Jade Quarry
Celestial & Ferocity = nerf?
Jade Quarry
Theme > gameplay ….makes sense…
Welcome to the mythical and strange beast called RPGs, where story, setting and theme are usually the deciding factors. If the genre is not for you, I trust you know which way the door is.
Really, just get a different gear set. It’s not that much time needed.
Yes, an exchange would be good, sure. Hopefully there’ll be one, where it reverts to having no stats like with the back pieces, and then you can select the new combo you want.
And if not, well, just get new one.
This isn’t a rarity in MMORPGs. Neither should it be. The whole point is to have continuous development which can – and will – mean that you or your stuff gets nerfed every so often. Like I said, if it’s not for you…
Slightly off topic but I still have no idea why Celestial is behind such a huge time gate and no other stat combination is.
Well, depends. Time gate is in “Can only morph 1 crystal a day”, then yes. No clue why.
OTOH, the total time needed to create the set is no higher than for other sets. Never much tracked it, but I reckon 1-5 minutes a day for 40-60 days, depends on what else you’re doing when online.
Welcome to the mythical and strange beast called RPGs, where story, setting and theme are usually the deciding factors. If the genre is not for you, I trust you know which way the door is.
Afetr you Googled the mmorpg description i think you might want to post here:
https://forum-en.gw2archive.eu/forum/lore/lore
And not in a section called “profession balance”
You are OT if that is your position and you have no right to tell me to leave this game.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Welcome to the mythical and strange beast called RPGs, where story, setting and theme are usually the deciding factors. If the genre is not for you, I trust you know which way the door is.
Afetr you Googled the mmorpg description i think you might want to post here:
https://forum-en.gw2archive.eu/forum/lore/loreAnd not in a section called “profession balance”
You are OT if that is your position and you have no right to tell me to leave this game.
I see, is that your style, setting traps? You introduced this part of the discussion by coining up something about ‘theme’ and ‘gameplay ’in the discussion, and when someone responds to it you tell them they’re ‘off-topic’. Way to go.
Increasing all stats is certainly better than out-right nerf, but it changes the purpose/function of this set. You can argue that it would better fit that ‘little of everything’ function but it changes from ‘little of everything + tons of crit damage’ which is often how I would justify even using it in the first place.
Basically, if all thats done is having all stats increased slightly to compensate, the set itemization would be better off if thats what you want for future buyers, but I’d still want refunds on all my Divinity/Traveler Runes, Ascended Celestial Armor, and even expensive 5/5 and WvW infusions in Celestial Jewels. I wouldnt have gotten any of those things with this new slightly different function (ironically I’d have just gotten full Zerker in pretty much every case that I have Celestial stats now)
Increasing all stats is certainly better than out-right nerf, but it changes the purpose/function of this set. You can argue that it would better fit that ‘little of everything’ function but it changes from ‘little of everything + tons of crit damage’ which is often how I would justify even using it in the first place.
Except that the set was obviously meant to be “a little of everything”. And the extra huge amount of crit damage on it looked like a mistake. Or maybe it had a lot of crit on armor because the trinkets had so little in the first place, so that the whole set was more balanced. In all cases, this is the reason why Ferocity is introduced : to avoid those kind of mistakes in the future.
Increasing all stats is certainly better than out-right nerf, but it changes the purpose/function of this set.
In a way, yes. That’s why a reset to selectable stats might be a good way to go about it, or a vendor which takes Celestial items and refunds you the mats for them, so you could easily craft new ones.
I would say however that the current celestial stats are a deviation from its intended purpose. Only while it was just jewelry, it really didn’t make enough of a difference to warrant dev attention. Now crit-dominance comes together with Celestial crit-focus and they need to change it, only by now people have full sets of the gear.
But as said above, I really don’t see the big deal, but from the comments in this thread I think I’m in the minority there. For me, the time invested to get Celestial Ascended gear isn’t a lot (I work fulltime btw, before anyone asks. And no, I’m not single. :P ), and the nerf isn’t that big a deal either. Sure it’s a big nerf, but only to crit. Since they already said they’ll compensate by increasing the stat total, that’s actually pretty much what I wanted from Celestial gear. :P
Slightly off topic but I still have no idea why Celestial is behind such a huge time gate and no other stat combination is.
Well, depends. Time gate is in “Can only morph 1 crystal a day”, then yes. No clue why.
OTOH, the total time needed to create the set is no higher than for other sets. Never much tracked it, but I reckon 1-5 minutes a day for 40-60 days, depends on what else you’re doing when online.
Time gating refers to the former, not the latter. Cumulative time is irrelevant when there’s a gate on how often you can do it.
If I could click a button 5 times to instantly receive a Legendary, it wouldn’t make that Legendary easy to acquire (or even timely in any sensible definition of the word) if I could only click that button once per year.
Jade Quarry
What about refunds? If some1 waste gold to craft ascended celestial things and now celestial will be useless for him, What he shall do with it? Maybe same thing when u was removing magic find, choose stats.
Prnn [dF]
Driven By Fury
Regardless of what they decide to do to it, I want the option to select new stats because i have a feeling the new celestial will no longer be useful for the reason i got it. The only reason i got celestial is because of the high crit stat without having to be as squishy as zerker. I NEVER would have bothered with the celestial stat if it weren’t for the crit numbers it has now. It’s useless to me without that.
Secretly I hope they make Celestial so all stats are at the secondary level of the other combos. Example:
Zojja’s Claymore
Power = 188
Precision = 134
Ferocity = 134
WupWup Claymore
All Stats = 134
Currently the WupWup Claymore is 83 all stats. However my dream is probably too OP as why would you take anything other than Celestial at that point.
@juno:
That’d be too much, IMO. 100 is a good number (+20% stats from current level), but secondary would be a ton. You’d be losing out on ~30% of one stat to gain 70% in 4 other stats.
Net result would be… ~110% extra stats gained?
Really, just get a different gear set. It’s not that much time needed.
What ?? For a full celestial armor set you need 30 days, set aside the costs of the recipes and the quartz crystals. And the only thing you have to say is “Get a different gear set kitten kitten ” ???
Maybe time has no value for you but that does not mean that it isn´t valueable for everyone.
Secretly I hope they make Celestial so all stats are at the secondary level of the other combos.
That’d be totally OP, everyone would be running celestial. You’d hit at 85-90% of berserker with more survival then soldiers. You’d get crazy things like P/D Sneak Attack hitting harder then a Berserker’s Backstab (because of the mix with condition damage).
What ?? For a full celestial armor set you need 30 days, set aside the costs of the recipes and the quartz crystals. And the only thing you have to say is "Get a different gear set kitten kitten " ???
Maybe time has no value for you but that does not mean that it isn´t valueable for everyone.
Meh, maybe I’m just too old.
For me, “takes time” is my Enchanter Epic in EQ1.
“Takes time” is levelling my Mind Mastery Mentalist (yes! Ha! Anyone here talking about how something is “too weak” should enjoy how well-balanced post-DAoC MMOs are. Across the board!) back in the days before anyone could solo, getting my epic robe, and getting ML10.
“Takes time” is my Warlock horsie, back when it was an actual challenge to get and you needed those items. <3 <3 to my GF for doing the final part btw (I was in the hospital for appendix removal, and she brought me piccies of my char on my horse, I would have missed the date we had set for the final part – was awesome ).
“Takes time” is getting Val’anyr, something which due to AbA not being a hardcore raiding guild took me until early T10.
Those things all take considerable amount of time. Logging in once a day and pressing fuse 25 at a power point isn’t. It’s a time gate, yes, but even then a marginal one compared to what I consider normal (see above).
Getting a full armour set is a snap of a finger. Getting a full ascended armour set is a brief gaze. Especially because nearly everything can be bought and then just comes down to pressing a button once a day for a few days.
But yeah, I’m probably just too old, gaming-wise.
ascended armor is on the CDI and one of the most unpopular grind in the game as proved by the longest threads on the forum…
600 gold for a light or 6-8 hours of DAILY grind for 36 days is the price of a light armorur
That is the amount required for the most expensive precursor yet is a “brief gaze”.
http://www.gw2spidy.com/item/46741 X36 + ecto + crystalline + dark matter etc etc etc
Once again i start suspecting the purpose of the post….
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
You didn’t read the rest, did you? Purposely I take it? Well, so much for posting sincere content.
Back to the usual, like you just being whiney about getting nerfed. :P
And meh, people who complain about Ascended armour rub me the wrong way. Ascended armour isn’t the problem. Ascended is, baseline. Or rather, the fact that it has superior stats. The grind, the AR gating in FotM, the looks, the link colour, all of comparably little consequence compared to the problem that it constitutes a non-trivial power gain compared to Exotic, and there doesn’t seem to be a reason to do that.
Except maaaaybe to drain the economy. Which ofc works, so that’d be fair enough.
As i already told, we are supposed to talk about the game….
If you need personal Attacks to prove your points means you have nothing to say…
The issue are many:
1) unnneded nerf to critical damage
2) celestial being a victim of war of a nerf aimed at DPS equip while being amongst lowest dps equip
3) ascended it is one of the issue.. the game was designed with 0 grind in mind and that is the reason why stats are tied to equip….differently from other games where you get the top Stats and you use it with whatever build you use.
4) THE SKINS…..have a cost….
5) people that still fuel the wrong idea that crit damage on celestial is a mistake…
It was instead a planned balancing from developers simply using math…. (there was a discussion when was released that explained how despite the sum of the stats being higher, the result was slightly lower than mixing)
6) no reason was given to convert it AS it is….unless you or anyone other proves me that its OP (people already proven the opposite in many threads), or will be OP after conversion you don t have really any point.
(to be fair should be both converted as it is AND slightly buffed on power to avoid an unintended nerf)
P.S. ascended has slots…that is the reason to get one fast…if you can t see why you should read vertical progression CDI and all other plans.. (infusions are coming…)
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
no reason was given to convert it AS it is….unless you or anyone other proves me that its OP (people already proven the opposite in many threads), or will be OP after conversion you don t have really any point.
I think the reason no reason was given is that everyone expects everyone to just grasp it directly. Celestial was implemented with a purpose. It’s not fulfilling that purpose. Hence, change.
Meh, maybe I’m just too old.
For me, “takes time” is my Enchanter Epic in EQ1.
Old? I remember grinding for max-title in Elite….
1) unnneded nerf to critical damage
2) celestial being a victim of war of a nerf aimed at DPS equip while being amongst lowest dps equip
3) ascended it is one of the issue.. the game was designed with 0 grind in mind and that is the reason why stats are tied to equip….differently from other games where you get the top Stats and you use it with whatever build you use.
4) THE SKINS…..have a cost….
5) people that still fuel the wrong idea that crit damage on celestial is a mistake…
It was instead a planned balancing from developers simply using math…. (there was a discussion when was released that explained how despite the sum of the stats being higher, the result was slightly lower than mixing)
6) no reason was given to convert it AS it is….unless you or anyone other proves me that its OP (people already proven the opposite in many threads), or will be OP after conversion you don t have really any point.
(to be fair should be both converted as it is AND slightly buffed on power to avoid an unintended nerf)
1. The nerf is needed. They explicitly said that crit damage is exceedingly high compared to sPvP.
2. They’ve acknowledged this and are considering counterbalances for the nerf, including upping the stats on the spread.
3. Then post in the Ascended gear threads, not in this one. Ascended gear’s more than likely here to stay, whether you like it or not.
4. I don’t understand what you’re saying here. That the ascended gear has a skin that you paid for? No problem. That you applied a different skin using trans stones or w/e? That’s a shame, but transmute extracts are there for a reason, and if your Ascended gear is so useless you can still transmute it back using another trans stone.
5. And they’ve already said that they’re thinking about pushing up the other stats, which includes Power, Precision, and Condi Damage. Apparently, all of these stats are better than the crit damage.
6. I don’t understand what you’re saying here.
(It should just be plain buffed?)
Even if Anet redistributes the ferocity lost stats to improve other stats you will lose dps and gain more defense. Celestial will loses way more dps than berserker because of the change to ferocity. People get this set because it leans more to offense than defense. With the re-balancing that will change.
I prefer that the ferocity lost be distributed just to the offensive stat and the defensive stats stay the same. That way celestial would be similiar to how it is now. A small lost to dps and the defense of the gear stays the same.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
(edited by Ulion.5476)
Even if Anet redistributes the ferocity lost stats to improve other stats you will lose dps and gain more defense. Celestial will loses way more dps than berserker because of the change to ferocity. People get this set because it leans more to offense than defense. With the re-balancing that will change.
I prefer that the ferocity lost be distributed just to the offensive stat and the defensive stats stay the same. That way celestial would be similiar to how it is now. A small lost to dps and the defense of the gear stays the same.
That won’t happen because the sole concept of celestial is to have “equal stat” across the board. crit dmg was an exception because it was calculated by %.
I’m sure the stats will be adjusted, but it will be a miniscule amount.
I’m also baffled at why this gear is time gated. It makes it look important, but the outcome is utter shrinkage.
As already stated, the issue isnt the fix for future celestial purchases. Its that it will still be nearly as worthless to most players that made it already as if it wasnt even buffed at all. Changing the entire function of a stat allocation without compensation is not okay. The mistake was made by a.net not us players, a.net and other players shouldnt think ‘too bad so sad’ towards those people.
edit: furthermore, and I dont understand why more people arent stating this, this crtDamage change isnt effecting my full Zerker characters AT ALL. This change is dirrectly effecting all my slightly tankier / support characters. Isnt this the opposite of what its intended to do?
(edited by Cbomb.4310)
I wanted to stop by and say thanks for the feedback. We do feel that the celestial stat set will be hit the hardest with the upcoming critical damage changes, so we are looking at possibly boosting the overall stats by a small amount.
Also the celestial stat set in PvP is using a much lower stat multipliers than the PvE versions so we will be looking at changing this as well. Nothing is set in stone, but I wanted to let guys know this is something we are discussing.
You should give ppl the chance to choose new stats (as you did with magic find) … at least for ascended stuff.
That won’t happen because the sole concept of celestial is to have “equal stat” across the board. crit dmg was an exception because it was calculated by %.
I’m sure the stats will be adjusted, but it will be a miniscule amount.
Celestial has the highest crit dmg on a set. Equalizing the stats mean halving the amount of crit damage. Then you get 10% less crit damage after the ferocty nerf.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
(edited by Ulion.5476)
edit: furthermore, and I dont understand why more people arent stating this, this crtDamage change isnt effecting my full Zerker characters AT ALL. This change is dirrectly effecting all my slightly tankier / support characters. Isnt this the opposite of what its intended to do?
Could you explain this? Anything with critical damage as a stat will be affected by this.
Jade Quarry
edit: furthermore, and I dont understand why more people arent stating this, this crtDamage change isnt effecting my full Zerker characters AT ALL.
We don’t know how it is going to scale but it will effect berseker gear, and will effect it the most. Changing from % to a normalized stat has a huge impact on jewels, which will go from 3% to 15 ferocity. Ascended trinkets, with their ‘jewels’ integrated take a big hit as well.
This change is dirrectly effecting all my slightly tankier / support characters. Isnt this the opposite of what its intended to do?
From what I understood from the livestream the intention of this change is to normalize critical damage as a necessary first step for further changes.
Didn’t spend months crafting celestial gear charging crystals just to have the pieces nerfed and double clicked on 1 months later to finally set it to berserker.
Even having the choice to set it back for another set will not change the fact that celestial will no longer be what is was nor give us our time back.
Sorry if I wasnt clear, by ‘it wont effect my Zerker characters’ I meant that I wont be changing my gear at all on those characters, full Zerker will still be the way to go. I use celestial stats on support/tank’ish characters that will now feel even more pressured to simply go full Zerker. So this major update for me is tantamount to ‘surprise! you get to spend another 1000g / time gated stuff to re-gear everything that wasnt Zerker, into Zerker, and its not even as good as it was before this patch!’
In all likelyhood, if this isnt handled well, I’ll prolly just become bitter about even playing those characters and just stick to my zerker warrior/mesmer. The prospect of having to reinvest so much money/time on potentially broken gear is depressing. Since this is only the ‘first step’ too, and theres no telling what steps 2-whatever are, its prolly not even smart to make any gear until a.net decides what they want to do (if they even know).
unfortunately its the usual short sighted nerf by anet….
That will obviously impact the opposite it should aim for…
As other players already suggested, its becoming a bad habit of Patches…
What anet should do is totally delete the ferocity system and come up with something better.
In PvE the issues are 2 professions and the lack of AI.
In WWW condition is dominant and except for thief and maybe fresh air ele, power build would need a buff rather than a nerf.
In PVE the lack of the 10% margin will just makes things worse so people will stop accepting a 5th suboptimal player in their parties….
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
So, did those celestial recipes go donw already because of the nerf?
Dunno but you can get wupwup for the same price as other recipes…
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
well it dropped somehwat:
http://www.gw2spidy.com/item/43811
Meh, maybe I’m just too old.
For me, “takes time” is my Enchanter Epic in EQ1.
“Takes time” is levelling my Mind Mastery Mentalist (yes! Ha! Anyone here talking about how something is “too weak” should enjoy how well-balanced post-DAoC MMOs are. Across the board!) back in the days before anyone could solo, getting my epic robe, and getting ML10.
“Takes time” is my Warlock horsie, back when it was an actual challenge to get and you needed those items. <3 <3 to my GF for doing the final part btw (I was in the hospital for appendix removal, and she brought me piccies of my char on my horse, I would have missed the date we had set for the final part – was awesome ).
“Takes time” is getting Val’anyr, something which due to AbA not being a hardcore raiding guild took me until early T10.Those things all take considerable amount of time. Logging in once a day and pressing fuse 25 at a power point isn’t. It’s a time gate, yes, but even then a marginal one compared to what I consider normal (see above).
Getting a full armour set is a snap of a finger. Getting a full ascended armour set is a brief gaze. Especially because nearly everything can be bought and then just comes down to pressing a button once a day for a few days.But yeah, I’m probably just too old, gaming-wise.
I really don´t know what you are trying to tell me
EQ1 <> GW2
DAOC <> GW2
WoW <> GW2
You are mixing up time and effort. If i have a set which has a time gate of 30 days i do not want somebody to ruin it, simple as that.
It is now 7 pages long. I would like to remind Anet dev that this topic really does touch a nerve and will affect player’s future attitude towards the game. I kindly ask you to not undermine player’s choice when balancing gear and stats.
I believe the best way to allow a one-time stats change for at least the ascended level gears. Some might still decide to use celestial stats, some might not, but this will give players that choice. Another idea is to introduce a less expensive way to reset ascended stat combination via Mystic Forge.
(edited by bigmonto.4215)
Celestial gear should get to be rolled like other magic find gear. Everything with ferocity should be giving the option to change when specific gear gets nerfed. Most people will still reroll berserker into berserker because direct damage will still be OP anyways.
Celestial is supposed to accommodate those who want to spec equally in offensive and defensive stats. Anyone who is looking for more offensive power with the higher crit damage should not be going for celestial armor because the offensive and defensive potential of celestial gear are meant to be equal.
People who are arguing that celestial is meant to have the higher crit damage are simply wrong. Yes, I agree that maybe the overall stat values should be buffed a little to make it slightly more viable, but people who want more offensively leaning gear that still has some defense should be looking at knight’s, rabid, cavalier’s, or valkyrie’s gear. That is SUPPOSED to be that way. Celestial is NOT.
Didn’t spend months crafting celestial gear charging crystals just to have the pieces nerfed and double clicked on 1 months later to finally set it to berserker.
Even having the choice to set it back for another set will not change the fact that celestial will no longer be what is was nor give us our time back.
Anet are very good at not returning on investments, example is the gw1 community that joined gw2. If your uncertain what I mean simply google all the rewards that the Hall of Monuments provides and tell me if they are worth it.
I made a full set set of ascended armor with celestial stats and divinity runes in it, will there be a compensation for all the money i spend?
A good idea would be to let the player choose the stats again for one time, i feel there also needs to be a compensation for the lost crit damage on divinity runes if they dont get 10 ferocity.
Also how does this damage reduction work together with events like the 3 great jungle wurms in bloodtide coast, there hasn’t been even one legit kill because there isn’t enough damage output over this short 2 minutes in phase 2 even though everyone is running with berserker gear. How do you expect a sucessfull run after the damage reduction?
(edited by aries.6548)
I made a full set set of ascended armor with celestial stats and divinity runes in it, will there be a compensation for all the money i spend?
A good idea would be to let the player choose the stats again for one time, i feel there also needs to be a compensation for the lost crit damage on divinity runes if they dont get 10 ferocity.
Also how does this damage reduction work together with events like the 3 great jungle wurms in bloodtide coast, there hasn’t been even one legit kill because there isn’t enough damage output over this short 2 minutes in phase 2 even though everyone is running with berserker gear. How do you expect a sucessfull run after the damage reduction?
World bosses like the Wurms and Tequatl can’t be crit, to the best of my knowledge. The change will do nothing.
Divinity/traveler’s runes will, I’m 99.99% sure, get Ferocity added to their regular stats.
I doubt you’ll get compensated; your gear will probably just get overall buffed, and the bonus power will make up for the loss of crit damage. That is, of course, a guess; would be nice to get another word on what they’re thinking of doing with the spread. My guess is that at the end of the day you’ll end up with roughly the same damage and more survivability from an overall stat boost.
(edited by Sarrs.4831)
I made a full set set of ascended armor with celestial stats and divinity runes in it, will there be a compensation for all the money i spend?
A good idea would be to let the player choose the stats again for one time, i feel there also needs to be a compensation for the lost crit damage on divinity runes if they dont get 10 ferocity.
Also how does this damage reduction work together with events like the 3 great jungle wurms in bloodtide coast, there hasn’t been even one legit kill because there isn’t enough damage output over this short 2 minutes in phase 2 even though everyone is running with berserker gear. How do you expect a sucessfull run after the damage reduction?
World bosses like the Wurms and Tequatl can’t be crit, to the best of my knowledge. The change will do nothing.
Divinity/traveler’s runes will, I’m 99.99% sure, get Ferocity added to their regular stats.
I doubt you’ll get compensated; your gear will probably just get overall buffed, and the bonus power will make up for the loss of crit damage. That is, of course, a guess; would be nice to get another word on what they’re thinking of doing with the spread. My guess is that at the end of the day you’ll end up with roughly the same damage and more survivability from an overall stat boost.
In phase 2 the 3 heads can be crit, which is crucial to even have a chance getting them all down within the given time limit.
(edited by aries.6548)
Since I came back to the game, I really do hope Arenanet keeps in mind how time consuming/kittenload of money got spend on crafting celestial armor.
So please please be mindful with the upcoming changes.
(Retired) Team Aggression [TA]
Celestial is supposed to accommodate those who want to spec equally in offensive and defensive stats. Anyone who is looking for more offensive power with the higher crit damage should not be going for celestial armor because the offensive and defensive potential of celestial gear are meant to be equal.
People who are arguing that celestial is meant to have the higher crit damage are simply wrong. Yes, I agree that maybe the overall stat values should be buffed a little to make it slightly more viable, but people who want more offensively leaning gear that still has some defense should be looking at knight’s, rabid, cavalier’s, or valkyrie’s gear. That is SUPPOSED to be that way. Celestial is NOT.
Are you kidding? What it’s SUPPOSED to be is irrelevant. We aren’t mind readers. People made the gear based on what stats it CURRENTLY has. Because of the fact that it CURRENTLY does have the best crit damage. It’s not our job to guess the intent of what the devs have in mind for the gear. We picked it because of what it CURRENTLY does. Why do you people fail to grasp that? The majority of people who made celestial never would have bothered with it if ferocity had been in the game from the start, because most would view it as worthless. It was used to fill in gaps in builds to have balanced defence and offense and because it has very high crit without being too squishy like zerker. That is what made it so appealing. They changed what it did AFTER we already invested lots of time and money into it based on what it CURRENTLY does. That is why people are kittened. So yes, we do deserve to get a free stat swap on celestial gear like they did when they removed the magic find stat. Because now it will be totally worthless to alot of people unless they very significantly buff all the stats to compensate for the massive crit loss.
Celestial is supposed to accommodate those who want to spec equally in offensive and defensive stats. Anyone who is looking for more offensive power with the higher crit damage should not be going for celestial armor because the offensive and defensive potential of celestial gear are meant to be equal.
People who are arguing that celestial is meant to have the higher crit damage are simply wrong. Yes, I agree that maybe the overall stat values should be buffed a little to make it slightly more viable, but people who want more offensively leaning gear that still has some defense should be looking at knight’s, rabid, cavalier’s, or valkyrie’s gear. That is SUPPOSED to be that way. Celestial is NOT.
Are you kidding? What it’s SUPPOSED to be is irrelevant. We aren’t mind readers. People made the gear based on what stats it CURRENTLY has. Because of the fact that it CURRENTLY does have the best crit damage. It’s not our job to guess the intent of what the devs have in mind for the gear. We picked it because of what it CURRENTLY does. Why do you people fail to grasp that? The majority of people who made celestial never would have bothered with it if ferocity had been in the game from the start, because most would view it as worthless. It was used to fill in gaps in builds to have balanced defence and offense and because it has very high crit without being too squishy like zerker. That is what made it so appealing. They changed what it did AFTER we already invested lots of time and money into it based on what it CURRENTLY does. That is why people are kittened. So yes, we do deserve to get a free stat swap on celestial gear like they did when they removed the magic find stat. Because now it will be totally worthless to alot of people unless they very significantly buff all the stats to compensate for the massive crit loss.
I’m not arguing against getting a free stat swap. I think that that would be completely fair. I just think it’s silly that people think that celestial SHOULD have such high crit damage when it’s quite clearly not meant to be the case.
Celestial is supposed to accommodate those who want to spec equally in offensive and defensive stats. Anyone who is looking for more offensive power with the higher crit damage should not be going for celestial armor because the offensive and defensive potential of celestial gear are meant to be equal.
People who are arguing that celestial is meant to have the higher crit damage are simply wrong. Yes, I agree that maybe the overall stat values should be buffed a little to make it slightly more viable, but people who want more offensively leaning gear that still has some defense should be looking at knight’s, rabid, cavalier’s, or valkyrie’s gear. That is SUPPOSED to be that way. Celestial is NOT.
Are you kidding? What it’s SUPPOSED to be is irrelevant. We aren’t mind readers. People made the gear based on what stats it CURRENTLY has. Because of the fact that it CURRENTLY does have the best crit damage. It’s not our job to guess the intent of what the devs have in mind for the gear. We picked it because of what it CURRENTLY does. Why do you people fail to grasp that? The majority of people who made celestial never would have bothered with it if ferocity had been in the game from the start, because most would view it as worthless. It was used to fill in gaps in builds to have balanced defence and offense and because it has very high crit without being too squishy like zerker. That is what made it so appealing. They changed what it did AFTER we already invested lots of time and money into it based on what it CURRENTLY does. That is why people are kittened. So yes, we do deserve to get a free stat swap on celestial gear like they did when they removed the magic find stat. Because now it will be totally worthless to alot of people unless they very significantly buff all the stats to compensate for the massive crit loss.
I’m not arguing against getting a free stat swap. I think that that would be completely fair. I just think it’s silly that people think that celestial SHOULD have such high crit damage when it’s quite clearly not meant to be the case.
2% crit damage is too high? I would have thought it was a reasonable amount considering other items of the same slot are running 10%.
2% crit damage is too high? I would have thought it was a reasonable amount considering other items of the same slot are running 10%.
The issue is with weapons and armor, not trinkets.
Maybe add increased boon duration?
Lol. You got compensation for the magic find lost on celestial. Account bound magic find.
I have 330 magic find. Give me compensation in pvp! LoL
Just the WvW
R3200+
As i already told, we are supposed to talk about the game….
If you need personal Attacks to prove your points means you have nothing to say…The issue are many:
1) unnneded nerf to critical damage
2) celestial being a victim of war of a nerf aimed at DPS equip while being amongst lowest dps equip
3) ascended it is one of the issue.. the game was designed with 0 grind in mind and that is the reason why stats are tied to equip….differently from other games where you get the top Stats and you use it with whatever build you use.
4) THE SKINS…..have a cost….
5) people that still fuel the wrong idea that crit damage on celestial is a mistake…
It was instead a planned balancing from developers simply using math…. (there was a discussion when was released that explained how despite the sum of the stats being higher, the result was slightly lower than mixing)
6) no reason was given to convert it AS it is….unless you or anyone other proves me that its OP (people already proven the opposite in many threads), or will be OP after conversion you don t have really any point.
(to be fair should be both converted as it is AND slightly buffed on power to avoid an unintended nerf)P.S. ascended has slots…that is the reason to get one fast…if you can t see why you should read vertical progression CDI and all other plans.. (infusions are coming…)
1. Untrue. Crit damage was beside the entire stat system. They should still go change condi duration and boon duration into stats as well.
2. Untrue. There is no war on direct damage and because of crit damage celestial was actually better than some zerker gear for DPS.
3. Untrue. Stats are tied to equipment like almost every other RPG in existence. Celestial has nothing to do with the grind-like aspect of Ascended gear.
4. Skins were meant to be your main time/money sink in GW2, not stats
5. If you can make up truths like “crit damage was balanced using math” then you can also say “Ferocity was balanced using math” and just kill your own argument
6. Celestial was meant to be all stats gear with a lesser amount of stats than all primaries but a greater amount than all secondaries, but it always had less crit damage. Due to Ascended gear, and the possibility of moving beyond it, Anet has realized that their model for Celestial gear in the crit damage department is simply unsustainable. Trying to balance percentages where numbers are balanced for scaling is unsustainable. I’m waiting for the change to boon/condi duration.
(edited by Redscope.6215)