Communal Defense fix please

Communal Defense fix please

in Profession Balance

Posted by: Silhouette.5631

Silhouette.5631

Not sure if anybody’s said anything about this skill before, that wouldn’t surprise me because most people don’t notice it, because most people don’t use it. Lemme break it down real quick for you. 20s cd, give allies 5s aegis when you block, 360 raduis

1. Its radius is crap. its double that of a symbol and if you compare it to another grandmaster buffing trait like Phalanx Strength that’s a 240 radius difference. The reduction in distance is meant to nerf it which would be ok IF (onto the next one)

2. it has 20s CD. This is ridiculous, an extra aegis for your team every 20 seconds, commooooooon is that REALLY going to stand up to the 25 might stacks the other team has from their warrior spewing might all over the place? I’m pretty sure a single aoe would take out all that aegis, and then some, heck a GUARDIANS SYMBOL would take care of that grandmaster trait on its first pulse, and its got a heck of a shorter CD than 20s
-Reduce the CD-(Try 5 seconds).

V Here’s the big issue.
3. For people who read the wiki entry and actually paid attention, here’s why its balanced the way that it is. It has no limit on the number of people it can effect. No ally cap. It is made specifically for zergs, which means we will never see it in dungeons or pvp. That’s not ok, there should not be a trait made specifically for wvw, because then that means EVERYBODY should be running it to be optimized, and that leads to sad times for the other builds.

They fix this trait, we might actually see Aegis based builds in pvp, till then, NOPE

Communal Defense fix please

in Profession Balance

Posted by: Liewec.2896

Liewec.2896

it could be HILARIOUS in a premade setting, imagine a whole wvw zerg of guardians sticking together, all traited to buff aegis, hit one and all of the rest get aegis.
if i remember correctly there is no target limit.
and each aegis procs removal effects like the damage/heal ones.