Cleansing Ire Suggestion
no. terrible. just terrible.
and you are not a warrior.
cleansing ire is a defensive trait, and it belongs in the defensive trait line.
it does not belong anywhere else.
hammer long bow is balanced, the damage is already nerfed.
long bow pin down will be nerfed as well.
would you kindly please stop asking for more ridiculous nerfs.
thank you.
A question about cleansing ire if you take it with burst mastery, do you get condition for the netto removed adrenaline or for the supposed removed adrenaline?
I think it would be imbalanced if the latter was true.
Sorry, Ranger DanSH. You’re no friend of warriors.
Your post shows you have a weak understanding of the warrior trait line, too.
1) the Strength line doesn’t really synergize with much at all. It has a nice GS master trait that also works well w/ Berserker’s Power in the grandmaster slot (b/c GS F1 is so weak, it’s easy to ignore).
2) You increase build diversity by moving useful skills DOWN the chain – not up (and Berserker’s Might doesn’t count as a useful skill).
3) Your suggestions do not lead to “extremely effective” builds – far from it
4) Hambow’s been nerfed plenty already – with more to come
Oh my god NO. A thousand times NO.
I’m not a friend of warriors, I’m a warrior myself. I’m just not trying to hide behind my kitten.
The Strength line actually synergizes well with a lot of different builds:
1) “Building Momentum” trait grants 50% of you endurance on using a burst skill – this trait is almost on the same level of “Fast Hands” of how gamechanging it is. All builds besides maybe GS/Rifle benefit a lot from this trait.
2) GS/axe/rifle all benefit from the +power, while GS and axe has some powerful traits there.
3) Mace (and even hammer) benefits from “Distracting Strikes”
4) Every dual wielding set benefits from “Dual Wielding” trait.
5) Longbow benefits from the condition duration, and coupled with "Building Momentum it’s now generating a lot of endurance very easily.
It’s not necessarily true that you add build diversity by moving useful skills down. Sometimes skills are too powerful for certain specs and that’s why they gotta say byebye.
Hambow has been nerf, with even more to come but it still makes absolutely no difference.
As long as Warriors equip Healing Signet and stay in the Defense trait line they’re going to be a sustain DPS beast. The goal is to drive them away from the Defense line or just punish them for staying there.
You can’t judge if Warrior is OP from a the position of a warrior, fighting other warriors as a warrior is fairly easy, when you use other specs you start crying about HealSig.
There’s nothing wrong with Cleansing Ire. If you wanted to ‘nerf’ Warriors by moving things out of the defense line so a Warrior couldn’t eat his cake and have it too, adrenal health makes far more sense.
If your intention was to nerf HamBow, why not just make it so Warrior burst skills, even when they miss, consume adrenaline? That way Warriors don’t need to use Longbow to activate the trait and maybe they won’t run longbow outside of condi builds.
I agree with your general point that a Warrior who specs for Defense doesn’t lose any real damage whereas a Warrior who specs for Offense doesn’t gain much real damage but loses a ton of defense. This is a real issue for the class and one that needs to be looked into. But there’s nothing wrong with cleansing ire imo.
You can’t judge if Warrior is OP from a the position of a warrior, fighting other warriors as a warrior is fairly easy, when you use other specs you start crying about HealSig.
So, I’m OP, but the other warrior isn’t?
Hulk Roaming Montages/Build Vids
I always rage but never quit.
so you want to nerf ire because of these sissy hambow wars? No thanks. Other builds NEED this thing to be any where near viable and if you nerf it based on some spvp build it will hinder A LOT OF BUILDS.
Cleansing ire should be changed so that on burst skills that always drain adrenaline (like LB) won’t trigger a cleanse unless they hit something on the first damage tick.
Although this trait itself goes 100% against the posted balancing philosophies the devs posted on the profession in my opinion, I have no desire to see it nerfed. Although, I do strongly feel it should certainly be a grandmaster trait.
https://www.youtube.com/watch?v=6q3em9s5I4c
I have no desire to see it nerfed. Although, I do strongly feel it should certainly be a grandmaster trait.
You must have noticed the contradiction in what you were typing.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Although this trait itself goes 100% against the posted balancing philosophies the devs posted on the profession in my opinion, I have no desire to see it nerfed. Although, I do strongly feel it should certainly be a grandmaster trait.
The trait is so crucial to the Warrior class making it a GM trait would remove almost all build diveristy they have. This is a problem with ANet for a lot classes, but fortunately not as big a one for Warriors simply because it’s only a 20pt trait.