously versatile and can adept to pretty much any situation. I love roaming with this class. Only thing this class needs is maybe making few power builds more viable and some trait fixes as some are utter crap. But I really think this class still has some supprises and secrets hidden away in their traits. I am sure not everyting has been tried yet.

-Thief
Class I know the best from fighting against them, they have an enourmous variaty of builds. This is most likely the #1 dueling class (only other contender is the mesmer). Probably also the only class that should have a 90%+ winrate against warriors. Only downside is that a bad thief can perform well by resetting fights, only good thiefs can kill. But a thief played on high skilllevel should win pretty much every 1vs1. Evade spam and blind/stealth spam thiefs might be borderline OP against power builds. But I see them as a fair counter as a condi necro probably will take them down. Thiefs are good in zergs hunting down the enemy range, ye they suck in tagging a lot of enemies and barely can stay alive in the melee train. But this ain’t their job and were never meant to do this. I don’t think there is a lot wrong with thief. Maybe few tweaks to the evade spam ones (s/d, shortbow) so you have more chance to kill them. But again only the really well played ones are pretty much unkillable and probably deserve it. Bad thiefs are a joke to kill.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

(edited by MiLkZz.4789)

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Posted by: MiLkZz.4789

MiLkZz.4789

-Mesmer
Yea, we all know PU here. PU has a bit too much access to stealth (almost more than the average thief). And the worst part is when he comes out he often has aegis. A pain to kill, probably even impossible solo against a well played one. Often takes them pretty long aswel to burn you down tho. PU definitely needs a fix, I am even fine if they just removed aegis from 1 of the possible buffs and they might be ok. They don’t have mobility, so PU ain’t completely without trade offs.

A build I consider way more as a threat is the hybride one, spamming those berserker clones melting you down with bleeds or spinning through you. They are highly spammable while the mesmer can safely stay in stealth jumping you sometimes to melt you further while being invulnerable. They are really hard to kill aswel and can burst painfully hard. Lucky require a lot of skill to play successfully and I haven’t seen many of them. Altho my mate definitely put me in place with his build.

Last mesmer build is the shatter spec, not played that much anymore (only know 1 great mesmer still using it). It is really hard to play as most of your damage comes from locking your enemy up and shattering on the right time. Problem is that you need to go really glassy to do significant damage and 1 mistake on your side can get you killed. I definitely think this build needs a buff.

Mesmer really needs some fixes to make them more viable in zerg fights. Their are a few zerging builds but they definitely need some buffs. I think giving them stronger support options would help them a lot.

-Elementalist
To do well in 1vs1 on an elementalist requires really high skill level of play and even then you wont reach the top. An ele can either do no damage at all and survive for a decent time, but losing in the end or deal a ton of damage but be so squishy that you go down in a few hits. The buffs coming to burning speed is really going to help them. A few skills might need a damage boost and lower that CD on RTL, I don’t see it as needed.

Besides not doing that good roaming, eles are essential for zerg fights. They have amazing group support and nuke potential with meteor showers. For zergs they are definitely in the right spot.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: MiLkZz.4789

MiLkZz.4789

-Necromancer
Possibly the class I hate the most. It is not entirely their fault. Conditions in this game are badly designed and I am going to try and keep it short on this one as this requires its own topic. The biggest problem is that this game counts too many conditions and the addition of torment really didn’t do it to good. But just to give you an idea of how severe the situation is: even with -98% chill duration, a condi necro can still put 10s+ of chill on me. Chill is an OP condition, slows harder than cripple and longer skill CD is deadly. A condi necro can spam every condi ingame on you, and this is a lot. There are 12! conditions in this game, not only dealing damage, but also amplifying damage on you from other sources, increasing your skill CDs, slowing you down, halving your damage and reducing your heal potential. Condi removals are often not instant like stunbreaker or stability. This means they can be interrupted and means you’ll lose more time removing all these conditions, not to mention they often have pretty long CDs. Combine all this with barely telegraphed skills that apply these dangerous conditions on you and you got something you can call OP.

Necros do have low mobility, they can use spectral walk to higher kiting potential while their conditions are ticking away. But having a 2nd health pool which has its own mechanic of ‘healing’ gives them no reason to have more mobility.

Power necros are really strong aswel, they do rely a lot on their elite in solo play as people don’t stay in wells. But wells do give strong bombs in zerg play making them essential to kill melee trains in zerg play. So power necros are definitely in a good spot for zerging. Condi necros might not be, but this is again by the flawed design of conditions.

-Ranger
Kinda the new players class, I don’t know, bows just attract people I guess. They are the victims of a game that balances a lot around high mobility and action packed gameplay (which makes the combat in this game so fantastic imo). Bows can’t deal too much damage as that would make their range factor unfair. But the problem now is that people are at the ranger in seconds, melting them down. So it is kinda 2sided, you can’t buff the bows damage too much as that would make it unfair to some low mobility classes getting melted instantly, but on the otherside the bow on a ranger is almost useless as people are in your face smackin chunks of your healthbar.

Is the ranger in such a bad position then? No, a ranger just doesn’t ‘range’ well. A well played melee ranger is really strong in 1vs1s. They are a enourmously rare sight. I only know 2 good rangers that knew the class well and could really kill most players in 1vs1.
There are 2 problems I see with the ranger, 1 is that you can’t rely on your pet. Pets should get more functionality. Second is that the ranger lacks reliable condition removal. A ranger gets destroyed by condis.

Rangers should get a remake, maybe make them more in a transformation class. Think like Udyr from League of Legends. This would put more kill into the class. You could even keep the pet and give them more a CCing role instead of whatever they are supposed to do now. Just bows don’t work in this game.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: DeceiverX.8361

DeceiverX.8361

-Ranger
Bows can’t deal too much damage as that would make their range factor unfair. But the problem now is that people are at the ranger in seconds, melting them down. So it is kinda 2sided, you can’t buff the bows damage too much as that would make it unfair to some low mobility classes getting melted instantly, but on the otherside the bow on a ranger is almost useless as people are in your face smackin chunks of your healthbar.

Dunno. Bow damage could be pretty easily buffed. The ability to sidestep longbow shots outside (possibly) of the new skill makes it counterable at its strongest, and the amount of gap-close we have in the game is crazy. Rangers also only get one utility (Lightning Reflexes) which isn’t very good, and three skills, none of which are on the longbow and therefore would put them on weapon switch cooldowns (if you count the GS leap to jump away) to increase the gap between them and their foes. The biggest issue would be balancing them around WvW towers due to height advantage/relative safety, but much like some of the mobs/bosses in dungeons, there are ways to deal with obstruction/inaccessibility penalties on damage.

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Posted by: Sanduskel.1850

Sanduskel.1850

Already rolled 7 classes to level 80, and my thief characters are hands down the easiest to play in wvw. only the warrior comes close, lol.

OP’d thief, lol

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Posted by: Zacchary.6183

Zacchary.6183

Warriors are way easier. Probably should ask the warrior forums for advice if you are having problems playing it.

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Posted by: MiLkZz.4789

MiLkZz.4789

Warriors are way easier. Probably should ask the warrior forums for advice if you are having problems playing it.

Warrior is easy to play up to a certain skill plateau, after that they actually drop down to being 1 of the harder classes to play. Warrior is just easy against bad players.

In my experiences, a condi necro is the easiest to play. Thief and some engi specs are pretty easy aswel. Then a warrior and guardian, except roaming guardian which is actually pretty hard to play. Probably mesmer (except PU) and ele are the hardest to play effectively. I have no idea about rangers as I haven’t touched that class, but thinking of rolling a melee ranger to kill all those warriors thinking warrior is an easy class till they fight a decent opponent. Can’t think of anything more humiliating than losing from a ranger. And a power warrior actually should lose from a well played ranger.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: Carighan.6758

Carighan.6758

I think that asking the players – people invested into a specific character or a set of characters – for balance input is a terrible idea. If at all, ask someone neutral – someone not playing the game – to take a look and tell you what they think.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Keown.9210

Keown.9210

From OP:

I’m really enjoying reading what all you have to say. Especially @Milkzz, Your breakdown of each class and their strengths and weakness is exactly what I was hoping for and I thought it was a good read.

I realize that some people only want to further the needs of their own class, but we’re all adults here right? Unbiased and Just?

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Posted by: ukuni.8745

ukuni.8745

-Engineer
Enourmously strong dueling class and even has a few (tho limited) builds for zerging and GvGing. A perplexity engi can kill multiple foes solo and his condi spam is the 2nd best ingame. He is tricky to catch, lacks a few stunbreakers imo. But he has a decently tanky nature and can be build to 100% destroy hambow warriors. Engi is enourmously versatile and can adept to pretty much any situation. I love roaming with this class. Only thing this class needs is maybe making few power builds more viable and some trait fixes as some are utter crap. But I really think this class still has some supprises and secrets hidden away in their traits. I am sure not everyting has been tried yet.

ive tried heaps of differnet builds on an engineer and yes there is quite a few things you wont ever see that are pretty viable especially for power engineers

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

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Posted by: Corpse Flakes.5369

Corpse Flakes.5369

Lol at Deany.

I have 5 80s, working on the last three slowly (They nerfed craft leveling.)

I think mobility is the king. If you’re not mobile, you’re nothing in an outnumbered situation.

I think that’s what makes warriors so great at the moment. They have great mobility. I don’t think they should be nerfed even (just GS rush). I think other classes like necro should be brought up to join them. (I do not play necro).

I think this should bring into account balance. You should spec for more mobility at a cost of some of your fighting ability. Don’t ask me how, it’s just an opinion.

Before I say what I say next I’d like to note that I am a roamer in wvw. I never run with more than 15, and even then that high of a number is a rare occasion. I prefer 5 mans or duo roaming. I enjoy solo roaming when people leave me alone lol.

So I’d like to say the health of roamer classes based on my perspective is Warrior>Thief>Ele/Ranger/Engineer>Mesmer/Guardian>Necro.

That’s where I believe the overall health is at, but I will also say conditions have an unhealthy position at the moment. They’re far too strong in a solo/small team position, yet far too weak in zergs. That needs to be addressed, as classes that downright shouldn’t touch condi specs are trying conditions out and sticking with them (for roaming and dueling.)

My best,
Nex

Id have to disagree Warrior=Thief/Engi/Mes/Ele=Guard/Necro=Ranger is my opinion.

-BelieveGate-

Anet please nerf Paper, Scissors is fine -Rock.

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Posted by: Corpse Flakes.5369

Corpse Flakes.5369

I have 5 lvl 80s aswel, only know to play 3 at a high level. I have dueled a lot and my playtime is now closing in to 4k hours (I don’t do PvE). I have many discussions with highly skilled players asking for their opinion and views on different situations and I’ll list a few of our conclusions. Warning, might be a long read. Might contain spelling mistakes, can’t be bothered to reread the thing. Sorry that it takes so long, just my take on ingame balance for WvW.

Classes I know to play are guardian, warrior and engineer. So I start of with these.

-Guardian
The guardian is indeed a really balanced profession, they offer great group support and can be both build to tank as to deal damage. The meditation guard is really strong for roaming but is difficult to play. It survives by utilizing your blinds and blocks on the right times. But if you can pull this off, he is enourmously strong with some big burst too. In the right hands he’ll rarely lose a 1vs1. Mobility can be complained about, but he uses teleports which are instant. The only thing lacking is the movement speed buff. Guardian can maybe use some small tweeks but that is it. They are in a perfect spot.

-Warrior
I am not going to lie, this is the class I main and know inside and out. The warrior is a know it all at the moment. They got good roaming/ condi/ zerging/ tanking/ DPS/ support builds. That is why I have 10 armor sets and over 30 weapons on him. This makes it hard to counter a warrior as the build diversity is enourmous. But against what many think, every build has its trade offs and weaknesses. I rarely lose to another warrior (on any class) because I can identify their build quite fast by playing defensively in the beginning to see what they got and go offensive as soon as I know, abusing their weaknesses.

Most warrior builds still have as greatest weakness conditions. Pretty much ALL roamers only use cleansing ire to remove conditions. Using shouts and/or warhorn to remove conditions will greatly cut your DPS. Cleansing ire is amazingly easy to counter as their are only 2 skills you have to dodge which are all enourmously telegraphed. 40% condi duration food and well times slows roots will make sure the warrior can’t escape and will melt without dealing damage to you. But enough on this.

Changes I could see on a warrior are a cleansing ire CD of 7s to balance out the condi removal of hambow warriors in PvP and a nerf to Rush (GS 5) to 900 units instead of the current 1200. That is all. Warriors really don’t have the greatest mobility ingame, thiefs still win. I once raced a thief and went a kittened build to gain max mobility and the thief still won. So please stop complaining about these broscience claims. An average warrior build out there has average mobility aswel. But again enough about this, I can elaborate more and sum up more tactics to kill warriors but that would make this post too long.

-Engineer
Enourmously strong dueling class and even has a few (tho limited) builds for zerging and GvGing. A perplexity engi can kill multiple foes solo and his condi spam is the 2nd best ingame. He is tricky to catch, lacks a few stunbreakers imo. But he has a decently tanky nature and can be build to 100% destroy hambow warriors. Engi is enourmously versatile and can adept to pretty much any situation. I love roaming with this class. Only thing this class needs is maybe making few power builds more viable and some trait fixes as some are utter crap. But I really think this class still has some supprises and secrets hidden away in their traits. I am sure not everyting has been tried yet.

-Thief
Class I know the best from fighting against them, they have an enourmous variaty of builds. This is most likely the #1 dueling class (only other contender is the mesmer). Probably also the only class that should have a 90%+ winrate against warriors. Only downside is that a bad thief can perform well by resetting fights, only good thiefs can kill. But a thief played on high skilllevel should win pretty much every 1vs1. Evade spam and blind/stealth spam thiefs might be borderline OP against power builds. But I see them as a fair counter as a condi necro probably will take them down. Thiefs are good in zergs hunting down the enemy range, ye they suck in tagging a lot of enemies and barely can stay alive in the melee train. But this ain’t their job and were never meant to do this. I don’t think there is a lot wrong with thief. Maybe few tweaks to the evade spam ones (s/d, shortbow) so you have more chance to kill them. But again only the really well played ones are pretty much unkillable and probably deserve it. Bad thiefs are a joke to kill.

I can command on my thief, I use soldiers of melandru with SB and Signet of Malice
Dagger storm when at low health. Commanding is easy on thiefs believe it or not.

-BelieveGate-

Anet please nerf Paper, Scissors is fine -Rock.

Calling All Elite Players!

in Profession Balance

Posted by: ens.9854

ens.9854

Mobility. It is no longer an option, it has become a necessity for basically every build.

They should get rid of passive +25% traits/signets and just increase everybody’s base speed, and alter swiftness for balance.

Mobility utilities should be buffed to the point of shadowstep/judges intervention—so good that you don’t feel like taking them puts you at a disadvantage… Because the builds that need them, REALLY need them.

Same with mobility skills… Not everyone should have as many as warrior, but greatsword 5 should be the standard they are balanced around