Okay, so I mostly WvW and PvE. It used to annoy me that my WvW and PvE experience is affected by PvP class balancing and that class balancing can’t be split into the 3 gametypes. Like most players, I learnt to adapt to these PvP class balance changes and it was a-ok…
Until recently, after trying out PvP more frequently… How the hell did my WvW and PVE experience get compromised by AI PvP fest. What happened to the PvP class balances? Every single game is littered with PU mesmers, Spirit rangers, and Minion mancers? This is not okay.
I feel like I’ve been cheated. I had been spending extra time and gold on re-making PvE/WvW builds every time my class was affected by a PvP class balance. And all this time, PvP had degraded to nothing but a chaos of minions and clones.
Please be more considerate about the time and gold PvE and WvW players put into their builds before you actually implement the PvP balances into the game, especially now that ascended gears actually take quite a while to acquire.
You might want to post this in the new Profession Balance forum where a dev will see it
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