I make PvP & WvW videos
Celestial Amulet & Boons
I make PvP & WvW videos
It is not just the amulet, but having a really good boon duration trait line (elementalist comes to my mind the first), plus:
Sigil of battle
Strength/Hoelbrak runes
fire field combos
The runes + sigil + boon duration allow the professions which have low weapon cooldowns to generate a big might stack, which compensates the relative lack of direct damage. Thus the same build has nice sustain + nice damage. Without the might stacks none of the common celestial builds does that great dps. In other words it would be relatively low damage, semi-bunker.
Engineer can get 6 stacks of might by swapping into kits with battle sigil. Warrior and elementalist have an even easier time stacking might with utilities, combo fields and fire aura. I easily got 14 stacks with my warrior even without any combo fields + blasts. I haven’t tested this with my elementalist, but I think elementalist should be able to do that as well.
Instead of nerfing celestial amulet into ashes, I would advice to look at these. Maybe half the duration of the might stacks from fire combo fields and the rune sets which give them as passive bonuses?
There is no problem other then skewed perception if you ask me. As I see the amulet is fine. The individual might stacking is fine. The combination is fine.
I think that sigils that offer protection, regeneration, retaliation, or stability is the same way they offer might, could offer tempting options to draw players away from purely might. As well as having some changes to some runes to offer better benefits for other boons………………….Not to mention runes and sigils that offer boon removal.
(edited by dancingmonkey.4902)
The only reason those sigils, runes, and traits seem to get ridiculous is because of when they’re coupled with celestial amulet. If you went and nerfed those things the problem may be solved, but what about the people that weren’t relying on that one amulet? Celestial amulet is the main point of focus here. You have to look at how one action can lead to many consequences. Celestial amulet alone needs to be revised or possibly removed.
I make PvP & WvW videos
There is no problem other then skewed perception if you ask me. As I see the amulet is fine. The individual might stacking is fine. The combination is fine.
What perception is skewed? Also, is it a positive or negative skewness? What is fine about being able to have both your offensive and defensive stats boosted in one go, and being able to extremely propel them forward even more with the right boons?
I make PvP & WvW videos
If there are truly other problem children besides D/D cele ele then they should nerf might stacking uptime somehow.
However, I think if you just don’t allow ele to gain 600 health per second while using lightning whip + stow weapon, that would significantly help balance out that build.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
If there are truly other problem children besides D/D cele ele then they should nerf might stacking uptime somehow.
However, I think if you just don’t allow ele to gain 600 health per second while using lightning whip + stow weapon, that would significantly help balance out that build.
Ele has been brought up twice, and I do believe it benefits greatly from the amulet. Engineer, warrior, mesmer, thief (4/0/4/0/6), and ranger to do as well. If might stacking is indeed nerfed it would lead to other repercussions, such as some professions being significantly weaker using any amulet.
I make PvP & WvW videos
There is no problem other then skewed perception if you ask me. As I see the amulet is fine. The individual might stacking is fine. The combination is fine.
What perception is skewed? Also, is it a positive or negative skewness? What is fine about being able to have both your offensive and defensive stats boosted in one go, and being able to extremely propel them forward even more with the right boons?
It is fine because the amulet sacrifices offense for defense and vice versa. It is the same old song and dance. Before they added this amulet everyone complained about a different amulet doing the same thing. All I am seeing here is regurgitation of what was stated in a previous thread, only a different amulets name.
You just listed how 6 professions benefit from the amulet. How is it OP when it doesn’t single out and make any profession or build specifically OP?
The only reason those sigils, runes, and traits seem to get ridiculous is because of when they’re coupled with celestial amulet. If you went and nerfed those things the problem may be solved, but what about the people that weren’t relying on that one amulet? Celestial amulet is the main point of focus here. You have to look at how one action can lead to many consequences. Celestial amulet alone needs to be revised or possibly removed.
I haven’t seen celestial being viable or OP on all classes,until that happens celestial is fine especially in WvW. Until no more counter builds exist against them it’s fine.
The Dhuumfire thread
There is no problem other then skewed perception if you ask me. As I see the amulet is fine. The individual might stacking is fine. The combination is fine.
What perception is skewed? Also, is it a positive or negative skewness? What is fine about being able to have both your offensive and defensive stats boosted in one go, and being able to extremely propel them forward even more with the right boons?
It is fine because the amulet sacrifices offense for defense and vice versa. It is the same old song and dance. Before they added this amulet everyone complained about a different amulet doing the same thing. All I am seeing here is regurgitation of what was stated in a previous thread, only a different amulets name.
Well, as I discussed in my OP, it does sacrifice quite a bit to gain a nice margin of everything. Some professions can make up for those loses through certain boons, and that is where the issue arises. I don’t see this as a topic that is negligible. I believe there is truth in what I am saying. I hear what you’re saying as well, but I believe this amulet needs to be reworked.
I make PvP & WvW videos
You use this statement as justification
I believe that the celestial amulet in sPvP is currently too powerful because of certain profession mechanics.
But what mechanics exactly are OP in this case?
There is no problem other then skewed perception if you ask me. As I see the amulet is fine. The individual might stacking is fine. The combination is fine.
What perception is skewed? Also, is it a positive or negative skewness? What is fine about being able to have both your offensive and defensive stats boosted in one go, and being able to extremely propel them forward even more with the right boons?
It is fine because the amulet sacrifices offense for defense and vice versa. It is the same old song and dance. Before they added this amulet everyone complained about a different amulet doing the same thing. All I am seeing here is regurgitation of what was stated in a previous thread, only a different amulets name.
Well, as I discussed in my OP, it does sacrifice quite a bit to gain a nice margin of everything. Some professions can make up for those loses through certain boons, and that is where the issue arises. I don’t see this as a topic that is negligible. I believe there is truth in what I am saying. I hear what you’re saying as well, but I believe this amulet needs to be reworked.
If the make up through boons is the issue why not reworked that instead of pushing those can’t make up for the loss farther away from the amulet?
The Dhuumfire thread
The only reason those sigils, runes, and traits seem to get ridiculous is because of when they’re coupled with celestial amulet. If you went and nerfed those things the problem may be solved, but what about the people that weren’t relying on that one amulet? Celestial amulet is the main point of focus here. You have to look at how one action can lead to many consequences. Celestial amulet alone needs to be revised or possibly removed.
I haven’t seen celestial being viable or OP on all classes,until that happens celestial is fine especially in WvW. Until no more counter builds exist against them it’s fine.
What you’re saying, correct me if I’m wrong, is until celestial amulet is viable or OP on all professions, it should stay the same way it is. There are perhaps counter builds, but should people feel forced to run them? Though, that can also lead to saying no one is forced to do anything. But, what if everyone chooses to be competitive?
I make PvP & WvW videos
(edited by mrauls.6519)
You use this statement as justification
I believe that the celestial amulet in sPvP is currently too powerful because of certain profession mechanics.
But what mechanics exactly are OP in this case?
As I’ve stated previously it’s certain boons coupled with the stat boosts of the amulet.
I make PvP & WvW videos
There is no problem other then skewed perception if you ask me. As I see the amulet is fine. The individual might stacking is fine. The combination is fine.
What perception is skewed? Also, is it a positive or negative skewness? What is fine about being able to have both your offensive and defensive stats boosted in one go, and being able to extremely propel them forward even more with the right boons?
It is fine because the amulet sacrifices offense for defense and vice versa. It is the same old song and dance. Before they added this amulet everyone complained about a different amulet doing the same thing. All I am seeing here is regurgitation of what was stated in a previous thread, only a different amulets name.
Well, as I discussed in my OP, it does sacrifice quite a bit to gain a nice margin of everything. Some professions can make up for those loses through certain boons, and that is where the issue arises. I don’t see this as a topic that is negligible. I believe there is truth in what I am saying. I hear what you’re saying as well, but I believe this amulet needs to be reworked.
If the make up through boons is the issue why not reworked that instead of pushing those can’t make up for the loss farther away from the amulet?
I’m not trying to push anyone away from the amulet, I’m suggesting a rework of it. Certain boons only become an issue because of the amulet, so the amulet is the focus.
I make PvP & WvW videos
An engi OP thread and now this. People do have brains!!!! WTB hyrbid skills so I can get a free extra 900ish stats.
Am I good?… I’m good.
An engi OP thread and now this. People do have brains!!!! WTB hyrbid skills so I can get a free extra 900ish stats.
Are you in support of this topic?
I make PvP & WvW videos
You use this statement as justification
I believe that the celestial amulet in sPvP is currently too powerful because of certain profession mechanics.
But what mechanics exactly are OP in this case?
As I’ve stated previously it’s certain boons coupled with the stat boosts of the amulet.
No, you very specifically stated “professional mechanics”. You very directly side stepped my question, why is that?
The only reason those sigils, runes, and traits seem to get ridiculous is because of when they’re coupled with celestial amulet. If you went and nerfed those things the problem may be solved, but what about the people that weren’t relying on that one amulet? Celestial amulet is the main point of focus here. You have to look at how one action can lead to many consequences. Celestial amulet alone needs to be revised or possibly removed.
I haven’t seen celestial being viable or OP on all classes,until that happens celestial is fine especially in WvW. Until no more counter builds exist against them it’s fine.
What you’re saying, correct me if I’m wrong, is until celestial amulet is viable or OP on all professions, it should stay the same way it is. There are perhaps counter builds, but should people feel forced to run them? Though, that can also lead to saying no one is forced to do anything. But, what if everyone chooses to be competitive?
Then conquest becomes the problem, conditions specs exists,stun-lock specs exists,ranged burst was recently born does everyone runs full cleansing,break stun or reflect?
If this is a PvP issue your team is supposed to make up for your weaknesses and vice versa and completing your strength, if this is a 1v1 issue it’s not an issue.
The Dhuumfire thread
You use this statement as justification
I believe that the celestial amulet in sPvP is currently too powerful because of certain profession mechanics.
But what mechanics exactly are OP in this case?
As I’ve stated previously it’s certain boons coupled with the stat boosts of the amulet.
No, you very specifically stated “professional mechanics”. You very directly side stepped my question, why is that?
I did not side step your question. I answered.
Your question:
But what mechanics exactly are OP in this case?
My answer:
As I’ve stated previously it’s certain boons coupled with the stat boosts of the amulet.
If you felt like it lacked any information maybe your question should have been more specific or detailed.
I make PvP & WvW videos
@dancingmonkey.4902,
I’m not provoking or trying to be funny when I say this, but please read my OP and other posts I’ve made here so you understand what I’m advocating.
I make PvP & WvW videos
The only reason those sigils, runes, and traits seem to get ridiculous is because of when they’re coupled with celestial amulet. If you went and nerfed those things the problem may be solved, but what about the people that weren’t relying on that one amulet? Celestial amulet is the main point of focus here. You have to look at how one action can lead to many consequences. Celestial amulet alone needs to be revised or possibly removed.
I haven’t seen celestial being viable or OP on all classes,until that happens celestial is fine especially in WvW. Until no more counter builds exist against them it’s fine.
What you’re saying, correct me if I’m wrong, is until celestial amulet is viable or OP on all professions, it should stay the same way it is. There are perhaps counter builds, but should people feel forced to run them? Though, that can also lead to saying no one is forced to do anything. But, what if everyone chooses to be competitive?
Then conquest becomes the problem, conditions specs exists,stun-lock specs exists,ranged burst was recently born does everyone runs full cleansing,break stun or reflect?
If this is a PvP issue your team is supposed to make up for your weaknesses and vice versa and completing your strength, if this is a 1v1 issue it’s not an issue.
I understand what you’re saying, but even in competitive play you’re sometimes put in a 1v1 situation. It may be an unfortunate turn of events for one of the players, but it does happen, and it can be an issue because of this. What do you mean by conquest?
I make PvP & WvW videos
You use this statement as justification
I believe that the celestial amulet in sPvP is currently too powerful because of certain profession mechanics.
But what mechanics exactly are OP in this case?
As I’ve stated previously it’s certain boons coupled with the stat boosts of the amulet.
No, you very specifically stated “professional mechanics”. You very directly side stepped my question, why is that?
I did not side step your question. I answered.
Your question:
But what mechanics exactly are OP in this case?My answer:
As I’ve stated previously it’s certain boons coupled with the stat boosts of the amulet.If you felt like it lacked any information maybe your question should have been more specific or detailed.
What is more detailed? I asked which “professional mechanics” are a problem, and you very literally have not mentioned a single professional mechanic.
@dancingmonkey.4902,
I’m not provoking or trying to be funny when I say this, but please read my OP and other posts I’ve made here so you understand what I’m advocating.
Then list the “professional mechanics” you feel are problematic.
You use this statement as justification
I believe that the celestial amulet in sPvP is currently too powerful because of certain profession mechanics.
But what mechanics exactly are OP in this case?
As I’ve stated previously it’s certain boons coupled with the stat boosts of the amulet.
No, you very specifically stated “professional mechanics”. You very directly side stepped my question, why is that?
I did not side step your question. I answered.
Your question:
But what mechanics exactly are OP in this case?My answer:
As I’ve stated previously it’s certain boons coupled with the stat boosts of the amulet.If you felt like it lacked any information maybe your question should have been more specific or detailed.
What is more detailed? I asked which “professional mechanics” are a problem, and you very literally have not mentioned a single professional mechanic.
@dancingmonkey.4902,
I’m not provoking or trying to be funny when I say this, but please read my OP and other posts I’ve made here so you understand what I’m advocating.
Then list the “professional mechanics” you feel are problematic.
Since when aren’t boons part of a profession’s mechanics? Each profession has certain boons they naturally utilize. You can read for yourself if this is something you feel is worth contributing to.
I make PvP & WvW videos
The only reason those sigils, runes, and traits seem to get ridiculous is because of when they’re coupled with celestial amulet. If you went and nerfed those things the problem may be solved, but what about the people that weren’t relying on that one amulet? Celestial amulet is the main point of focus here. You have to look at how one action can lead to many consequences. Celestial amulet alone needs to be revised or possibly removed.
I haven’t seen celestial being viable or OP on all classes,until that happens celestial is fine especially in WvW. Until no more counter builds exist against them it’s fine.
What you’re saying, correct me if I’m wrong, is until celestial amulet is viable or OP on all professions, it should stay the same way it is. There are perhaps counter builds, but should people feel forced to run them? Though, that can also lead to saying no one is forced to do anything. But, what if everyone chooses to be competitive?
Then conquest becomes the problem, conditions specs exists,stun-lock specs exists,ranged burst was recently born does everyone runs full cleansing,break stun or reflect?
If this is a PvP issue your team is supposed to make up for your weaknesses and vice versa and completing your strength, if this is a 1v1 issue it’s not an issue.
I understand what you’re saying, but even in competitive play you’re sometimes put in a 1v1 situation. It may be an unfortunate turn of events for one of the players, but it does happen, and it can be an issue because of this. What do you mean by conquest?
Conquest is the reason for PvP meta builds,with other modes the heavy QQ would decrease and again any build can be in an issue vs another not just vs a celestial who does have countets,right?
It’s an issue of match up and purpose.
The Dhuumfire thread
If you’re having trouble against celestial builds, it’s likely because you’re having trouble against builds that are quite boon heavy.
Build to strip (or corrupt) boons and you’ll see these builds become much weaker.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
You use this statement as justification
I believe that the celestial amulet in sPvP is currently too powerful because of certain profession mechanics.
But what mechanics exactly are OP in this case?
As I’ve stated previously it’s certain boons coupled with the stat boosts of the amulet.
No, you very specifically stated “professional mechanics”. You very directly side stepped my question, why is that?
I did not side step your question. I answered.
Your question:
But what mechanics exactly are OP in this case?My answer:
As I’ve stated previously it’s certain boons coupled with the stat boosts of the amulet.If you felt like it lacked any information maybe your question should have been more specific or detailed.
What is more detailed? I asked which “professional mechanics” are a problem, and you very literally have not mentioned a single professional mechanic.
@dancingmonkey.4902,
I’m not provoking or trying to be funny when I say this, but please read my OP and other posts I’ve made here so you understand what I’m advocating.
Then list the “professional mechanics” you feel are problematic.
Since when aren’t boons part of a profession’s mechanics? Each profession has certain boons they naturally utilize. You can read for yourself if this is something you feel is worth contributing to.
http://wiki.guildwars2.com/wiki/Profession_mechanic
Not to mention i was asking you which “mechanic” each profession is using that you take issue with? You simply made some general exclamation about boons. There has too be some skill or trait you are taking issue with. I am sure you can list them. If you cannot, then as far as I am concerned, you do not have enough knowledge of the professions to complain about them in any specific manner.
(edited by dancingmonkey.4902)
One example of where you can see boons in a profession’s mechanic
I make PvP & WvW videos
One example of where you can see boons in a profession’s mechanic
Are you seriously suggesting that a “elixir” engineer build is a problem?
How many hours do you have playing one?
You use this statement as justification
I believe that the celestial amulet in sPvP is currently too powerful because of certain profession mechanics.
But what mechanics exactly are OP in this case?
As I’ve stated previously it’s certain boons coupled with the stat boosts of the amulet.
No, you very specifically stated “professional mechanics”. You very directly side stepped my question, why is that?
I did not side step your question. I answered.
Your question:
But what mechanics exactly are OP in this case?My answer:
As I’ve stated previously it’s certain boons coupled with the stat boosts of the amulet.If you felt like it lacked any information maybe your question should have been more specific or detailed.
What is more detailed? I asked which “professional mechanics” are a problem, and you very literally have not mentioned a single professional mechanic.
@dancingmonkey.4902,
I’m not provoking or trying to be funny when I say this, but please read my OP and other posts I’ve made here so you understand what I’m advocating.
Then list the “professional mechanics” you feel are problematic.
Since when aren’t boons part of a profession’s mechanics? Each profession has certain boons they naturally utilize. You can read for yourself if this is something you feel is worth contributing to.
http://wiki.guildwars2.com/wiki/Profession_mechanic
Not to mention i was asking you which “mechanic” each profession is using that you take issue with? You simply made some general exclamation about boons. There has too be some skill or trait you are taking issue with. I am sure you can list them. If you cannot, then as far as I am concerned, you do not have enough knowledge of the professions to complain about them in any specific manner.
Look at my previous comment in this thread for where I find boons part of a profession’s mechanic. I have made no ‘exclamations’ since you want to be extremely technical. Boons that serve as issues when coupled with celestial amulet have already been discussed.
I make PvP & WvW videos
One example of where you can see boons in a profession’s mechanic
Are you seriously suggesting that a “elixir” engineer build is a problem?
How many hours do you have playing one?
Hold on a minute, where did I ever say it was a problem? This, and I quote, is “One example of where you can see boons in a profession’s mechanic”. Please do not try to put words in my mouth.
I make PvP & WvW videos
If you’re having trouble against celestial builds, it’s likely because you’re having trouble against builds that are quite boon heavy.
Build to strip (or corrupt) boons and you’ll see these builds become much weaker.
I’ve tried that by adding in sigil of nullification to my sword, and by going 10 points into radiance for the boon stripping by burn application (10 second CD). It didn’t make a difference. Most classes have many ways to continue to apply might, regen, and even protection. If I was another profession maybe it would be easier to remove boons. I am a guardian
I make PvP & WvW videos
If you’re having trouble against celestial builds, it’s likely because you’re having trouble against builds that are quite boon heavy.
Build to strip (or corrupt) boons and you’ll see these builds become much weaker.
I’ve tried that by adding in sigil of nullification to my sword, and by going 10 points into radiance for the boon stripping by burn application (10 second CD). It didn’t make a difference. Most classes have many ways to continue to apply might, regen, and even protection. If I was another profession maybe it would be easier to remove boons. I am a guardian
Exactly not all classes have access to quick boon refresh(spec). Who are you fighting and what build are you using?
The Dhuumfire thread
If you’re having trouble against celestial builds, it’s likely because you’re having trouble against builds that are quite boon heavy.
Build to strip (or corrupt) boons and you’ll see these builds become much weaker.
I’ve tried that by adding in sigil of nullification to my sword, and by going 10 points into radiance for the boon stripping by burn application (10 second CD). It didn’t make a difference. Most classes have many ways to continue to apply might, regen, and even protection. If I was another profession maybe it would be easier to remove boons. I am a guardian
Exactly not all classes have access to quick boon refresh(spec). Who are you fighting and what build are you using?
I think it’s hard to deny that builds such as Dagger Ele, Axe + Sword/LB Warrior, and 2-3kit Engis all benefit greatly from having Celestial and they gain more from it than any other gear set. They all have access to both power and condition damage, and have multiple ways to heal/regen health outside of their main heal. I never feel weak with the set. If my foe is running any sort of specialist build I now I’ll have enough of w/e they’re weak against and gain an advantage. Ele in particular has the ability to stack Might without having to interact with the enemy whereas the Warrior at least has to be gaining adrenaline to make the most of it. Multi-Kit Engis gain the least but the set is still never a bad option. In some cases pure condi might be better but for general play you’re probably better off with Celestial than Rabid.
This was possible with the old Celestial gear but the buffs + Might Stacking runes/sigils made it even better. I do agree with others that the Might Stacking should be nerfed before Celestial to see how it affects it before making other changes.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
(edited by BurrTheKing.8571)
One example of where you can see boons in a profession’s mechanic
Are you seriously suggesting that a “elixir” engineer build is a problem?
How many hours do you have playing one?
Hold on a minute, where did I ever say it was a problem? This, and I quote, is “One example of where you can see boons in a profession’s mechanic”. Please do not try to put words in my mouth.
Why use it as an example if it is not a problem?
I am still asking you to give us a break down of what skills and traits your suggesting are OP for the professions in conjunction with the amulet?
One example of where you can see boons in a profession’s mechanic
Are you seriously suggesting that a “elixir” engineer build is a problem?
How many hours do you have playing one?
Hold on a minute, where did I ever say it was a problem? This, and I quote, is “One example of where you can see boons in a profession’s mechanic”. Please do not try to put words in my mouth.
Why use it as an example if it is not a problem?
I am still asking you to give us a break down of what skills and traits your suggesting are OP for the professions in conjunction with the amulet?
Okay, mate, you’re really getting off topic. In my original post I said,
“People playing professions that can might stack can make up for lost potential in damage stats very easily. Also, professions that have access to decent, or great regeneration and protection up-time can be extremely hard targets to kill thanks to those two boons.”
You’re going off on a tangent about something I didn’t personally bring up. I’m not targeting skills and traits in my OP. I’m bring up certain boons coupled with celestial amulet. You’re really being off topic in your posts, and I am not responding to anymore of your comments until we’re talking about points I brought up in my OP.
I make PvP & WvW videos
I am not getting off topic. You are using those professions that have access to decent, or great regeneration and protection up-time as a justification for your perspective of
“I believe that each amulet should focus on a small number of stats to boost”………..As I not only disagree, I also feel you have clearly avoided direct aspects of the discussion relavent to what you state as the issue.
I am simply asking you what you think about those professions, specifically, that is the problem in relation to the amulet. It is about as on topic as one can get. They are points you brought up. Multiple times in fact. I quoted you to show you.
So for I ask again, what skills and traits do the professions have that give those boons, do you feel are the problem?
If you’re having trouble against celestial builds, it’s likely because you’re having trouble against builds that are quite boon heavy.
Build to strip (or corrupt) boons and you’ll see these builds become much weaker.
I’ve tried that by adding in sigil of nullification to my sword, and by going 10 points into radiance for the boon stripping by burn application (10 second CD). It didn’t make a difference. Most classes have many ways to continue to apply might, regen, and even protection. If I was another profession maybe it would be easier to remove boons. I am a guardian
Exactly not all classes have access to quick boon refresh(spec). Who are you fighting and what build are you using?
The most prevalent professions I have issues with that can use celestial well are ele, engineer, and warrior, in that order. Here is the build I use for WvW, sPvP, and PvE
I make PvP & WvW videos
If you’re having trouble against celestial builds, it’s likely because you’re having trouble against builds that are quite boon heavy.
Build to strip (or corrupt) boons and you’ll see these builds become much weaker.
I’ve tried that by adding in sigil of nullification to my sword, and by going 10 points into radiance for the boon stripping by burn application (10 second CD). It didn’t make a difference. Most classes have many ways to continue to apply might, regen, and even protection. If I was another profession maybe it would be easier to remove boons. I am a guardian
Exactly not all classes have access to quick boon refresh(spec). Who are you fighting and what build are you using?
The most prevalent professions I have issues with that can use celestial well are ele, engineer, and warrior, in that order. Here is the build I use for WvW, sPvP, and PvE
Dual melee give them advantage especially ele to regen, meditations works better than shout in duel and RF buff helped ,your traits are also very defensive if you want vitality get some soldier gear but spec for more damage .
I like air/doom sigil mix when using 6 2 6 0 0 and flame legion runes. Can switch to 2 6 6 or 4 4 6 I personally prefer Sc/F -Sw/To then GS which feels predictable but that’s me.
The Dhuumfire thread
Celestial wouldn’t matter as much if you couldn’t Might Stack as well as you can now thanks to the improved Runes. You could always Might Stack before but the stacks would run out before they got too high, but now it’s very easy to get them really high and turn a balanced build into a damage dealing machine.
I honestly wish ArenaNet would give more access to boon-stripping/-corrupting to other classes.
I dislike seeing a horrible player flip around like a drunk monkey, but still require my attention because they can afford to ignore dodging/blocking/evading/etc. due to constant regen and decent quantities of protection.
It’s why when I PvP and see a boon-stacking build, it either does well (there aren’t any Mesmers/Necros around) or it gets melted (there is a Mesmer or Necro around).
I can kill them on my Ranger, Warrior, etc., but it is such a time-sink compared to when I’m on my Mesmer and the amount of skill required is much higher than if that same brain-dead monkey was not boon-stacking.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.