Cleansing Ire Suggestion

Cleansing Ire Suggestion

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Posted by: DanSH.6143

DanSH.6143

Do you hate hambows?
Do you hate kitten?
If so, I have a suggestion that will blow your mind!

Cleansing Ire itself isn’t really the problem, it’s its location. Being only a Master trait, in the Defense trait line is a big issue.
While high vitality is supposedly the first counter to condition damage, Cleansing Ire (the best warrior condition removal trait) is located in a toughtness/healing traitline. meaning that by investing 20 points in defense trait-line you’re more rewarded than by investing 30 points in tactics trait line (which is vitality/boon-duration).

That being said, this trait works best coupled with Hammer/Longbow builds, since they are most likely to get the cleansing effect.

Hammer and Longbow both have incredibly strong Burst Skills, arguably the best burst skills (tpvp-wise), A build that can take both “Burst Mastery” and “Cleansing Ire” is now a sustain beast with massive AOE pressure, considering how well those two work together. And on top of that you get “Merciless Hammer” trait which improve your dps even further.
by investing 30 points into Defense and 30 points into Discipline you have +300 toughtness, +300 healing power, +30% crit damage, reduced burst cd, Massive AOE pressure, and one of the best conditional removals possible.

This seems a lot too defensive for such a strong dps build.
The hambow relative traits seems to focused on those 2 trait-lines that work too well together.

Sorry for taking this long to get to the suggestion itself, but finally here it is:
Switch between “Cleansing Ire” (Master Defense trait) and “Berserker’s Might” (Grandmaster Strength Trait).

Berserker’s Might have a similar effect to Cleansing Ire, but doesn’t give you the crazy sustainability that Cleansing Ire does. This way the classic Hambow build will no longer be such an all around spec, it will be a lot more pressured by conditions.

But let’s say a warrior says “omg wtf I need cleasing ire to survive”.
Now warriors need 30 points in Strength, so they need to give up either Defense or Discipline.

1) A Strength/Discipline Hambow will have an extremely high DPS combined with smooth condition removal, bit it will lack the sustain of the current classic Hambow.

2) A Strength/Defense Hambow will have high sustain combined with decent dps, but it will lack the crit damage, reduced burst cd, Fast Hands trait, and Burst Mastery.

These two specs would still be viable and extremely effective, but will no longer be an all-around sustain beast.
This change would open up build diversity, Since Strength trait line synergies better with many different weapons, it doesn’t flavour a specific set.

tl;dr
Switch between Berserker’s Power (Grandmaster Strength trait) and Cleansing Ire (Master Defense trait) to balance the warrior’s current broken state (all is vain), and open up build diversity.

FYI I’m a warrior myself

Thanks for reading may lyssa kitten us all!

Griften

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

no. terrible. just terrible.
and you are not a warrior.

cleansing ire is a defensive trait, and it belongs in the defensive trait line.
it does not belong anywhere else.

hammer long bow is balanced, the damage is already nerfed.
long bow pin down will be nerfed as well.

would you kindly please stop asking for more ridiculous nerfs.

thank you.

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Posted by: Tim.6450

Tim.6450

A question about cleansing ire if you take it with burst mastery, do you get condition for the netto removed adrenaline or for the supposed removed adrenaline?

I think it would be imbalanced if the latter was true.

EverythingOP

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Posted by: perko.8309

perko.8309

Sorry, Ranger DanSH. You’re no friend of warriors.
Your post shows you have a weak understanding of the warrior trait line, too.
1) the Strength line doesn’t really synergize with much at all. It has a nice GS master trait that also works well w/ Berserker’s Power in the grandmaster slot (b/c GS F1 is so weak, it’s easy to ignore).
2) You increase build diversity by moving useful skills DOWN the chain – not up (and Berserker’s Might doesn’t count as a useful skill).
3) Your suggestions do not lead to “extremely effective” builds – far from it
4) Hambow’s been nerfed plenty already – with more to come

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Posted by: DuranArgith.1354

DuranArgith.1354

Oh my god NO. A thousand times NO.

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Posted by: DanSH.6143

DanSH.6143

I’m not a friend of warriors, I’m a warrior myself. I’m just not trying to hide behind my kitten.
The Strength line actually synergizes well with a lot of different builds:
1) “Building Momentum” trait grants 50% of you endurance on using a burst skill – this trait is almost on the same level of “Fast Hands” of how gamechanging it is. All builds besides maybe GS/Rifle benefit a lot from this trait.
2) GS/axe/rifle all benefit from the +power, while GS and axe has some powerful traits there.
3) Mace (and even hammer) benefits from “Distracting Strikes”
4) Every dual wielding set benefits from “Dual Wielding” trait.
5) Longbow benefits from the condition duration, and coupled with "Building Momentum it’s now generating a lot of endurance very easily.

It’s not necessarily true that you add build diversity by moving useful skills down. Sometimes skills are too powerful for certain specs and that’s why they gotta say byebye.

Hambow has been nerf, with even more to come but it still makes absolutely no difference.
As long as Warriors equip Healing Signet and stay in the Defense trait line they’re going to be a sustain DPS beast. The goal is to drive them away from the Defense line or just punish them for staying there.
You can’t judge if Warrior is OP from a the position of a warrior, fighting other warriors as a warrior is fairly easy, when you use other specs you start crying about HealSig.

Griften

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Posted by: Atherakhia.4086

Atherakhia.4086

There’s nothing wrong with Cleansing Ire. If you wanted to ‘nerf’ Warriors by moving things out of the defense line so a Warrior couldn’t eat his cake and have it too, adrenal health makes far more sense.

If your intention was to nerf HamBow, why not just make it so Warrior burst skills, even when they miss, consume adrenaline? That way Warriors don’t need to use Longbow to activate the trait and maybe they won’t run longbow outside of condi builds.

I agree with your general point that a Warrior who specs for Defense doesn’t lose any real damage whereas a Warrior who specs for Offense doesn’t gain much real damage but loses a ton of defense. This is a real issue for the class and one that needs to be looked into. But there’s nothing wrong with cleansing ire imo.

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Posted by: Cygnus.6903

Cygnus.6903

You can’t judge if Warrior is OP from a the position of a warrior, fighting other warriors as a warrior is fairly easy, when you use other specs you start crying about HealSig.

So, I’m OP, but the other warrior isn’t?

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: Mosharn.8357

Mosharn.8357

so you want to nerf ire because of these sissy hambow wars? No thanks. Other builds NEED this thing to be any where near viable and if you nerf it based on some spvp build it will hinder A LOT OF BUILDS.

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Posted by: roamzero.9486

roamzero.9486

Cleansing ire should be changed so that on burst skills that always drain adrenaline (like LB) won’t trigger a cleanse unless they hit something on the first damage tick.

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Posted by: coglin.1867

coglin.1867

Although this trait itself goes 100% against the posted balancing philosophies the devs posted on the profession in my opinion, I have no desire to see it nerfed. Although, I do strongly feel it should certainly be a grandmaster trait.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Cygnus.6903

Cygnus.6903

I have no desire to see it nerfed. Although, I do strongly feel it should certainly be a grandmaster trait.

You must have noticed the contradiction in what you were typing.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: Atherakhia.4086

Atherakhia.4086

Although this trait itself goes 100% against the posted balancing philosophies the devs posted on the profession in my opinion, I have no desire to see it nerfed. Although, I do strongly feel it should certainly be a grandmaster trait.

The trait is so crucial to the Warrior class making it a GM trait would remove almost all build diveristy they have. This is a problem with ANet for a lot classes, but fortunately not as big a one for Warriors simply because it’s only a 20pt trait.