Changing Immobilize

Changing Immobilize

in Profession Balance

Posted by: mrauls.6519

mrauls.6519

Immobilize is a very powerful condition if used right, and it can be a detrimental factor in a player’s survival if they’re immobilized with no way out. I feel immobilize should exist, but I think a good change would be making immobilize not stack. If a player wants to apply immobilize to a target, he or she should only be to able to receive the application if he or she isn’t already under the effect of immobilize. That would stop players from reaching inescapable deaths from continuous immobilize.

Some of you may say just condition cleanse, but those of you who say that should realize you’re not always going to have condition cleansing readily available. What would happen is that immobilize is no longer stacked, but if players know what they’re doing, they can chain immobilize a target. That sounds like smart play to me, and there would be a chance you could dodge roll before it hits you.

Mes (Guardian)
I make PvP & WvW videos

Changing Immobilize

in Profession Balance

Posted by: Chaith.8256

Chaith.8256

Immobilize is a very powerful condition if used right, and it can be a detrimental factor in a player’s survival if they’re immobilized with no way out. I feel immobilize should exist, but I think a good change would be making immobilize not stack. If a player wants to apply immobilize to a target, he or she should only be to able to receive the application if he or she isn’t already under the effect of immobilize. That would stop players from reaching inescapable deaths from continuous immobilize.

Some of you may say just condition cleanse, but those of you who say that should realize you’re not always going to have condition cleansing readily available. What would happen is that immobilize is no longer stacked, but if players know what they’re doing, they can chain immobilize a target. That sounds like smart play to me, and there would be a chance you could dodge roll before it hits you.

There has been a lot of outcry since the maximum Immobilize stacks was increased from 1. With the maximum amount of immobilize stacks being one, there was much more timing skill and or/coordination between allies required in order to keep something immobilized.

Bringing it back to one stack has been suggested many times, but unfortunately seems to be unlikely due to Anet’s original decision to go the opposite direction. I truly feel it should be reverted as well – and I’ve heard endless unanimous opinions from the competitive community.

On a slightly different note, but still in the same discussion, Fear is pretty cringe-worthy in how easily it is stacked, too. (Ever been attacked by two fear users?) Fear compounds in power at an exponential rate when multiple fears from possibly multiple players keep adding to the stack. Necromancers are the most common users of Fear, so I feel that that the proper way to keep Necromancers in their A tier 1v1 capability zone while reducing the obliteration of multiple chain fears would be to reduce the maximum number of fear stacks to 1 as well. Good Necromancers could get the maximum fear duration by themselves, but multiple fear abilities (Stolen Skull, Fear Me, Other Necromancers) would waste duration if it was simply spammed willy nilly to stack up an excessive hard CC.

But really I think that all hard CC oriented abilities (including Immobilize and Fear) should be modelled after how other hard CC in GW2 functions, like Stun.

Forum Lord Chaith
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(edited by Chaith.8256)

Changing Immobilize

in Profession Balance

Posted by: mrauls.6519

mrauls.6519

I agree, Chaith. Something needs to be done. I’ve sat in some long fears after using my stun breakers, and I can tell you I just watched my HP wittle away as I couldn’t break free

Mes (Guardian)
I make PvP & WvW videos